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<small>[[Prediction#Tools|< Prediction Tools]]</small>
{{RTOC}}
{{RTOC}}

{{UpdateDR3 | Needs to be updated with new Prediction information}}

== Recall ==
== Recall ==

First created by the shamans of the [[Arid Steppe]] as a means to scry the future, carved and enchanted bones have been used for countless years and are among the oldest known type of divination tool. Part astrology, and part mysticism, there are some Nomads who believe that the power of the bones lies in their connection with the dead while others insist that it is the enchantment process, through which the bones are imbued with magic properties, that gives them their unique properties.
First created by the shamans of the [[Arid Steppe]] as a means to scry the future, carved and enchanted bones have been used for countless years and are among the oldest known type of divination tool. Part astrology, and part mysticism, there are some Nomads who believe that the power of the bones lies in their connection with the dead while others insist that it is the enchantment process, through which the bones are imbued with magic properties, that gives them their unique properties.


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== Properties ==
== Properties ==
*Sect Affinity: [[Nomads of the Arid Steppe]].
*Sect Affinity: [[Nomads of the Arid Steppe]].
*Domain: [[Survival_Skillset|Survival]].
*Domain: [[Survival_Skillset|Survival]]. Bones grant a slight bonus to potency and duration when predicting on the Survival skillset.
*Prediction Affinity: Skill alignment. Divination bones have a slightly higher base physical quality for alignment than other tools.


== Availability ==
== Availability ==
The following table includes all known sources of bones, with some example wares. Any other wares from the same source will be of the same quality as the example(s). The quality listed in the table is overall craftsmanship, so take care to shop around. In particular, [[The Future is Now]] is known for offering bones that are strong on one bone and weaker on others, and the [[Grey Raven Commissary]] has one set that is strong overall except for a very weak Sun Disk.
* [[Krrish's Bones]] of [[Therenborough]]

* [[Stone Bones]] of [[Muspar'i]]
{| border="1" class="wikitable sortable"
* [[Azdara%27s_Workshop|Azdara's Workshop]] on the [[Trabe Plateau]]. [[Nomads]] only, Plateau accessed via a permanent moongate in [[Hibarnhvidar]] or by visiting the [[Grazhir]] shard [[Dor'na'torna]].
|-bgcolor="#cccccc"
* The [[Grey Raven Commissary]] in the [[Crossing]] (for [[Tickets#Scrip|prison scrip]])
!'''Source'''||'''Location'''||'''Restriction'''||'''Example'''||'''Price'''||'''Currency'''||'''Quality'''
* The [[Hollow Eve]] Festival shop [[The Future is Now]] (very expensive)
|-
* [[Guildfest]] or [[Hollow Eve]] [[Auction|Auctions]], occasionally
|[[Krrish's Bones]]||[[Therenborough]]|| ||{{PRel|t=i|enruned divination bones}}||6,000||Lirums||1) Below Average
|-
|[[Azdara's Workshop]]||[[Trabe Plateau]]||[[Nomads]]||{{PRel|t=i|flame-darkened auroch bones}}||180,400||Dokoras||2) Average
|-
|[[Grey Raven Commissary]]||[[Crossing]]||[[Tickets#Scrip|prison scrip]]||{{PRel|t=i|discolored rat bones}}||2,000||[[Tickets#Scrip|scrip]]||2) Average
|-
|[[Grey Raven Commissary]]||[[Crossing]]||[[Tickets#Scrip|prison scrip]]||{{PRel|t=i|pale bones carved with runes}}||3,000||[[Tickets#Scrip|scrip]]||4) Very Good
|-
|[[cleric wrapped tightly in dark robes]]||[[Hollow Eve Festival 414]]||task||{{PRel|t=i|nomlas divination bones}}||--||--||4) Very Good
|-
|[[The Future is Now]]||[[Hollow Eve]] ||Festival||{{PRel|t=i|delicate clockwork divination bones}}||50,000,000||Dokoras||5) Spectacular
|-
|[[The Future is Now]]||[[Hollow Eve]] ||Festival||{{PRel|t=i|gold-inlaid divination bones}}||5,000,000||Dokoras||3) Above Average
|-
|[[The Future is Now]]||[[Hollow Eve]] ||Festival||{{PRel|t=i|glass divination bones etched with mathematical proofs}}||5,000,000||Dokoras||3) Above Average
|-
|[[The Future is Now]]||[[Hollow Eve]] ||Festival||{{PRel|t=i|steel-inlaid divination bones}}||5,000,000||Dokoras||3) Above Average
|-
|[[The Future is Now]]||[[Hollow Eve]] ||Festival||{{PRel|t=i|brass-inlaid divination bones}}||5,000,000||Dokoras||3) Above Average
|-
|[[Auctions|Auction]]||[[Hollow Eve]]/[[Guildfest]]||auction||{{PRel|t=i|convoluted clockwork divination bones}}||60,000,000+||Dokoras||6) Masterful
|-
|[[Some Things Amiss ]]||[[Feast of Eluned ]] ||Festival||{{PRel|t=i|amber divination bones}}||17,323||Kronars||
|-
|[[Some Things Amiss ]]||[[Feast of Eluned ]] ||Festival||{{PRel|t=i|lapis-inlaid bones}}||12,500||Kronars||
|-
|[[Some Things Amiss ]]||[[Feast of Eluned ]] ||Festival||{{PRel|t=i|ruby-inlaid bones}}||25,000||Kronars||
|-
|[[Some Things Amiss ]]||[[Feast of Eluned ]] ||Festival||{{PRel|t=i|diamond-inlaid bones}}||50,000||Kronars||
|-
|[[Some Things Amiss ]]||[[Feast of Eluned ]] ||Festival||{{PRel|t=i|set of skeletal pirate bones}}||27,700||Kronars||
|-
|[[Some Things Amiss ]]||[[Feast of Eluned ]] ||Festival||{{PRel|t=i|grimy rat bones}}||14,395||Kronars||
|-
|[[Some Things Amiss ]]||[[Feast of Eluned ]] ||Festival||{{PRel|t=i|set of yellowed gidii bones}}||10,393 ||Kronars||
|-
|[[Stone Bones]]||[[Muspar'i]]|| ||{{PRel|t=i|crude yeehar bones}}||11,087||Lirums||
|-
|[[Stone Bones]]||[[Muspar'i]]|| ||{{PRel|t=i|bones painted with tribal markings}}||11,087||Lirums||
|-
|[[Stone Bones]]||[[Muspar'i]]|| ||{{PRel|t=i|sandstone divination bones}}||11,087||Lirums||
|-
|[[Stone Bones]]||[[Muspar'i]]|| ||{{PRel|t=i|crimson-painted bones}}||11,087||Lirums||
|-
|[[Stone Bones]]||[[Muspar'i]]|| ||{{PRel|t=i|alabaster divination bones}}||11,087||Lirums||1) Below Average
|-
|}


