Player owned shop

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Revision as of 16:57, 13 February 2019 by SILVEROS (talk | contribs) (→‎Surfaces)
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Traders who have reached at least circle 30 are allowed to rent their own shops in the Market Plazas of Crossing, Riverhaven and Shard.

Renting a shop

There are a limited number of shops available at each Market Plaza. A good time to start looking for a shop to rent is the day that rent is due as there are usually one or two shops available due to the previous tenant being evicted. Ask other traders around the market about when the next end of pay period arrives.

For starters, visit the clerk in the main office of the plaza where you are seeking a shop and ASK CLERK about RENT. They will inform you if you are ready for a shop, then you can find a vacant shop in the market and RENT it. Make sure your debt is cleared before you attempt to rent your shop.

Commands and help

After renting your shop, head into it (after OPEN <shop entrance name - entrance, door, arch, etc>), and take a while to familiarize yourself with the SHOP command and HELP.

SHOP

The SHOP verb is the way that you interact with the various settings of your shop. The following options are available:

  • SHOP PRICE - Set the price for an item in your shop.
  • SHOP RESERVE - Reserve an item for a certain person to buy.
  • SHOP CUSTOMER - Shows you what your customers would see if they used the SHOP verb.
  • SHOP REMOVE - Removes an item from your table or a player from your shop
  • SHOP BLACKLIST - You can ban a person from your shop permanently.
  • SHOP SCHEDULE - Schedule times for your shop to be open when you're not there.
  • SHOP TIMERS - Change the timers for shop-related things, like blacklisting.
  • SHOP WIDTH - Modify the width of your ledger.
  • SHOP NAME - Change the name of your shop.
  • SHOP STATUS - Find out how your shop is doing.
  • SHOP CATEGORIES - Update the categories of items that your shop sells..

You can enter these commands by themselves for more information about how to use them.

See the SHOP page for more detail.

HELP

Shops are the pinnacle of achievement for any trader. While a shop might start small, its success (and influence!) can quickly become something of great renown. This help file is designed to help you navigate your shop and learn the different ways that it can be used. To access information on a specific topic, use the syntax HELP [TOPIC].

The available topics are:

  • BASICS - Get basic information about how a shop is run.
  • OPENING - Learn about opening your shop and keeping it open while you're away.
  • SURFACES - Learn about sales surfaces, and how you can acquire more and different ones.
  • MERCHANDISE - How to interact with your merchandise.
  • PEOPLE - Find out the unique capabilities of your shop when dealing with people.
  • BACKROOM - Find out more about what the back room is for, and what you can do with it.
  • EXPENSES - Learn about the different ways you can incur expenses for your shop.
  • EVENTS - What kind of random events can occur, and what you can do about them.
  • FURNITURE - How and where to get new furniture for your shop.
  • EVICTION - What you need to do to avoid being evicted if your shop goes into the red.
  • CLOSING - How to close your shop and what effects that has.

See the HELP page for more detail.

Rent

Note: Keep in mind you are running a business. If you mismanage it for an extended period of time, expenses can quickly spiral out of control.

The base cost of rent per month is 30 plat per month. The base cost is increased by the number of surfaces that you have as follows:

# surfaces Price
1 .75 plat
2 3 plat
3 6.75 plat
4 12 plat
5 18.75 plat
6 21.75 plat
7 24.75 plat
8 27.75 plat

After the total is calculated, the rent is scaled by location (Crossing is charged full price): Riverhaven: 50% Shard: 25%

This amount is then charged at the end of a pay period.

Pay periods are 80 Elanthian days, [or 20 RL days]. This is exactly two Elanthian months, and occurs at beginning of the first, third, fifth, seventh, and ninth months of every Elanthian year. When a pay period ends, several things happen:

- Your expenses are charged to your store's bank account.
- Your rent is also charged to your store's bank account.
- Your earnings are added to your store's bank account.
- Your expenses and earnings are reset in anticipation of the next pay period.

If your shop's balance of sales to rent is negative for too long, you may be evicted by the plaza owners. You may DEPOSIT any amount of money into your shop's bank account (while in back room) at any time, and may WITHDRAW any positive amount of money in the bank account as well. When you perform a withdrawal, the money is transferred directly into your local bank by a secured courier - No need to worry about thieves! You can also WITHDRAW #### POCKET to keep the money on your person.

Your shop's currency is the same as its local province - Kronars for Zoluren, Lirums for Therengia, etc.

Eviction

When you get evicted, a Plaza official will approach you with a similar message:

A Plaza official approaches you and says, "Your shop in <Town> has been in debt for too long, and your tenancy there has been forcibly ended. Your belongings will be stored in a Guild warehouse so that you can claim them later. Because of the tardiness of payment, you have been assessed a fee of <Price> <Currency>, plus an additional <Price> <Currency> in administrative fees. Good day, <Madam|Sir>." With that, the official takes his leave.

