Dantia/Storylines/Mana Surges & Wild Magic: Difference between revisions
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=Phase 6: The Sorcery Messengers= |
=Phase 6: The Sorcery Messengers= |
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Details on specific events during this phase are [[Dantia/Storylines/Mana Surges & Wild Magic/Phase 6: The Sorcery Messengers|here]]. For an overview of each of the Sorcery Messengers individually, please see the [[Dantia/Storylines/Mana Surges & Wild Magic/Sorcery Messengers|Sorcery Messengers]] |
Details on specific events during this phase are [[Dantia/Storylines/Mana Surges & Wild Magic/Phase 6: The Sorcery Messengers|here]]. For an overview of each of the Sorcery Messengers individually, please see the [[Dantia/Storylines/Mana Surges & Wild Magic/Sorcery Messengers|Sorcery Messengers]] page. |
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Breath of the Heralds [[Asildu]], a Human Scholar, first appears at an Overhealers Anonymous meeting. He believes sorcery is a dangerous "disease" exacerbating magical imbalance and causing wild magic. Shortly after, Avatar of the Summoning [[Valenal]], Elemental Conduit of Elanthia, makes his debut at the Crossing Empath Guild Courtyard. As a former researcher in inter-planar communication, [[Valenal]] believes energy theft through non-sorcerous magic is causing a dangerous imbalance in the [[Plane of Abiding]]. |
Breath of the Heralds [[Asildu]], a Human Scholar, first appears at an Overhealers Anonymous meeting. He believes sorcery is a dangerous "disease" exacerbating magical imbalance and causing wild magic. Shortly after, Avatar of the Summoning [[Valenal]], Elemental Conduit of Elanthia, makes his debut at the Crossing Empath Guild Courtyard. As a former researcher in inter-planar communication, [[Valenal]] believes energy theft through non-sorcerous magic is causing a dangerous imbalance in the [[Plane of Abiding]]. |
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A sorcery party is held with the intent to draw the attention of those who are causing Wild Magic. [[Miraena]] and [[Asildu]] plead with adventurers not to continue, but they do regardless. This appears to draw the anger of the Heralds, who summon an invasion of drakes. After the invasion, there is a refreshing calm that washes over the land, and everyone feels as if things are more stable. |
A sorcery party is held with the intent to draw the attention of those who are causing Wild Magic. [[Miraena]] and [[Asildu]] plead with adventurers not to continue, but they do regardless. This appears to draw the anger of the Heralds, who summon an invasion of drakes. After the invasion, there is a refreshing calm that washes over the land, and everyone feels as if things are more stable. |
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In a daring attempt to rescue missing individuals, a group of adventurers |
In a daring attempt to rescue missing individuals, a group of adventurers undertakes a complex ritual to open a portal. As the ritual unfolds, unexpected events occur, including the appearance and disappearance of a Godling and the formation of a deadly anomaly. [[Meraud]] briefly appears, cryptically suggesting that this outcome is a "necessary step." The ritual's consequences are severe, with enraged voices promising wrath and meteors falling from the sky. The aftermath reveals that [[Knife Clan]] has been transformed into a crater, from which a lifesculpted spire of thorny vines grows, topped by a golden beam of light. At the end of the event adventurers felt: A refreshing calm washes over the land, and you feel a sense of pervasive balance. Everything feels more significantly more stable. |
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=Phase 7: |
=Phase 7: Heralds vs Immortals= |
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Details on specific events during this phase are [[Dantia/Storylines/Mana Surges & Wild Magic/Phase 7: |
Details on specific events during this phase are [[Dantia/Storylines/Mana Surges & Wild Magic/Phase 7: Heralds vs Immortals|here]]. For an overview of each of the Sorcery Messengers individually, please see the [[Dantia/Storylines/Mana Surges & Wild Magic/Sorcery Messengers|Sorcery Messengers]] page. |
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The world is gripped by escalating crises and cosmic disturbances. [[Asildu]] and [[Miraena]] state that the [[Immortals]] have become lax in their monitoring of the use of sorcery, and that this has forced the [[Heralds]] to step in with drastic actions to curb it's use, leading to the encasement of entire Clans as a warning to adventurers. This has only deepened the conflict between the [[Heralds]] and the [[Immortals]]. |
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We are currently in this phase. Not enough has happened to determine what to call it yet. |
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[[Asildu]] has become a central figure in the growing unrest, facing accusations of terrorism and calls for his execution. This has further inflamed tensions and divided opinions among those faithful to the [[Immortals]], and those willing to heed the warnings of the [[Heralds]]. |
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=Phase 8: TBD= |
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Amidst this turmoil, [[Liraxes]] completes a crystalline device to record sentiment on the usage of mixed mana versus pure mana casting for restoring balance. Adventurers are invited to interact with the pedestal, either [[Touch_command|TOUCHING]] it to support pure mana casting or [[Tap_command|TAPPING]] it to support mixed mana casting. It confirms that it still advises sorcerous casting as the best way to accomplish the return of balance. |