== Use ==
== Use ==
'''Note''':''See [[Prediction]] for complete details on the general process of prediction. Only details specific to divination bones will be covered here.''

===Prerequisites===
===Prerequisites===
* Knowledge of {{com|ALIGN}}, learnable at 4th circle.
* A set of bones that have been {{com|INVOKE}}ed to bond them to you.
* A set of bones that have been {{com|INVOKE}}ed to bond them to you.


===Syntax===
===Syntax===
*{{com|ROLL}} {{tt|bones}} to perform a prediction on yourself. (10 seconds Roundtime)
* {{com|OBSERVE}} a heavenly body until you have successfully learned something.
*{{com|ROLL}} {{tt|bones at <target>}} to perform a prediction on another player. (10 seconds Roundtime)
* {{com|ALIGN}} to a skill or skillset. Must be associated with one of the heavenly bodies you observed. You can use {{com|RECALL}} {{tt|HEAVENS <heavenly body>}} to check this.
* {{com|ROLL}} {{tt|bones}}, or {{com|ROLL}} {{tt|bones at <target>}}.


===Example===
==Qualities==
:''You toss your divination bones on the ground before you.<br>
:''The Krr-tich bone stands on end for a moment before falling over.<br>
:''It points directly away from you.<br>
:''The Sek-rith bone falls flat on the ground.<br>
:''It points off to one side.<br>
:''The Moon Sphere bounces once.<br>
:''It comes to rest and depicts a suit of leather.<br>
:''The Sun Disk bone lands white side up.<br>
:''You scoop the bones back up.<br>


{{com|ANALYZE}} bones to see their qualities. <br>
===Interpretation===
''See [[Prediction]] for detailed general information about divination tool qualities, how they relate to each other, and how they increase or decrease.
#The direction of the Krr-tich bone indicates the magnitude of the prediction. Pointing closer towards the user indicates a stronger prediction.
#The direction of the Sek-rith bone indicates the duration of the prediction. Pointing closer towards the user indicates a longer prediction.
#The Moon Sphere indicates the skill.
#The color of the Sun Disk indicates the polarity. White is positive, black negative.
#Any additional messages have to do with quality changes, or turned predictions.


===Physical qualities===
So the example given is a very weak, medium duration, positive prediction on the leather armor skill.


====Potency and duration damage====
== Qualities ==
Potency damage is indicated by the balance of the Krr-tich bone. Duration damage is determined by the balance of the Sek-rith bone. The more balanced they are the less damaged they are.
*exceptionally well-balanced
*very well-balanced
*well-balanced
*fairly well-balanced
*balanced
*slightly off-balance
*off-balance
*slightly lopsided
*lopsided
*horrifically, unapologetically lopsided


====Alignment damage====
When {{com|LOOK}}ed at bones have eight qualities. Qualities are listed from best to worst. As with all tools each message indicates a range. ''Italics'' indicate a potential starting value when purchased. '''Bold''' indicates extra start ranges possible from crafting.
Alignment damage is indicated by the weighting of the Moon Sphere as well as the readability of its symbols. The more detailed the symbols and the better weighted the sphere is the less damaged it is.
*The symbols on the Moon Sphere are meticulously detailed and the weighting of the bone is fair.
*The symbols on the Moon Sphere are elegantly detailed and the weighting of the bone is fair.
*The symbols on the Moon Sphere are well detailed and the weighting of the bone is fair.
*The symbols on the Moon Sphere are easy to distinguish and the weighting of the bone is fair.
*The symbols on the Moon Sphere are poorly rendered though the weighting of the bone is fair.
*The symbols on the Moon Sphere are muddied though the weighting of the bone is fair.
*The symbols on the Moon Sphere are nearly impossible to differentiate though the weighting of the bone is fair.
*The Moon Sphere is slightly mis-weighted.
*The Moon Sphere is significantly mis-weighted.
*The Moon Sphere is really more of a Moon Ovoid.


===Krr-tich/Sek-rith Balance===
====Polarity damage====
Polarity damage is indicated by the balance of the Sun Disk as well as how evenly it is coated with lacquer. The more balanced and evenly coated it is the less damaged it is.
exceptionally well-balanced<br>
*The lacquer smoothly and evenly coats the Sun Disk, which is exceptionally well-balanced.
very well-balanced<br>
*The lacquer smoothly and evenly coats the Sun Disk, which is very well-balanced.
well-balanced<br>
*The lacquer smoothly and evenly coats the Sun Disk, which is well-balanced.
fairly well-balanced<br>
*The lacquer smoothly and evenly coats the Sun Disk, which is adequately balanced.
'''balanced<br>
*The lacquer smoothly and evenly coats the Sun Disk, which is slightly off-balance.
''average quality<br>
*The lacquer smoothly coats the Sun Disk, which is slightly off-balance.
''barely off-balance<br>
*The lacquer unevenly coats the Sun Disk, which is slightly off-balance.
''somewhat poorly balanced<br>
*The lacquer on the Sun Disk is chipped and cracked.
poorly balanced<br>
*The lacquer on the Sun Disk easily flakes away, leaving several bare spots.
very poorly balanced<br>
*Only a few specs of black and white lacquer differentiate between the sides of the Sun Disk.
horribly unbalanced<br>
unbalanced as to be almost useless<br>


