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<br><br>The First Land Herald is a publication dedicated to Zoluren current events. When possible reporters may also report on other events throughout Kermoria.<br>
<br><br>[[Publication pretty name is::The First Land Herald]][[Publication name is::FLH| ]] is a publication dedicated to the current events of [[Zoluren]]; "Zohlu Ren" is Gamgweth for First Land. When possible, the Herald may also report on other events throughout [[Kermoria]].&thinsp;<ref>'''Disclaimer''': All articles are written by players and submitted to a [[GM]] before being published in game. Articles are written In Character and represent the PC author's interpretation of events.</ref>
<br>
'''Editor in Chief:''' [[Navesi|Navesi Daerthon]]<br>
'''Reporter and Lead Archivist:''' [[Saragos|Saragos Daerthon]]<br>
'''Reporter:''' [[Klines]] [[Silvermist_family|Silvermist]]<br>
'''Assistant Reporter:''' [[Marcul|Marcul McRee-Rhyian]]<br>


{{RTOC}}
==Latest Issues==
'''Editor in Chief:''' [[Navesi]]<br>
'''Reporter:''' [[Shaylynne]]<br>
'''Assistant Reporters:''' [[Ruea]], [[Illiya]]<br>
'''Archivists:''' [[Diapsid]], [[Whiteburn]]<br>
'''Occasional or Guest Reporters:''' [[Miskton]], [[Mazrian]], [[Saragos]], [[Tirost]]<br>
'''Former Reporters:''' [[Leyhan]], [[Shannera]], [[Marcul]], [[Oscearo]], [[Klines]], [[Simera]], [[Tyrrum]], [[Izimi]] <br>


==Publication In Game==
===425-02-30 - STABLE RIFT APPEARS NEAR ROSSMAN'S LANDING===
The Herald now offers newsletters exclusively IN GAME FIRST for at least a day or two, possibly longer depending on when our staff can get the articles posted on the wiki. Thus if you want to be sure to read the news and get it as it happens, head to one of the imp locations in game.


*For updates when an article is published in game, follow [https://twitter.com/DragonRealms @Dragonrealms] on Twitter.
Today, what appears to be a stable, possibly permanent, planar rift was discovered near Rossman's Landing, in the Mistwood Forest where three paths come together by a hawthorn tree. The rift leads to what is clearly a planar distortion, quite possibly some sort of physical manifestation of the Plane of Probability. It is populated by some of the most deadly of the interplanar beings I wrote of in my last article: huge zenzics and starcrashers. All attempts to break apart the rift, as we are able to do with the others, failed utterly.
*For updates when an article is archived here on elanthipedia, or other news about the Herald, follow [https://twitter.com/firstlandherald @FirstLandHerald].


==Locations==
A detailed drawing shows the rift yawning open, lightning streaks of light and shadow deeply inked across the edges.
The Herald is proud to be partnered with the imps of Elanthia! Copies of the latest edition can be obtained from news stands manned by imps. Visit and {{com|GET}} {{tt|NEWS}} for 50 coppers. Currently located at most docks, and a few other places.


In [[Genie]], the following <code>#goto</code> commands work if you're on a map with a news stand:
Shortly after the rift appeared, I witnessed several strange effects near the opening, on our side in the Plane of Abiding. Webbing appeared from nowhere and covered those of us in the area. Brutal cold suddenly buffeted us. We were also at different times stunned and taken to our knees. The rift itself dripped liquid fire, burning the grass beneath it. Crystalline bubbles floated out from within it, rising to the sky above. Finally, the surface of the rift buckled and warped before snapping back into place, looking somehow more solid than before.
*<code>#goto newspaper</code>
*<code>#goto news stand</code>
*<code>#goto First Land Herald</code>
*<code>#goto Herald</code>


{| border="1" class="wikitable sortable"
I was only able to brave the interior for a short time, but within it my eyes were filled with the wonders of an alien world. Strands of manifest darkness and light roped around each other, pulsing like the heartbeat of a great web in the sky. Light and shadow grew like moss upon boulders. I saw songbirds singing droplets of liquid crystal. Yet, among all this strange beauty, there was also corruption: pitted ground, noxious gas, and sickly green and red veins connecting twin masses of shadows. Unfortunately, due to the danger present I was not able to take the time to connect to the area and search for visions of the past.
|-bgcolor="#cccccc"
If you should choose to brave this distorted world, exercise great caution. These creatures are deadly in the extreme. I remind us all to continue our work to remove the other rifts, purify the tainted material, or purge the interlopers, as desired by our goddesses. Our link to this foreign plane is growing stronger.
!'''Room Title'''||'''Description'''||'''Genie Zone'''||'''Genie Room'''||'''Lich Room'''
|-
|The Crossing, Hodierna Way||east of bank||1||160||731
|-
|The Crossing Docks, South End||Skirr'lo'lasu dock||1||169||937
|-
|The Crossing, Alfren's Ferry||ferry dock||1||236||957
|-
|Riverhaven, Town Square||town square||30||8||389
|-
|Riverhaven, East Pier||Lybadel and Kree'la dock||30||104||471
|-
|Langenfirth, Wharf||barge dock||40||36||3434
|-
|Therenborough, Horseman's Run||one north of gate||42||3||3162
|-
|Shard, Moonstone Street||just outside bank||67||81||2512
|-
|Ratha, Port Walk||outside Neh dock||90||4||
|-
|Uaro Dock, Port of Ratha||Night Sky dock||90||234||
|-
|Uasin Dock, Port of Ratha||Tasia'zaul dock||90||262||
|-
|Mer'Kresh, The Galley Dock||galley dock||107||113||
|-
|Fang Cove, Walkway||just outside bank||150||10||
|-
|Outer Hibarnhvidar, Market Road||outside The Singing Raven||116||13||
|-
|Aesry Surlaenis'a, Staho Pivo'hrr'schu'Mus||by the Crystal Wave||99||93||
|}


* Note: There are other NPCs present in the game who sell newssheets, but only imps will sell the newsletter that has the Herald. Other newssheets are very much out of date.


