Vykathi excavator: Difference between revisions
(Removed warning - Skill Cap adjusted & builder, excavator & harvester comparisons sorted and explained in In Depth.) |
(In Depth, Area Info & Skill Cap language and formatting adjustments.) |
||
Line 36: | Line 36: | ||
==Description== |
==Description== |
||
Vykathi are an infamous race of carnivorous insects. Their excavators are suited for burrowing and mining, spraying down a stone surface with a natural acid before tearing at it with their powerful front legs. <br/> |
[[Vykathi]] are an infamous race of carnivorous insects. Their excavators are suited for burrowing and mining, spraying down a stone surface with a natural acid before tearing at it with their powerful front legs. <br/> |
||
==In Depth== |
==In Depth== |
||
Despite having opposing utility functions vykathi excavators and [[Vykathi builder|builders]] are otherwise very similar with equivalent attributes and combat capabilities. As such, both are inferior combatants to the [[vykathi harvester]]s who swarm [[The Hive|hive]] intruders. Hunting excavators or builders without engaging harvesters is unlikely. Thus, adventurers attempting to do so without the ability to adequately defend against superior opponents (i.e. multiple [[vykathi harvester]]s) will be in great peril. Additionally, vykathi excavators and builders present no value, especially for the risk, as neither can be skinned nor carry any equipment or loot. <br/> |
|||
<br/> |
<br/> |
||
Both vykathi excavators and [[Vykathi builder|builders]] will occasionally depart the room directly from combat, ignoring their engagement state. They can and will go directly from melee to another room without first having to retreat. <br/> |
Both vykathi excavators and [[Vykathi builder|builders]] will occasionally depart the room directly from combat, ignoring their engagement state. They can and will go directly from melee to another room without first having to retreat. <br/> |
||
===Area Information=== |
===Area Information=== |
||
Vykathi excavators and [[Vykathi builder|builders]] are responsible for the ever changing maze that is [[The Hive]]. When a vykathi excavator |
Vykathi excavators and [[Vykathi builder|builders]] are responsible for the ever changing maze that is the [[The Hive|Vykathi Hive]]. When a vykathi excavator exits or enters a room via a wall, ceiling, or floor (direction with no exit) it creates a new exit in the respective room. This can occur when an excavator exits a room, when it enters one or both. <br/> |
||
Departure Example: <br/> |
Departure Example: <br/> |
||
::{{com|look}}: ''Obvious exits: north, south. <br/> |
::{{com|look}}: ''Obvious exits: north, south. <br/> |
||
Line 53: | Line 53: | ||
::''The rock wall west suddenly gives way and a vykathi excavator comes crawling through the new passage. <br/> |
::''The rock wall west suddenly gives way and a vykathi excavator comes crawling through the new passage. <br/> |
||
::{{com|look}}: ''Obvious exits: north, south, west. <br/> |
::{{com|look}}: ''Obvious exits: north, south, west. <br/> |
||
When a vykathi excavator enters ('' |
When a vykathi excavator enters (''lumbers into view'') or exits (''lumbers <direction>'') via a preexisting exit nothing changes in that room. <br/> |
||
The [[vykathi builder]] is the opposite. Instead of creating |
The [[vykathi builder]] is the opposite. Instead of creating exits it seals them. <br/> |
||
===Skill Caps=== |
===Skill Caps=== |
||
*Weapons |
*Weapons: Soft cap (1/34) at or before 170 (10/19/2020). |
||
* |
*[[Tactics]]: Hard cap (0/34) at or before 258 (10/19/2020). |
||
{{com|appraise}} {{tt|CAREFUL}} info: |
{{com|appraise}} {{tt|CAREFUL}} info: |
||
*With Defenses around 225 the vykathi excavator is ''a relatively easy opponent.'' It would ''train quite badly.'' <br/> |
*With Defenses around 225 the vykathi excavator is ''a relatively easy opponent.'' It would ''train quite badly.'' <br/> |
||
Line 67: | Line 67: | ||
===Special Defenses=== |
===Special Defenses=== |
||
*Vykathi are immune to physical stuns. |
*[[Vykathi]] are immune to physical stuns. |
||
*{{com|appraise}} {{tt|CAREFUL}} info: ''The excavator appears immune to slicing. |
*{{com|appraise}} {{tt|CAREFUL}} info: ''The excavator appears immune to slicing. |
||
Slice damage tends to do nothing more than scuff the vykathi's carapace. |
Slice damage tends to do nothing more than scuff the vykathi's carapace. |
Revision as of 13:27, 27 October 2020
Missing or Incomplete Creature Information Needed |
Incomplete Article
|
To add any of the missing information listed above, use THIS FORM. |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Description
Vykathi are an infamous race of carnivorous insects. Their excavators are suited for burrowing and mining, spraying down a stone surface with a natural acid before tearing at it with their powerful front legs.
