Gypsy marauder

From Elanthipedia
Revision as of 15:04, 12 June 2025 by VMPHNTRD (talk | contribs) (area info move; +mixed spawn notes)
Jump to navigation Jump to search


Missing or Incomplete Creature Information Needed    
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on Body Type, Infobox entry on locksmiting 2 skill, Infobox entry on manipulate 1 skill, Infobox entry on manipulate 2 skill, Infobox entry on manipulate cap, Infobox entry on other carrying, Infobox entry on location
To add any of the missing information listed above, use THIS FORM.
gypsy marauder
Unknown creature.jpg
Creature Levels:
    Overall 19
    Level Variance -
    Natural Attack 18
    Weapon Attack 20
    Defense 18
    Player Estimated -
Potential overall skill: 76
Skill Cap 100 to 125
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Yes
Alignment No
Corporeal Yes
Construct No
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks No
Special Defenses No
Body Type unknown
Body Type (Alt) humanoid
Body Size medium
Located:,
Premium-Only No
Locksmithing Details
Skill Required Careful: 75
Blind:?
Teaching Cap >350
 
Manipulation
Manipulatable Yes
Skill Required ? / ?
Teaching Cap ?



Description

Cavalier, dashingly-dressed and filled with the wild blood of the gypsy, the marauder cuts an impressive figure despite his penchant for murder and mayhem.

Area Information

In Depth

Skill Caps

  • Weapons: learning noticeably slowed at ~108.
  • Defenses: armors, shield, defending, parry, and evasion all capped at 145. 3.1 update, defense soft cap seems to be 113.
  • Targeted Magic: stopped teaching at 120.
  • Locksmithing: Required skill to DISARM / PICK CAREFUL 75 (value pulled from creatures with boxes table). With skill at 350 and exclusively using DISARM / PICK BLIND, learning rate reaches studious (19/34) after opening 16 boxes. See Equipment/Loot section below for further details.

Special Defenses

  • APPRAISE CAREFUL info: NONE. However, see area info.

Attributes

Equipment/Loot

Possible LOOT: coins, gems, boxes.

DISARM / PICK IDENTIFY difficulty ranges:

Locksmithing Perception Agility Min Max
350 470 50 (1) grandmother could defeat (1) grandmother could defeat

Body Parts

  • ARRANGE INFO: The marauder cannot be skinned, so you can't arrange it either.

Messaging

  • Spawn: A gypsy marauder suddenly leaps from hiding and attacks!
  • Entrance: A gypsy marauder suddenly swings into view, laughing and brandishing his weapon.
  • Exit: A gypsy marauder disappears <direction>, hooting and yelping like an animal.
  • Death: The marauder stares ahead in disbelief before falling to the ground in a crumpled heap.
  • Decay: A gypsy marauder decays away.

Recall Knowledge

You recall everything noteworthy about a gypsy marauder... which is apparently nothing.
They are not known to cast any recognized spells.
They are known to carry loot in locked boxes.