Vitality: Difference between revisions
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(New page: Vitality represents the health of your character's body. It is a verbal representation of your hit points and is primarily influenced by the Stamina stat. Each att...) |
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::''Vitality / "life force," the supernatural measure of how alive you are. It's the same thing that lets living shadows or fire elementals or a god be "alive" yet without biology as we know it.'' |
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::''-GM [[Armifer]]<ref>[[Post:Animation Power - 5/17/2010 - 19:43:43 PM]]</ref>'' |
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==Formulas== |
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{|class="wikitable" |
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!Stamina value!!Formula |
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|- |
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|Stamina > 80||580 + ((Stamina - 80) * 2)) |
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|- |
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|Stamina > 40 || (460 + ((Stamina - 40) * 3)) |
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|- |
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|Stamina <=40 || ((4 * Stamina) + 300) |
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|} |
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[[File:Vit.png|300px]] |
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https://www.desmos.com/calculator/ygk5qspwxe |
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==Uses== |
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*Reduces damage done to body parts. This effect is strong when vitality is high and weak when it is low.<ref>[[Post:Kodius - Combat 3.0 Guru - 08/08/2012 - 19:05]]</ref><ref>[[Post:Clarification, please! - 10/16/2013 - 12:38]]</ref><ref>[[Post:Damage Reduction in 3.0 - 11/29/2012 - 16:50]]</ref><ref>[[Post:3.0 Damage Caps - 10/28/2012 - 21:07]]</ref> |
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*[[Empaths]] when casting [[Fountain of Creation]] <ref>[[Post:FoC Feedback - 1/18/2010 - 20:10:04]]</ref> |
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==Abilities that affect vitality== |
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===Boost max vitality=== |
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{{#ask:[[Boosts::Vitality]] |
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|?guild association is |
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|format=ul |
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|headers=hide |
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|default=None |
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}} |
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===Heal vitality=== |
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{{#ask:[[Heal type::Vitality heal]] |
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|?guild association is |
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|format=ul |
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|headers=hide |
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|default=None |
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}} |
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===Boost vitality regeneration=== |
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{{#ask:[[Boosts::Vitality regeneration]] |
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|?guild association is |
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|format=ul |
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|headers=hide |
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|default=None |
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}} |
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===Debuff max vitality=== |
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{{#ask:[[Debuffs::Vitality]] |
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|?guild association is |
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|format=ul |
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|headers=hide |
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|default=None |
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}} |
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===Damage vitality=== |
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{{#ask:[[Damage type::Vitality damage]] |
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|?guild association is |
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|format=ul |
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|headers=hide |
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|default=None |
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}} |
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===Decrease vitality regeneration=== |
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{{#ask:[[Debuffs::Vitality regeneration]] |
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|?guild association is |
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|format=ul |
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|headers=hide |
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|default=None |
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}} |
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==Vitality Levels== |
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{| class="wikitable" |
{| class="wikitable" |
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|- |
|- |
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! Percentage |
! Percentage |
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! Message |
! Combat Message |
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! {{com|HEALTH}} Message |
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|- |
|- |
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| >100% |
| >100% |
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| invigorated |
| invigorated |
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| incredibly full of strength |
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|- |
|- |
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| 100% |
| 100% |
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| none |
| none |
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| full strength |
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|- |
|- |
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| 99%-90% |
| 99%-90% |
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| bruised |
| bruised |
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| slightly battered |
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|- |
|- |
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| 89%-80% |
| 89%-80% |
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| hurt |
| hurt |
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| somewhat battered |
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|- |
|- |
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| 79%-70% |
| 79%-70% |
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| battered |
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| battered |
| battered |
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|- |
|- |
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| 69%-60% |
| 69%-60% |
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| beat up |
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| beat up |
| beat up |
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|- |
|- |
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| 59%-50% |
| 59%-50% |
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| very beat up |
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| very beat up |
| very beat up |
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|- |
|- |
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| 49%-40% |
| 49%-40% |
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| badly hurt |
| badly hurt |
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| extremely beat up |
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|- |
|- |
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| 39%-30% |
| 39%-30% |
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| very badly hurt |
| very badly hurt |
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| bad shape |
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|- |
|- |
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| 29%-20% |
| 29%-20% |
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| smashed up |
| smashed up |
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| very bad shape |
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|- |
|- |
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| |
| 19%-10% |
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| terribly wounded |
| terribly wounded |
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| extremely bad shape |
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|- |
|- |
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| 9%-1% |
| 9%-1% |
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| near death |
| near death |
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| death's door |
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|- |
|- |
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| <1% |
| <1% |
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| in death's grasp |
| in death's grasp |
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| dead |
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|} |
|} |
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{{RefAl|r=y|a=y}} |
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{{cat|Statistics,Definitions}} |
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[[page type is::definition| ]] |
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[[page type is::concept| ]] |
Latest revision as of 17:25, 17 May 2021
Vitality represents the health of your character's body. It is a verbal representation of your hit points and is primarily influenced by the Stamina stat. Each attack that damages you reduces the number of hit points you have by a certain percentage.
Formulas
Stamina value | Formula |
---|---|
Stamina > 80 | 580 + ((Stamina - 80) * 2)) |
Stamina > 40 | (460 + ((Stamina - 40) * 3)) |
Stamina <=40 | ((4 * Stamina) + 300) |
https://www.desmos.com/calculator/ygk5qspwxe
Uses
- Reduces damage done to body parts. This effect is strong when vitality is high and weak when it is low.[2][3][4][5]
- Empaths when casting Fountain of Creation [6]
Abilities that affect vitality
Boost max vitality
None
Heal vitality
- Eylhaar's Feast (Cleric)
- Famine (Barbarian)
- Heart Link (Empath)
- Hodierna's Lilt (Bard)
- Siphon Vitality (Necromancer)
- Vessel of Salvation (Paladin)
- Vitality Healing (Empath)
Boost vitality regeneration
Debuff max vitality
None
Damage vitality
Decrease vitality regeneration
None
Vitality Levels
Percentage | Combat Message | HEALTH Message |
---|---|---|
>100% | invigorated | incredibly full of strength |
100% | none | full strength |
99%-90% | bruised | slightly battered |
89%-80% | hurt | somewhat battered |
79%-70% | battered | battered |
69%-60% | beat up | beat up |
59%-50% | very beat up | very beat up |
49%-40% | badly hurt | extremely beat up |
39%-30% | very badly hurt | bad shape |
29%-20% | smashed up | very bad shape |
19%-10% | terribly wounded | extremely bad shape |
9%-1% | near death | death's door |
<1% | in death's grasp | dead |
References
Related Forum Posts
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Additional Information