===Attunement===
===Bond qualities===
Bond quality is indicated by the strength of the conduit through its respective bone. Potency bond is determined by the conduit running through the Krr-tich bone, the duration bond by the Sek-rith bone, the alignment bond by the Moon Sphere, and the polarity bond by the Sun Sphere. All four use the same messaging for conduit strength:
perfectly attuned<br>
{| class=wikitable
almost perfectly attuned<br>
! width=80% | '''Anomaly''' || width=20% align=center | Level
very well-attuned<br>
|-
well-attuned<br>
| lone strand || align=center | 0
fairly well-attuned<br>
|-
''attuned<br>
| delicate conduit || align=center | 1-3
slightly mis-attuned<br>
|-
somewhat mis-attuned<br>
| narrow conduit || align=center | 4-7
mis-attuned<br>
|-
very mis-attuned<br>
| small conduit || align=center | 8-11
extremely mis-attuned<br>
|-
horribly mis-attuned<br>
| modest conduit || align=center | 12-15
|-
| wide conduit || align=center | 16-19
|-
| substantial conduit || align=center | 20-23
|-
| massive conduit || align=center | 24-27
|-
| torrent || align=center | 28-29
|-
| raging torrent || align=center | 30
|}


===Age and construction qualities===
===Moon Sphere Balance===
These are identical for all types of tools. See [[Prediction#Quality|Prediction]] for a list of both.
perfectly round<br>
of exceptional quality<br>
of very good quality<br>
'''fairly well-made<br>
'''somewhat well-made<br>
''of average quality<br>
''barely off-center<br>
''somewhat off-center<br>
off-center<br>
quite off-center<br>
very off-center<br>
barely recognizable as a sphere<br>


===Sun Disk Attunement===
===Example===
:''The Krr-tich is '''slightly lopsided.'''
heavily attuned to its white side<br>
:''The Sek-rith is '''slightly lopsided.'''
strongly attuned to its white side<br>
:''The Moon Sphere is '''slightly mis-weighted.'''
attuned to its white side<br>
:''The lacquer '''unevenly coats the Sun Disk, which is slightly off-balance.'''
slightly attuned to its white side<br>
:''The bones are over a decade old.
'''barely attuned to its white side<br>
:''They appear to have seen great use.
''attuned normally<br>
:''The overall craftsmanship is '''below average''' and the bones should prove '''slightly susceptible to damage'''.
'''barely attuned to its black side<br>
:
slightly attuned to its black side<br>
:''Recognizing the investiture as your own, you cautiously probe the bones with your prophetic talent.
attuned to its black side<br>
:
strongly attuned to its black side<br>
:''A '''small conduit''' of probability flows through the Krr-tich.
heavily attuned to its black side<br>
:''A '''small conduit''' of probability flows through the Sek-rith.
extremely attuned to its black side<br>
:''A '''small conduit''' of probability flows through the Moon Sphere.

:''A '''delicate conduit''' of probability flows through the Sun Disk.
===Age===
{| width=30% class=wikitable
! width=80%| Age
! width=20%| Predictions
|- align=center
! The bones have never been used.
| 0
|- align=center
! The bones are barely used.
| >0
|- align=center
! The bones are in good condition.
| >20
|- align=center
! The bones are in fairly good condition.
| >50
|- align=center
! The bones are starting to show signs of wear.
| >100
|- align=center
! The bones are a bit nicked.
| >200
|- align=center
! The bones are slightly scratched.
| >300
|- align=center
! The bones show signs of excessive use.
| >400
|- align=center
! The bones are very well-used.
| >500
|- align=center
! The bones are heavily scratched.
| >600
|- align=center
! The bones are very heavily worn.
| >700
|- align=center
! The bones are worn almost to oblivion.
| >800
|}

===Explanation===
Krr-tich Balance controls magnitude, Sek-rith Balance controls duration, and Moon Sphere Balance controls accuracy with attunements modifying the chance of misreading of each of these respectively. Sun Disk Attunement controls the polarity of predictions, and is considered a physical quality for bonding purposes despite the messages. Age indicates indicates the number of predictions performed and is related to breakage changes.


These bones are well used and not in great repair, nor were they likely well-made to begin with. Each of the bones is rather below average in quality, which means they are not as likely to grow their conduits any further. The conduits are small, meaning the bones will not perform as well at predicting. These bones are best at power (Krr-tich), duration (Sek-rith), and hitting the correct skill (Moon Sphere), and not as good at getting the desired positive or negative prediction (Sun Disk).
== Messages ==


==Prediction interpretation==
===Krr-tich (Power)===
===Potency===
The direction the Krr-tich bone points determines the potency. The closer it points to you the greater the potency.<br>
'''Disclaimer:''' The power cap is known to be 20% of the ranks of the predicted skill. However, beyond that all ranges listed are ''estimates only''.<br>
Furthermore, the significance of any bouncing, rolling, or tumbling of the bones is unknown, but it could possibly be an indicator of degree of success. For example, if the Sek-rith bounces several times before pointing away from the seer, it might indicate a result closer to 30 minutes, the high end of that range, rather than 15 minutes, the low end. Then again, it might be nothing.
{| width=330px class=wikitable
{| width=330px class=wikitable
! width=80%| Direction
! width=80%| Direction
Line 172: Line 187:
|- align=center
|- align=center
! It points off to one side.
! It points off to one side.
| 9-13
| 9-12
|- align=center
|- align=center
! It points towards you.
! It points towards you.
| 14-17
| 13-16
|- align=center
|- align=center
! It points directly towards you.
! It points directly towards you.
Line 181: Line 196:
|}
|}


===Sek-rith (Duration)===
===Duration===
The direction the Sek-rith bone points determines the duration. The closer it points to you the greater the duration.
{| width=330px class=wikitable
{| width=330px class=wikitable
! width=80%| Direction
! width=80%| Direction
Line 190: Line 206:
|- align=center
|- align=center
! It points away from you.
! It points away from you.
| 16-30
| 15-30
|- align=center
|- align=center
! It points off to one side.
! It points off to one side.
| 31-45
| 30-45
|- align=center
|- align=center
! It points towards you.
! It points towards you.
| 46-60
| 45-60
|- align=center
|- align=center
! It points directly towards you.
! It points directly towards you.
| 61-75
| 60-75
|}
|}


