Warrior Mage: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 63: Line 63:
*[[Warrior Mage Titles]]
*[[Warrior Mage Titles]]
*[[Warrior Mage Guild Shop]]
*[[Warrior Mage Guild Shop]]

==Begginers Warrior Mage Guide==

So you've decided to become a warmie. The path towards ultimate destructive power is before you. But first you need to pay your dues, this isn't the barbarian guild.

RACE

Warrior mages are able to use every stat usefuly so you can pretty much choose any race. But if your not familiar with the game i would recomend human or elothean. The human is the basic choice with no advantages or disadvantages. Elotheans have the mentals and reflex bonus, at the cost of strength and stamina. A worth while trade off.

EQUIPMENT

Warrior Mages get no armor bonuses. So the best set of armour for us is light chain. If you dont have rich friends then getting a full set of light chain can be a bit hard. But atleast wear some cheap chain accessories until you can afford to ditch the leathers so you can train it.

For weapons the usual rule of thumb is you want at least 1 primary melee and 1 primary ranged. The most popular melee's for obvious reasons are the medium edge or the heavy edge. Since you can get 21 stone heavy edge swords and still have the option of going for heavy great slice heavy edges, i would consider it a better choice. But if you want to ignore your strength and stamina stats for a while then getting ME can be worth it.

For ranged, I find it hard to argue against shortbow. It doesent pack the same punch as, well any other ranged. But a nisha bow can be loaded in 1 second and fired in 1 second. And if your fast you can machine gun alot of arrows. I've found it to be by far the easiest weapon skill to learn.

SPELLS

There are some spells you realy need, and some spells that do basicly the same thing as other spells. To save spells slots its best to stay focused on what you need.

1# Buffs. Swirling winds. Sure Footing. Y'ntrel Sechra

SKILLS

SRATEGYS


[[Category:Guilds]]
[[Category:Guilds]]

Revision as of 15:17, 23 July 2007

Warrior Mage Guild
Warrior Mage

Image copyright of Simutronics Corporation

Primary Skillset: Magic
Secondary Skillsets: Weapon, Lore
Tertiary Skillsets: Armor, Survival
Special Abilities: Summoning Familiars
Mana Type: Elemental
Barbarian - Bard - Cleric - Commoner - Empath - Moon Mage

Necromancer - Paladin - Ranger - Thief - Trader - Warrior Mage


Wielding both blade and arcane evocation, Warrior Mages are masters of combat wizardry whose origins are shrouded in the mists of an ancient past. The "Guild of Elemental Mages" traces its roots to the Age of Myths.

Despite the severe temperament often attributed to practitioners of elemental magic, down through the ages Warrior Mages have stood guard over Elanthia, protecting her towns and cities from the scourge of invaders and the forces of darkness. From this noble tradition rose perhaps the greatest hero of these realms: Lanival the Redeemer, whose roguish youth was marked by apparent impertinence that ultimately gave way to a grave and selfless sense of duty.

Official Information

Information courtesy of Dragonrealms Website.

Guild Hall Locations

The Crossing
The largest of the Warrior Mage Guild halls is presided by the stern Guildleader Gauthus, who oversees the training of young mages as they take the first steps along the Path of Duty. (You can type DIR WARRIOR MAGE for directions.)
Riverhaven
In this historic trading town stands another of the Guild's halls, where Guildmistress Karazhil keeps constant vigil.
Shard
From atop the battlements of Stormwill Tower, Guildmistress Melear holds at bay the unceasing tempest conjured long ago by the nefarious Mage of Storms.
Chyolvea Tayeu'a
This long-abandoned fortress in the Dragon Spine Mountains, the seat of an early predecessor of the Guild, has been recently reoccupied and its secrets mined by Guildmaster Augrym.
Ratha
Guildmaster Tyrsan leads the Reshalia Guild contingent with an iron grip, overseeing its contributions to defense of the island.
Hibarnhvidar
Guildmaster Jorent handles Guild affairs in Forfedhdar.

Skillsets and Common Races

A Warrior Mage's primary skillset is Magic. Lore and Weapon are secondary skillsets. Finally, the Survival and Armor skillsets are tertiary.

According to the DragonRealms website, Warrior Mages tend to be:

Human 31%
Elf 25%
S'Kra Mur 10%
Elothean 8%
Prydaen 7%
Kaldar 5%

Guild Abilities

Pathways

At the present 8 Aethereal Pathways have been released along with Barrage. For more information, see the special article on Pathways.

Summoning

As Warrior Mages grow in skill and prowess, they learn to construct artifices which can be employed to summon beings from beyond the Plane of Abiding. Such magical familiars most commonly appear in the forms of lesser animals. Through concentration and persistent manipulation, an elemental mage can spy upon remote locations, seek out acquaintances whose names are known, and speak through his or her familiar.

There are currently four different types of familiar: Small, Large, Dark and Fir. The type of familiar is based on the circle and skills of the Warrior Mage who commands it. For more information, see the special article on Summoning.

Elemental Magic

Warrior Mages channel Elemental mana streams to fuel their spells. They have acces to spells from the Aether, Air, Earth, Electricity, Fire, and Water spellbooks.

Miscellaneous Information

Begginers Warrior Mage Guide

So you've decided to become a warmie. The path towards ultimate destructive power is before you. But first you need to pay your dues, this isn't the barbarian guild.

RACE

Warrior mages are able to use every stat usefuly so you can pretty much choose any race. But if your not familiar with the game i would recomend human or elothean. The human is the basic choice with no advantages or disadvantages. Elotheans have the mentals and reflex bonus, at the cost of strength and stamina. A worth while trade off.

EQUIPMENT

Warrior Mages get no armor bonuses. So the best set of armour for us is light chain. If you dont have rich friends then getting a full set of light chain can be a bit hard. But atleast wear some cheap chain accessories until you can afford to ditch the leathers so you can train it.

For weapons the usual rule of thumb is you want at least 1 primary melee and 1 primary ranged. The most popular melee's for obvious reasons are the medium edge or the heavy edge. Since you can get 21 stone heavy edge swords and still have the option of going for heavy great slice heavy edges, i would consider it a better choice. But if you want to ignore your strength and stamina stats for a while then getting ME can be worth it.

For ranged, I find it hard to argue against shortbow. It doesent pack the same punch as, well any other ranged. But a nisha bow can be loaded in 1 second and fired in 1 second. And if your fast you can machine gun alot of arrows. I've found it to be by far the easiest weapon skill to learn.

SPELLS

There are some spells you realy need, and some spells that do basicly the same thing as other spells. To save spells slots its best to stay focused on what you need.

1# Buffs. Swirling winds. Sure Footing. Y'ntrel Sechra

SKILLS

SRATEGYS