Arcana skill: Difference between revisions

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The '''Arcana skill''' (formerly known as '''Magical Devices''') represents the character's academic knowledge of the concepts of magic. While some applications of this knowledge still requires Attunement (for example, memorizing a spell scroll), the skill itself is purely knowledge based and does not presume any magical talent on the character's part. As such, most non-magic users (NMUs) can freely learn and teach it. While the NMU uses of Arcana will be slowly opened to Barbarians in the coming months, please note that as an expression of your guild disadvantage, you may face penalties for being versed in Arcana.
The '''Arcana skill''' (formerly known as '''Magical Devices''') represents the character's academic knowledge of the concepts of magic. While some applications of this knowledge still requires Attunement (for example, memorizing a spell scroll), the skill itself is purely knowledge based and does not presume any magical talent on the character's part. As such, most non-magic users (NMUs) can freely learn and teach it. While the NMU uses of Arcana will be slowly opened to Barbarians, please note that as an expression of your guild disadvantage, you may face penalties for being versed in Arcana.


Knowledge of Arcana allows the user to manipulate items imbued with magical energy, such as [[cambrinth]], [[runestones]], [[constellation jewelry]], and [[wands]]. Other devices may be found in the [[:Category:Magical Items|Magical Items]] category.<ref>[[Post:Magic Skillset Changes - 12/11/2009 - 13:56:44]]</ref>
Knowledge of Arcana allows the user to manipulate items imbued with magical energy, such as [[cambrinth]], [[runestones]], [[constellation jewelry]], and [[wands]]. Other devices may be found in the [[:Category:Magical Items|Magical Items]] category.<ref>[[Post:Magic Skillset Changes - 12/11/2009 - 13:56:44]]</ref>
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==Training==
==Training==
*0 to ~80 ranks - [[Runestones]] can be focused repeatedly to train arcana and possibly the [[sorcery skill]]. The more difficult the spell, the greater the experience.
*0 to ~80 ranks - [[Runestones]] can be focused repeatedly to train arcana and possibly the [[sorcery skill]]. The more difficult the spell, the greater the experience.
*10+ ranks - Initially difficult at '''very''' low ranks, [[Cambrinth]] is the main Arcana trainer. For best practices see the [[Cambrinth]] page.
*0+ ranks - [[Cambrinth]] is the main Arcana trainer. It can be trained right from 0 ranks using cambrinth with a capacity of 1 mana available for purchase at the [[Herilo's Artifacts|Crossing magic shop]]. For best training practices see the [[Cambrinth]] page.
*{{com|INVOKE}}ing a [[spell scroll]] provides a large amount of Arcana experience.
*{{com|INVOKE}}ing a [[spell scroll]] provides a large amount of Arcana experience.
*{{com|STUDY}}ing a spell scroll provides an extremely large amount of Arcana experience.
*{{com|STUDY}}ing a spell scroll provides an extremely large amount of Arcana experience.
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!Rank
!Rank
!Feat
!Feat
|-
|1 to 108+
|100% efficiency charging and invoking cambrinth. 100% efficiency is reached when your skill equals the mana capacity of the cambrinth you are using.
|-
|-
|80
|80
|Able to invoke [[Focus (item)|Ritual foci]] with about 50% success.
|Able to invoke [[Focus (item)|Ritual foci]] with about 50% success.
|-
|-
|102 to 316+
|100
|Able to charge cambrinth while it is worn with one hand free. Required skill ranks is 100+2*capacity.
|100% efficiency charging cambrinth.
|-
|110
|Able to successfully focus on a cambrinth orb.
|-
|110
|Able to START charging cambrinth worn, still requires one hand free. Required skill ranks is 100+2*capacity.
|-
|-
|150
|150
|Able to utilize wands and rods.
|Able to utilize wands and rods.
|-
|180
|Able to charge cambrinth worn, still requires one hand free.
|-
|-
|200
|200
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|Able to ''reliably'' use [[Focus (item)|Ritual foci]]
|Able to ''reliably'' use [[Focus (item)|Ritual foci]]
|}
|}
::'''Note: All ranks here will vary by the maximum capacity of the cambrinth.''' Required skill ranks is 100+2*capacity For example, standard 5-mana cambrinth rings can be charged at 110 ranks.
===General===
===General===
*{{tt|Invok}}ing a specific amount from cambrinth using {{com|invoke}} {{tt|<cambrinth> <mana>}}. More mana requires more skill. Failures will result in a different amount of mana being invoked.
*{{tt|Invok}}ing a specific amount from cambrinth using {{com|invoke}} {{tt|<cambrinth> <mana>}}. More mana requires more skill. Failures will result in a different amount of mana being invoked.

Revision as of 11:36, 21 October 2015

The Arcana skill (formerly known as Magical Devices) represents the character's academic knowledge of the concepts of magic. While some applications of this knowledge still requires Attunement (for example, memorizing a spell scroll), the skill itself is purely knowledge based and does not presume any magical talent on the character's part. As such, most non-magic users (NMUs) can freely learn and teach it. While the NMU uses of Arcana will be slowly opened to Barbarians, please note that as an expression of your guild disadvantage, you may face penalties for being versed in Arcana.

Knowledge of Arcana allows the user to manipulate items imbued with magical energy, such as cambrinth, runestones, constellation jewelry, and wands. Other devices may be found in the Magical Items category.[1]

Spells and abilities that boost Arcana

Spells and abilities that decrease Arcana

None

Training

  • 0 to ~80 ranks - Runestones can be focused repeatedly to train arcana and possibly the sorcery skill. The more difficult the spell, the greater the experience.
  • 0+ ranks - Cambrinth is the main Arcana trainer. It can be trained right from 0 ranks using cambrinth with a capacity of 1 mana available for purchase at the Crossing magic shop. For best training practices see the Cambrinth page.
  • INVOKEing a spell scroll provides a large amount of Arcana experience.
  • STUDYing a spell scroll provides an extremely large amount of Arcana experience.

Skill Feats

Rank Feat
1 to 108+ 100% efficiency charging and invoking cambrinth. 100% efficiency is reached when your skill equals the mana capacity of the cambrinth you are using.
80 Able to invoke Ritual foci with about 50% success.
102 to 316+ Able to charge cambrinth while it is worn with one hand free. Required skill ranks is 100+2*capacity.
150 Able to utilize wands and rods.
200 Able to focus mana into rods and wands, increasing their effectiveness.
250 Able to reliably use Ritual foci

General

  • INVOKing a specific amount from cambrinth using INVOKE <CAMBRINTH> <MANA>. More mana requires more skill. Failures will result in a different amount of mana being invoked.
  • Increasing the time between being warned that a link to cambrinth is about to drop[2]

Guild Specific Uses

Cleric

  • Reduces interaction time with Osrel Meraud orb.
    • Allows the Cleric to place more spells into the OM orb.

Moon Mage

Warrior Mage

Magical feats

  • Dedicated Cambrinth Use allows cambrinth to be set to drain for only cyclic spells, only standard casts, or both. By default it drains for both.

References

Related Forum Posts

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