Gypsy marauder
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Description
Cavalier, dashingly-dressed and filled with the wild blood of the gypsy, the marauder cuts an impressive figure despite his penchant for murder and mayhem.
In Depth
Defenses: armors, shield, defending, parry, and evasion all capped at 145.
Weapons: learning noticeably slowed at ~108.
TM stopped teaching at 120.
3.1 update
Defense soft cap seems to be 113.
Special Defenses
- APPRAISE CAREFUL info: NONE. However, see area info.
Area Information
The Ker'Leor environment prevents Anther's Call from working on the Gypsy Marauders, Wood Trolls, Morah Vines, and Morah Creepers found there:
You gesture at a gypsy marauder.
The wood underfoot creaks slightly, but nothing else happens.
Attributes
- Strength - is about 20
- Agility - is about 20
- Discipline - is somewhat less than 20
- Reflex - is about 20
- Stamina - is somewhat less than 20
Equipment/Loot
- It is wearing a chain shirt.
- It is carrying an ordinary shield, a hunting sword.
Body Parts N/A
- ARRANGE INFO: The marauder cannot be skinned, so you can't arrange it either.
Messaging
- Spawn: A gypsy marauder suddenly leaps from hiding and attacks!
- Entrance: A gypsy marauder suddenly swings into view, laughing and brandishing his weapon.
- Exit: A gypsy marauder disappears <direction>, hooting and yelping like an animal.
- Death: The marauder stares ahead in disbelief before falling to the ground in a crumpled heap.
- Decay: A gypsy marauder decays away.
Recall Knowledge
You recall everything noteworthy about a gypsy marauder... which is apparently nothing.
They are not known to cast any recognized spells.
They are known to carry loot in locked boxes.
- Incomplete articles
- Creatures with coins
- Creatures with gems
- Creatures with boxes
- Non-spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures without special attacks
- Therenborough creatures
- Ker'Leor creatures
- Bestiary
- Therengia creatures
- Corporeal creatures
- Non-evil corporeal creatures
- Non-evil creatures
- Ker'Leor Creatures