Retrieving your Belongings

  • Zoluren
Head over to the Administration Office at the Plaza entrance.
ask clerk for goods

Surfaces

At 30th circle, you will be limited to a single surface on which to place your wares. As you gain circles, you will be able to place more surfaces on your sales floor:

Circle Surfaces on Sales Floor Total Surfaces
30 1 1
40 1 2
45 2 2
50 2 3
55 2 3
60 3 4
70 3 5
75 4 5
80 4 6
85 5 6
90 5 7
100 5 8

Surfaces can be ADJUSTED in the back room to change the noun used to identify it.

Purchased Item Adjust 1 Adjust 2 Adjust 3 Adjust 4 Adjust 5 Adjust 6 Adjust 7 Adjust 8 Adjust 9 Adjust 10 Adjust 11
cabinet armoir bureau dresser endtable sideboard breakfront highboy vanity locker cupboard bar
rack shelf shelves mantle mantle
table worktable desk workbench stand cart buffet
trunk chest case crate footlocker lowboy bin

List of current shops

Store hours are in Eastern time.

Crossing's Market Plaza

Last Updated: 12 Nissa 429 (02/09/2019)

Shop Name Owner Opens Closes Room Entryway
Teh Black Market Pucktin 12 pm 3 am Sun Room a steel arch
Thamar's Shop Thamar 5 pm 1 am Sun Room an azure entrance
On A Whim Rajara 4 pm 12 am Sun Room some bright double doors
My Two Kronars! Annandale 9 pm 9 am Water Room a honey-colored goldenoak doorway carved with a pair of coins
Klausette Full Of Things Klausette 5 pm 1 am Water Room a low mahogany entrance
Kalyssia's Armor And Tools Kalyssia 8 pm 2 am Water Room a smooth mammoth tusk archway
Schwifty Shop Lurel 5 pm 12 am Grass Room a heavy iron door
Thevelar's Retail Therapy Centre Thevelar 1 pm 12 am Grass Room an ornately engraved arch
Scales Of The Sand Bovi 11 am 2 am Grass Room a low mahogany entrance
Loot And Booty Kzarina 2 pm 8 pm Solarium a heavy iron door
Pipe Dreams Katamas 7 pm 10 pm Solarium a flower-covered arch
Bloodhouse Weapons N Ammo Monedero 12 pm 4 am Solarium a shady entrance
Noce's Fine Establishment Chestnut 9 pm 1 am Forest Room an oaken door
K's Tools, Armor, Gweths N More Kenzaze 2 pm 2 am Forest Room a vine-shrouded arch
Adventurer's Loot Emporium Twid 1 pm 1 am Forest Room a stooped granite entrance
Tezler's Shop Tezler 5 pm 1 am Dimly-Lit Storage a shadowy door
Joolie's Jingling Pockets Joolie 11 am 2 am Dimly-Lit Storage an ornately engraved arch
Revamped! Tranon 2 pm 2 am Dimly-Lit Storage a silver-accented black curtain
War and Pieces Tinkery 6 pm 11 pm Meeting Room an oaken door
Deinaken's Portal To The Past Deinaken 9 pm 8 am Meeting Room a brass-lined arch
Another Man's Treasure Emirld 4 pm 11 pm Meeting Room a stooped granite entrance
Bloodhouse2 Weapons And AMMO Vii 3 pm 1 am Moon Room a steel arch
Maybeth's Place Maybeth 6 pm 11 pm Moon Room an oaken door
Dijkstra's Shortest Path Dijkstra 10 am 6 pm Moon Room a blue entrance
Run To Maumy! Maumasai 8 pm 3 am Armor Room an ornately engraved arch
Cash Is King! Cash 4 pm 7 pm Armor Room a stately carved marble door with a gilt frame
Olivr's Seven Star Trading Olivr variable variable Armor Room a silver-plated ornate entrance
Naniaki's Trash And Treasure Naniaki 1 pm 5 am Lodge Room a dimly-lit recessed arch
Anglers Daily Catch Schieffelin 1 pm 10 pm Lodge Room an oaken door
Pistro's Wonderful Wares Pistro 4 pm 11 pm Lodge Room a grate-covered glass entrance
Pirate Plix's Treasure Trove Gashler 12 pm 3 am Gladiolus Room a heavy iron door
Tribbly Tavern Taylii 8 pm 11 pm Gladiolus Room a flower-covered arch
Dark Corner Bradlie 5 pm 9 pm Gladiolus Room a shady entrance
Quill's Convincing Forgeries Quillith 3 pm 9 pm Fire Room a heavy steel door comprised of ornamental gears
Softy N Longtail's Secret Cache Zemon 3 pm 2 am Fire Room an ornately engraved arch
