Category:Empath Spells: Difference between revisions
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Revision as of 15:14, 14 October 2014
Spell Tree
Summary of Spell Information
Bolded spells are signature spells. Bolded spells are signature spells.
Name | Effect | Type | Skill | Target | Contest | Prep Range |
Rank Range |
Duration | Slots | Mana Type |
---|---|---|---|---|---|---|---|---|---|---|
Absolution | -Empathy skill, -Stamina (stat), allows Empath to attack the undead without shock | ritual | utility | {{{19}}} | 150-700 | 80-800 | 2-{{{16}}} | {{{17}}} | {{{18}}} | |
Adaptive Curing (ADC) | allows preemptive casting of Flush Poisons and Cure Disease; allows Heal to remain active even with no wounds | metamagic | {{{19}}} | 1-{{{16}}} | {{{17}}} | {{{18}}} | ||||
Aesandry Darlaeth (AD) | +Reflex (stat), Balance heal, recovery from immobilization/webbing | cyclic | augmentation, utility | {{{19}}} | 5-25 | 250-1,000 | 3-{{{16}}} | {{{17}}} | {{{18}}} | |
Aggressive Stance (AGS) | +Brawling skill, +Evasion skill | standard | augmentation | {{{19}}} | 5-100 | 10-600 | 2-{{{16}}} | {{{17}}} | {{{18}}} | |
Awaken (spell) (AWAKEN) | -stuns/unconsciousness | battle | utility | {{{19}}} | 15-100 | 80-800 | 2-{{{16}}} | {{{17}}} | {{{18}}} | |
Blood Staunching (BS) | prevents blood loss | standard | utility | {{{19}}} | 5-100 | 10-600 | 1-{{{16}}} | {{{17}}} | {{{18}}} | |
Calculated Rage (CR) | -Defensive Factor, Puncture damage, Impact damage, Pre-cast TM. Gives uses of RAGE command to make attacks. | battle | targeted | {{{19}}} | 30-100 | 250-1,000 | 3-{{{16}}} | {{{17}}} | {{{18}}} | |
Circle of Sympathy (COS) | Creates a tree that allows Empaths to share attunement | ritual | utility | {{{19}}} | 150-700 | 80-800 | 1-{{{16}}} | {{{17}}} | {{{18}}} | |
Compel | forces target to leave room | battle | debilitation | {{{19}}} | charm \ willpower | 5-33 | 80-800 | 1-{{{16}}} | {{{17}}} | {{{18}}} |
Cure Disease (CD) | Disease heal | standard | utility | {{{19}}} | 15-100 | 80-800 | 1-{{{16}}} | {{{17}}} | {{{18}}} | |
Embrace of the Vela'tohr (EV) | Wound heal, allows Empath to heal remotely via a conjured vela'tohr plant | ritual | utility | {{{19}}} | 300-800 | 250-1,000 | 2-{{{16}}} | {{{17}}} | {{{18}}} | |
Flush Poisons (FP) | Poison heal | standard | utility | {{{19}}} | 15-100 | 80-800 | 1-{{{16}}} | {{{17}}} | {{{18}}} | |
Fountain of Creation (FOC) | Wound heal, heals all wounds/scars | standard | utility | {{{19}}} | 30-100 | 250-1,000 | 3-{{{16}}} | {{{17}}} | {{{18}}} | |
Gift of Life (GOL) | +Empathy skill, +Stamina (stat) | standard | augmentation | {{{19}}} | 5-100 | 10-600 | 2-{{{16}}} | {{{17}}} | {{{18}}} | |
Guardian Spirit (GS) | summons combat "pet" | cyclic | utility | {{{19}}} | 5-25 | 250-1,000 | 2-{{{16}}} | {{{17}}} | {{{18}}} | |
Heal | Wound heal, periodically heals your worst wounds | standard | utility | {{{19}}} | 15-100 | 80-800 | 3-{{{16}}} | {{{17}}} | {{{18}}} | |
Heal Scars (HS) | Wound heal, heals scars | standard | utility | {{{19}}} | 1-100 | 0-400 | 1-{{{16}}} | {{{17}}} | {{{18}}} | |
Heal Wounds (HW) | Wound heal | standard | utility | {{{19}}} | 1-100 | 0-400 | 1-{{{16}}} | {{{17}}} | {{{18}}} | |
Heart Link (HL) | Vitality damage, Vitality heal, Equalizes the vitality of two linked players, Slows bleeding, poison, disease. | standard | utility | {{{19}}} | 15-100 | 80-800 | 2-{{{16}}} | {{{17}}} | {{{18}}} | |
Icutu Zaharenela (IZ) | Slice damage, Cold damage, converts TOUCH into an attack | cyclic | targeted | {{{19}}} | 15-45 | 400-1,250 | 2-{{{16}}} | {{{17}}} | {{{18}}} | |
Innocence | forces target to disengage; prevents facing/advancing | standard | utility | {{{19}}} | charm \ willpower | 5-100 | 10-600 | 1-{{{16}}} | {{{17}}} | {{{18}}} |
Iron Constitution (IC) | -damage (from serious hits) | standard | warding | {{{19}}} | 5-100 | 10-600 | 2-{{{16}}} | {{{17}}} | {{{18}}} | |
Lethargy | -Agility (stat), -Reflex (stat), Fatigue damage | battle | debilitation | {{{19}}} | magic \ fortitude | 1-33 | 10-600 | 3-{{{16}}} | {{{17}}} | {{{18}}} |
Mental Focus (MEF) | +Intelligence (stat), +Concentration regeneration | standard | augmentation | {{{19}}} | 5-100 | 10-600 | 2-{{{16}}} | {{{17}}} | {{{18}}} | |
Nissa's Binding (NB) | puts targets to sleep, AoE | battle | debilitation, area of effect | {{{19}}} | mind \ fortitude | 10-66 | 80-800 | 2-{{{16}}} | {{{17}}} | {{{18}}} |
Paralysis | immobilizes and knocks down (single target) | battle | targeted | {{{19}}} | 2-50 | 10-600 | 2-{{{16}}} | {{{17}}} | {{{18}}} | |
Perseverance of Peri'el (POP) | ablative vitality barrier | ritual | warding | {{{19}}} | 300-800 | 250-1,000 | 3-{{{16}}} | {{{17}}} | {{{18}}} | |
Raise Power (RP) | +Mana level, Fatigue damage, self damage, life mana only | standard | utility, area of effect | {{{19}}} | 15-100 | 80-800 | 2-{{{16}}} | {{{17}}} | {{{18}}} | |
Refresh | +Fatigue, Fatigue heal | standard | augmentation | {{{19}}} | 1-100 | 0-400 | 2-{{{16}}} | {{{17}}} | {{{18}}} | |
Regenerate | Wound heal, gradually heals wounds/scars | cyclic | utility | {{{19}}} | 5-25 | 250-1,000 | 2-{{{16}}} | {{{17}}} | {{{18}}} | |
Tranquility | +Discipline (stat), +defense against vs. fortitude attacks | standard | augmentation, warding | {{{19}}} | 15-100 | 80-800 | 2-{{{16}}} | {{{17}}} | {{{18}}} | |
Vigor | +Agility (stat), +Strength (stat) | standard | augmentation | {{{19}}} | 15-100 | 80-800 | 2-{{{16}}} | {{{17}}} | {{{18}}} | |
Vitality Healing (VH) | Vitality heal | standard | utility | {{{19}}} | 5-100 | 10-600 | 2-{{{16}}} | {{{17}}} | {{{18}}} |
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