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=Phase 8: Time to Fight Back= |
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Details on specific events during this phase are [[Dantia/Storylines/Mana Surges & Wild Magic/Phase 8: Time to Fight Back|here]]. For an overview of each of the Sorcery Messengers individually, please see the [[Dantia/Storylines/Mana Surges & Wild Magic/Sorcery Messengers|Sorcery Messengers]] page. |
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The [[Immortals]] initiate a significant offensive against the [[Heralds]], starting with an attack on the encasement surrounding [[Dirge]]. They send personalized visions to multiple adventurers, calling them to action at various locations, including [[Knife Clan]], [[Wolf Clan]], and [[Tiger Clan]]. The [[Immortals]] guide adventurers in using sorcerous magic and manipulating light beams to weaken and ultimately shatter the encasements around these areas. The [[Heralds]], represented by [[Asildu]], attempt to counter these efforts by summoning drakes to attack the adventurers. However, the combined efforts of the [[Immortals]] and the adventurers prove successful. |
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In a particularly eventful moment at Knife Clan, a series of destructive light beams shatter the encasement, followed by a thunderous explosion that dramatically alters the sky. This event causes stars to vanish and results in three [[Heralds]] materializing in the heavens. [[Dantia]], one of the missing adventurers who has been imprisoned for nearly seven months, reappears as the Knife Clan encasement is bought down. It takes her several weeks to reacclimate to the world again, but she eventually recounts the few memories she has of imprisonment, and states firmly that it's the Heralds that were responsible for her captivity, and who still have the remaining four adventurers. |
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=Phase 9: TBD= |
=Phase 9: TBD= |
Latest revision as of 13:34, 8 October 2024
This is an ONGOING ROLEPLAYING EVENT. Information is being updated as it becomes available.
Phase 1 & 2: The Lead Up
Details on specific events during this phase are here.
Adventurers start noticing unusual messaging during spellcasting, with reports of strange feelings and effects emerging. To address these anomalies, an event called "Investigating the Magical Mind" is organized. Participants test various mana types and spells in an attempt to recreate and understand the oddities. Despite their efforts, the investigation yields no conclusive results.
As the magical oddities, referred to as surges, intensify, every spell cast becomes affected. Meetings are held to explore potential causes and consequences, but no solid theories emerge. One suggestion is to reduce spellcasting activities, but implementing this measure proves too challenging.
Phase 3: Magic Goes Awry
Details on specific events during this phase are here.
A realm-wide magical disruption causes all magic users to experience intense pain as their attunements are abruptly severed, making the magic system inoperative. Adventurers endure a range of sensations, from coldness to overwhelming surges of mana, before magic is restored in an uncontrollable "Wild Magic" state. This new state renders spellcasting erratic and unpredictable.
In response to this phenomenon, new research options emerge. Each guild receives specific breakthrough messages revealing various insights into the magical disruptions. These findings uncover issues such as imbalances in mana flows and threats to divine and elemental forces.
Phase 4 & 5: Adventurers Investigate
Details on specific events during this phase are here.
The Grey Dragons consult with Anmuva about the effects of wild magic on mana streams and Immortals. Ayrell hosts a discussion about Wild Magic theories, during which participants experience an unsettling sensation of being watched. At a follow-up vigil hosted by Jaelia, participants experience intense magical disturbances, culminating in divine intervention that eliminates two effects of Wild Magic and adds new spell customizations.
Adventurers explore the Astral Plane, encountering unusual chaos and hearing mysterious voices mentioning "Liraxes." They are warned about the instability of the Microcosm and urged to depart. Miskton performs predictions for individuals researching Wild Magic, with visions hinting at impending changes, and continue to mention "Liraxes." Ayrell attempts to meet with Ecclesiarch Suulnir of the Dragon Priests, but the meeting fails to occur.
Various events follow, including a blood ritual to bolster mana streams, a Wild Magic theory discussion, and an attempt to contact Commodore Khoheke Moglin. Research continues with lectures on Othersight, investigations at the Zaulfung Stones, and explorations in Zengmodaleth, where participants experience unusual sensory phenomena. Aislynn organizes a meeting to discuss Harawep's fight against corruption and the possible emergence of a new avatar named Liraxes.
A second attempt to meet with Commodore Khoheke is successful, revealing his observations about the Bulwark's integrity and its connection to planar matters. Jaelia hosts a Vigil for Meraud, during which Clerics receive a symbolic vision.
The phase culminates in a dramatic event at Arhat's Tower, where five adventurers vanish during a wild magic experiment. The remaining participants are briefly trapped in a "Null Prison" before returning, injured, to the tower. Despite efforts to locate the missing adventurers, they remain lost, and a mysterious voice briefly causes magic to disappear.
Phase 6: The Sorcery Messengers
Details on specific events during this phase are here. For an overview of each of the Sorcery Messengers individually, please see the Sorcery Messengers page.