Banisad's Quest N Fest Rares Banisad 1 pm 10 pm Fire Room a fiery red entrance
Fest And Quest Overstock Rottenzeal 4 pm 2 am Library a round lunat door
The Shrubbery Caper 6 pm 11 pm Library a flower-covered arch
Here Today, Pawn Tomorrow Adoli 3 pm 9 pm Library a low mahogany entrance
Pretti Unique Pretti 5 pm 11 pm Savannah Room a stooped granite entrance
Metal Matters Dhalinar 7 pm 3 am Savannah Room a steel arch
Ysei's New Adventurer Shop Ysei 6 pm 2 am Savannah Room a ribbed ricepaper screened door
Triple Threat Trading Co. Shidalyn 1 pm 6 pm Jungle Room an ornately engraved arch
Stinkin Badges! Stinkin 6 pm 9 pm Jungle Room a stooped granite entrance
Ellis's Emporium Ellis 3 pm 9 pm Jungle Room an oaken door
Aase's Oasis Aase 4 pm 10 pm Tundra Room a steel arch
Fine Fripperies Fieria 6 pm 12 am Tundra Room a stone-framed entrance
Prison Maze Paraphernalia Nuxes 6 pm 10 pm Tundra Room an elegant stained glass door depicting a setting sun
Between The Trade Routes Aettsamme 10 am 1 am Palm Room an ornately engraved arch
Bethany Street Boutique Hannana 6 pm 11 pm Palm Room a low mahogany entrance
Subi's Stuff Subiboshi 6 pm 11 pm Palm Room a paneled palmwood door
Hits And Misses Deame 5 pm 1 am River Room an ornately engraved arch
Dram's Scrolltopia And Ore Shop Alarak 9 pm 2 am River Room a stooped granite entrance
Jennye's Jubilee Jennye 6 pm 12 am River Room a stately carved marble door with a gilt frame
Free Range Goods! Ellysia 5 pm 2 am Desert Room a sandstone framed door
LADY LOURETTE'S BOUTIQUE Lourette 8 pm 2 am Desert Room a sandstone framed entrance
Haute Hunting And More Martyen 4 pm 11 pm Desert Room am ornately engraved arch
Tindle's Weapons, Ores, And More Tindle 2 pm 2 am Ocean Room a flower-covered arch
Barder Town Barder 11 am 2 am Ocean Room a cypress-framed entrance
Aaaarrghh! Painfully Good Deals! Secretia 9 am 1 am Ocean Room a paneled cypress door
METAL Skin Cloth Bone And TOOLS Jerde 12 pm 2 am Volcano Room an obsidian arch
Gypsy Roots Hazelnut 6 pm 1 am Volcano Room a low mahogany entrance
Urban Rampage And Survival Rahmbo 4 pm 1 am Volcano Room an obsidian-inlaid door
Tayria's Trader Tables Tayria 8 pm 3 am Tasting Room a stooped granite entrance
Vault of Wonder Dheese variable variable Tasting Room an ornately engraved arch
Whimsical Wares Triesti 5 pm 2 am Tasting Room a heavy steel door
Aro's Assorted Oddities Arohuko 7 pm 12 am Barrel Room a low mahogany entrance
Blacklist's Shop: Under The Moon Blacklist 4 pm 11 pm Barrel Room a flower-covered arch
Shale's Essential Incidentals Shalendrya 2 pm 12 am Barrel Room an aged oak door
Jelayna From The Block Jelayna 5 pm 8 pm Bottle Room a stooped granite entrance
From the Battlefield to the Ball Stylia variable variable Bottle Room an ornately engraved arch
RKM Curios Remigius 10 am 12 am Bottle Room a solid oak-paneled door
ARMOR Shields And Parry Sticks Loshant 3 pm 1 am Stomping Room an oaken door
Muleie's Muleie 5 pm 1 am Stomping Room a flower-covered arch
Containers Cloaks And Cloths Martyka 6 pm 4 am Stomping Room a shady entrance
Tiddeggur's House Of Pain Tiddeggur 2 pm 3 am Cooper Room an antique oak-framed entrance
Wicked Witch Lycette 4 pm 1 am Cooper Room a smooth mammoth tusk archway
Menela's Menagerie Menela 8 pm 11 pm Cooper Room an antique oak-paneled door
Arizona Arms And Accessories Arizona 1 pm 11 pm Fermentation Room a deep-set door
MAPS JEWELRY Gems Instruments Harven 4 pm 3 am Fermentation Room a deep-set limestone arch
Suit Yourself Zlato 6 pm 10 pm Fermentation Room a deep-set entrance

Riverhaven's Knight's Hall

Last Updated: 12 Nissa 429 (02/09/2019)

