Category:Empath Spells

From Elanthipedia
Jump to navigation Jump to search

Spell Tree

Empath Spells.png

Summary of Spell Information

Bolded spells are signature spells. Bolded spells are signature spells.

Related Forum Posts

Click here to search for related posts.

Name Effect Type Skill Target Contest Prep
Range
Rank
Range
Duration Slots Mana
Type
Absolution -Empathy skill, -Stamina (stat), allows Empath to attack the undead without shock ritual utility {{{19}}} 150-700 intermediate-2 {{{17}}} {{{18}}}
Adaptive Curing (ADC) allows preemptive casting of Flush Poisons and Cure Disease; allows Heal to remain active even with no wounds metamagic {{{19}}} -1 {{{17}}} {{{18}}}
Aesandry Darlaeth (AD) +Reflex (stat), Balance heal, recovery from immobilization/webbing cyclic augmentation, utility {{{19}}} 5-25 advanced-3 {{{17}}} {{{18}}}
Aggressive Stance (AGS) +Brawling skill, +Evasion skill standard augmentation {{{19}}} 5-100 basic-2 {{{17}}} {{{18}}}
Awaken (spell) (AWAKEN) -stuns/unconsciousness battle utility {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Blood Staunching (BS) prevents blood loss standard utility {{{19}}} 5-100 basic-1 {{{17}}} {{{18}}}
Calculated Rage (CR) -Defensive Factor, Puncture damage, Impact damage, Pre-cast TM. Gives uses of RAGE command to make attacks. battle targeted {{{19}}} 30-100 advanced-3 {{{17}}} {{{18}}}
Circle of Sympathy (COS) Creates a tree that allows Empaths to share attunement ritual utility {{{19}}} 150-700 intermediate-1 {{{17}}} {{{18}}}
Compel forces target to leave room battle debilitation {{{19}}} charm \ willpower 5-33 intermediate-1 {{{17}}} {{{18}}}
Cure Disease (CD) Disease heal standard utility {{{19}}} 15-100 intermediate-1 {{{17}}} {{{18}}}
Embrace of the Vela'tohr (EV) Wound heal, allows Empath to heal remotely via a conjured vela'tohr plant ritual utility {{{19}}} 300-800 advanced-2 {{{17}}} {{{18}}}
Flush Poisons (FP) Poison heal standard utility {{{19}}} 15-100 intermediate-1 {{{17}}} {{{18}}}
Fountain of Creation (FOC) Wound heal, heals all wounds/scars standard utility {{{19}}} 30-100 advanced-3 {{{17}}} {{{18}}}
Gift of Life (GOL) +Empathy skill, +Stamina (stat) standard augmentation {{{19}}} 5-100 basic-2 {{{17}}} {{{18}}}
Guardian Spirit (GS) summons combat "pet" cyclic utility {{{19}}} 5-25 advanced-2 {{{17}}} {{{18}}}
Heal Wound heal, periodically heals your worst wounds standard utility {{{19}}} 15-100 intermediate-3 {{{17}}} {{{18}}}
Heal Scars (HS) Wound heal, heals scars standard utility {{{19}}} 1-100 intro-1 {{{17}}} {{{18}}}
Heal Wounds (HW) Wound heal standard utility {{{19}}} 1-100 intro-1 {{{17}}} {{{18}}}
Heart Link (HL) Vitality damage, Vitality heal, Equalizes the vitality of two linked players, Slows bleeding, poison, disease. standard utility {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Icutu Zaharenela (IZ) Slice damage, Cold damage, converts TOUCH into an attack cyclic targeted {{{19}}} 15-45 esoteric-2 {{{17}}} {{{18}}}
Innocence forces target to disengage; prevents facing/advancing standard utility {{{19}}} charm \ willpower 5-100 basic-1 {{{17}}} {{{18}}}
Iron Constitution (IC) -damage (from serious hits) standard warding {{{19}}} 5-100 basic-2 {{{17}}} {{{18}}}
Lethargy -Agility (stat), -Reflex (stat), Fatigue damage battle debilitation {{{19}}} magic \ fortitude 1-33 basic-3 {{{17}}} {{{18}}}
Mental Focus (MEF) +Intelligence (stat), +Concentration regeneration standard augmentation {{{19}}} 5-100 basic-2 {{{17}}} {{{18}}}
Nissa's Binding (NB) puts targets to sleep, AoE battle debilitation, area of effect {{{19}}} mind \ fortitude 10-66 intermediate-2 {{{17}}} {{{18}}}
Paralysis immobilizes and knocks down (single target) battle targeted {{{19}}} 2-50 basic-2 {{{17}}} {{{18}}}
Perseverance of Peri'el (POP) ablative vitality barrier ritual warding {{{19}}} 300-800 advanced-3 {{{17}}} {{{18}}}
Raise Power (RP) +Mana level, Fatigue damage, self damage, life mana only standard utility, area of effect {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Refresh +Fatigue, Fatigue heal standard augmentation {{{19}}} 1-100 intro-2 {{{17}}} {{{18}}}
Regenerate Wound heal, gradually heals wounds/scars cyclic utility {{{19}}} 5-25 advanced-2 {{{17}}} {{{18}}}
Tranquility +Discipline (stat), +defense against vs. fortitude attacks standard augmentation, warding {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Vigor +Agility (stat), +Strength (stat) standard augmentation {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Vitality Healing (VH) Vitality heal standard utility {{{19}}} 5-100 basic-2 {{{17}}} {{{18}}}

This category currently contains no pages or media.