====Defensive Skills====
===Skill===
The image on which the Moon Sphere lands indicates the skill.
{| width=320px class=wikitable
====Defensive skills====
! width=50%| Skill
{| width=420px class="wikitable sortable" align=center
! width=50%| Symbol
! width=40%| Skill
|- align=center
! width=60%| Symbol
|-
!Brigandine
!Brigandine
|several tiny scales
|several tiny scales
|-
|- align=center
!Defending
!Defending
|pauldron in front of a shield
|
|-
|- align=center
!Chain Armor
!Chain Armor
|several linked rings
|several linked rings
|-
|- align=center
!Light Armor
!Light Armor
|piece of leather
|piece of leather
|-
|- align=center
!Parry
!Parry
|two crossed swords
|two crossed swords
|-
|- align=center
!Plate Armor
!Plate Armor
|suit of armor
|
|-
|- align=center
!Shield Usage
!Shield Usage
|shield
|
|-
|- align=center
!Endurance
!Endurance
|Gor'Tog
|
|}
|}


====Lore Skills====
====Lore skills====
{| width=320px class=wikitable
{| width=420px class="wikitable sortable" align=center
! width=50%| Skill
! width=40%| Skill
! width=50%| Symbol
! width=60%| Symbol
|-
|- align=center
!Alchemy
!Alchemy
|flask
|flask
|-
|- align=center
!Appraisal
!Appraisal
|gemstone
|
|-
|- align=center
!Enchanting
!Enchanting
|wand
|
|-
|- align=center
!Engineering
!Engineering
|catapult
|
|-
|- align=center
!Forging
!Forging
|anvil
|
|-
|- align=center
!Mechanical Lore
!Mechanical Lore
|gear
|gear
|-
|- align=center
!Outfitting
!Outfitting
|paintbrush
|
|-
|- align=center
!Performance
!Performance
|musical note
|
|-
|- align=center
!Scholarship
!Scholarship
|open book
|
|-
|- align=center
!Tactics
!Tactics
|three figures surrounding a fourth
|
|-
|- align=center
!Bardic Lore
!Bardic Lore
|shattering glass
|
|-
|- align=center
!Empathy
!Empathy
|two clasped hands
|
|-
|- align=center
!Trading
!Trading
|donkey
|
|}
|}


====Magic Skills====
====Magic skills====
{| width=320px class=wikitable
{| width=420px class="wikitable sortable" align=center
! width=50%| Skill
! width=40%| Skill
! width=50%| Symbol
! width=60%| Symbol
|-
|- align=center
!Arcana
!Arcana
|rune
|rune
|-
|- align=center
!Attunement
!Attunement
|prism
|prism
|-
|- align=center
!Augmentation
!Augmentation
|imposing figure
|imposing figure
|-
|- align=center
!Debilitation
!Debilitation
|cowering figure
|cowering figure
|-
|- align=center
!Primary Magic
!Primary Magic
|spellbook
|spellbook
|-
|- align=center
!Targeted Magic
!Targeted Magic
|lightning bolt
|lightning bolt
|-
|- align=center
!Sorcery
!Sorcery
|bat-winged skull
|bat-winged skull
|-
|- align=center
!Utility
!Utility
|moongate
|moongate
|-
|- align=center
!Warding
!Warding
|cage of slender lines
|cage of slender lines
|-
|- align=center
!Astrology
!Astrology
|several stars
|several stars
|-
|- align=center
!Summoning
!Summoning
|guinea pig
|
|-
|- align=center
!Theurgy
!Theurgy
|woman in prayer
|
|}
|}


====Offense Skills====
====Offense skills====
{| width=360px class=wikitable
{| width=420px class="wikitable sortable" align=center
! width=45%| Skill
! width=40%| Skill
! width=55%| Symbol
! width=60%| Symbol
|-
|- align=center
!Bow
!Bow
|bow and arrow
|bow and arrow
|-
|- align=center
!Brawling
!Brawling
|fist
|fist
|-
|- align=center
!Crossbow
!Crossbow
|crossbow
|crossbow
|-
|- align=center
!Heavy Thrown
!Heavy Thrown
|spear
|spear
|-
|- align=center
!Large Blunt
!Large Blunt
|morning star
|morning star
|-
|- align=center
!Large Edged
!Large Edged
|longsword
|longsword
|-
|- align=center
!Light Thrown
!Light Thrown
|throwing dagger
|throwing dagger
|-
|- align=center
!Melee Mastery
!Melee Mastery
|crossed sword and mace
|crossed sword and mace
|-
|- align=center
!Missile Mastery
!Missile Mastery
|arrows and a spear
|arrows and a spear
|-
|- align=center
!Offhand Weapon
!Offhand Weapon
|pair of parallel daggers
|
|-
|- align=center
!Polearms
!Polearms
|pike
|
|-
|- align=center
!Slings
!Slings
|sling
|sling
|-
|- align=center
!Small Blunt
!Small Blunt
|club
|
|-
|- align=center
!Small Edged
!Small Edged
|small sword
|
|-
|- align=center
!Staves
!Staves
|quarterstaff
|
|-
|- align=center
!Twohanded Blunt
!Twohanded Blunt
|maul
|maul
|-
|- align=center
!Twohanded Edged
!Twohanded Edged
|greataxe
|
|-
|- align=center
!Expertise
!Expertise
|face distorted by rage
|
|}
|}


====Survival Skills====
====Survival skills====
{| width=320px class=wikitable
{| width=420px class="wikitable sortable" align=center
! width=50%| Skill
! width=40%| Skill
! width=50%| Symbol
! width=60%| Symbol
|-
|- align=center
!Athletics
!Athletics
|mountain
|mountain
|-
|- align=center
!Evasion
!Evasion
|acrobat
|acrobat
|-
|- align=center
!First Aid
!First Aid
|drop of blood
|drop of blood
|-
|- align=center
!Locksmithing
!Locksmithing
|lock
|lock
|-
|- align=center
!Outdoorsmanship
!Outdoorsmanship
|mushroom
|mushroom
|-
|- align=center
!Perception
!Perception
|eyeball
|eyeball
|-
|- align=center
!Skinning
!Skinning
|bear hide
|bear hide
|-
|- align=center
!Stealth
!Stealth
|dark cloud
|dark cloud
|-
|- align=center
!Thievery
!Thievery
|coin
|coin
|-
|- align=center
!Backstab
!Backstab
|skull
|
|-
|- align=center
!Scouting
!Scouting
|paw print
|
|-
|- align=center
!Thanatology
!Thanatology
|
|n/a
|}
|}


===Special===
===Polarity===
Polarity is determined by the Sun Disk. If the Sun Disk is white then it is a bonus. If it is black then it is a curse.
*The Sun Disk teeters for a moment. It tips over to land white side up. Your knowledge of the heavens made this so. - Turned prediction due to observation pool.