==Articles==
[[Navesi|Navesi Daerthon]]<br>
{{#ask:[[Publication name is::FLH]]
Zoluren's Herald,<br>
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Editor in Chief, [[The First Land Herald]]
|?Publication article headline is=Headline

|?game date is=Date

|?Publication article author is=Author(s)
===425-01-38 - INTERPLANAR BEINGS CRASH THROUGH KERMORIA===
|?Article number is=Article number
Beginning about 5 andaen ago, several beings from the Plane of Probability made numerous, violent appearances within Kermoria, appearing at different times in Riverhaven, Shard, and the Crossing. Just last andu, they created havoc in the Crossing as they wandered through, snipping limbs from citizens and summoning monoliths of crystal to hurl at those they encountered.
|sort=game date is

|order=desc
'''The Creatures'''
|limit=30

|format=table|link=all|headers=show|mainlabel=Article Page|searchlabel=... further results|class=sortable wikitable smwtable|sep=<br>}}
Several sketches show the appearance of the various creatures. The zenzic resembles a tufted caterpillar, innumerable glass filaments rippling across it, with a note indicating that they can appear in a variety of sizes, from tiny to huge. The zenzizenzic appears identical except that it is two zenzics occupying the same space. The starcrasher and starlight harbinger are drawn as a cross between a starfish and a ten-legged spider, the jumble of limbs positioned to display its unusual movement. A note explains that the starcrasher is translucent and opalescent, while the starlight harbinger shines with blinding white light.
{{RefAl|r=y}}

{{cat|Journalism|First Land Herald}}
The creatures known as the zenzic and the zenzizenzic are considered lesser incarnations of mathematics, while the starcrashers and starlight harbingers are lesser incarnations of physics. For those not educated in the matters of Lunar magic and the Plane of Probability, this means that these creatures are a physical manifestation of some of the unknowable rules that govern that plane. Natural inhabitants are typically beings made of shadow, light, or, as in this case, pure concept.

'''The Attacks'''

Practically speaking, their nature as denizens of the Plane of Probability makes these creatures unpredictable. In fact, initial attempts to wound them were totally unsuccessful, as they would blink away from the aimed location of the strike. Spell patterns targeted at the creatures were stripped of their meaning by localized anomalies around the beings.

Thus, at first, the beings had free reign of their respective cities. The zen-types cast a spell that suggests the intersection of improbabilities, scissoring off whatever limbs happen to be caught within them. The star-types created storms of objects whirling around them via telekinetic force, and they hurled chunks of ice-cold crystal at defenders. Most brutal of all, the starlight harbingers would occasionally summon sky-high rogue moongates, which would invariably tear apart anyone in the near vicinity. Run immediately if you see such a being calling forth a gate.

Fortunately, defenders soon discovered a method to weaken the creatures, stripping them of their ability to avoid attacks: A Cleric must Uncurse them. Mother Whiteburn, Chosen of Drogor, said that she could feel Harawep's influence within a curse upon them, and this allowed her to break it. Rumors of sorcerous spells affecting the creatures are unconfirmed. I did glimpse an apparent moon mage cast upon one of the creatures, at which point it strangely turned and followed him. I was unable to detain him for comment. He was a green-scaled S'Kra Mur dressed in a dapper suit and bowtie, if a reader should spot such a person.

'''Visions'''

Renowned Visionist Miskton, Court Mage of Ilithi, was kind enough to share several visions with me that he feels pertain to the current events. They are too numerous to list here, and thus I encourage readers to confer with him at his next Visions meeting, whereupon they will be discussed in detail.

Father Padhg also told me he experienced a strange vision, one not shared by any others that I spoke to. Just before the first attack, as he was resting after combat, he suddenly felt as if he were drowning and could not breathe. His vision went dark, and he dreamed of shadows, which swam through the dark water in front of him. Later, he awakened to find himself face to face with a dolphin and one of the shadows, and, as he put it, "Eluned chased the shadow away."

'''Father Soraent's Advice'''
To our great fortune, we in Zoluren were lately visited by Father Soraent, an investigator of the High Temple known for his ability to commune quite physically with the gods. At the start of his visit, he experienced such communion as a stream of spiders, doves, and tabby cats poured forth from his mouth. He spoke to us: "Sorcery, Necromancy, perversions of Fate, disruptions of the Web, all of this adds up. In haste, in greed, in lust for power, in ignorance, in hubris, the non-pious poison Her Work." He means, of course, that Harawep's Web of Fate is corrupted, poisoned, allowing these extraplanar beings into our own Plane of Abiding.

He went on to explain that the Immortals are of three minds as to how to combat this corruption, of which the creatures are a symptom. Tamsine wishes to purify the corrupted pieces so that threads can be spun anew. Albreda thinks to dismantle the rifts through which these creatures seem to come. Harawep feels that we must burn out the poison and all touched by it. She grows impatient and will slaughter all life on this plane before she allows the Web to die. At the end of Father Soraent's speech, he was overcome by the voices of the goddesses themselves, each urgently plying Her own solution.

Father Soraent implores all to seek out the priestesses of Tamsine, Albreda, and Harawep, who have been sent out by the High Temple. Some are located within our very own Crossing Town Green, though I have been assured they are in other cities as well. The priestesses have tasks for us that will aid in their particular attempts to deal with the corruption of the Web. I join him in urging all to participate. Further, I would like to reiterate Father Soraent's belief that Sorcery and Necromancy are causes of this terrible plague. Choose wisely the spells that you use. Remember, within our hands rests the fate of Fate itself.


With humility,

[[Navesi|Navesi Daerthon]]<br>
Zoluren's Herald,<br>
Editor in Chief, [[The First Land Herald]]


==Recent Issues==
===423-05-39 - STUNNING VICTORY AGAINST THE ELPALZI KEEP===

The rush of victory surges through our veins once again, as [[Zoluren]] has delivered a death blow to the [[Elpalzi]] stronghold! [[Sorrow's Keep]] was breached and ELPALZI COMMANDER [[ALRET]] IS DEAD, COMPLETELY CONSUMED BY [[MAELSHYVE]]! His assassins lie dead as well, their souls on the [[Starry Road]]! We may finally rest easily knowing that the rebel [[Elpalzi]], who have plagued us since the beginning of 409, are broken, leaderless and without a Keep.

Lord [[Grigoire]] called everyone to action with few formalities at [[DiSilveron]] manor. Our beloved Prince [[Belirendrick]] led the charge into battle, while many stayed behind with the sage [[Trethom]] in order to enact the necessary entry ritual.

'''The Ritual'''

As the prince's unit moved up the Northern Trade Route and into Sorrow's Reach, [[Trethom]] led all those willing into the manor, disbursing crystal amulets. As [[Ovorion]] told me, "The Sage invoked the Moonlight; we all rubbed our amulets at his command. When he beseeched the starlight, we tapped at his command." [[Marcul]] added, "The amount of Lunar mana flowing through that place was enormous." [[Ovorion]] went on to explain that he felt a mental intrusion during the ritual, an "awful sensation" that he attributed to [[Elpalzi]] mind-probing. When that happened, those present pushed the amulet to effect a kind of pushing from their minds. At the end, [[Ovorion]] felt a "tugging sensation" and then blacked out briefly, awakening to hear [[Trethom]] declaring the ritual a success. [[Trethom]] was clearly taxed from the event, as shortly after he was led away by guardsmen, leaning heavily on them.

