Spotted bobcat: Difference between revisions
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(atkrange=melee; has other=no (drops nothing); SpecDef=no; +area info; +skillcaps, +skillset markers, moved FA into, +stealth skill info; +SpecAtk=none;+SpecDef=appraise info; equip/loot=none; +arrange info under bodyparts; +messaging; refined recall link) |
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{{Critter |
{{Critter |
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|new=Yes |
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|simulevel=14 |
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|naturallevel=14 |
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|weaponlevel=14 |
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|defenselevel=14 |
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|flex=No |
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|MinCap=65 |
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|BodyType=quadruped |
|BodyType=quadruped |
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|BodyType2=monstrous |
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|BodySize=little |
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| ⚫ | |||
|Has Coins=no |
|Has Coins=no |
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|Has Gems=no |
|Has Gems=no |
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|Has Boxes=no |
|Has Boxes=no |
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|Has Other=no |
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|Uses Weapons=no |
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|Special=no |
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|Evil=no |
|Evil=no |
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|Construct=no |
|Construct=no |
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|Corporeal=yes |
|Corporeal=yes |
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|BackStabbable=no |
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|Casts Spells=no |
|Casts Spells=no |
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|Stealthy=no |
|Stealthy=no |
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|Defense=no |
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|Premium=yes |
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| ⚫ | |||
| ⚫ | |||
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|hasskin=Yes |
|hasskin=Yes |
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|Skin Name=spotted bobcat pelt |
|Skin Name=spotted bobcat pelt |
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| ⚫ | |||
|haspart=Yes |
|haspart=Yes |
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|Part Name=curved claw |
|Part Name=curved claw |
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|Part Weight=4 |
|Part Weight=4 |
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|hasbone= |
|hasbone=Yes |
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|Bone Name=some bobcat bones |
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|hasorgan=No |
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|Bone Weight=6 |
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|RequiredRanks=50 |
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|MaxVal=194 Dokoras |
|MaxVal=194 Dokoras |
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|MaxArrangedVal=217 Dokoras |
|MaxArrangedVal=217 Dokoras |
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|Manipulated=yes |
|Manipulated=yes |
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|mskill1=<57 |
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|InitCost= |
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|mskill2=102 |
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|InitCost2= |
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|mcap=<119 |
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|InitCost3= |
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|InitCost4= |
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|InitCost5= |
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|Skin Type=pelt |
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| ⚫ | |||
|Tannable=yes |
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|Crushable=no |
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}} |
}} |
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==Description== |
==Description== |
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The spotted bobcat is poised, graceful, and appears to be at ease yet ready to spring. It fixes its golden eyes on you, and you are mesmerized for a moment, yet your instincts scream to submit as you look away first. Finally the spotted bobcat turns his attention elsewhere, looking bored by the encounter. Yet you are certain it will mark your every move with a wariness it does not show. |
The spotted bobcat is poised, graceful, and appears to be at ease yet ready to spring. It fixes its golden eyes on you, and you are mesmerized for a moment, yet your instincts scream to submit as you look away first. Finally the spotted bobcat turns his attention elsewhere, looking bored by the encounter. Yet you are certain it will mark your every move with a wariness it does not show. <br/> |
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==Area Info== |
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Spotted bobcats inhabit the [[Talas Sagamat]] mine in {{rmap|150| Fang Cove}}, an [[Illithi]] province [[Estate_Holder-only_areas#Ilithi_Premium_Hunting|premium hunting area]] ({{com|premium}} 6 3). To reach their habitat from [[Fang Cove]]'s eastern gate, {{com|go}} {{tt|gate}}, E, NE, E, {{com|climb}} the {{tt|stairway}}, {{com|go}} into the {{tt|cave}}, {{com|search}} the {{tt|wall}} and then, once found, {{com|go}} through the {{tt|gap}}. It requires a practitioner (50 ranks) of [[perception skill|perception]] to find the gap in the wall to enter the mine's Alcove. Once in the Alcove, {{com|go}} {{tt|roots}} to enter the Western Tunnel, the bobcats habitat. <br/> |
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*Be mindful of lingering in the Alcove. It is [[quartz gargoyle]] territory and they are significantly more dangerous foes than the bobcats. |
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*Spotted bobcats have a good spawn rate and spawn in all six rooms of the Western Tunnel. <br/> |
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*Their habitat is indoors so they start advancing at pole range and often spawn in packs of two. <br/> |