*The Sun Disk bone teeters for a moment. It tips over to land white side up. Your bond with the bones made this so. - Turned prediction due to Sun Disk attunement.
===Special messages===
*You feel a strengthening of the bond between you and your bones. - Improvement to one quality.<br>
Special messages usually indicate either damage to a bone or an increase in conduit. Damage messages may be general, or it's possible that they refer to specific aspects of the bone (e.g., the Moon Sphere's detailing or its weighting). More testing is needed. One message may also indicate "turning" a prediction due to [[Astrology]] skill, a full prediction pool, or a powerful Sun Disk conduit. It is currently unknown which, if any of these, is the true cause of the turn.
*You feel a weakening of your bond with the bones. - Damage to one quality.<br>
*The threads of prophecy respond sluggishly to your efforts, as if already strained.
*The Sun Disk spins for a moment. - Critical success, improves all physical qualities.<br>
::''You already have a prediction on that skill. Your two predictions are now averaged.''
*The (bone) seems to have been damaged. - Fumble, damage to quality of specified bone. Sun Disk is the most rare result, but suffers the most damage.<br>
*You feel the planar boundary weaken as the flow of probability increases through the [bone].
::''The conduit of the given bone increased.''
*You notice a small chip in the [bone] that wasn't there before.
::''Damage to the given bone.''
*A small chip flew from the [bone] as it impacted.
::''Damage to the given bone.''
*The Moon Sphere didn't sound right when it landed and inspection reveals that one of the edges was damaged during the roll.
::''Damage to the Moon Sphere.''
*Another bone collided with the Moon Sphere during the roll, damaging one of the faces.
::''Damage to the Moon Sphere.''
*Another bone rolled across the Sun Disk's surface, scratching the lacquer.
::''Damage to the Sun Disk.''
*The Sun Disk bounced hard on its edge, leaving a flat spot.
::''Damage to the Sun Disk.''
*The planar boundary shudders as a wave of probability gushes wildly through your bones.
::''Critical success. All bond qualities have a chance to increase slightly, and guaranteed to be a potent bonus.
*A small chip flew from the Krr-tich as it impacted. You also saw a small chip fly from the Sek-rith as it impacted. You think it collided with the Moon Sphere, damaging one of the faces. As a final insult it must have hit the surface of the Sun Disk, scratching the lacquer.
::''Critical fumble. All physical and bond qualities have a chance to decrease slightly, and guaranteed to be a nasty curse. Capped bond values are immune.''
*The Sun Disk teeters on edge briefly. Probability surges through it, tipping the white side up.
::''Polarity inversion prevented due to polarity bond.
*The Sun Disk teeters on edge briefly. A gentle tug through your prophetic connection tips the white side up.
::''Polarity inversion prevented due to prediction pool.

===Example===
:''The Krr-tich bounces twice and lands '''pointing directly away''' from you.
:''The Sek-rith stands on end for a moment before falling over, '''pointing directly away''' from you.
:''The Moon Sphere coming to stop with the top face '''depicting a rune'''.
:''The Sun Disk lands '''black side up'''.
:''You notice a small chip in the Krr-tich that wasn't there before.
:''You feel the planar boundary weaken as the flow of probability increases through the Sek-rith.
:''You gather your bones back up.

This is a very weak, very short, negative prediction (curse) on the Arcana skill. The Krr-tich bone was damaged, reducing its quality, but the conduit of the Sek-rith increased.


==Verbs==
==Verbs==
*Everyone: {{com|BABBLE}}, {{com|BREAK}} (destroys bones), {{com|CLEAN}}, {{com|COUGH}}, {{com|GASP}}, {{com|HUG}}, {{com|PAT}}, {{com|PRAISE}}, {{com|PULL}}, {{com|PUSH}}, {{com|SHAKE}}, {{com|TAP}}, {{com|TOUCH}}, {{com|TURN}}, and {{com|WAVE}}.
*Everyone: {{com|BABBLE}}, {{com|BREAK}} (destroys bones), {{com|CLEAN}}, {{com|COUGH}}, {{com|GASP}}, {{com|HUG}}, {{com|PAT}}, {{com|PRAISE}}, {{com|PULL}}, {{com|PUSH}}, {{com|SHAKE}}, {{com|TAP}}, {{com|TOUCH}}, {{com|TURN}}, and {{com|WAVE}}.
*[[Nomads]]: {{com|CLEAN}}, {{com|KISS}}, {{com|PRAISE}}, and {{com|RAISE}}.
*[[Nomads]]: {{com|CLEAN}}, {{com|KISS}}, {{com|PRAISE}}, and {{com|RAISE}}.
== [[Moon_Mage_Enchanting|Creation]] ==
==Creation==
Creation of divination bones is [[Post:Re:_Divination_Bones_-_Cannot_finish._-_1/30/2013_-_04:58|currently disabled]], pending the release of the [[Enchanting]] skill.
Creation of divination bones is [[Post:Re:_Divination_Bones_-_Cannot_finish._-_1/30/2013_-_04:58|currently disabled]], pending the release of the [[Enchanting]] skill.


