Gypsy marauder
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Description
Cavalier, dashingly-dressed and filled with the wild blood of the gypsy, the marauder cuts an impressive figure despite his penchant for murder and mayhem.
Area Information
- In the North the gypsy marauders have a mixed spawn with wood trolls.
- In the South they have a mixed spawn with morah vines, and morah creepers.
- In the West they spawn alone.
- The Ker'Leor environment prevents Anther's Call from working on the gypsy marauders, wood trolls, morah vines, and morah creepers found there: You gesture at a gypsy marauder. The wood underfoot creaks slightly, but nothing else happens.
In Depth
Skill Caps
- Weapons: learning noticeably slowed at ~108.
- Defenses: armors, shield, defending, parry, and evasion all capped at 145. 3.1 update, defense soft cap seems to be 113.
- Targeted Magic: stopped teaching at 120.
- Locksmithing: Required skill to DISARM / PICK CAREFUL 75 (value pulled from creatures with boxes table). With skill at 350 and exclusively using DISARM / PICK BLIND, learning rate reaches studious (19/34) after opening 16 boxes. See Equipment/Loot section below for further details.
Special Defenses
- APPRAISE CAREFUL info: NONE. However, see area info.
Attributes
- Strength - is about 20
- Agility - is about 20
- Discipline - is somewhat less than 20
- Reflex - is about 20
- Stamina - is somewhat less than 20
Equipment/Loot
- It is wearing a chain shirt.
- It is carrying an ordinary shield, a hunting sword.
Possible LOOT: coins, gems, boxes.
DISARM / PICK IDENTIFY difficulty ranges:
| Locksmithing | Perception | Agility | Min | Max |
|---|---|---|---|---|
| 350 | 470 | 50 | (1) grandmother could defeat | (1) grandmother could defeat |
Body Parts
- ARRANGE INFO: The marauder cannot be skinned, so you can't arrange it either.
Messaging
- Spawn: A gypsy marauder suddenly leaps from hiding and attacks!
- Entrance: A gypsy marauder suddenly swings into view, laughing and brandishing his weapon.
- Exit: A gypsy marauder disappears <direction>, hooting and yelping like an animal.
- Death: The marauder stares ahead in disbelief before falling to the ground in a crumpled heap.
- Decay: A gypsy marauder decays away.
Recall Knowledge
You recall everything noteworthy about a gypsy marauder... which is apparently nothing.
They are not known to cast any recognized spells.
They are known to carry loot in locked boxes.
Categories:
- Incomplete articles
- Creatures with coins
- Creatures with gems
- Creatures with boxes
- Creatures with weapons
- Non-spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures without special attacks
- Creatures without special defenses
- Therenborough creatures
- Ker'Leor creatures
- Bestiary
- Therengia creatures
- Corporeal creatures
- Non-evil corporeal creatures
- Non-evil creatures
- Ker'Leor Creatures