'''The Assault'''

When the fighting force arrived at the portal in [[Sorrow's Reach]], Prince [[Belirendrick]] raised a sphere toward the blockade. A silent but palpable wave of energy rushed through the area, washing away the blockade completely and revealing a cavern mouth. At this point the prince urged us to split into separate fighting groups, which we did, led by [[Mazrian]], Sir [[Kenamer]], Councillor [[Aislynn]], Prince [[Belirendrick]], and possibly others I was not able to discern. We entered the Keep in our groups and immediately encountered the enemy. Faced with numerous [[Elpalzi]] in tight quarters, at times it was almost impossible to hide or retreat. The difficulty of the fight was evident as bodies piled up, brave [[Empath]]s and [[Cleric]]s like [[Alephisa]] and [[Bryanny]] huddled just outside to create a field hospital. Healers such as [[Karthor]] and [[Qiyan]] braved the field to relieve battered combatants. Noble [[Paladin]]s such as Sir [[Sebestyen]] and Dame [[Isharon]] acted as a bulwark against the brunt of the attacks, while fighters such as [[Rmel]] and [[Rizitel]] hammered the enemy with blows. There are too many brave friends of [[Zoluren]] to list fully here.

Others I found scouted the Keep individually, such as [[Elec]] and [[Hanryu]]. I found [[Elec]] resting calmly in the Interrogation room, and [[Hanryu]] later shared with me the documents and map he was able to procure from the [[Elpalzi]] stronghold.

During the fighting we also felt the souls of [[Elpalzi]] assassins [[Tengh]] and [[Zayerg]] walk the [[Starry Road]]. I was unable to obtain statements from any present at their deaths, but we rejoice all the same.

'''The Prisoner Rescue'''

While the other group leaders led in fighting the [[Elpalzi]], the group led by Councillor [[Aislynn]], which I saw to be formed of the Councillor, [[Klines]], [[Perune]], [[Heartsfyre]], [[Fariden]], and possibly others, made their way to the prison cells. [[Klines]] told me that [[Iazen]] was waiting for them there, having already readied the other prisoners to move. [[Aislynn]]'s group escorted them all out, defending them as they went, until they reached a point of safety where [[Klines]] could gate them back to [[DiSilveron]] manor. Klines said, "As we all arrived, Lord [[Grigoire]] was there to greet us. Shortly thereafter medics emerged from the Manor and took charge of the prisoners and saw them through the gate." [[Perune]] added that there were only a small handful of prisoners remaining. He claimed that [[Iazen]] reported all other prisoners had perished before the assault.

'''The Battle with Alret'''

Finally, the fighting force pushed through the Keep toward [[Alret]]'s war room. There we found a barricaded door, which Lord [[Grigoire]] bid us break down. Many took weapons to the door, shredding it until we were allowed passage. Inside we found [[Alret]] in front of a crumbling sacrificial altar. We struck him down easily in a brutal attack en masse. Twice, however, he rose again. The three killing blows were struck by [[Somniumvisum]], [[Mazrian]], and [[Hammerfist]].

[[Alret]] wore an amulet shaped like eye around his neck, which emitted a sickly green glow, and during the fighting it began to glow even brighter. He grasped it and began calling out to [[Maelshyve]] to destroy his enemies. In his mix of [[Elpalzi]] and Common, I was able to make out promises of fealty from the entire [[Elpalzi]] race, and of bloody offerings to the demon, interspersed with boasts of how his power and prowess could aid her. However, as he fell for the third time, I heard a booming voice: "I seek no servants, I need no worshipers, I am that I am -- behold my children as they lay waste to all!" Soon after, inky black tentacles shot out of the amulet and entwined [[Alret]]'s body in a barbed embrace. Mere seconds later, they wrenched away violently, pulling with them tattered pieces of ethereal matter as they retracted into the artifact. His corpse decayed then with alarming efficiency, leaving no trace of him behind, and we all felt that his soul was consumed by [[Maelshyve]]! However, just then, we were attacked by [[Maelshyvean hierophants]] and cinder beasts, and to my dismay I saw a shadowy, amorphous creature — which we would later come to call a [[maeldryth]] — snatch up the amulet in one of its many inky black tentacles.

'''The Sealing, and the Battle with Demonspawn'''

We fought for a short time until Lord [[Grigoire]] gave the order to fall back so that the Clerical troops could seal in the demonspawn. I noticed after exiting that the portal now crackled with Holy energy, so I can only presume that they finished their job. At this point, Prince [[Belirendrick]] ordered us back to the [[Crossing]], as it was overrun with more of the demon's minions. Of particular note, the [[maeldryth]]s we found there would immobilize and curse our fighters, and the only way we found to dispel them was with the Uncurse spell. Once this was known, our fighters cleared the streets with alacrity, until the city was safe once more.

Well fought, [[Zoluren]]. Today we have vanquished our enemy! We look forward to peace talks with those [[Elpalzi]] friendly to us, and to uncovering the location of the foul amulet so it may be destroyed. But for now, rest and relax. It is a time to celebrate our accomplishment!


By my hand,

[[Navesi|Navesi Daerthon]]<br>
Editor in Chief, [[The First Land Herald]]


===423-05-36 - EXPLOSION AT SORROW'S REACH!===

With the death of [[Geva]], hope that the conflict with the [[Elpalzi]] is finally coming to an end has never been higher. Lord [[Grigoire]] soon plans to make an announcement that many speculate will finally see [[Zoluren]] on the offensive against [[Alret]] and his forces. In advance of Lord [[Grigoire]]’s announcement, operations by the [[Zoluren]] military have begun at [[Sorrow’s Reach]].

Early on the 35th day of the 5th month of Uthmor the Giant, 423 years since Lanival, a significant explosion was heard from the direction of [[Sorrow’s Keep]]. “It was about as loud as the explosions during an invasion. But I think I caught more of an echo of it seeing as I was standing outside the [Moon Mage guild] tower, behind the wall. The flash was pretty bright though,” stated [[Willower]], a member of the Moon Mage guild. “I felt the ground shake and I heard a huge explosion that seemed to come from the direction of [[Sorrow’s Keep]],” stated [[Meantermel]], a member of the Barbarian guild.

