Category:Warrior Mage Spells: Difference between revisions

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==Spell Tree==
==Spell Tree==
[http://i1353.photobucket.com/albums/q672/absolonDR/DR%20Spell%20Lists/WarriorMageSpells_zps9d568383.png '''Temporary link to a graphical 3.1 Spell Tree until file uploads are working again.''']
[http://i1353.photobucket.com/albums/q672/absolonDR/DR%20Spell%20Lists/WarriorMageSpells_zpse583085f.png '''Temporary link to a graphical 3.1 Spell Tree until file uploads are working again.''']


==Summary of Spell Information==
==Summary of Spell Information==

Revision as of 05:58, 1 July 2014

Spell Tree

Temporary link to a graphical 3.1 Spell Tree until file uploads are working again.

Summary of Spell Information

The list of signature spells (in bold) is from GM Melete (5/13/2014).

Bolded spells are signature spells.

Name Effect Type Skill Target Contest Prep
Range
Rank
Range
Duration Slots Mana
Type
Aegis of Granite (AEG) +Shield Usage skill, +Stamina (stat), +Strength (stat) ritual {{{19}}} \ 300 800-advanced 2-{{{14}}} {{{17}}} {{{18}}}
Aether Cloak (AC) TM barrier and reflect. cyclic {{{19}}} \ 4 25-advanced 2-{{{14}}} {{{17}}} {{{18}}}
Aethrolysis Cold damage, Electrical damage battle {{{19}}} \ 2 50-basic 1-{{{14}}} {{{17}}} {{{18}}}
Air Bubble (AB) breathe underwater standard {{{19}}} \ 5 100-basic 1-{{{14}}} {{{17}}} {{{18}}}
Air Lash (ALA) Puncture damage, Slice damage, Single target. battle {{{19}}} \ 1 50-intro 1-{{{14}}} {{{17}}} {{{18}}}
Anther's Call (ANC) -Evasion skill battle magic {{{19}}} fortitude \ 1 33-basic 2-{{{14}}} {{{17}}} {{{18}}}
Arc Light (AL) Causes a stun battle magic {{{19}}} fortitude \ 1 33-basic 2-{{{14}}} {{{17}}} {{{18}}}
Blufmor Garaen (BG) Puncture damage, Slice damage, Impact damage, Cold damage, Enable actions that cause damage. Physical damage type varies with the action battle multistrike {{{19}}} \ 30 100-advanced 2-{{{14}}} {{{17}}} {{{18}}}
Chain Lightning (CL) Fire damage, Electrical damage, AoE. battle area of effect {{{19}}} \ 15 100-intermediate 1-{{{14}}} {{{17}}} {{{18}}}
Dragon's Breath (DB) Puncture damage, Fire damage, Enables actions that deal damage. battle heavy offensive {{{19}}} \ 15 100-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Electrostatic Eddy (EE) Nerve damage, AoE, Chance to pull from hiding. cyclic area of effect, magic {{{19}}} fortitude \ 6 31-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Elementalism Bypasses the Intro spell requirement (Geyser, Gar Zeng, etc.) for all Elemental spellbooks after learning at least one. metamagic {{{19}}} 0-{{{14}}} {{{17}}} {{{18}}}
Ethereal Fissure (ETF) +Mana level, Room-wide elemental only. standard area of effect {{{19}}} \ 15 100-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Ethereal Shield (ES) Non-ablative elemental damage shield. standard {{{19}}} \ 1 100-intro 1-{{{14}}} {{{17}}} {{{18}}}
Expansive Infusions Allows creation of elemental weapons for any melee or thrown weapon skill. metamagic {{{19}}} 2-{{{14}}} {{{17}}} {{{18}}}
Fiery Infusions Create elemental weapons that do fire damage. metamagic {{{19}}} 1-{{{14}}} {{{17}}} {{{18}}}
Fire Ball (FB) Impact damage, Fire damage, Single target + short range AoE damage. battle pulse damage, area of effect {{{19}}} \ 15 100-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Fire Rain (FR) Impact damage, Fire damage, AoE multistrike. cyclic multistrike, area of effect {{{19}}} \ 7 37-advanced 2-{{{14}}} {{{17}}} {{{18}}}
Fire Shards (FS) Impact damage, Fire damage, Single target multi-strike. battle multistrike {{{19}}} \ 1 50-intro 1-{{{14}}} {{{17}}} {{{18}}}
Flame Shockwave (FLS) Impact damage, Fire damage, Convert Shockwave from cold/slice damage. metamagic {{{19}}} 1-{{{14}}} {{{17}}} {{{18}}}
Fortress of Ice (FOI) Creates a private room. standard {{{19}}} \ 30 100-advanced 3-{{{14}}} {{{17}}} {{{18}}}