==Variations==
==Variations==
{{ISearch|divination bones}}
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{{Cat|Moon Mage Abilities}}[[guild association is::moon mage| ]][[page type is::ability| ]]
{{Cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]
{{Cat|Moon Mage Enchantments}}

Latest revision as of 00:40, 19 June 2021

< Prediction Tools

Recall

First created by the shamans of the Arid Steppe as a means to scry the future, carved and enchanted bones have been used for countless years and are among the oldest known type of divination tool. Part astrology, and part mysticism, there are some Nomads who believe that the power of the bones lies in their connection with the dead while others insist that it is the enchantment process, through which the bones are imbued with magic properties, that gives them their unique properties.

When a prophet casts the bones forth with intent, probability will tug and twist the bones about in a reflection of the future. How strongly the Krr-tich bone is drawn towards the prophet reflects the potency, just as the lay of the Sek-rith reflects the extent. The domain is addressed by the Moon Sphere while the Sun Disk sets the tone for the reading.

Divination bones are known for their uncanny ability to stir the life-force within, a trait generally attributed to the once living nature of the bones. Skeptics note that even non-traditional bones carved from stone or wood display this trait and attribute it to ontological symbolism. Whatever the reason, the domain of survival is unquestionably ruled by bones.

Properties

  • Sect Affinity: Nomads of the Arid Steppe.
  • Domain: Survival. Bones grant a slight bonus to potency and duration when predicting on the Survival skillset.
  • Prediction Affinity: Skill alignment. Divination bones have a slightly higher base physical quality for alignment than other tools.

Availability

The following table includes all known sources of bones, with some example wares. Any other wares from the same source will be of the same quality as the example(s). The quality listed in the table is overall craftsmanship, so take care to shop around. In particular, The Future is Now is known for offering bones that are strong on one bone and weaker on others, and the Grey Raven Commissary has one set that is strong overall except for a very weak Sun Disk.

Source Location Restriction Example Price Currency Quality
Krrish's Bones Therenborough enruned divination bones 6,000 Lirums 1) Below Average
Azdara's Workshop Trabe Plateau Nomads flame-darkened auroch bones 180,400 Dokoras 2) Average
Grey Raven Commissary Crossing prison scrip discolored rat bones 2,000 scrip 2) Average
Grey Raven Commissary Crossing prison scrip pale bones carved with runes 3,000 scrip 4) Very Good
cleric wrapped tightly in dark robes Hollow Eve Festival 414 task nomlas divination bones -- -- 4) Very Good
The Future is Now Hollow Eve Festival delicate clockwork divination bones 50,000,000 Dokoras 5) Spectacular
The Future is Now Hollow Eve Festival gold-inlaid divination bones 5,000,000 Dokoras 3) Above Average
The Future is Now Hollow Eve Festival glass divination bones etched with mathematical proofs 5,000,000 Dokoras 3) Above Average
The Future is Now Hollow Eve Festival steel-inlaid divination bones 5,000,000 Dokoras 3) Above Average
The Future is Now Hollow Eve Festival brass-inlaid divination bones 5,000,000 Dokoras 3) Above Average
Auction Hollow Eve/Guildfest auction convoluted clockwork divination bones 60,000,000+ Dokoras 6) Masterful
Some Things Amiss Feast of Eluned Festival amber divination bones 17,323 Kronars
Some Things Amiss Feast of Eluned Festival lapis-inlaid bones 12,500 Kronars
Some Things Amiss Feast of Eluned Festival ruby-inlaid bones 25,000 Kronars
Some Things Amiss Feast of Eluned Festival diamond-inlaid bones 50,000 Kronars
Some Things Amiss Feast of Eluned Festival set of skeletal pirate bones 27,700 Kronars
Some Things Amiss Feast of Eluned Festival grimy rat bones 14,395 Kronars
Some Things Amiss Feast of Eluned Festival set of yellowed gidii bones 10,393 Kronars
Stone Bones Muspar'i crude yeehar bones 11,087 Lirums
Stone Bones Muspar'i bones painted with tribal markings 11,087 Lirums
Stone Bones Muspar'i sandstone divination bones 11,087 Lirums
Stone Bones Muspar'i crimson-painted bones 11,087 Lirums
Stone Bones Muspar'i alabaster divination bones 11,087 Lirums 1) Below Average

Use

Note:See Prediction for complete details on the general process of prediction. Only details specific to divination bones will be covered here.

Prerequisites

  • A set of bones that have been INVOKEed to bond them to you.

Syntax

  • ROLL BONES to perform a prediction on yourself. (10 seconds Roundtime)
  • ROLL BONES AT <TARGET> to perform a prediction on another player. (10 seconds Roundtime)

Qualities

ANALYZE bones to see their qualities.
See Prediction for detailed general information about divination tool qualities, how they relate to each other, and how they increase or decrease.

Physical qualities

Potency and duration damage

Potency damage is indicated by the balance of the Krr-tich bone. Duration damage is determined by the balance of the Sek-rith bone. The more balanced they are the less damaged they are.

  • exceptionally well-balanced
  • very well-balanced
  • well-balanced
  • fairly well-balanced
  • balanced
  • slightly off-balance
  • off-balance
  • slightly lopsided
  • lopsided
  • horrifically, unapologetically lopsided

Alignment damage

Alignment damage is indicated by the weighting of the Moon Sphere as well as the readability of its symbols. The more detailed the symbols and the better weighted the sphere is the less damaged it is.

  • The symbols on the Moon Sphere are meticulously detailed and the weighting of the bone is fair.
  • The symbols on the Moon Sphere are elegantly detailed and the weighting of the bone is fair.
  • The symbols on the Moon Sphere are well detailed and the weighting of the bone is fair.
  • The symbols on the Moon Sphere are easy to distinguish and the weighting of the bone is fair.
  • The symbols on the Moon Sphere are poorly rendered though the weighting of the bone is fair.
  • The symbols on the Moon Sphere are muddied though the weighting of the bone is fair.
  • The symbols on the Moon Sphere are nearly impossible to differentiate though the weighting of the bone is fair.
  • The Moon Sphere is slightly mis-weighted.
  • The Moon Sphere is significantly mis-weighted.
  • The Moon Sphere is really more of a Moon Ovoid.

