Property:Alteration restriction notes

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Description: This property contains notes assigned to materials with further important information about the use of that material in an Alteration, as seen on the "required materials lists".
Type: text

There are currently 86 items in this property, 1 of which are incomplete, and 0 of which are outdated.
Showing 76 pages using this property.
C
Cannot be intricately carved.  +
Not all GMs can alter functional cambrinth. Cannot typically add functional cambrinth to an item.  +
Cannot be intricately carved.  +
LOOK restriction; only jewelry-type items allowed  +
Not needed for alterations.  +
D
Should not be dyed.  +
Scripted dreamstone items can't be altered.  +
E
Cannot be intricately carved.  +
May need to weave the static fibers into the fabric, vs bring the raw fibers.  +
Cannot be intricately carved.  +
F
Fae-spun silk, faeweave, fae-woven silk, and faesilk are considered different materials for the purposes of alterations.  +
Fae-spun silk, faeweave, fae-woven silk, and faesilk are considered different materials for the purposes of alterations.  +
Fae-spun silk, faeweave, fae-woven silk, and faesilk are considered different materials for the purposes of alterations.  +
Fae-spun silk, faeweave, fae-woven silk, and faesilk are considered different materials for the purposes of alterations.  +
Please see page for additional rules.  +
Cannot have red as the base color. Cannot be threads for embroidery.  +
Always faceted, never cabochon.  +
G
Please see page for additional rules.  +
Only for SimuCon items.  +
Insanity rose, Betrothal rose, etc.  +
H
Cannot be intricately carved.  +
Has requirements for glow.  +
I
Special rules with color changes.  +
Scripted material.  +
LOOK restrictions; cannot be used as thread.  +
Cannot be intricately carved.  +
Cannot be intricately carved.  +
Cannot be intricately carved.  +
J
Cannot be used in alterations.  +
Generally cannot be dyed.  +
K
Please see page for additional rules.  +
Can be smelted and worked like a metal  +
Cannot be used in alterations.  +
L
Cannot be used in alterations.  +
Cannot be used in alterations.  +
Cannot be intricately carved.  +
Always faceted, never cabochon.  +
M
Please see page for additional rules.  +
May be required.  +
Please see page for additional rules.  +
It must be pale blue.  +
Must stay its original color/type.  +
As wedding item will count as verbed  +
N
Spinnerets may be required.  +
As wedding item will count as verbed  +
O
As wedding item will count as verbed  +
P
As wedding item will count as verbed  +
Can't be an embroidery thread.  +
Q
or Queen-of-the-night lily  +
R
Cannot be intricately carved.  +
Only for SimuCon items.  +
S
nothing ''samatak'' for weddings, including flowers  +
Cannot be intricately carved.  +
Cannot be intricately carved.  +
Generally not allowed/alterable.  +
Only for SimuCon items.  +
Color always retains caramel undertones.  +
Cannot be used in alterations.  +
Please see page for additional rules.  +
If fodder is not pure white, the alteration may not be pure white.  +
Cannot be intricately carved.  +
Not suitable as thread for embroidery.  +
Must use common name, not the Prydaenese naming.  +
Always faceted, never cabochon.  +
T
can be described as "glowing truegold"  +
V
As wedding item will count as verbed.  +
Must stay its original color, as color determines rarity.  +
Always faceted, never cabochon.  +
Always faceted, never cabochon.  +
W
Cannot be used in alterations.  +
Not suitable as thread for embroidery.  +
Unsuitable for armor. Existing pieces must retain original color and pattern.  +
X
Cannot be intricately carved.  +
Z
Cannot be intricately carved.  +
If part of a wedding item, the usage counts as a verbed item.  +
Only for SimuCon items.  +