Divination deck

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No recall available.

Properties

Tokka Cards have not yet been well studied.

  • More control over the style of prediction done compared to other tools.
  • Quite time consuming to predict with compared to other tools (About 30-60 seconds per prediction depending on the DEAL).
  • Generally seem to be an advanced tool.
  • Sect Affinity: Fortune's Path

Use

Like all prediction tools, before use the mage must know the ALIGN ability (learnable at 4th circle) and have made a successful observation. Furthermore, before the first use, the cards must be RUBbed to bond them to the user. Syntax is to ALIGN <skill/skill set>, SHUFFLE the cards, and then DEAL 3, 4, 5 or 6. To predict on someone else CUT the deck at them before DEALing.

DEAL 3 will deal the Pyramid of Awareness, DEAL 4 will deal the Vibrant Cross, DEAL 5 will deal Scryer's Arch, and DEAL 6 will deal the Scythe. Each card beyond the first three will add a Kismet.

Example

You prepare to deal from your Tokka deck. Envisioning the layout of the Vibrant Cross in your mind, you briefly rest your hand over the place where each position in the spread will lie.
Roundtime: 6 sec.
You pull the first card from your deck with complete confidence, revealing the Spider as a Kismet, but it is inverted!
Roundtime: 2 sec.
(6 second pause after RT)
You strongly turn over the next card, revealing the Crypt as the Thread, but it is inverted!
Roundtime: 2 sec.
(6 second pause after RT)
You draw the next card, playing the Ways as the Path.
Roundtime: 2 sec.
(6 second pause after RT)
You almost drop the last card, dealing the Joyous Mage of Hearts as the Terminus.
The Joyous Mage of Hearts brightens for a moment, as if somehow lit from behind.
Roundtime: 2 sec.
You collect the cards and slide them cautiously back into your Tokka deck.

Interpretation

Not much yet, other then being a positive prediction based on "The Joyous Mage of Hearts brightens for a moment, as if somehow lit from behind." This particular prediction was a DEAL 4 ALIGNed to Evasion.

Qualities

When LOOKed at cards have eight qualities. Known qualities are listed from best to worst. Italics indicate a potential starting value when purchased.

Example

You recognize the Tokka deck as a divination tool of the Moon Mages.
Flipping through the cards, you scan the Portents first. The brushwork is somewhat bright, while the lines forming the images are plainly drawn.
Next, you peruse the Avatars. The brushwork is of average clarity, while the lines forming the images are plainly drawn.
Lastly, you browse the Taisialaen. The brushwork is of average clarity, while the lines forming the images are plainly drawn.
Looking at the condition of the cards themselves, you see that they are pristine and have not yet been used. When you tap down the cards in your palm, the edges are slightly out of alignment.

Portents Brushwork

somewhat bright
somewhat dim

Portents Lines

are plainly drawn

Avatars Brushwork

somewhat bright
average clarity

Avatars Lines

are plainly drawn

Taisialaen Brushwork

average clarity
somewhat dim

Taisialaen Lines

are plainly drawn

Age

Looking at the condition of the cards themselves, you see that they are pristine and have not yet been used

Alignment

the edges are fairly square and even
the edges are slightly out of alignment

Explanation

None yet.

Messages

Note: Currently this is just a list of observed messages and will be refined to a more useful format when more information is gathered

Kismet

You strongly turn over the first card, revealing the Window as a Kismet, but it is inverted!
You turn over the next card without hesitation, playing the Dove as a Kismet. It is inverted.
You pull the next card from your deck with complete confidence, revealing the Grinning Healer as a Kismet.
You smoothly draw the first card from your deck, dealing the Illusion as a Kismet.
You pull the next card from your deck with complete confidence, revealing the Window as a Kismet. It appears to be inverted.
You pull the first card from your deck with complete confidence, revealing the Spider as a Kismet, but it is inverted!

Thread

You smoothly draw the first card from your deck, dealing the Kaldar as the Thread.
You pause briefly before turning over the next card, revealing the King Snake as the Thread.
You strongly turn over the next card, dealing the Minstrel as the Thread.
You strongly turn over the next card, revealing the Crypt as the Thread, but it is inverted!

Path

You strongly turn over the next card, dealing the Laughing Rakash as the Path. It appears to be inverted.
You uncertainly pull the next card from your deck, playing the Fissure of Earth as the Path. It appears to be inverted.
You strongly turn over the next card, playing the Lucky Copper as the Path.
You draw the next card, playing the Ways as the Path.

Terminus

You pull the last card from your deck with complete confidence, dealing the Beast as the Terminus.
You pause briefly before turning over the last card, revealing the Jackal as the Terminus. It appears to be inverted.
You hesitantly turn over the last card, revealing the Spider as the Terminus.
You almost drop the last card, dealing the Joyous Mage of Hearts as the Terminus.