Many immediately rushed for the Reach to try to determine what had occurred. Upon arrival at the cavern mouth, they were greeted by a full company of [[Zoluren]] soldiers. A member of the company indicated that, acting upon Lord [[Grigoire]]’s orders, an Explosives detachment set charges and detonated them in order to clear a way to a magical portal within the cavern. The detachment removed the debris and then returned home. “They exploded the rubble that was blocking the cavern mouth, so the wards can be access when the key is ready,” stated Masterson, a member of the company. He went on to say, “Lord [[Denesal]] wanted it done early so it could be assessed for threats.”

The newly exposed portal is hazy and glows with magics that swirl in hues of green, red, blue, and black. While red, blue, and black are associated with the moons that move in the skies above Elanthia, green does not correspond to any known moon. Green does, however, correspond with the demon [[Maelshyve]] which many have speculated is somehow linked to the [[Alret]] and [[Geva]]. It is also the color of the moongates and teleportational magics used by the [[Elpalzi]]. The area around the portal portal is surrounded by scorched stone. It is possible that the scorch marks are from the explosions, however that is uncertain.

The company of [[Zoluren]] soldiers indicated that no entities have attempted to emerge from the portal, despite it being stable. Masterson said, “We’re a Holy unit, trained in conjunction with the temple. We came in after the explosive company left, after the mages who were watching declared the portal stable. We are here to ensure that [nothing comes through the portal].”

It is clear that these soldiers intend to carry out their charge, to prevent access to the portal until the key is ready. Will Lord [[Grigoire]]’s imminent announcement reveal more about the ritual? Will the attack on [[Sorrow’s Keep]] begin at the conclusion of the announcement? All of [[Elanthia]] holds its breath as we wait for whatever the future may bring, to arrive.


[[Klines|Klines Silvermist]]<br>
Reporter, [[The First Land Herald]]


===423-05-13 - GEVA DEAD! ZOLUREN TO BATTLE ELPALZI!===

Zoluren reels with triumph! The witch is dead! [[GEVA]], Lieutenant of the [[Elpalzi]] has fallen, HER SOUL CONSUMED BY THE DEMON [[MAELSHYVE]]! Rejoice, citizens!

Her downfall began on Truffandu, the 13th day of Uthmor in this year 423. She was heard on the public gwethdesuan network taunting the people of Zoluren. Self-described Weasel Professor [[Nakori]] warned me, "Do not think any thoughts to people about anything! [[Geva]] can hear all the thoughts and she will come snip your hair and make a doll and torture you!" [[Perune]] confirmed that [[Geva]] "used [a doll] on [[Qiyan]] and a number of others. It allowed her to probe their minds, [[Geva]] claimed, and also almost kill them." [[Nakori]] continued, "[[Geva]] snipped my fur and made a doll of me and tried to torture me, but I was strong and she wasn't very good at making it hurt for a long time, so I didn't tell her anything that I didn't know I knew."

[[Geva]] spoke openly of stealing into guilds and plaza shops, doing gods-know-what foul work, mocking our province and its people as she did so. Her timely end came about due to the quick thinking of well-known Zoluren pair, [[Kaelie]] and [[Mazrian]]. According to [[Mazrian]], [[Kaelie]] spotted the [[Elpalzi]] witch at the Crossing Empath guild, and he set up ambush just outside. [[Kaelie]] then enlisted the help of [[Constanze]] to oust [[Geva]] from the guild with Empathic magics. [[Mazrian]] made his move and [[Geva]] went down! Even those of us distant from the event sensed then that her soul was taken, not to the [[Starry Road]] or even the [[Red Spiral]], but into the bowels of that most evil of demons, [[Maelshyve]].

HOWEVER, do not rest, Zoluren. [[Alret]] yet lives, and he commands the [[Elpalzi]] stronghold, which still teems with our enemies. But in heartening news, the Zoluren Council is finally ready to act. SOON WE STORM [[SORROW'S KEEP]]!

One andu ago, [[Perune]] called a Town Hall meeting to share the news brought to him by Lord [[Grigoire]]: Zoluren will march against the [[Elpalzi]]. We have finally discovered a way to breach their stronghold and will take the attack to them. Our most seasoned warriors are asked to join the front lines, breaking into [[Sorrow's Keep]] itself to purge it. All others are asked to join together in an undisclosed location and perform a ritual to aid in the battle in an undisclosed way. To those who would storm the castle, [[Perune]] warned NOT TO TOUCH anything inside, for fear of demonic influence. To those participating in the ritual, be prepared to use your magical attunement, should you have any — though all will be needed. Keep an ear to the gweth in the coming days for further announcements from the Zoluren military.

It is important to note at this point that not all [[Elpalzi]] are against Zoluren. Councilor [[Aislynn]] of the Order of the Apostles spoke to me of her experience with just one such Elpalzi. About 12 andu ago, she and [[Fariden]] encountered an [[Elpalzi]] woman, [[Kenla]], on the Northern Trade Route. [[Kenla]] revealed that many [[Elpalzi]] were forced to fight under threat of death to themselves and their families, confessing that her four daughters were made to fight that day, all of whom were slain by Zoluren fighters. [[Aislynn]] said of it, "The sadness of a mother grieving for the loss of all of her children on the same day is... not something one can mistake." [[Kenla]] went on to tell that [[Geva]] has some means of sensing insurrection or disloyalty and expected her time would not be long. At the end of the conversation, [[Kenla]] was "torn apart by green fire," and her spirit was felt to walk the Starry Road.

[[Aislynn]] further told me that, through the work of Lady [[Lilena]], Zoluren was able to obtain the key to [[Sorrow's Keep]], whose magical wards have for so long kept us from attacking the [[Elpalzi]] directly. One friendly [[Elpalzi]] snuck into Commander [[Alret]]'s war room and stole the key from him, delivering it unto us. And so, thanks to an [[Elpalzi]], we shall finally be able to put an end to this conflict. [[Aislynn]] said that she believed that diplomacy, trust, and the desire to save the [[Elpalzi]] as a race were instrumental in us obtaining the key.

Today we remember the following fallen [[Elpalzi]] as brave friends and heroes to the province of Zoluren: [[Kenla]], [[Esthen]], [[Orles]], [[Parthe]], [[Conlet]], and [[Ertusn]].

Now, Zoluren, prepare yourselves for battle!


[[Navesi|Navesi Daerthon]]<br>
Editor in Chief, [[The First Land Herald]]


===423-02-37 - ELPALZI LINKED TO VISION OF MAELSHYVE===

For over a decade, the [[Elpalzi]] have launched raids on [[Zoluren]]. These raids have been sporadic and seemingly random in nature. However, over the past two days, the rate at which the [[Elpalzi]] are attacking has increased dramatically.