Polarity damage

Polarity damage is indicated by the balance of the Sun Disk as well as how evenly it is coated with lacquer. The more balanced and evenly coated it is the less damaged it is.

  • The lacquer smoothly and evenly coats the Sun Disk, which is exceptionally well-balanced.
  • The lacquer smoothly and evenly coats the Sun Disk, which is very well-balanced.
  • The lacquer smoothly and evenly coats the Sun Disk, which is well-balanced.
  • The lacquer smoothly and evenly coats the Sun Disk, which is adequately balanced.
  • The lacquer smoothly and evenly coats the Sun Disk, which is slightly off-balance.
  • The lacquer smoothly coats the Sun Disk, which is slightly off-balance.
  • The lacquer unevenly coats the Sun Disk, which is slightly off-balance.
  • The lacquer on the Sun Disk is chipped and cracked.
  • The lacquer on the Sun Disk easily flakes away, leaving several bare spots.
  • Only a few specs of black and white lacquer differentiate between the sides of the Sun Disk.

Bond qualities

Bond quality is indicated by the strength of the conduit through its respective bone. Potency bond is determined by the conduit running through the Krr-tich bone, the duration bond by the Sek-rith bone, the alignment bond by the Moon Sphere, and the polarity bond by the Sun Sphere. All four use the same messaging for conduit strength:

Anomaly Level
lone strand 0
delicate conduit 1-3
narrow conduit 4-7
small conduit 8-11
modest conduit 12-15
wide conduit 16-19
substantial conduit 20-23
massive conduit 24-27
torrent 28-29
raging torrent 30

Age and construction qualities

These are identical for all types of tools. See Prediction for a list of both.

Example

The Krr-tich is slightly lopsided.
The Sek-rith is slightly lopsided.
The Moon Sphere is slightly mis-weighted.
The lacquer unevenly coats the Sun Disk, which is slightly off-balance.
The bones are over a decade old.
They appear to have seen great use.
The overall craftsmanship is below average and the bones should prove slightly susceptible to damage.
Recognizing the investiture as your own, you cautiously probe the bones with your prophetic talent.
A small conduit of probability flows through the Krr-tich.
A small conduit of probability flows through the Sek-rith.
A small conduit of probability flows through the Moon Sphere.
A delicate conduit of probability flows through the Sun Disk.

These bones are well used and not in great repair, nor were they likely well-made to begin with. Each of the bones is rather below average in quality, which means they are not as likely to grow their conduits any further. The conduits are small, meaning the bones will not perform as well at predicting. These bones are best at power (Krr-tich), duration (Sek-rith), and hitting the correct skill (Moon Sphere), and not as good at getting the desired positive or negative prediction (Sun Disk).

Prediction interpretation

Potency

The direction the Krr-tich bone points determines the potency. The closer it points to you the greater the potency.
Disclaimer: The power cap is known to be 20% of the ranks of the predicted skill. However, beyond that all ranges listed are estimates only.
Furthermore, the significance of any bouncing, rolling, or tumbling of the bones is unknown, but it could possibly be an indicator of degree of success. For example, if the Sek-rith bounces several times before pointing away from the seer, it might indicate a result closer to 30 minutes, the high end of that range, rather than 15 minutes, the low end. Then again, it might be nothing.

Direction %
It points directly away from you. 1-4
It points away from you. 5-8
It points off to one side. 9-12
It points towards you. 13-16
It points directly towards you. 17-20

Duration

The direction the Sek-rith bone points determines the duration. The closer it points to you the greater the duration.

Direction Minutes
It points directly away from you. 1-15
It points away from you. 15-30
It points off to one side. 30-45
It points towards you. 45-60
It points directly towards you. 60-75

Skill

The image on which the Moon Sphere lands indicates the skill.

Defensive skills

Skill Symbol
Brigandine several tiny scales
Defending pauldron in front of a shield
Chain Armor several linked rings
Light Armor piece of leather
Parry two crossed swords
Plate Armor suit of armor
Shield Usage shield
Endurance Gor'Tog

Lore skills

Skill Symbol
Alchemy flask
Appraisal gemstone
Enchanting wand
Engineering catapult
Forging anvil
Mechanical Lore gear
Outfitting paintbrush
Performance musical note
Scholarship open book
Tactics three figures surrounding a fourth
Bardic Lore shattering glass
Empathy two clasped hands
Trading donkey

Magic skills

Skill Symbol
Arcana rune
Attunement prism
Augmentation imposing figure
Debilitation cowering figure
Primary Magic spellbook
Targeted Magic lightning bolt
Sorcery bat-winged skull
Utility moongate
Warding cage of slender lines
Astrology several stars
Summoning guinea pig
Theurgy woman in prayer

Offense skills

Skill Symbol
Bow bow and arrow
Brawling fist
Crossbow crossbow
Heavy Thrown spear
Large Blunt morning star
Large Edged longsword
Light Thrown throwing dagger
Melee Mastery crossed sword and mace
Missile Mastery arrows and a spear
Offhand Weapon pair of parallel daggers
Polearms pike
Slings sling
Small Blunt club
Small Edged small sword
Staves quarterstaff
Twohanded Blunt maul
Twohanded Edged greataxe
Expertise face distorted by rage

Survival skills

Skill Symbol
Athletics mountain
Evasion acrobat
First Aid drop of blood
Locksmithing lock
Outdoorsmanship mushroom
Perception eyeball
Skinning bear hide
Stealth dark cloud
Thievery coin
Backstab skull
Scouting paw print
Thanatology n/a

Polarity

Polarity is determined by the Sun Disk. If the Sun Disk is white then it is a bonus. If it is black then it is a curse.

Special messages

Special messages usually indicate either damage to a bone or an increase in conduit. Damage messages may be general, or it's possible that they refer to specific aspects of the bone (e.g., the Moon Sphere's detailing or its weighting). More testing is needed. One message may also indicate "turning" a prediction due to Astrology skill, a full prediction pool, or a powerful Sun Disk conduit. It is currently unknown which, if any of these, is the true cause of the turn.