Light

The Joyous Mage of Hearts brightens for a moment, as if somehow lit from behind.
The Jackal darkens for a moment, as though a shadow had passed over it.

Cards

List produced with TURN. This may not be a full list. Sorted by reaction. The # indicates the # of times it appeared in the sample collected, but is likely meaningless (Small data set). There are 17 positive, 16 neutral, and 12 negative (meaning all the negative ones are likely unaccounted for) giving 45 total cards so far.

The card brings a smile to your lips.

Beaming Elothean 3
Cheering Warrior
Donkey 3
Dove 3
Gilded Egg 4
Golden Moon 2
Grinning Healer 2
Ivory Shrine 3
Jackal 4
King Snake 2
Laughing Rakash 2
Lucky Copper
Nightingale 3
Owl 3
Stellar Stairway
Wealthy Journeyman of Court 2
Web of Fate 3

Hmm. Interesting.

Branch
Dolphin
Elf 2
Enchantress of Pins 2
Hourglass 4
Knight 2
Minstrel
Panther 6
Priest of Pins 2
Scorpion 2
Summoning
Ways
Window 2
Wolf
World Dragon
Wren 2

It makes you shiver.

Centaur 4
Coyote 3
Crypt 3
Falling Star
Frowning Woodsman 2
Limping Moneylender 4
Raccoon 2
Shark 3
Sighing Rogue of Court 5
Spider 2
Vulture 2
Weeping Human

Not seen but referenced elsewhere

Artificer (Cantrip)
Beast (Prediction)
Crossroads (Sect Item)
Endless Ocean (Cantrip)
Fissure of Earth (Prediction)
Illusion (Prediction)
Jester of the Court (Cantrip)
Joyous Mage/Joyous Mage of Hearts (Cantrip, Prediction)
Kaldar (Prediction)
Moneylender (Cantrip, however Limping Moneylender appears)
Nimble Dancer (Cantrip)
River of Aether (Cantrip)
Runebinder (Cantrip)
Sulking Hunter (Cantrip)
Thief of Hearts (Cantrip)
Unicorn (Failed Prediction)
Wounded Veteran (Cantrip)

For a total of 61 known cards, 51 seen within the Tokka Cards themselves currently.

Notes

STUDY You can SHUFFLE, CUT, and DEAL this Tokka deck. You can even CUT it at other players. DEAL expects a number between 3 and 6. For example: DEAL DECK 4. You can also use many other verbs on this deck, like PUSH, TOUCH, TURN, and more!

DEAL (without ALIGN first) As you begin turning over the first card, you realize that you are not correctly aligned with fate. Pausing briefly in confusion, you glance down and catch a glimpse of the Unicorn before you can stop yourself. You probably should shuffle the deck again.

SHUFFLE You cautiously spread the deck out before you, sliding the cards around and thoroughly mixing them before carefully collecting them into a pile again.
Roundtime: 5 sec.

CUT You cut the deck for yourself, removing roughly half the cards and placing the remainder on top of them.

PUSH Squeezing the edges of the Tokka deck between your fingers, you send a cascade of cards casually into your other hand.

TURN You flip the deck over and glance down to see the face of the Frowning Woodsman. It makes you shiver. You pull the card off the bottom and slip it into the middle of the deck.

TOUCH You silently rest your hand on top of the Tokka deck, clearing your mind of all other thoughts.

RUB You slide a card off the top of the deck and place it at the bottom.

SHAKE You holds the Tokka deck loosely and shake it up and down, allowing cards to drop out of deck and into your other hand.

KISS You bring the Tokka deck to your lips and kiss the top card for luck. You hope you weren't kissing the Vulture!

RUB You slide a card off the top of the deck and place it at the bottom.
The deck becomes warm under your touch, then grows cool again.
You are struck with the strange, but definite, feeling that the cards in the deck have shifted slightly.

To date two sets of Tokka Cards have been sold at the Festival of the Gods (in prime) and at least one in TF. They will soon be available for normal purchase.

Old Info

There are ruined Tokka decks in the game, which were a free give away as TKT ammo item (generic tokka cards can be removed from the deck one at a time). These decks contained 52 cards and have a few verbs, and can occasionally be stolen from the Throne City Museum.

Below is a list of known cards.

Known Card (Old)

Please note the skill effected relates to the cantrip, and MAY not reflect the actual Tokka Cards.

Also See

"Moon mage" is not in the list (None, Bard, Barbarian, Cleric, Empath, Moon Mage, Necromancer, Paladin, Ranger, Thief, ...) of allowed values for the "Guild association is" property.