Category:Life magic
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Life mana is the energy produced from the continuing struggle between order and chaos. Everything around you is in a state on the spectrum between total chaos, and total order. As each of these opposing forces act on an object, life mana is produced. In an area where these two forces are equal, there is relatively little mana. Conversely, in an area where one of these two forces prevails over the other, there is an abundance of life mana. [1]
Rangers and Empaths use Life mana to cast their spells.
Summary of Spell Information
Bolded spells are signature spells.
Name | Effect | Type | Skill | Contest | Prep Range |
Rank Range |
Duration | Slots | Difficulty | Guild | Spellbook |
---|---|---|---|---|---|---|---|---|---|---|---|
Absolution | -Empathy skill, -Stamina (stat), allows Empath to attack the undead without shock | ritual | utility | 150-700 | 80-800 | 30-90 | 2 | intermediate | Empath | Body Purification | |
Adaptive Curing (ADC) | allows preemptive casting of Flush Poisons and Cure Disease; allows Heal to remain active even with no wounds | metamagic | 1 | Empath | Body Purification | ||||||
Aesandry Darlaeth (AD) | +Reflex (stat), Balance heal, recovery from immobilization/webbing | cyclic | augmentation, utility | 5-25 | 250-1,000 | Indefinite | 3 | advanced | Empath | Protection | |
Aggressive Stance (AGS) | +Brawling skill, +Evasion skill | standard | augmentation | 5-100 | 10-600 | 10-40 | 2 | basic | Empath | Protection | |
Athleticism | +Athletics skill | standard | augmentation | 1-100 | 0-400 | 10-40 | 1 | intro | Ranger | Wilderness Survival | |
Awaken (spell) (AWAKEN) | -stuns/unconsciousness | battle | utility | 15-100 | 80-800 | 2-10 | 2 | intermediate | Empath | Mental Preparation | |
Awaken Forest (AF) | Spawn that fights alongside Ranger. High threat index (agro tank) with natural "plate" armor. Normal spawn will only fight living, when Plague Spawn (cast in city or with PLS) will only fight corp. undead. | cyclic | utility | 5-25 | 250-1,000 | Indefinite | 2 | advanced | Ranger | Nature Manipulation | |
Bear Strength (BES) | +Stamina (stat), +Strength (stat), pulsing status protection | cyclic | augmentation, utility | 5-25 | 250-1,000 | Indefinite | 3 | advanced | Ranger | Animal Abilities | |
Blend | Pulsing self-invisibility. | standard | utility | 15-100 | 80-800 | 10-40 | 1 | intermediate | Ranger | Wilderness Survival | |
Blood Staunching (BS) | prevents blood loss | standard | utility | 5-100 | 10-600 | 10-40 | 1 | basic | Empath | Body Purification | |
Bloodthorns | Wound heal, Incoming melee attacks can trigger damage to aggressor plus a true heal on caster. | ritual | warding | 300-800 | 250-1,000 | 30-90 | 3 | advanced | Ranger | Nature Manipulation | |
Calculated Rage (CR) | -Defensive Factor, Puncture damage, Impact damage, Pre-cast TM. Gives uses of RAGE command to make attacks. | battle | targeted | 30-100 | 250-1,000 | 1-10 | 3 | advanced | Empath | Mental Preparation | |
Carrion Call (CAC) | Slice damage, Fire damage, Less damage than normal, but tends to hit wounded body parts. | battle | targeted | 2-50 | 10-600 | Instant | 1 | basic | Ranger | Nature Manipulation | |
Cheetah Swiftness (CS) | +Agility (stat), +Balance, Balance heal, auto-stand | battle, cyclic | augmentation | 5-25 | 250-1,000 | Indefinite | 2 | advanced | Ranger | Animal Abilities | |
Circle of Sympathy (COS) | Creates a tree that allows Empaths to share attunement | ritual | utility | 150-700 | 80-800 | 30-90 | 1 | intermediate | Empath | Mental Preparation | |
Claws of the Cougar (COTC) | +Brawling skill, reduces RT for melee attacks, grants functional brawling claws | standard | augmentation | 15-100 | 80-800 | 10-40 | 2 | intermediate | Ranger | Animal Abilities | |
Compel | forces target to leave room | battle | debilitation | charm \ willpower | 5-33 | 80-800 | Instant | 1 | intermediate | Empath | Protection |
Compost | decays items on ground (does not boost life mana) | standard | utility, area of effect | 1-100 | 0-400 | Instant | 0 | intro | Ranger | Nature Manipulation | |
Cure Disease (CD) | Disease heal | standard | utility | 15-100 | 80-800 | 10-40 | 1 | intermediate | Empath | Body Purification | |
Curse of the Wilds (COTW) | -Defensive Factor, -Melee accuracy, -Ranged accuracy | battle | debilitation | magic \ fortitude | 10-33 | 250-1,000 | Instant | 3 | advanced | Ranger | Nature Manipulation |
Deadfall (DF) | Stuns or knocks out target | battle | debilitation | magic \ reflexes | 1-33 | 10-600 | Instant | 2 | basic | Ranger | Nature Manipulation |
Devitalize (DEVI) | Impact damage, Cold damage, Fatigue damage, Single strike. | battle | targeted | 10-66 | 80-800 | Instant | 2 | intermediate | Ranger | Nature Manipulation | |
