Item:Ecosphere dangling from a braided chain: Difference between revisions
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{{verb|raise|With a gurgle, a pool of water quickly bubbles up from the ground and lifts into the air. It begins to spiral, like a whirlpool turned on its side, forming an unstable ripplegate.|-|With a gurgle, a pool of water quickly bubbles up from the ground and lifts into the air. It begins to spiral, like a whirlpool turned on its side, forming an unstable ripplegate.|when ready}} |
{{verb|raise|With a gurgle, a pool of water quickly bubbles up from the ground and lifts into the air. It begins to spiral, like a whirlpool turned on its side, forming an unstable ripplegate.|-|With a gurgle, a pool of water quickly bubbles up from the ground and lifts into the air. It begins to spiral, like a whirlpool turned on its side, forming an unstable ripplegate.|when ready}} |
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{{verb|raise|You lift the <shape> ecosphere, and a faint glow surrounds it, but nothing further happens.<br/>[You've used this recently and must wait before summoning another ripplegate.]|-|-|when on cooldown}} |
{{verb|raise|You lift the <shape> ecosphere, and a faint glow surrounds it, but nothing further happens.<br/>[You've used this recently and must wait before summoning another ripplegate.]|-|-|when on cooldown}} |
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{{verb|raise|You lift the hemispherical ecosphere, but nothing happens. It's unable to establish a connection to Andreshlew.|-|-| |
{{verb|raise|You lift the hemispherical ecosphere, but nothing happens. It's unable to establish a connection to Andreshlew.|-|-|outside of when [[Hollow Eve]] takes place}} |
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{{verb|turn|You may turn the ecosphere to one of the following Merelew factions whose mark you have attained:<br/><factions>|-|}} |
{{verb|turn|You may turn the ecosphere to one of the following Merelew factions whose mark you have attained:<br/><factions>|-|}} |
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{{verb|turn|You slowly turn the ecosphere, making the <plant> inside sway and letting your thoughts drift toward the <faction>.|-| |to faction}} |
{{verb|turn|You slowly turn the ecosphere, making the <plant> inside sway and letting your thoughts drift toward the <faction>.|-| |to faction}} |
Revision as of 15:28, 30 October 2023
<shape> ecosphere dangling from a <cord> <metal> chain | |
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Look: | You see nothing unusual. |
Weight: | 5 stones |
Metal: | Unknown |
Appraised Cost: | 0 Kronars0 Lirums <br />0 Dokoras <br />0 LTBpoints <br />0 Tickets <br />0 Scrips <br /> |
Properties: |
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Dimensions: | 1 length x 1 width x 1 height |
Sources: | Source is Simple ecosphere |
Ceryaen glances at a simple ecosphere and inclines her head. "Your ecosphere is progressing nicely, [name]. I believe it is time for us to unlock greater secrets within." She reaches out and cradles the simple ecosphere gently in her webbed hand. A silvery glow pulses slowly, and after many moments, it finally fades.
Arbiter Ceryaen hands a <hemispherical> ecosphere dangling from a <braided> <damite> chain back, and you are certain that it is different than before.
Study
The <shape> ecosphere is a special gift earned, not given, by helping the Merelew during a time of need. The lifeforms within, both plant and animal alike, are given special blessings for a long, healthful life. The blessings depend on the one who earned it, and the Merelew consider it a great dishonor to lose or give away the ecosphere.
Added for Hollow Eve 439: You believe you could RAISE the spherical ecosphere to summon an unstable ripplegate to visit Ceryaen, though this magic is fleeting and only persists when Andreshlew is near.
Unlockable during Hollow Eve 443: In addition, you believe you could TURN and INVOKE the ecosphere to activate special movement styles.
While the Merelew welcome visitors to Andreshlew, the hemispherical ecosphere serves as a vessel of honor and a record of deeds. Representatives from the major factions would appreciate you SHOWing it to them to support their cause.
[While you can convey your support to any representative, your standing with all others will be reduced by half the amount when you do so. It is advised that you choose a single faction to support this visit. Support will not be taken back or undone by staff. Use care.]