Since early on the 75th day of the 423rd year since Lanival, the [[Elpalzi]] have been launching constant attacks on The Crossing, Dirge, the Journalai Route, and the Northern Trade Road. While these attacks have varied in size, they stand out due to the consistent tempo. For the past couple of days, hardly an hour has gone by without warning calls being heard through the gwethdesuan network.

Furthermore, a small group of Guilded adventurers encountered a member of [[House Turmar]], Lady [[Lilena]] Turmar, in The Crossing Empath Guild. Lady [[Lilena]] indicated that it was important she return to Dirge to speak with her great uncle and was offered an escort by this reporter, [[Liurilias]], [[Aislynn]], and [[Kaelie]].

Near the start of the journey to Dirge, I volunteered to lead the group to its destination. While moving along the Northern Trade Road, our contingent came upon several [[Elpalzi]] who seemed to be in a state of retreat. Our group was able to handle these stragglers, however, the tide turned as we approached the road into Dirge. A few of us noticed what appeared to be a flash of shadow, which gave us pause. Before being able to assess what we had seen, many green portals began opening with organized groups of [[Elpalzi]] pouring from them.

We were almost immediately radically outnumbered and, with the benefit of surprise on their side, the [[Elpalzi]] managed to mortally wound Kaelie. Aislynn and myself began a tactical withdrawal with Lady Lilena, while Liurilias stayed behind to buy time for us. We withdrew in a harried rush that required me to fight off numerous pursuers as we fled. Finally, we managed to lose our enemies by retreating to the [[Abandoned Clan]] Great Hall near [[Sunfall Hub]].

While we felt safe for the moment, it became apparent that a great danger was lurking in our future. Lady [[Lilena]], a Moon Mage who studied under the [[Monks of the Crystal Hand]], was suddenly overcome by a vision. From my perspective, the vision clearly overwhelmed her mind, and we worried about the lasting effects it might have.
0
Shortly after the vision ended, Liurilias and Kaelie managed to rejoin us without being followed. Using his considerable experience and training as a Cleric, Liurilias was able to link the spirits of all present: me, Aislynn, Kaelie, Lady Lilena, and himself. As a result of this link, Aislynn, Liurilias, and I were able to share Lady Lilena’s vision. Kaelie did not see it, and we hypothesize the link simply was not strong enough to share with all. The vision itself was truly overwhelming and felt different in its intensity from normal Moon Mage visions, of which I have had many. Throughout the entire vision, I experienced intense pain and mental rending, and I began to feel encompassed by a profoundly unnatural force. Oddly, this force was perceived in the same way I perceive the color green. As the vision continued, the pain remained intense, however I saw brief glimpses of an Elpalzi woman’s face, flickering in front of a dark, winged shape. The feeling of green continued to be prevalent in my mind as well. Finally, the vision flashed away, however just as it did so I distinctly saw a triple-tined claw.

This final image left all of us deeply unsettled. Our immediate thoughts turned to the one who uses the triple-tined claw as a standard: [[Maelshyve]]. It is widely accepted that the [[Zaulfung Stones]] are in place to repair the tear created by the [[Voidspell]]. Furthermore, it is known that [[Maelshyve]] has attempted to exploit the weakened state of the barrier between planes there, her influence apparent in the corruption of the swamp. Shortly after the shared vision, Lady [[Lilena]] managed to make it home safely via a family artifact. Lady [[Lilena]] said, “Well, if it salves your concerns, you'll know it is Auntie and the guards by the ruby glow." Shortly thereafter a ruby red glow surrounded Lady [[Lilena]] and both she and the glow disappeared moments later.

In addition to this vision, two other visions, which may be related, have been seen by several Moon Mages recently. In the first vision, a crowned figure stood in a room surrounded by rich tapestries and fine furnishings. Nearby, a human used a quill to write steadily, taking notes as the crowned figure spoke. During a lull in the speech, the writer reached toward an intricate insignia at his shoulder and brushed something away from one of its curves while smiling. In the second vision, Moon Mages found themselves in a dimly lit cell, overcome by a feeling of utter hopelessness. The cell door creaked open and light broke through it, but the feeling of hopelessness was so great that we could not move at all our shackled hand. These two visions may refer to the Moon Mage Iazen, who served as scribe for the Zoluren court. [[Iazen]] was taken prisoner by the [[Elpalzi]] years ago and has not been heard from since. The first vision may be a view into his past, while the second could be a glimpse into his present or future.

These vision leads to several questions: Is [[Iazen]] still alive? Does the triple-tined claw vision mean the [[Elpalzi]] are attempting to align with [[Maelshyve]]? Is [[Maelshyve]] using the [[Elpalzi]] as puppets? Does this somehow relate to the Necromancer Guild? As always, we must remain vigilant against the threats at our doorstep!


[[Klines|Klines Silvermist]]<br>
Reporter, [[The First Land Herald]]


===421-08-04 - ARACHNOID TRANSFORMATIONS: INTERVIEWS WITH CAPTAIN KURMIN===
This year's Hollow Eve festival is steeped in mysteries related both to the Divine and to Fate. In previous issues, the Herald discussed the numerous godly invasions that preceded the festival, in addition to the words of the Divine spoken to those who gathered with Father Soraent: "Seek out That which hides in Our Forms. The years connect, the machines begin to breathe, and the Widowmaker claims that which was always Hers. The stone brings all into focus through its many distortions."

The Temple concluded that Harawep is the actor behind the invasions, and it reported that Captain Kurmin's mechanical spider is now ALIVE. The Temple also said that Captain Kurmin and his crew were completely out of contact for some weeks prior to their scheduled arrival.

Just before the aforementioned arrival time, some adventurers banded together at the altar to Harawep in order to pray. After some time, Skaen was visited by a vision:
I saw a golden haired Elothean woman. Wide eyed and disheveled, standing before an elegant archway, blocked by a stocky Dwarven woman. The Elothean pointed beyond the egress and exclaimed, 'The Dove calls! We must answer she who is the Mother of lasting peace - move aside!' The Dwarven woman said, 'Child, I've had enough,' and with brief invocation and a light touch, she rendered the Elothean unconscious.
We hypothesized that this pair may well be Inyasa, handmaiden to Ferdahl Aemmin, and her Dwarven companion, the Empath Zoitrece. The mention of Albreda caused some to wish to visit Her altar and so we moved to it. Once again, we were then guided by a vision, this time reported by Mistanna over the gweth. She urged us to make our way to Hibarnhvidar, and so we did.

