Dire bear: Difference between revisions
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{{Critter |
{{Critter |
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|Critter Name=Dire Bear |
|Critter Name=Dire Bear |
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|simulevel=26 |
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|naturallevel=26 |
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|weaponlevel=26 |
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|defenselevel=26 |
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|flex=No |
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|MinCap=120 |
|MinCap=120 |
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|MaxCap=170 |
|MaxCap=170 |
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|BodyType=quadruped |
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|BodyType2=monstrous |
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| ⚫ | |||
|Has Coins=no |
|Has Coins=no |
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|Has Gems=no |
|Has Gems=no |
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|Has Boxes=no |
|Has Boxes=no |
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|Uses Weapons=no |
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| ⚫ | |||
|Evil=no |
|Evil=no |
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|Construct=no |
|Construct=no |
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|Corporeal=yes |
|Corporeal=yes |
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|Casts Spells=no |
|Casts Spells=no |
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|Stealthy=no |
|Stealthy=no |
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|Defense=no |
|Defense=no |
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|Premium=no |
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|hasskin=Yes |
|hasskin=Yes |
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|Skin Name=a bear pelt |
|Skin Name=a bear pelt |
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|Bone Name=some bear bones |
|Bone Name=some bear bones |
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|Bone Weight=12 |
|Bone Weight=12 |
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|RequiredRanks=<99 |
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|MaxVal=548 |
|MaxVal=548 |
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|MaxArrangedVal=606 |
|MaxArrangedVal=606 |
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|Manipulated=yes |
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|mskill1= |
|mskill1=<=133 |
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|mskill2= |
|mskill2=210 |
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|mcap= |
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}} |
}} |
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__NOTOC__ |
__NOTOC__ |
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The dire bear's hypnotic effect of swinging its head from side to side is dispelled when you realize that you have encountered a foe with sharp claws, powerful jaws, and quick reflexes. |
The dire bear's hypnotic effect of swinging its head from side to side is dispelled when you realize that you have encountered a foe with sharp claws, powerful jaws, and quick reflexes. |
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==In Depth== |
==In Depth== |
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Dire |
Dire bears are much harder foes than their neighboring [[silver-backed bear]]s. Someone who can dance four silver-backed bears will, unfortunately, die in three to four hits from a dire bear. They are approximately as strong as [[shaggy black barghest]]s (daytime barghests), but with better spawn. <br/> |
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*Defensive learning slows noticeably at 150, significantly at 160, and soft caps (1/34) by 170. (7/31/2016) <br /> |
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===Skill Caps=== |
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*Teaches skinning great at 160, but still not getting perfect pelts. <br /> |
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| ⚫ | *Defenses: Low range on defenses is 110 minimum, and even then, without decent supernatural or magic defenses you're going to have a bad time. Probably closer to 120 for more than one or two and they spawn quickly. Learning slows noticeably at 150, significantly at 160, and soft caps (1/34) by 170 (7/31/2016). <br /> |
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*'''4 MAR 26 -''' Paladin (Circle 25: STR: 22, STA: 22, AGI: 20, REF: 20) - Shield Usage: 126 / Parry Ability: 114 / Evasion: 95 -- Plate Armor: 126 / Defending: 120 / Conviction: 133 -- Melee Mastery: 123 / Small Edged: 112 / Large Edged: 109 / Twohanded Edged: 101. Fully buffed, I cannot take on a single bear before getting swarmed by 3 - 4. Getting beat senseless with a swarm; can sort of hold my own with 1, but I can't kill it fast enough before others join. Training in Blue-bellied Crocs (near Riverhaven ferry) until higher ranks. /// '''Update''': 5 MAR 26 - Shield 135 / Parry 121 / Evasion 101 / Plate 136 / Defending 130 / Weapons 109 - 120. Fully buffed, I can handle 3 with minimal issues (occasional hard hit / stun), 4 is too much. |
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===Special Attacks=== |
===Special Attacks=== |
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NONE. <br /> |
*NONE. <br /> |
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===Special Defenses=== |
===Special Defenses=== |
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*{{com|appraise}} {{tt|CAREFUL}} info: NONE. <br/> |
*{{com|appraise}} {{tt|CAREFUL}} info: NONE. <br/> |
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===[[Attributes]]=== |
===[[Attributes]]=== |
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*'''[[Strength (stat)|Strength]]''' - is about 20 <br |
*'''[[Strength (stat)|Strength]]''' - is about 20 <br/> |
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*'''[[Agility (stat)|Agility]]''' - is about 20 <br |