Shop Name Owner Opens Closes Room Entryway
AAA TRADING: Gwen's Mercantile Gwenhwyfach 6 pm 11 pm Rose Room an aged barn door etched with a herd of wild horses
Bloodbath and Beyond Sorhatani 5 pm 11 pm Rose Room a stooped granite entrance
Northern Lion Gronen 6 pm 1 am Rose Room a steel arch
Junk and Disorderly Greyhallow 2 pm 12 am Warrior Room a stooped granite entrance
Demophon's Dragon Scale Armory Demophon 1 pm 3 am Warrior Room an ornately engraved arch
Dragon Scale Armory and Supply Mulla 6 pm 10 pm Warrior Room an elegant stained glass door depicting a setting sun
Nightmare Rider's Association Humbert 3 pm 11 pm Food Plaza a steel arch
Dram's Scrolltopia And Ore Shop Dramulius 2 pm 2 am Food Plaza a round lunat door
Augstawne Lefns Cehs Malakye 3 pm 12 am Food Plaza a low metal entrance with a silver-accented black curtain
Vacant vacant variable variable Children's Room a flower-covered arch
Vacant vacant variable variable Children's Room a low mahogany entrance
Vacant vacant variable variable Children's Room a heavy iron door
Stalkton's Scrolls and Sundry Stalkton 3 pm 9 pm Theatre Room a silk-bannered entrance
Olivr's Seven Star Trading Olivr 8 pm 11 pm Theatre Room a round lunat door
Gracious Gifts Sinclaire 3 pm 8 pm Theatre Room a smooth mammoth tusk archway
Starcanth Forge And Mercantile Lexara 4 pm 5 am World Room a stooped granite entrance
Vacant vacant variable variable World Room a triple moon-carved arch
Broken Drum Emilynn 4 pm 1 am World Room a glass door
Starry Road Thornrot 7 pm 2 am The Back Room a steel arch
Nyken's Metals and Instruments Nyken 4 pm 11 pm The Back Room an elegant stained glass door depicting a setting sun
Old World Antiques Toleana 6 pm 2 am The Back Room a dark entrance
Mollai's Combat Depot Mollai 5 pm 1 am Keep Room a shady entrance
Aly's Treasures Alyanah 8 pm 2 am Keep Room a heavy steel door
Bavaro's Effects and Sundries Bavaro 2 pm 10 pm Keep Room an ornately engraved arch
Inver Brass Jondac 6 pm 1 am Dungeon Room a flower-covered arch
Sehkmet's The Wheel Sehkmet 9 pm 1 am Dungeon Room a dark recessed entrance
Insara's Exotics Insara 6 pm 12 am Dungeon Room a heavy iron door
Wooden It Be Nice Rafano 6 pm 2 am Storage Area an ornately engraved arch
Ronco Inc. Popeil 8 pm 12 am Storage Area a shady entrance
Caveat Emptorium Cauchy 12 am 3 am Storage Area an oak door

Shard's Crystal Plaza

Last Updated: 31 Arhat 429 (01/05/2019)

Shop Name Owner Opens Closes Room Entryway
Free Citizen Outfitters Maltaiche 6 pm 12 am Play Yard an embossed entrance
Ilithi Trade Consortium Plats 6 pm 9 pm Play Yard a heavy steel door comprised of ornamental gears
Quest Fest And Forged Acronyx 5 pm 2 am Play Yard a mushroom arch
Vacant Vacant variable variable Prism Room a shady entrance
Myya's Miscellany Myya 2 pm 11 pm Prism Room an elegant stained glass door depicting a setting sun
Salustra's Shop Unknown 2 pm 2 am Prism Room a flower-covered arch
Vacant Vacant variable variable The Sea a crab entrance
Shiny Bits Bitrad 12 pm 11 pm The Sea a sea-green door
Rarefish Rando Kurtus 9 am 12 am The Sea an ornately engraved arch
Jep's Shop Jep 9 pm 3 am Oak Room an engraved oak entrance
Vacant Vacant variable variable Oak Room a dark marble door
Back to Fuchsia Kithylan 4 pm 7 pm Oak Room a flower-covered arch
Leather Goods And Mercantile Slepowren 4 pm 7 pm Luminous Room a gleaming white entrance
Memory Lane Kavett 5 pm 9 pm Luminous Room an elegant glass door
Vacant Vacant variable variable Luminous Room a crystalline arch
Vacant Vacant variable variable Storage a simple entrance
Fertin Store Fertin 5 pm 11 pm Storage a hidden door
Vacant Vacant variable variable Storage an obscured arch
Vacant Vacant variable variable Food Court a banded entrance
Dram's Precious Metals Kiiwa 9 pm 12 am Food Court a red-framed door
Vacant Vacant variable variable Food Court a flower-covered arch

Utilities


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