After some searching, we managed to find the path leading to Captain Kurmin's spider, and in short order, the beaming captain appeared, standing before a large tomiek altar clearly dedicated to Harawep. He welcomed us and gestured to his massive spider — which turned in a fluid, living movement. It was surrounded by what can only be described as a Dark glow. He then began a long and exalting prayer to Harawep, and some of those present raised their stura atulave as he did so. The Dark glow began to falter and eventually extinguished in a crackle of lightning!

Captain Kurmin exclaimed, "Yes! It is complete! You brought them! You brought them!" And he disappeared into the spider.


-----
This next section contains graphic descriptions. The Herald warns readers suffering from fainting spells or weak stomachs not to read on.
-----


I had some trepidation about entering what was clearly an enormous living beast, but in order to report to you, good readers, I knew I must press on. I can confirm for you all with the evidence of my own eyes that the creature is biomechanical. Chitinous walls bristle with fur, and viscous fluids ooze behind translucent membranes, some releasing unknown gasses. In some locations, organs are visible, pulsating within the liquids, and in others, muscular twitches vibrate the entire chamber. Metal fuses with flesh, though not perfectly. Erosion damage is clear in many places, and others suffer from overwhelming heat or cramped quarters. The accompanying "baby spider" remains entirely mechanical, as before.

I soon encountered those known as the "greeters", a troupe of Humans who appear in costumes of the Immortals and greet newcomers to the festival. Several expressed surprise at the state of the spider; one called Sverrin even asked for a tour to view the changes. He later said, "I've been so used to walking through here that I didn't really look around and notice it till now." He could therefore not confirm when these changes officially took place. The greeters also mentioned that they have an "important" boss separate from Kurmin to whom they answer, though she prefers to remain anonymous.

After some time I was able to find Captain Kurmin and obtain an interview, such as it was. The first and most notable point I must make is that he did not walk into the room as a typical Gnome. He appeared out of a valve in the ceiling and quickly climbed — nay, scurried — down the wall. Aislynn and Marssi, noted Empaths, both later confirmed that his very physiology is changed. According to Aislynn, "He has more organs. Organs he shouldn't have. His circulatory system is no longer closed. It's becoming open... Like an arthropod. Like a spider." She hypothesizes that the partially open circulatory system is a biological compromise to allow a more arthropod-like nutrient allocation system, while maintaining all of the connections and pathways necessary for a vertebrate's standard physiology and musculature.

I must warn you, the captain's speech is affected and quite different from normal. I was able to glean a few bits of sensible information from him, recorded below, along with several responses that readers may find unintelligible. Note that this is not a full transcript, which would be far too lengthy to include.

FLH: Captain, would you care to give a statement on the ritual you just performed?

K: The state of things is most certainly intentional. It was you [who did it]! And Her. Mostly Her. You helped Her with the completion of Her Work, this glorious creature! This creation is Her Avatar! To reside upon this Plane as She desires!

FLH: This place. Is it a danger to its visitors?

K: Arguably less so than before, really.

Vinicius (greeter): I heartily endorse this spider and let me tell you, it is not only probably the safest spider in Elanthia but it's a great place for the whole family.

FLH: Captain, has Harawep granted you any particular powers?

K: Well, I've always been spry, but I do think that since She showed me the Truth I have been in much improved form.

FLH: When did you begin to worship the Widowmaker?

K: When She brought me the Truth, I guess. My place, your place, what we all are, Her Glorious Plan. The Truth of all things. Do you not see it?

FLH: I see a mechanical spider turned flesh. Is that the sum total of Her plan?

K: Yes, no, yes. All are as one, the layers, the strands, so many, always gentle, always pulled.

FLH: Tell us about the stones.

K: I named the stone. It needed a name. She let me name it for you all… It is stura atulave when it is a color other than grey. It is atulave when grey. All are sacred to Her, but the other colors... they fetter more fully. They are more Web than stone. And that is how you all helped to solidify this Avatar upon this Plane. You brought them together, you raised them unto Her. The strands of the Web. And upon them She did walk.

FLH: Where has the spider been in recent weeks?

K: We were in the Web, Upon the strands. Walking, walking. Everywhere, everywhen. Did the Mages not feel us?

FLH: This thing's pretty big. You have firm control over it now that it's flesh?

K: Why would I want to control anything? How could I even pretend to control a Goddess? …Am I speaking Gorbesh again? I do that sometimes now. She likes it, I think. The language is pleasing to Her.
Aislynn: Do the mechanics still live here?

K: Oh, yes, they still live here.
Aislynn: So… All of the workers survived the transformation, right?

K: Of course they did. They were not a part of the Body. Though I think some might have gotten lost on the Web. They got scared when we were there. I tried to calm them. But not everyone listens. They tried to flee, and it was not safe. That man of red came to them… [He was] angry with those who had fled outwards, those who left the Web to wander.

Perune: Can the spider, being a living avatar now, hatch more spiders?

K: Probably. Certainly if She wishes it.

Aislynn: You said this Avatar feeds on faith. How so? Is your faith enough?

K: The Faith of the world, I think. Certainly not just mine. I'm not enough for a Goddess by myself. I no longer need to fill such an ego as would say that!

Aislynn: One hopes this Avatar has no need to molt.

K: I suppose we'll see! If She wishes it so, then it will manifest.

Aislynn: Have any of the usual merchants refused to return, given the... changes?

K: Well, we scourged the halls when upon the Web. To prevent infestation once and for all. Never again.

At this point, the Captain, who is given to moving about suddenly, took his leave. Several days passed without note, when I discovered that the "baby spider" was infested with murder dolls! These were of the same type that we saw in previous invasions, and they were heartily conquered by adventurers, despite the lack of magical access in that area.

Some time later, I was able to secure a second interview with the Captain.

FLH: Do you have any comment to make about the so-called 'murder dolls' attacking?

K: This Spider is perfectly safe as She wills it. The Baby had an issue, though. And the crew fought them off. We got the wards back up.

FLH: Do you have any idea how the murder dolls entered the baby spider?

K: Oh. I thought I answered that. Was that not out loud? Sorry. Sometimes I mix them up. She says her Brother was bored.

Aislynn: Which one, Huldah?

Kurmin nodded to Aislynn.

K: He liked the little dolls. Thought they were funny. So many thought it was something else making them. This was pleasing to Him.

K: Bodies must move. Thoughts must move. Always moving. Always.

Aislynn: What happens if they don't?

K: Eaten forgotten broken lost sad no-more death in the face of the future they will crumble and stagnate and.

Kurmin at one point muttered something in Gorbesh. I asked him to repeat himself.

K: I was responding to the Web stating the Many Things again.