Verb | Actions |
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RAISE (when ready) | First Person: With a gurgle, a pool of water quickly bubbles up from the ground and lifts into the air. It begins to spiral, like a whirlpool turned on its side, forming an unstable ripplegate. |
No messaging for second person. | |
Third Person: With a gurgle, a pool of water quickly bubbles up from the ground and lifts into the air. It begins to spiral, like a whirlpool turned on its side, forming an unstable ripplegate. | |
RAISE (when on cooldown) | First Person: You lift the <shape> ecosphere, and a faint glow surrounds it, but nothing further happens. [You've used this recently and must wait before summoning another ripplegate.] |
No messaging for second person. | |
No messaging for third person. | |
RAISE (outside of when Hollow Eve takes place) | First Person: You lift the hemispherical ecosphere, but nothing happens. It's unable to establish a connection to Andreshlew. |
No messaging for second person. | |
No messaging for third person. | |
TURN | First Person: You may turn the ecosphere to one of the following Merelew factions whose mark you have attained: <factions> |
No messaging for second person. | |
Third person messaging needed. | |
TURN (to faction) | First Person: You slowly turn the ecosphere, making the <plant> inside sway and letting your thoughts drift toward the <faction>. |
No messaging for second person. | |
Third person messaging needed. | |
INVOKE | First Person: Contemplative, you watch the <plant> in your ecosphere awhile, feeling closer to the <faction> and their credo. Activates a faction-specific movement until you REMOVE your ecosphere. |
No messaging for second person. | |
Third person messaging needed. |
Note: Base cooldown is 1 hour in Prime, 30 minutes in Platinum and Fallen. For every tier unlocked, time is reduced by another 5 minutes, with a floor of 25 minutes for Prime, and 10 minutes for Platinum/Fallen.
Ecosphere Levels
Tier 0-1 (25-50 Standing)
The first two tiers are earned via the precursor simple ecosphere earned at 25 standing. See that page for details.
Tier 2 (100 Standing)
After earning additional standing, ASK Ceryaen about ecosphere again to have a look description added and a chain added to allow being worn around the neck.
Nestled within the <shape> ecosphere, a <size> <coral color> coral can be seen.
Tier 3 (200 Standing)
After earning additional standing, ASK Ceryaen about ecosphere again to augment the appearance of the coral.
Nestled within the <shape> ecosphere, <size> <coral description> of <coral color> coral peek out.
Tier 4 (400 Standing)
After earning additional standing, ASK Ceryaen about ecosphere again to introduce some plant life to your ecosphere.
Nestled within the <shape> ecosphere, <size> <coral description> of <coral color> coral peek out, <coral visibility> by <plant motion> <plant color> strands of <plant>.
Tier 5 (600 Standing)
After earning additional standing, ASK Ceryaen about ecosphere again to unlock greater secrets within your ecosphere.
Nestled within the <shape> ecosphere, <size> <coral description> of <coral color> coral peek out, <coral visibility> by <plant motion> <plant color> strands of <plant>. Stirring up the <sand color> grains of sand lying at the bottom, miniature <critter> <movement>, resplendent in their tiny sanctuary.
Tier 6 (900 standing)
After earning additional standing, ASK Ceryaen about ecosphere again to unlock greater secrets within your ecosphere.
Nestled within the <shape> ecosphere, <size> <coral description> of <coral color> coral peek out, <coral visibility> by <plant motion> <plant color> strands of <plant>. Stirring up the <sand color> grains of sand lying at the bottom, miniature <critter> <movement>, resplendent in their tiny sanctuary.
The <shape> ecosphere is bathed in a soft <color> light, though it has no obvious source.
Ecologist Rewards
Tier 7 (1200 standing)
After earning additional standing and defeating the Drogor avatar at least once within the previous 6 hours, ASK the Trickling Sun leviathan ecologist about gift to obtain the title Leviathan Friend.
Tier 8 (1500 standing)
After earning additional standing and defeating the Drogor avatar at least once within the previous 6 hours, ASK the Trickling Sun leviathan ecologist about gift to obtain a tiny ayabere cage that contains a coralite-armored guardian cuttlefish ephemeron.
Tier 9 (1800 standing)
After earning additional standing and defeating the Drogor avatar at least once within the previous 6 hours, ASK the Trickling Sun leviathan ecologist about gift to upgrade the ecosphere to grant faction movement messaging. At least 900 standing in a specific faction is also required to be able to access the faction hall in order to unlock a given faction's movement option.
