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[[Fatigue]] affects how often your character can perform a strenuous action. |
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{{stub}} |
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[[Fatigue]] affects how often your character can perform a strenuous action. These actions include attacking with a heavy weapon, [[Swimming skill|swimming]], and running a [[RTS|Ranger trail]]. |
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==Formulas== |
==Formulas== |
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*Fatigue = 2*[[Stamina]] + [[Discipline]] |
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*Fatigue recovered per pulse = [[Stamina]]/5 |
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A character's fatigue pool size is determined by primarily by [[Stamina]] and to a much lesser degree by [[Discipline]]<ref>[[Post:Stamina regen out of combats seems too low. - 01/22/2013 - 02:53]]</ref><br/> |
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[[Category:Statistics]] |
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Fatigue recovery (per pulse) is determine primarily by [[Stamina]] and secondarily by [[Discipline]]<br/> |
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Fatigue cost is determined primarily by [[Stamina]] and secondarily by [[Strength]]<ref>[[Post:TEST fatigue pt 1 - 6/27/2009 - 15:42:27]]</ref><ref>[[Post:Combat Updates - 4/23/2007 - 1:46:22]]</ref><ref>[[Post:MB stamina costs? - 01/20/2013 - 22:11]]</ref> |
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==Uses== |
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*attacking with a weapon |
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*[[Athletics]] for climbing, swimming and retreating<ref>[[Post:Climbing 3.0 - 10/29/2008 - 20:41:01]]</ref> |
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*[[Empaths]] when [[Empath_Healing|transferring]] wounds and casting [[Fountain of Creation]] <ref>[[Post:FoC Feedback - 1/18/2010 - 20:10:04]]</ref> |
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*casting [[spells]] |
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*[[RTS|Ranger trails]]. |
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==Abilities that affect fatigue== |
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===Boost max fatigue=== |
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{{#ask:[[Boosts::Fatigue]] |
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|?guild association is |
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|format=ul |
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|headers=hide |
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|default=None |
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}} |
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===Heal fatigue=== |
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{{#ask:[[Heal type::Fatigue heal]] |
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|?guild association is |
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|format=ul |
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|headers=hide |
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|default=None |
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}} |
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===Boost fatigue regeneration=== |
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{{#ask:[[Boosts::Fatigue regeneration]] |
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|?guild association is |
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|format=ul |
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|headers=hide |
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|default=None |
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}} |
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===Debuff max fatigue=== |
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{{#ask:[[Debuffs::Fatigue]] |
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|?guild association is |
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|format=ul |
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|headers=hide |
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|default=None |
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}} |
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===Damage fatigue=== |
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{{#ask:[[Damage type::Fatigue damage]] |
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|?guild association is |
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|format=ul |
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|headers=hide |
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|default=None |
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}} |
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===Decrease fatigue regeneration=== |
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{{#ask:[[Debuffs::Fatigue regeneration]] |
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|?guild association is |
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|format=ul |
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|headers=hide |
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|default=None |
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}} |
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==Fatigue Levels== |
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{|class="wikitable" |
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|- |
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! Percentage |
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! Combat Message |
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! {{com|HEALTH}} Message |
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|- |
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|>100% |
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|energetic |
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|strangely full of extra energy |
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|- |
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|100% |
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|none |
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|none |
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|- |
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|99%-90% |
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|none |
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|slightly fatigued |
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|- |
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|89%-80% |
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|winded |
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|somewhat tired |
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|- |
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|79%-70% |
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|tired |
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|tired |
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|- |
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|69%-60% |
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|tired |
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|fatigued |
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|- |
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|59%-50% |
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|fatigued |
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|very tired |
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|- |
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|49%-40% |
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|fatigued |
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|very fatigued |
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|- |
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|39%-30% |
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|worn-out |
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|extremely tired |
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|- |
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|29%-20% |
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|beat |
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|extremely fatigued |
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|- |
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|19%-10% |
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|exhausted |
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|on the verge of complete exhaustion |
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|- |
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|9%-1% |
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|exhausted |
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|completely exhausted |
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|- |
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|<1% |
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|exhausted |
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|exhausted beyond reason |
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|} |
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{{RefAl|r=y|a=y}} |
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{{cat|Statistics,Definitions}}[[page type is::definition| ]] |
Latest revision as of 16:30, 2 February 2022
Fatigue affects how often your character can perform a strenuous action.
Formulas
A character's fatigue pool size is determined by primarily by Stamina and to a much lesser degree by Discipline[1]
Fatigue recovery (per pulse) is determine primarily by Stamina and secondarily by Discipline
Fatigue cost is determined primarily by Stamina and secondarily by Strength[2][3][4]
Uses
- attacking with a weapon
- Athletics for climbing, swimming and retreating[5]
- Empaths when transferring wounds and casting Fountain of Creation [6]
- casting spells
- Ranger trails.
Abilities that affect fatigue
Boost max fatigue
- Baby ox skull engraved with crude symbols
- Item:Baby ox skull engraved with crude symbols
- Refresh (Empath)
Heal fatigue
- Avalanche (berserk) (Barbarian)
- Eylhaar's Feast (Cleric)
- Glyph of Ease (Paladin)
- Hodierna's Lilt (Bard)
- Refresh (Empath)
- Zephyr (Warrior Mage)
Boost fatigue regeneration
None
Debuff max fatigue
None
Damage fatigue
- Abandoned Heart (Bard)
- Ambush Choke (Thief)
- Devitalize (Ranger)
- Frostbite (Warrior Mage)
- Lethargy (Empath)
- Raise Power (Empath)
Decrease fatigue regeneration
None
Fatigue Levels
Percentage | Combat Message | HEALTH Message |
---|---|---|
>100% | energetic | strangely full of extra energy |
100% | none | none |
99%-90% | none | slightly fatigued |
89%-80% | winded | somewhat tired |
79%-70% | tired | tired |
69%-60% | tired | fatigued |
59%-50% | fatigued | very tired |
49%-40% | fatigued | very fatigued |
39%-30% | worn-out | extremely tired |
29%-20% | beat | extremely fatigued |
19%-10% | exhausted | on the verge of complete exhaustion |
9%-1% | exhausted | completely exhausted |
<1% | exhausted | exhausted beyond reason |
References
Related Forum Posts
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