Breath of the Heralds Asildu, a Human Scholar, first appears at an Overhealers Anonymous meeting. He believes sorcery is a dangerous "disease" exacerbating magical imbalance and causing wild magic. Shortly after, Avatar of the Summoning Valenal, Elemental Conduit of Elanthia, makes his debut at the Crossing Empath Guild Courtyard. As a former researcher in inter-planar communication, Valenal believes energy theft through non-sorcerous magic is causing a dangerous imbalance in the Plane of Abiding.
Messenger Miraena, Voice of the Heralds of Elanthia, emerges at the West Gate of Crossing. She's a simple farmer who claims to have received visions from the Heralds warning of sorcery's disastrous effects, and urging adventurers to cease its use.
During a discussion about Wild Magic and the Arbiter in Darkness, Steward of Recursion Liraxes, Warden of Adaptation, makes his first appearance. Liraxes is focused on addressing an imbalance in mana flow that's weakening planar boundaries, suggesting that certain forms of sorcery may be necessary to correct the imbalance.
Conqueror of the Wilds Unaka, Maul of Truffenyi, appears with a mission to protect and safeguard civilization, as given through visions from her deity. She emphasizes a cautious approach to the current magical situation.
Concurrent with these arrivals, various adventurers are engaged in efforts to rescue the missing five. While beseeching Elanthia for assistance, they learn that the balance of life was disrupted when civilizations began to harness mana, and continues to this day. Bards are able to determine that the kidnapping was a lesson in the dangers of meddling in extraplanar matters, and that the only way to help them is to facilitate stability with magic.
During one event, where adventurers focused on casting a lot of sorcerous spells, all magic users felt a briefly stronger connection to magic, and a fleeting bit of relief.
A sorcery party is held with the intent to draw the attention of those who are causing Wild Magic. Miraena and Asildu plead with adventurers not to continue, but they do regardless. This appears to draw the anger of the Heralds, who summon an invasion of drakes. After the invasion, there is a refreshing calm that washes over the land, and everyone feels as if things are more stable.
In a daring attempt to rescue missing individuals, a group of adventurers undertakes a complex ritual to open a portal. As the ritual unfolds, unexpected events occur, including the appearance and disappearance of a Godling and the formation of a deadly anomaly. Meraud briefly appears, cryptically suggesting that this outcome is a "necessary step." The ritual's consequences are severe, with enraged voices promising wrath and meteors falling from the sky. The aftermath reveals that Knife Clan has been transformed into a crater, from which a lifesculpted spire of thorny vines grows, topped by a golden beam of light. At the end of the event adventurers felt: A refreshing calm washes over the land, and you feel a sense of pervasive balance. Everything feels more significantly more stable.
Phase 7: Heralds vs Immortals
Details on specific events during this phase are here. For an overview of each of the Sorcery Messengers individually, please see the Sorcery Messengers page.
The world is gripped by escalating crises and cosmic disturbances. Asildu and Miraena state that the Immortals have become lax in their monitoring of the use of sorcery, and that this has forced the Heralds to step in with drastic actions to curb it's use, leading to the encasement of entire Clans as a warning to adventurers. This has only deepened the conflict between the Heralds and the Immortals.
Asildu has become a central figure in the growing unrest, facing accusations of terrorism and calls for his execution. This has further inflamed tensions and divided opinions among those faithful to the Immortals, and those willing to heed the warnings of the Heralds.
Amidst this turmoil, Liraxes completes a crystalline device to record sentiment on the usage of mixed mana versus pure mana casting for restoring balance. Adventurers are invited to interact with the pedestal, either TOUCHING it to support pure mana casting or TAPPING it to support mixed mana casting. It confirms that it still advises sorcerous casting as the best way to accomplish the return of balance.
Phase 8: Time to Fight Back
Details on specific events during this phase are here. For an overview of each of the Sorcery Messengers individually, please see the Sorcery Messengers page.
The Immortals initiate a significant offensive against the Heralds, starting with an attack on the encasement surrounding Dirge. They send personalized visions to multiple adventurers, calling them to action at various locations, including Knife Clan, Wolf Clan, and Tiger Clan. The Immortals guide adventurers in using sorcerous magic and manipulating light beams to weaken and ultimately shatter the encasements around these areas. The Heralds, represented by Asildu, attempt to counter these efforts by summoning drakes to attack the adventurers. However, the combined efforts of the Immortals and the adventurers prove successful.
In a particularly eventful moment at Knife Clan, a series of destructive light beams shatter the encasement, followed by a thunderous explosion that dramatically alters the sky. This event causes stars to vanish and results in three Heralds materializing in the heavens. Dantia, one of the missing adventurers who has been imprisoned for nearly seven months, reappears as the Knife Clan encasement is bought down. It takes her several weeks to reacclimate to the world again, but she eventually recounts the few memories she has of imprisonment, and states firmly that it's the Heralds that were responsible for her captivity, and who still have the remaining four adventurers.