In Depth
Despite having opposing utility functions vykathi excavators and builders are otherwise very similar with equivalent attributes and combat capabilities. As such, both are inferior combatants to the vykathi harvesters who swarm hive intruders. Hunting excavators or builders without engaging harvesters is unlikely. Thus, adventurers attempting to do so without the ability to adequately defend against superior opponents (i.e. multiple vykathi harvesters) will be in great peril. Additionally, vykathi excavators and builders present no value, especially for the risk, as neither can be skinned nor carry any equipment or loot.
Both vykathi excavators and builders will occasionally depart the room directly from combat, ignoring their engagement state. They can and will go directly from melee to another room without first having to retreat.
Area Information
Vykathi excavators and builders are responsible for the ever changing maze that is the Vykathi Hive. When a vykathi excavator exits or enters a room via a wall, ceiling, or floor (direction with no exit) it creates a new exit in the respective room. This can occur when an excavator exits a room, when it enters one or both.
Departure Example:
Arrival Example:
When a vykathi excavator enters (lumbers into view) or exits (lumbers <direction>) via a preexisting exit nothing changes in that room.
The vykathi builder is the opposite. Instead of creating exits it seals them.
Skill Caps
- Weapons: Soft cap (1/34) at or before 170 (10/19/2020).
- Tactics: Hard cap (0/34) at or before 258 (10/19/2020).
APPRAISE CAREFUL info:
- With Defenses around 225 the vykathi excavator is a relatively easy opponent. It would train quite badly.
- With Weapons at 170 (300+ Mastery) the vykathi excavator is a creature completely beneath your notice. It would train quite badly.
Special Attacks
NONE.
Special Defenses
- Vykathi are immune to physical stuns.
- APPRAISE CAREFUL info: The excavator appears immune to slicing.
Slice damage tends to do nothing more than scuff the vykathi's carapace.
Attributes
- Strength - is rather less than 30
- Agility - is rather less than 30
- Discipline - is definitely less than 30
- Reflex - is rather less than 30
- Stamina - is definitely less than 30
Equipment/Loot
NONE.
Body Parts
- ARRANGE INFO: The excavator cannot be skinned, so you can't arrange it either.
Messaging
- Spawn: A vykathi excavator lumbers into view.
- Entrance1: A vykathi excavator lumbers into view.
- Entrance2: The rock wall <direction> suddenly gives way and a vykathi excavator comes crawling through the new passage.
- Exit1: A vykathi excavator lumbers <direction>.
- Exit2: A vykathi excavator tunnels a path <direction> through the rock.
- Death1: A vykathi excavator twitches helplessly on the ground for a few moments before it lies still.
- Decay: A vykathi excavator decays away.
Recall Knowledge
You recall everything noteworthy about a vykathi excavator... which is apparently nothing.
They are not known to cast any recognized spells.
They are not known to carry loot in locked boxes.
See Also
Vykathi Builder
Vykathi Harvester
Vykathi Reaper
Vykathi Soldier
- Incomplete articles
- Creatures without coins
- Creatures without gems
- Creatures without boxes
- Non-spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures without special attacks
- Creatures with special defenses
- Shard creatures
- Bestiary
- Ilithi creatures
- Corporeal creatures
- Non-evil corporeal creatures
- Non-evil creatures