Fatigue: Difference between revisions
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*casting [[spells]] |
*casting [[spells]] |
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*[[RTS|Ranger trails]]. |
*[[RTS|Ranger trails]]. |
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==Abilities that affect fatigue== |
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===Boost max fatigue=== |
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{{#ask:[[Boosts::Fatigue]] |
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|?guild association is |
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|format=ul |
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|headers=hide |
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|default=None |
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}} |
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===Heal fatigue=== |
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{{#ask:[[Heal type::Fatigue heal]] |
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|?guild association is |
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|format=ul |
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|headers=hide |
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|default=None |
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}} |
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===Boost fatigue regeneration=== |
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{{#ask:[[Boosts::Fatigue regeneration]] |
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|?guild association is |
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|format=ul |
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|headers=hide |
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|default=None |
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}} |
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===Debuff max fatigue=== |
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{{#ask:[[Debuffs::Fatigue]] |
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|?guild association is |
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|format=ul |
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|headers=hide |
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|default=None |
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}} |
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===Damage fatigue=== |
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{{#ask:[[Damage type::Fatigue damage]] |
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|?guild association is |
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|format=ul |
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|headers=hide |
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|default=None |
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}} |
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===Decrease fatigue regeneration=== |
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{{#ask:[[Debuffs::Fatigue regeneration]] |
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|?guild association is |
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|format=ul |
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|headers=hide |
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|default=None |
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==Fatigue Levels== |
==Fatigue Levels== |
Revision as of 03:50, 30 January 2016
Fatigue affects how often your character can perform a strenuous action.
Formulas
A character's fatigue pool size is determined by primarily by Stamina and to a much lesser degree by Discipline[1]
Fatigue recovery (per pulse) is determine primarily by Stamina and secondarily by Discipline
Fatigue cost is determined primarily by Stamina and secondarily by Strength[2][3][4]
Uses
- attacking with a weapon
- Athletics for climbing, swimming and retreating[5]
- Empaths when transferring wounds and casting Fountain of Creation [6]
- casting spells
- Ranger trails.
Abilities that affect fatigue
Boost max fatigue
- Baby ox skull engraved with crude symbols
- Item:Baby ox skull engraved with crude symbols
- Refresh (Empath)
Heal fatigue
- Avalanche (berserk) (Barbarian)
- Eylhaar's Feast (Cleric)
- Glyph of Ease (Paladin)
- Hodierna's Lilt (Bard)
- Refresh (Empath)
- Zephyr (Warrior Mage)
Boost fatigue regeneration
None
Debuff max fatigue
None
Damage fatigue
- Abandoned Heart (Bard)
- Ambush Choke (Thief)
- Devitalize (Ranger)
- Frostbite (Warrior Mage)
- Lethargy (Empath)
- Raise Power (Empath)
Decrease fatigue regeneration
None
Fatigue Levels
Percentage | Combat Message | HEALTH Message |
---|---|---|
>100% | energetic | strangely full of extra energy |
100% | none | none |
99%-90% | none | slightly fatigued |
89%-80% | winded | somewhat tired |
79%-70% | tired | tired |
69%-60% | tired | fatigued |
59%-50% | fatigued | very tired |
49%-40% | fatigued | very fatigued |
39%-30% | worn-out | extremely tired |
29%-20% | beat | extremely fatigued |
19%-10% | exhausted | on the verge of complete exhaustion |
9%-1% | exhausted | completely exhausted |
<1% | exhausted | exhausted beyond reason |
References
Related Forum Posts
Click here to search for related posts.
Additional Information
:definition