  • The threads of prophecy respond sluggishly to your efforts, as if already strained.
You already have a prediction on that skill. Your two predictions are now averaged.
  • You feel the planar boundary weaken as the flow of probability increases through the [bone].
The conduit of the given bone increased.
  • You notice a small chip in the [bone] that wasn't there before.
Damage to the given bone.
  • A small chip flew from the [bone] as it impacted.
Damage to the given bone.
  • The Moon Sphere didn't sound right when it landed and inspection reveals that one of the edges was damaged during the roll.
Damage to the Moon Sphere.
  • Another bone collided with the Moon Sphere during the roll, damaging one of the faces.
Damage to the Moon Sphere.
  • Another bone rolled across the Sun Disk's surface, scratching the lacquer.
Damage to the Sun Disk.
  • The Sun Disk bounced hard on its edge, leaving a flat spot.
Damage to the Sun Disk.
  • The planar boundary shudders as a wave of probability gushes wildly through your bones.
Critical success. All bond qualities have a chance to increase slightly, and guaranteed to be a potent bonus.
  • A small chip flew from the Krr-tich as it impacted. You also saw a small chip fly from the Sek-rith as it impacted. You think it collided with the Moon Sphere, damaging one of the faces. As a final insult it must have hit the surface of the Sun Disk, scratching the lacquer.
Critical fumble. All physical and bond qualities have a chance to decrease slightly, and guaranteed to be a nasty curse. Capped bond values are immune.
  • The Sun Disk teeters on edge briefly. Probability surges through it, tipping the white side up.
Polarity inversion prevented due to polarity bond.
  • The Sun Disk teeters on edge briefly. A gentle tug through your prophetic connection tips the white side up.
Polarity inversion prevented due to prediction pool.

Example

The Krr-tich bounces twice and lands pointing directly away from you.
The Sek-rith stands on end for a moment before falling over, pointing directly away from you.
The Moon Sphere coming to stop with the top face depicting a rune.
The Sun Disk lands black side up.
You notice a small chip in the Krr-tich that wasn't there before.
You feel the planar boundary weaken as the flow of probability increases through the Sek-rith.
You gather your bones back up.

This is a very weak, very short, negative prediction (curse) on the Arcana skill. The Krr-tich bone was damaged, reducing its quality, but the conduit of the Sek-rith increased.

Verbs

Creation

Creation of divination bones is currently disabled, pending the release of the Enchanting skill.

Variations

 Source
Alabaster divination bonesStone Bones
Amber divination bonesSome Things Amiss (2)
Some Things Amiss (1)
Pavilion Mystic
Bones painted with tribal markingsStone Bones
Brass-inlaid divination bonesFuture is Now (3)
Future is Now (2)
Future is Now (1)
Chalky demonbones enruned with moonsilverSu Helmas: Seeds of Entropy/End loot
Su Helmas 444: Make Haste!/End loot
Su Helmas 440: Entrapped/End loot
Su Helmas 438: The Forbidden Temple/End loot
Su Helmas 434: The Forbidden Temple/End loot
Convoluted clockwork divination bonesHollow Eve Festival 410/Auction
Coralite-inlaid divining bonesFuture is Now (4)
Crimson-painted bonesStone Bones
Crude yeehar bonesStone Bones
Delicate clockwork divination bonesFuture is Now (3)
Future is Now (2)
Future is Now (1)
Discolored rat bonesGrey Raven Commissary
Divination bones carved from black walnutMoon Mage Pavilion
Essential Sects Shop (3)
Essential Sects Shop (2)
Essential Sects Shop (1)
Divination bones carved from dark graniteMoon Mage Pavilion
Essential Sects Shop (3)
Essential Sects Shop (2)
Essential Sects Shop (1)
Divination bones carved from dark seordstoneItem:Copperwood diviner's kit set with an abstract seordstone sun
Guildfest 398/Auction
Item:Copperwood diviner's kit set with an abstract seordstone sun
Divination bones carved from fossilized ivoryMoon Mage Pavilion
Essential Sects Shop (3)
Essential Sects Shop (2)
Essential Sects Shop (1)
Divination bones painted a pale blueMoon Mage Pavilion
Essential Sects Shop (3)
Essential Sects Shop (2)
Essential Sects Shop (1)
Enruned divination bonesKrrish's Bones
Flame-darkened auroch bonesAzdara's Workshop
Glass divination bones etched with mathematical proofsFuture is Now (3)
Future is Now (2)
Future is Now (1)
Glossy divination bones strewn with Fortune's Star diamondsHollow Eve Festival 421/Auction
Gold-inlaid divination bonesFuture is Now (3)
Future is Now (2)
Future is Now (1)
Grimy rat bonesSome Things Amiss (1)
Heavy clockwork divination bones made of cast iron Dwarven ironFuture is Now (4)
Intricately carved flamewood divination bonesFuture is Now (4)
Item:Alabaster divination bones
Item:Amber divination bones
Item:Bones painted with tribal markings
Item:Brass-inlaid divination bones
Item:Crimson-painted bones
Item:Crude yeehar bones
Item:Delicate clockwork divination bones
Item:Discolored rat bones
Item:Divination bones carved from black walnut
Item:Divination bones carved from dark granite
Item:Divination bones carved from dark seordstone
Item:Divination bones carved from fossilized ivory
Item:Divination bones painted a pale blue
Item:Glass divination bones etched with mathematical proofs
Item:Gold-inlaid divination bones
Item:Grimy rat bones
Item:Long ivory divination bones inlaid with copper
Item:Mottled brown divination bones with a bright orange Moon Sphere
Item:Pale white divination bones
Item:Sandstone divination bones
Item:Set of yellowed gidii bones
Item:Steel-inlaid divination bones
Long ivory divination bones inlaid with copperMoon Mage Pavilion
Essential Sects Shop (3)
Essential Sects Shop (2)
Essential Sects Shop (1)
Mammoth divination bones with precise clockwork weightingFuture is Now (4)
Mottled brown divination bones with a bright orange Moon SphereEssential Sects Shop
Moon Mage Pavilion
Essential Sects Shop (2)
Essential Sects Shop (1)
Nomlas divination bonesCleric wrapped tightly in dark robes
... further results


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