Devolve (DE) | -Agility (stat), -Charisma (stat), -Discipline (stat), -Intelligence (stat), -Reflex (stat), -Stamina (stat), -Strength (stat), -Wisdom (stat), debuffs top two only | battle | debilitation | magic \ fortitude | 5-33 | 80-800 | Instant | 2 | intermediate | Ranger | Nature Manipulation |
Eagle's Cry (EC) | Puncture damage, Cold damage | battle | targeted | 1-50 | 0-400 | Instant | 1 | intro | Ranger | Nature Manipulation | |
Earth Meld (EM) | +Stealth skill, auto-hide effect | standard | augmentation, utility | 5-100 | 10-600 | 10-40 | 1 | basic | Ranger | Wilderness Survival | |
Electrogenesis | Electrical damage, Increase brawling damage, convert brawling damage to electric, convert Syamelyo Kuniyo shots to electric | metamagic | 2 | Ranger | Animal Abilities | ||||||
Embed the Cycle (ETC) | Standard percentage damage barrier against all types | standard | warding | 5-100 | 10-600 | 10-40 | 1 | basic | Ranger | Animal Abilities | |
Embrace of the Vela'tohr (EV) | Wound heal, allows Empath to heal remotely via a conjured vela'tohr plant | ritual | utility | 300-800 | 250-1,000 | 30-90 | 2 | advanced | Empath | Mental Preparation | |
Essence of Yew (EY) | ablative magic barrier | standard | warding | 5-100 | 10-800 | 10-40 | 1 | basic | Ranger | Wilderness Survival | |
Flush Poisons (FP) | Poison heal | standard | utility | 15-100 | 80-800 | 15-40 | 1 | intermediate | Empath | Body Purification | |
Forestwalker's Boon (FWB) | pulsing calm effect on some animals | battle | warding | 15-100 | 80-800 | 2-10 | 1 | intermediate | Ranger | Wilderness Survival | |
Fountain of Creation (FOC) | Wound heal, heals all wounds/scars | standard | utility | 30-100 | 250-1,000 | Instant | 3 | advanced | Empath | Healing | |
Gift of Life (GOL) | +Empathy skill, +Stamina (stat) | standard | augmentation | 5-100 | 10-600 | 10-40 | 2 | basic | Empath | Life Force Manipulation | |
Grizzly Claws (GRIZ) | knock-back/knock-down | battle | debilitation, area of effect | spirit \ fortitude | 10-66 | 80-800 | Instant | 2 | intermediate | Ranger | Animal Abilities |
Guardian Spirit (GS) | summons combat "pet" | cyclic | utility | 5-25 | 250-1,000 | Indefinite | 2 | advanced | Empath | Protection | |
Hands of Lirisa (HOL) | +Locksmithing skill, +Skinning skill | standard | augmentation | 5-100 | 10-600 | 10-40 | 2 | basic | Ranger | Wilderness Survival | |
Harawep's Bonds (HB) | webs target (re-triggers on escape) | battle | debilitation | magic \ reflexes | 3-66 | 10-600 | Instant | 2 | basic | Ranger | Nature Manipulation |
Heal | Wound heal, periodically heals your worst wounds | standard | utility | 15-100 | 80-800 | 10-40 | 3 | intermediate | Empath | Healing | |
Heal Scars (HS) | Wound heal, heals scars | standard | utility | 1-100 | 0-400 | Instant | 1 | intro | Empath | Healing | |
Heal Wounds (HW) | Wound heal | standard | utility | 1-100 | 0-400 | Instant | 1 | intro | Empath | Healing | |
Heart Link (HL) | Vitality damage, Vitality heal, Equalizes the vitality of two linked players, Slows bleeding, poison, disease. | standard | utility | 15-100 | 80-800 | 10-40 | 2 | intermediate | Empath | Body Purification | |
Icutu Zaharenela (IZ) | Slice damage, Cold damage, converts TOUCH into an attack | cyclic | targeted | 15-45 | 400-1,250 | Indefinite | 2 | esoteric | Empath | Life Force Manipulation | |
Innocence | forces target to disengage; prevents facing/advancing | standard | utility | charm \ willpower | 5-100 | 10-600 | 2-10 | 1 | basic | Empath | Protection |
Instinct (INST) | +Evasion skill | standard | augmentation | 5-100 | 10-600 | 10-40 | 2 | basic | Ranger | Animal Abilities | |
Iron Constitution (IC) | -damage (from serious hits) | standard | warding | 5-100 | 10-600 | 10-40 | 2 | basic | Empath | Protection | |
Lethargy | -Agility (stat), -Reflex (stat), Fatigue damage | battle | debilitation | magic \ fortitude | 1-33 | 10-600 | Instant | 3 | basic | Empath | Life Force Manipulation |
Memory of Nature (MON) | Maintain your ranger bonus while in non-wilderness areas | ritual | utility | 300-800 | 250-1,000 | 30-90 | 2 | advanced | Ranger | Wilderness Survival | |
Mental Focus (MEF) | +Intelligence (stat), +Concentration regeneration | standard | augmentation | 5-100 | 10-600 | 10-40 | 2 | basic | Empath | Mental Preparation | |
Nissa's Binding (NB) | puts targets to sleep, AoE | battle | debilitation, area of effect | mind \ fortitude | 10-66 | 80-800 | Instant | 2 | intermediate | Empath | Mental Preparation |
Oath of the Firstborn (OATH) | +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, only up to 2 skills at a time. | standard | augmentation | 15-100 | 80-800 | 10-40 | 2 | intermediate | Ranger | Wilderness Survival |
Subcategories
This category has the following 10 subcategories, out of 10 total.
A
- Animal Abilities spellbook (12 P)
B
- Body Purification spellbook (6 P)
E
H
- Healing spellbook (6 P)
L
M
- Mental Preparation spellbook (7 P)
N
- Nature Manipulation spellbook (13 P)
P
- Protection spellbook (7 P)
R
W
- Wilderness Survival spellbook (10 P)