Frost Scythe (FRS) Slice damage, Cold damage, armor piercing battle armor piercing {{{19}}} \ 7 50-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Frostbite -Stamina (stat), Fatigue damage, knocks down battle area of effect, magic {{{19}}} fortitude \ 15 100-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Gam Irnan (GI) Ablative physical damage resistance with cooldown per body part. standard {{{19}}} \ 5 100-basic 1-{{{14}}} {{{17}}} {{{18}}}
Gar Zeng (GZ) Fire damage, Electrical damage, Single target multi-strike. battle multistrike {{{19}}} \ 1 50-intro 1-{{{14}}} {{{17}}} {{{18}}}
Geyser Impact damage, Fire damage, Single target. battle {{{19}}} \ 1 50-intro 1-{{{14}}} {{{17}}} {{{18}}}
Grounding Field (GF) Elemental field that converts incoming damage to elemental charge. standard {{{19}}} \ 30 100-advanced 1-{{{14}}} {{{17}}} {{{18}}}
Ice Patch (IP) knock down, immobilize battle magic {{{19}}} reflexes \ 1 33-basic 2-{{{14}}} {{{17}}} {{{18}}}
Icy Infusions Create elemental weapons that do cold damage. metamagic {{{19}}} 1-{{{14}}} {{{17}}} {{{18}}}
Ignite Adds fire damage proportional to the highest physical damage stat of the weapon standard {{{19}}} \ 5 100-basic 2-{{{14}}} {{{17}}} {{{18}}}
Ignition Point Naphtha delivered by Paeldryth's Wrath will ignite on impact metamagic {{{19}}} 1-{{{14}}} {{{17}}} {{{18}}}
Lightning Bolt (LB) Fire damage, Electrical damage, Single target DFA. battle shield ignoring {{{19}}} \ 7 50-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Magnetic Ballista (MAB) Puncture damage, Impact damage, Creates a ballista that fires rocks. standard {{{19}}} \ 15 100-intermediate 3-{{{14}}} {{{17}}} {{{18}}}
Mantle of Flame (MOF) +Brawling skill, +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, +Agility (stat), -Stealth skill, Fire damage, brawling only ritual {{{19}}} \ 300 800-advanced 2-{{{14}}} {{{17}}} {{{18}}}
Mark of Arhat (MOA) Fire damage, Dealt every time target is struck by any source of elemental damage. battle spirit {{{19}}} willpower \ 1 33-basic 1-{{{14}}} {{{17}}} {{{18}}}
Paeldryth's Wrath (PW) Pull or knock back target. battle {{{19}}} \ 7 50-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Quick Infusions Reduces shape/summon/turn rt by 4 seconds. Allows density to be altered. metamagic {{{19}}} 2-{{{14}}} {{{17}}} {{{18}}}
Reinforced Infusions Improve elemental weapons based on forging techniques known and by holding a very rare metal ingot. metamagic {{{19}}} 2-{{{14}}} {{{17}}} {{{18}}}
Rimefang (spell) (RIM) Slice damage, Cold damage, Pulsing damage to melee range. cyclic pulse damage {{{19}}} \ 6 31-advanced 2-{{{14}}} {{{17}}} {{{18}}}
Ring of Spears (ROS) Puncture damage, Impact damage, Pulsing AoE melee damage. Triggered damage at pole/melee engagement change. cyclic multistrike, area of effect {{{19}}} \ 7 37-advanced 3-{{{14}}} {{{17}}} {{{18}}}
Rising Mists (RM) +Stealth skill, obscures exits standard area of effect {{{19}}} \ 15 100-intermediate 1-{{{14}}} {{{17}}} {{{18}}}
Shocking Infusions Create elemental weapons that do electric damage. metamagic {{{19}}} 1-{{{14}}} {{{17}}} {{{18}}}
Shockwave Slice damage, Cold damage, AoE damage. May knock back engaged targets or push them out of the room entirely. battle area of effect {{{19}}} \ 30 100-advanced 2-{{{14}}} {{{17}}} {{{18}}}
Stone Strike (STS) Puncture damage, Impact damage, Single target multi-strike. battle multistrike {{{19}}} \ 1 50-intro 1-{{{14}}} {{{17}}} {{{18}}}
Substratum +Targeted Magic skill standard {{{19}}} \ 5 100-basic 1-{{{14}}} {{{17}}} {{{18}}}
Sure Footing (SUF) +Parry Ability skill, Balance heal standard {{{19}}} \ 5 100-basic 2-{{{14}}} {{{17}}} {{{18}}}
Swirling Winds (SW) +Evasion skill, +Reflex (stat) standard {{{19}}} \ 5 100-basic 3-{{{14}}} {{{17}}} {{{18}}}
Tailwind (TW) +Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, +Slings skill standard {{{19}}} \ 5 100-basic 1-{{{14}}} {{{17}}} {{{18}}}
Thunderclap (TC) AoE stun battle area of effect, magic {{{19}}} fortitude \ 10 66-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Tingle (TI) -Agility (stat), -Reflex (stat), Target drops held weapon/shield battle magic {{{19}}} fortitude \ 5 33-intermediate 3-{{{14}}} {{{17}}} {{{18}}}

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