*'''[[Agility (stat)|Agility]]''' - is about 20 <br/> |
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*'''[[Discipline (stat)|Discipline]]''' - is about 20 <br |
*'''[[Discipline (stat)|Discipline]]''' - is about 20 <br/> |
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*'''[[Reflex (stat)|Reflex]]''' - is about 20 <br |
*'''[[Reflex (stat)|Reflex]]''' - is about 20 <br/> |
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*'''[[Stamina (stat)|Stamina]]''' - is about 20 <br |
*'''[[Stamina (stat)|Stamina]]''' - is about 20 <br/> |
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===Body Parts=== |
===Body Parts=== |
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*{{com|arrange}} {{tt|INFO}}: ''The bear can be arranged to produce a skin, part or bone. |
*{{com|arrange}} {{tt|INFO}}: ''The bear can be arranged to produce a {{ilink|i|bear pelt|skin}}, {{ilink|i|bear paw|part}} or {{ilink|i|bear bone|bone}}. <br/> |
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Skin ({{ilink|i|bear pelt}}) <br /> |
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*Unarranged max value: 548 Kronars. High Quality (70) - ''work loose a sterling example of a bear pelt |
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*Arranged max value: 606 Kronars. Perfect Quality (99) - ''retrieve a perfect pelt |
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Part ({{ilink|i|bear paw}}) <br /> |
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*Unarranged max value: 531 Kronars. Quality (N/A) - ''skillfully remove a bear paw |
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*Arranged max value: 602 Kronars. Quality (N/A) - ''retrieve a perfect paw |
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Bone ({{ilink|i|bear bones}}) <br /> |
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*Unarranged max value: N/A |
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*Arranged max value: 602 Kronars. Perfect Quality (99) - ''retrieve some perfect bones |
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==Messaging== |
==Messaging== |
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==[[Recall]] Knowledge== |
==[[Recall]] Knowledge== |
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''You recall |
''You recall reading once that the dire bear got its name from the long canine teeth it has. <br /> |
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''They are not known to cast any recognized spells.<br /> |
''They are not known to cast any recognized spells.<br /> |
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''They are not known to carry loot in locked boxes.<br /> |
''They are not known to carry loot in locked boxes.<br /> |
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Latest revision as of 20:08, 5 March 2026
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Incomplete Article
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Description
The dire bear's hypnotic effect of swinging its head from side to side is dispelled when you realize that you have encountered a foe with sharp claws, powerful jaws, and quick reflexes.
In Depth
Dire bears are much harder foes than their neighboring silver-backed bears. Someone who can dance four silver-backed bears will, unfortunately, die in three to four hits from a dire bear. They are approximately as strong as shaggy black barghests (daytime barghests), but with better spawn.
Area Information
Dire bears sometimes wander into the silver-backed bear and blood wolf dominated areas of the Rocky Outcrop (5/21/2015).
Skill Caps
- Offenses: Bottom cap around 70.
- Defenses: Low range on defenses is 110 minimum, and even then, without decent supernatural or magic defenses you're going to have a bad time. Probably closer to 120 for more than one or two and they spawn quickly. Learning slows noticeably at 150, significantly at 160, and soft caps (1/34) by 170 (7/31/2016).
- Tactics: Hard cap (0/34) at 202 with no Soft cap (7/31/2016).
- Skinning:Teaches great at 160, but still not getting perfect pelts. Locked (full arrange) thru 249. Stopped locking at 250, but still teaching fine at 251 (7/31/2016).
- 4 MAR 26 - Paladin (Circle 25: STR: 22, STA: 22, AGI: 20, REF: 20) - Shield Usage: 126 / Parry Ability: 114 / Evasion: 95 -- Plate Armor: 126 / Defending: 120 / Conviction: 133 -- Melee Mastery: 123 / Small Edged: 112 / Large Edged: 109 / Twohanded Edged: 101. Fully buffed, I cannot take on a single bear before getting swarmed by 3 - 4. Getting beat senseless with a swarm; can sort of hold my own with 1, but I can't kill it fast enough before others join. Training in Blue-bellied Crocs (near Riverhaven ferry) until higher ranks. /// Update: 5 MAR 26 - Shield 135 / Parry 121 / Evasion 101 / Plate 136 / Defending 130 / Weapons 109 - 120. Fully buffed, I can handle 3 with minimal issues (occasional hard hit / stun), 4 is too much.
Special Attacks
- NONE.
Special Defenses
- APPRAISE CAREFUL info: NONE.
Attributes
- Strength - is about 20
- Agility - is about 20
- Discipline - is about 20
- Reflex - is about 20
- Stamina - is about 20
Body Parts
Messaging
- Spawn: A dire bear lumbers in.
- Entrance: A dire bear saunters in, swinging its head from side to side.
- Exit: A dire bear saunters <direction>.
- Death1: A dire bear growls one last time and collapses.
- Death2: A dire bear growls low and dies.
- Decay: A dire bear rots away into nothingness.
Recall Knowledge
You recall reading once that the dire bear got its name from the long canine teeth it has.
They are not known to cast any recognized spells.
They are not known to carry loot in locked boxes.
- Incomplete articles
- Creatures without coins
- Creatures without gems
- Creatures without boxes
- Creatures without weapons
- Non-spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures without special attacks
- Creatures without special defenses
- Wolf Clan creatures
- Bestiary
- Zoluren creatures
- Corporeal creatures
- Non-evil corporeal creatures
- Non-evil creatures
- Bears