FLH: What are the 'Many Things'?

K: I was telling It that I am trying to talk to people, and that people do not understand the Many Things, because they are blind like I used to be. So I can't explain the Many Things to the people, because it hurts and the blindness begins to stop that. Even though the Web does not understand, it said it will not press you to know the Many Things. Because She says it is not time. People can not See the Many Things and still be just people.

Aislynn: Are there more like you? Knowing, but not Her?

K: Yes. No. In part. Elsewhere. Elsewhen.

Aislynn: Do you eat as often, now?

K: It is very hard for me to keep track of that. I sometimes can not tell when I am. Or where. Or how. And sometimes when I'm on the Web, I do not need to eat.

FLH: Do you know what it is that Harawep wants?

K: Yes and no and safety and destruction and in and out and here and then and future and this and you and we all much be what we are and She will make this so and it is ever so and never so and the Web is to be preserved so carefully and some do not do this but we shall in thiswhen to make the otherwhen correct and safe and stop the Them who look to eat everything and it is to be and not and shall and never again.

FLH: Do the rest of Her Brothers and Sisters agree with Her plan?

K: Yes and no and sometimes but the Web must be safe always it does not matter. She brings what Must Be. All of Them do. They just... somewhens are harder to understand than others. They are not us. Or you. They are what They are. They do things in whens and hows that may not make sense. They hurt, they .... I don't... Our languages are very bad at describing the Immortals.

Aislynn: Is there a when that we have encountered them? That we have identified them? How did we identify them?

K: Oh, you mean the other Them? The eating ones?

Aislynn: Those ones.

K: Yeah, of course we have. There are always times They try to get in. To eat us. To hurt the Web. They make the Web sick. I... She says. Hunger? Demons. The things from beyond the Immortals, Planes far away. The Immortals protect this Plane. They like us as we are. As we can be, as we will. All reasons for this, no reasons for this. They just do.

Faedryl: Is there a way for us to help?

K: Heal the sick webs. Save who can be saved. What is done is done. But there is redemption of a sort. Stop the sickness. Accept their lot. Choose to stop what they began. So much blindness. Save what can be saved. They rest must be purged to preserve the Web. The Spiral cleans. The Spiral cleans forever.

FLH: So, do you speak of Necromancers?

K: The ones of the illness of their webs. They are not so easily categorized by your words as you would like. You want easy. I can't can't give you easy. The Web is not easy.

K: Be known that you are but a cog upon the flarmencrank. Be known that you feel you are big but are small. Be known that you feel small but are big. You must know. You must try. Find the sick webs. Try for them. Help them heal. What is done can not be undone, not in anywhen, but it can stop happening more.

FLH: So why did She make this spider alive? How does that help with the Web?

K: Why does anything live? Walking walking, always in motion, feeling, eating, surviving, making more, to be Known. To walk the Web, to have all within, to bring This to us all. To show, to know to be. To be here. Really here. More than a little. It is... The Immortals are not from here. They are not here-here even though they are here with us. It is hard to stay here. To be here-here and not just Them-here. Even though this is less so for our Immortals. As we are Connected. Anything not of-here must find a way to be-here to be here. We are within Her avatar made flesh. This is She. Moreso than most will ever know.

FLH: So, why would She bring the creatures of other Immortals? We had several attacks before the spider arrived.

K: Oh. Yeah. I heard about that. I... She... There are so many layers. I am but a cog upon the flarmencrank. I can say the what, but the why is... beyond us. I can not make you See. It would hurt. I do not want to hurt you. Maybe if you pray more She will show you?

FLH: Were those invasions Her doing entirely? Or did She [ask for aid or] manipulate other Immortals?

K: Oh. She... She doesn't really ask. She's not an asker. She moves. Then others move. And Others.


If I may summarize: The mechanical spider is now biomechanical, with clearly living parts, while the baby remains as it was. Captain Kurmin appears to indicate that his prayer, in addition to those raising the stura atulave, brought about this transformation. Harawep is now present on this plane in Her Avatar to bring knowledge to us (perhaps?), and to stop those who are "eating" the Web of Fate. These eaters may be associating with Demons, though they are not necessarily Necromancers, and the Spiral will cleanse them. Huldah continues to wreak His usual havoc.

We face confusing times. I will leave you with a quotation from Mother Jaibriel, Priestess of Harawep: "I find that Harawep is behind most of the events flowing through my life and others, so I am glad that her delicate spiderweb is becoming known to all. Doubtless, we will experience great beauty in the days to come."


[[Navesi|Navesi Daerthon]]<br>
Editor in Chief, [[The First Land Herald]]

==Notable Issues==
[[First_Land_Herald_Archives#416-02-32_.E2.80.94_A_Brief_Guide_to_Current_Events_in_Zoluren|416-02-32 - A Brief Guide to Current Events in Zoluren]]

[[First_Land_Herald_Archives#410-07-28_.E2.80.94_The_First_Defeated.2C_Sky_Clears_.E2.80.94_Spider_Festival_Arrives|410-07-28 — The First Defeated, Sky Clears — Spider Festival Arrives]]<br>
[[First_Land_Herald_Archives#410-07-17_.E2.80.94_A_Light_of_Hope_is_Found_.E2.80.94_Music_to_Bring_Sunlight_to_Peri.27el|410-07-17 — A Light of Hope is Found — Music to Bring Sunlight to Peri'el]]<br>
[[First_Land_Herald_Archives#410-07-09_.E2.80.94_Sister_Tasrhhsu_Sacrificed.2C_Recovering_.E2.80.94_Fists_Continue_to_Erupt_.E2.80.94_Vigil_for_Peri.27el_Brings_Visions|410-07-09 — Sister Tasrhhsu Sacrificed, Recovering — Fists Continue to Erupt — Vigil for Peri'el Brings Visions]]<br>
[[First_Land_Herald_Archives#410-06-37_.E2.80.94_Both_Fists_Erupt_.E2.80.94_Sister_Tasrhhsu_Says_Peri.27el_Not_Dead|410-06-37 — Both Fists Erupt — Sister Tasrhhsu Says Peri'el Not Dead]]<br>
[[First_Land_Herald_Archives#410-06-29_.E2.80.94_The_First_Claims_Peri.27el_Slain|410-06-29 — The First Claims Peri'el Slain]]<br>
[[First_Land_Herald_Archives#410-06-09_.E2.80.94_Dergatian_Chrysalis_Awakens_.E2.80.94_The_.27First.27_Attacks_Crossing_and_Ru.27atin_Sister|410-06-09 — Dergatian Chrysalis Awakens — The 'First' Attacks Crossing and Ru'atin Sister]]<br>