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*The area (being a mine) is obviously suitable for [[mining]] and consequently not suitable for [[lumberjacking]]. It is also suitable for [[foraging]]. <br/> |
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==In Depth== |
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===Skill Caps=== |
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(P), (S), (T) & (U) indicate the character's skillset placement for the account marked; (P)rimary, (S)econdary, (T)ertiary and (U)nknown respectively. <br/> |
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*[[Stealth]]: (T) skill trains at 65 and allows the practitioner to successfully hide and remain hidden for short periods of time before being discovered (06/12/2025). <br/> |
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*[[First aid skill|First aid]]: (U) skill trains to around 80 via {{com|dissect}}. <br/> |
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===Special Attacks=== |
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NONE. <br/> |
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===Special Defenses=== |
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*{{com|appraise}} {{tt|CAREFUL}} info: NONE. <br/> |
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===[[Attributes]]=== |
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*'''[[Strength (stat)|Strength]]''' - is about 20 <br/> |
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*'''[[Agility (stat)|Agility]]''' - is about 20 <br/> |
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*'''[[Discipline (stat)|Discipline]]''' - is not quite 18 <br/> |
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*'''[[Reflex (stat)|Reflex]]''' - is about 20 <br/> |
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*'''[[Stamina (stat)|Stamina]]''' - is rather less than 20 <br/> |
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===Equipment/Loot=== |
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NONE. |
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===Body Parts=== |
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{{com|arrange}} {{tt|INFO}}: ''The bobcat can be arranged to produce a [[bobcat pelt|skin]], {{ilink|i|curved claw|part}} or [[bobcat bone|bone]].'' |
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==Messaging== |
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*Spawn: ''A bobcat just arrived!'' <br/> |
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*Entrance: ''A muscular spotted bobcat saunters in.'' <br/> |
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*Exit: ''A muscular spotted bobcat slinks <direction>.'' <br/> |
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*Death: ''The spotted bobcat falls to the ground and lies still.'' <br/> |
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*Decay: ''A muscular spotted bobcat decays away.'' <br/> |
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==[[Recall command|Recall]] Knowledge== |
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''You recall everything noteworthy about a muscular spotted bobcat... which is apparently nothing.'' <br/> |
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''They are not known to cast any recognized spells.'' <br/> |
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''They are not known to carry loot in locked boxes.'' <br/> |
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Latest revision as of 18:57, 12 June 2025
| Missing or Incomplete Creature Information Needed |
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Description
The spotted bobcat is poised, graceful, and appears to be at ease yet ready to spring. It fixes its golden eyes on you, and you are mesmerized for a moment, yet your instincts scream to submit as you look away first. Finally the spotted bobcat turns his attention elsewhere, looking bored by the encounter. Yet you are certain it will mark your every move with a wariness it does not show.
Area Info
Spotted bobcats inhabit the Talas Sagamat mine in Fang Cove, an Illithi province premium hunting area (PREMIUM 6 3). To reach their habitat from Fang Cove's eastern gate, GO GATE, E, NE, E, CLIMB the STAIRWAY, GO into the CAVE, SEARCH the WALL and then, once found, GO through the GAP. It requires a practitioner (50 ranks) of perception to find the gap in the wall to enter the mine's Alcove. Once in the Alcove, GO ROOTS to enter the Western Tunnel, the bobcats habitat.
- Be mindful of lingering in the Alcove. It is quartz gargoyle territory and they are significantly more dangerous foes than the bobcats.
- Spotted bobcats have a good spawn rate and spawn in all six rooms of the Western Tunnel.
- Their habitat is indoors so they start advancing at pole range and often spawn in packs of two.
- The area (being a mine) is obviously suitable for mining and consequently not suitable for lumberjacking. It is also suitable for foraging.
In Depth
Skill Caps
(P), (S), (T) & (U) indicate the character's skillset placement for the account marked; (P)rimary, (S)econdary, (T)ertiary and (U)nknown respectively.
- Stealth: (T) skill trains at 65 and allows the practitioner to successfully hide and remain hidden for short periods of time before being discovered (06/12/2025).
- First aid: (U) skill trains to around 80 via DISSECT.
Special Attacks
NONE.
Special Defenses
- APPRAISE CAREFUL info: NONE.
Attributes
- Strength - is about 20
- Agility - is about 20
- Discipline - is not quite 18
- Reflex - is about 20
- Stamina - is rather less than 20
Equipment/Loot
NONE.
Body Parts
ARRANGE INFO: The bobcat can be arranged to produce a skin, part or bone.
Messaging
- Spawn: A bobcat just arrived!
- Entrance: A muscular spotted bobcat saunters in.
- Exit: A muscular spotted bobcat slinks <direction>.
- Death: The spotted bobcat falls to the ground and lies still.
- Decay: A muscular spotted bobcat decays away.
Recall Knowledge
You recall everything noteworthy about a muscular spotted bobcat... which is apparently nothing.
They are not known to cast any recognized spells.
They are not known to carry loot in locked boxes.
- Creatures without coins
- Creatures without gems
- Creatures without boxes
- Creatures without other loot
- Creatures without weapons
- Non-spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures without special attacks
- Creatures without special defenses
- Fang Cove creatures
- Premium creatures
- Bestiary
- Ilithi creatures
- Corporeal creatures
- Non-evil corporeal creatures
- Non-evil creatures