Crafting

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Revision as of 18:38, 29 May 2011 by ISHARON (talk | contribs)
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General Notes

  • Currently, furniture making is disabled.
  • Right now the system uses Mechanical Lore skill, but not forever.
  • Impossible to identify an item that hasn't been marked with a maker's mark.

Materials

  • There will soon be mining locations available, most notably obsidian mines at Dirge.
  • Mining will primarily be based on foraging skill.
  • Materials can be found here.
Quality Scale from Best to Worst[1]
13 - masterfully crafted
12 - outstanding 6 - average
11 - exceptional 5 - mediocre
10 - superior 4 - below-average
9 - finely-crafted 3 - very poorly
8 - well-crafted 2 - dismal
7 - above-average 1 - riddled with mistakes and practically useless

Disciplines and Techniques

  • There will be 5 skills, each broken down into 3 disciplines, each with approximately 30 techniques.
Skill Discipline Notes (Help fill this table out!)
Forging skill Blacksmithing discipline crafting tools for crafting
Armorsmithing discipline metal armor (including shields)
Weaponsmithing discipline metal weapons
Engineering skill Tinkering discipline caravans, crossbows and bolts, instruments, lockpicks, siege engines, toys, traps and locks/keys, metal imagery, metal assemblies (orlogs, sextants, wind chimes, etc.)
Shaping discipline wood: bows and arrows, decorative wear, furniture and containers, imagery, weapons and shields
clay: containers and accessories, decorative wear, imagery
Carving discipline bone and stone: armor and shields, containers, decorative wear, furniture, imagery, weapons
Outfitting skill Jewelry Making discipline jewelry
Tailoring discipline tanning, leather and cloth armor and items
Artistry discipline embellishment, alterations
Alchemy skill Remedies discipline healing potions, salves, tinctures
Poisons discipline poisons, other harmful substances?
Cooking discipline food and drink
Enchanting skill Runecrafting discipline runes
Binding discipline ???
Invoking discipline ???
  • Technique slots are earned through skill, up to 12 at 900 ranks for each skill, as well as careers and hobbies.
  • All guilds receive 3 bonus technique slots in an area selected by their guild (Note: These are currently subject to change):
Guild Bonus #1 Bonus #2 Bonus #3
Barbarian Weaponsmithing Weaponsmithing Weaponsmithing
Bard Tinkering Shaping Carving
Cleric Runecrafting Binding Invoking
Empath Remedies Remedies Cooking
Moon Mage Runecrafting Binding Invoking
Necromancer Poisons Poisons Carving
Paladin Armorsmithing Armorsmithing Armorsmithing
Ranger Carving Tailoring Tailoring
Thief Carving Carving Poisons
Trader Blacksmithing Blacksmithing Artistry
Warrior Mage Runecrafting Binding Invoking

Careers/Hobbies

  • Players can specialize in a discipline by choosing careers and hobbies.
  • Lore Primaries will gain 2 careers and 1 hobby, Lore secondaries 1 career and 2 hobbies, and Lore Terts will have 1 career and 1 hobby.
  • Based on skill, each career eventually gives 12 additional technique slots in the chosen discipline and a small bonus to creating items in that discipline. Each hobby gives 6 additional technique slots, but no bonus.
  • You can never rechoose a hobby or career, but can forget a technique by talking to Talia. The "no cost" is temporary while the system is getting set up - eventually it will be on some sort of timer like forgetting spells.


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