==Archives==

'''[[First_Land_Herald_Archives|First Land Herald Archives]]'''

Latest revision as of 18:29, 2 June 2024

FirstLandHerald.jpg

The First Land Herald is a publication dedicated to the current events of Zoluren; "Zohlu Ren" is Gamgweth for First Land. When possible, the Herald may also report on other events throughout Kermoria. [1]

Editor in Chief: Navesi
Reporter: Shaylynne
Assistant Reporters: Ruea, Illiya
Archivists: Diapsid, Whiteburn
Occasional or Guest Reporters: Miskton, Mazrian, Saragos, Tirost
Former Reporters: Leyhan, Shannera, Marcul, Oscearo, Klines, Simera, Tyrrum, Izimi

Publication In Game

The Herald now offers newsletters exclusively IN GAME FIRST for at least a day or two, possibly longer depending on when our staff can get the articles posted on the wiki. Thus if you want to be sure to read the news and get it as it happens, head to one of the imp locations in game.

  • For updates when an article is published in game, follow @Dragonrealms on Twitter.
  • For updates when an article is archived here on elanthipedia, or other news about the Herald, follow @FirstLandHerald.

Locations

The Herald is proud to be partnered with the imps of Elanthia! Copies of the latest edition can be obtained from news stands manned by imps. Visit and GET NEWS for 50 coppers. Currently located at most docks, and a few other places.

In Genie, the following #goto commands work if you're on a map with a news stand:

  • #goto newspaper
  • #goto news stand
  • #goto First Land Herald
  • #goto Herald
Room Title Description Genie Zone Genie Room Lich Room
The Crossing, Hodierna Way east of bank 1 160 731
The Crossing Docks, South End Skirr'lo'lasu dock 1 169 937
The Crossing, Alfren's Ferry ferry dock 1 236 957
Riverhaven, Town Square town square 30 8 389
Riverhaven, East Pier Lybadel and Kree'la dock 30 104 471
Langenfirth, Wharf barge dock 40 36 3434
Therenborough, Horseman's Run one north of gate 42 3 3162
Shard, Moonstone Street just outside bank 67 81 2512
Ratha, Port Walk outside Neh dock 90 4
Uaro Dock, Port of Ratha Night Sky dock 90 234
Uasin Dock, Port of Ratha Tasia'zaul dock 90 262
Mer'Kresh, The Galley Dock galley dock 107 113
Fang Cove, Walkway just outside bank 150 10
Outer Hibarnhvidar, Market Road outside The Singing Raven 116 13
Aesry Surlaenis'a, Staho Pivo'hrr'schu'Mus by the Crystal Wave 99 93
  • Note: There are other NPCs present in the game who sell newssheets, but only imps will sell the newsletter that has the Herald. Other newssheets are very much out of date.

Articles

Article PageHeadlineDateAuthor(s)Article number
The First Land Herald/450-05-10A Recap: Mana Thieves, Holy Visions, Forsaken Irises Irises And A Mixed Mana Party!450-05-10Shaylynne114
The First Land Herald/450-05-02Bardic Visions Uncover Grazhir's Past450-05-02Illiya113
The First Land Herald/450-04-37Beseeching For Clarity And Another Vision Of Elanthia450-04-37Illiya112
The First Land Herald/450-04-34The Blighted Experiment And A Glimpse Into The Abyss450-04-34Illiya111
The First Land Herald/450-04-30The Siege of Knife Clan450-04-30Shaylynne110
The First Land Herald/450-04-25Tempers Flare During Pure Mana Experiment450-04-25Illiya109
The First Land Herald/450-04-18A Gathering Of Grief And Hope: Enelne's Message450-04-18Illiya108
The First Land Herald/450-04-10Wild Magic Theory for 'Togs450-04-10Shaylynne107
The First Land Herald/450-04-06Meeting Of The Messengers & A Message From The Heralds450-04-06Shaylynne106
The First Land Herald/450-04-02The Faithful Gather - Tamsine and Meraud Respond450-04-02Shaylynne105
The First Land Herald/450-03-37The Gardener's Tale450-03-37Illiya104
The First Land Herald/450-03-22Unveiling The Mystery Of The Plague Wraiths450-03-22Illiya103
The First Land Herald/450-03-16The Herald's Wrath And The Fall Of The Clans450-03-16Illiya102
The First Land Herald/450-02-28The Second Beseech: A Glimpse Of Primal Elanthia450-02-28Illiya101
The First Land Herald/450-02-18Miraena and the Blue Iris Ball450-02-18Shaylynne100
The First Land Herald/450-02-07Beseeching Elanthia To Find The Missing Adventurers450-02-07Illiya99
The First Land Herald/450-02-04Talking With Elementals: Revelations From Human Warrior Mage Valenal450-02-04Illiya98
The First Land Herald/450-01-38Unaka Attends Overhealers Anonymous and Holy Magic Discussions450-01-38Shaylynne97
The First Land Herald/450-01-32Liraxes' Device Identifies Prime Sorcery Location450-01-32Illiya96
The First Land Herald/450-01-26Asildu Attends Approach At Diplomacy With The Heralds450-01-26Shaylynne95
The First Land Herald/450-01-20A Wild Seaside Mammoth Ride Graced By Unaka's Presence450-01-20Shaylynne94
The First Land Herald/450-01-17Wild Magic Recap: Mystery Visitors, Cataclysmic Rumors, Messages From Beyond450-01-17Illiya93
The First Land Herald/449-10-33Disaster Strikes, Navesi And Others Abducted449-10-33Illiya92
The First Land Herald/449-10-29Seeking Khoheke: Costume or Commodore?449-10-29Shaylynne91
The First Land Herald/449-10-24Wild Magic Predictions Reveal Dark Future449-10-24Illiya90
The First Land Herald/449-10-23Planar Observatory Expedition Reveals 'Liraxes' Clue449-10-23Illiya89
The First Land Herald/449-09-15Wild Magic Shifts As Immortals Take Notice449-09-15Shaylynne
Illiya
88
The First Land Herald/449-07-18Grey Dragons Seek Kather Wisdom On Magic Unrest449-07-18Illiya87
The First Land Herald/449-05-30Magic Stops, Causes Widespread Disruption449-05-30Illiya86
The First Land Herald/449-02-30O-Pi-Sekh Chants Erupt as Chepiso Escapes Hounds of Rutilor449-02-30Illiya85
... further results

References

  1. Disclaimer: All articles are written by players and submitted to a GM before being published in game. Articles are written In Character and represent the PC author's interpretation of events.

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