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[[Fatigue]] affects how often your character can perform a strenuous action.
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[[Fatigue]] affects how often your character can perform a strenuous action. These actions include attacking with a heavy weapon, [[Swimming skill|swimming]], and running a [[RTS|Ranger trail]].


==Formulas==
==Formulas==
*Fatigue = 2*[[Stamina]] + [[Discipline]]
*Fatigue recovered per pulse = [[Stamina]]/5


A character's fatigue pool size is determined by primarily by [[Stamina]] and to a much lesser degree by [[Discipline]]<ref>[[Post:Stamina regen out of combats seems too low. - 01/22/2013 - 02:53]]</ref><br/>
==Also See==
Fatigue recovery (per pulse) is determine primarily by [[Stamina]] and secondarily by [[Discipline]]<br/>
* {{PostLink}}
Fatigue cost is determined primarily by [[Stamina]] and secondarily by [[Strength]]<ref>[[Post:TEST fatigue pt 1 - 6/27/2009 - 15:42:27]]</ref><ref>[[Post:Combat Updates - 4/23/2007 - 1:46:22]]</ref><ref>[[Post:MB stamina costs? - 01/20/2013 - 22:11]]</ref>

==Uses==
*attacking with a weapon
*[[Athletics]] for climbing, swimming and retreating<ref>[[Post:Climbing 3.0 - 10/29/2008 - 20:41:01]]</ref>
*[[Empaths]] when [[Empath_Healing|transferring]] wounds and casting [[Fountain of Creation]] <ref>[[Post:FoC Feedback - 1/18/2010 - 20:10:04]]</ref>
*casting [[spells]]
*[[RTS|Ranger trails]].

==Abilities that affect fatigue==
===Boost max fatigue===
{{#ask:[[Boosts::Fatigue]]
|?guild association is
|format=ul
|headers=hide
|default=None
}}
===Heal fatigue===
{{#ask:[[Heal type::Fatigue heal]]
|?guild association is
|format=ul
|headers=hide
|default=None
}}
===Boost fatigue regeneration===
{{#ask:[[Boosts::Fatigue regeneration]]
|?guild association is
|format=ul
|headers=hide
|default=None
}}
===Debuff max fatigue===
{{#ask:[[Debuffs::Fatigue]]
|?guild association is
|format=ul
|headers=hide
|default=None
}}
===Damage fatigue===
{{#ask:[[Damage type::Fatigue damage]]
|?guild association is
|format=ul
|headers=hide
|default=None
}}
===Decrease fatigue regeneration===
{{#ask:[[Debuffs::Fatigue regeneration]]
|?guild association is
|format=ul
|headers=hide
|default=None
}}

==Fatigue Levels==
{|class="wikitable"
|-
! Percentage
! Combat Message
! {{com|HEALTH}} Message
|-
|>100%
|energetic
|strangely full of extra energy
|-
|100%
|none
|none
|-
|99%-90%
|none
|slightly fatigued
|-
|89%-80%
|winded
|somewhat tired
|-
|79%-70%
|tired
|tired
|-
|69%-60%
|tired
|fatigued
|-
|59%-50%
|fatigued
|very tired
|-
|49%-40%
|fatigued
|very fatigued
|-
|39%-30%
|worn-out
|extremely tired
|-
|29%-20%
|beat
|extremely fatigued
|-
|19%-10%
|exhausted
|on the verge of complete exhaustion
|-
|9%-1%
|exhausted
|completely exhausted
|-
|<1%
|exhausted
|exhausted beyond reason
|}
{{RefAl|r=y|a=y}}
{{cat|Statistics,Definitions}}[[page type is::definition| ]]
{{cat|Statistics,Definitions}}[[page type is::definition| ]]

Latest revision as of 16:30, 2 February 2022

Fatigue affects how often your character can perform a strenuous action.


Formulas

A character's fatigue pool size is determined by primarily by Stamina and to a much lesser degree by Discipline[1]
Fatigue recovery (per pulse) is determine primarily by Stamina and secondarily by Discipline
Fatigue cost is determined primarily by Stamina and secondarily by Strength[2][3][4]

Uses

Abilities that affect fatigue

Boost max fatigue

Heal fatigue

Boost fatigue regeneration

None

Debuff max fatigue

None

Damage fatigue

Decrease fatigue regeneration

None

Fatigue Levels

Percentage Combat Message HEALTH Message
>100% energetic strangely full of extra energy
100% none none
99%-90% none slightly fatigued
89%-80% winded somewhat tired
79%-70% tired tired
69%-60% tired fatigued
59%-50% fatigued very tired
49%-40% fatigued very fatigued
39%-30% worn-out extremely tired
29%-20% beat extremely fatigued
19%-10% exhausted on the verge of complete exhaustion
9%-1% exhausted completely exhausted
<1% exhausted exhausted beyond reason

References

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