Variations
This is a consolidated page that describes the mechanics of an item with many cosmetic variations, such as Hollow Eve gifts. Please document functionality, verbs, and other important information here instead of posting it on individual item pages. This ensures that all of the documentation is on one page instead of having it scattered across multiple pages; it also simplifies collaboration.
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Example
a hemispherical ecosphere dangling from a braided damite chain
Nestled within the hemispherical ecosphere, giant twisted fingers of periwinkle coral peek out, veiled by billowing pink strands of sand moss. Stirring up the auburn grains of sand lying at the bottom, miniature jewel-toned seahorses fluidly circle one another, resplendent in their tiny sanctuary.
The hemispherical ecosphere is bathed in a soft silver light, though it has no obvious source.
Tap
Shape | Cord | Metal |
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Tier 2 Look Addition
Size | Coral Color |
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Tier 3 Look Addition
Coral Description |
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Tier 4 Look Addition
Coral Visibility | Plant Motion | Plant Color | Plant |
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Tier 5 Look Addition
Sand Color | Critter | Movement |
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Tier 6 Look Addition
Light Color |
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Faction Movement Unlock
The ecologist says, "The touch of the leviathans opens the way to one more gift. Take your ecosphere to the Seat of Unification. INVOKE it in the places of the factions you support."
Faction Movement Message Depth Shapers First Person You (move type) (direction), leaving a trail of nacre curlicues which rise from the ground and soon crumble to pearly powder. Third Person Leaving Player (move type)s (direction), leaving a trail of nacre curlicues which rise from the ground and soon crumble to pearly powder. Third Person Entering Player just arrived, brief-lived nacre curlicues rising daintily around him/her. Third Person Following You follow Player (direction), your footsteps crunching on the pearly powder he/she is strewing. Inverted Crucible First Person You (move type) (direction), a seething foam growing from your footsteps. Vivid azure and orange bubbles hiss, crackle, and pop in rapid sequence as you move. Third Person Leaving Player (move type)s (direction), a seething foam growing from (his/her) footsteps. Vivid azure and orange bubbles hiss, crackle, and pop in rapid sequence as (he/she) leaves. Third Person Entering Player just arrived, a bluish orange foam boiling beneath (his/her) feet. Third Person Following You follow Player (direction), taking care to avoid the seething foam growing from his/her footsteps. Trickling Sun First Person You (move type) (direction), trailing a wake of quickly evaporating sea spray alight with ghostly blue-green mareel. Third Person Leaving Player (move type)s (direction), trailing a wake of quickly evaporating sea spray alight with ghostly blue-green mareel. Third Person Entering Player just arrived, alight with ghostly blue-green wisps. Third Person Following You follow Player (direction), spluttering at the inexplicable sea spray coming from his direction. Red Fan Traders First Person You (move type) (direction), wafting a briny aroma of exotic fragrances amidst the trill of a mechanical music box. Third Person Leaving Player (move type)s (direction), though a sea-salt scent lingers. Third Person Entering Player just arrived, wafting a briny aroma of exotic fragrances amidst the trill of a mechanical music box. Third Person Following You follow Player (direction), humming alongside a music box that is trilling nearby. Supplicants of the Tide First Person You (move type) (direction), followed by the gentle whoosh of an ocean and (glimmers of golden sunlight / glimmers of cold white starlight / glimmers of sapphire moonlight / writhing tendrils of moonshadow / glimmers of ruby moonlight). Third Person Leaving Player (move type)s (direction), followed by the gentle whoosh of an ocean and (glimmers of golden sunlight / glimmers of cold white starlight / glimmers of sapphire moonlight / writhing tendrils of moonshadow / glimmers of ruby moonlight). Third Person Entering Player just arrived. You hear a distant ocean whoosh as <he/she> walks by. Third Person Following You follow Player (direction), mesmerized by his/her (glimmers of golden sunlight / glimmers of cold white starlight / glimmers of sapphire moonlight / writhing tendrils of moonshadow / glimmers of ruby moonlight). The type of light is independently determined for each move action, and is randomly selected from currently available light sources. E.g. Daytime with Katamba up will result in a random mix of sunlight and moonshadow messaging.
- Usage:
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