Pray command: Difference between revisions
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|description=Allows a player to sacrifice appropriate offerings on a compatible altar for favor orbs. There are also roleplaying functions of the verb, particularly for Clerics. |
|description=Allows a player to sacrifice appropriate offerings on a compatible altar for favor orbs. There are also roleplaying functions of the verb, particularly for Clerics. |
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|messaging='''PRAY (non-Clerics)'''<br /> |
|messaging='''PRAY (non-Clerics)'''<br /> |
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''You see'': You kneel down and begin to pray.<br /> |
''You see'': You kneel down and begin to pray.<br /> |
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''Others see'': ''<Player>'' continues praying.<br /> |
''Others see'': ''<Player>'' continues praying.<br /> |
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'''''Messaging may be any of the above.''''' |
'''''Messaging may be any of the above.''''' |
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}} |
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'''PRAY (in water)'''<br /> |
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''You see'': You lie back against the water, offering up a silent prayer as you drift upon the currents.<br /> |
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''Others see'': ''<Player>'' lies back against the water and shuts her eyes, offering up a silent prayer.<br /> |
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Note: you will become prone through this action. |
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'''PRAY''' is required when petitioning [[Favor|favors]] from the Gods. |
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'''PRAY <god>''' is available to [[guild association is::Cleric]]s with the following messaging: |
'''PRAY <god>''' is available to [[guild association is::Cleric]]s with the following messaging: |
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{{RefAl}} |
{{RefAl}} |
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{{cat|Commands}} |
{{cat|Commands}} |
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==See Also: Commands to use in the water== |
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* {{com|duck}} |
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* {{com|fall}} |
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* {{com|flail}} |
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* {{com|jump}} |
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* {{com|kick}} |
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* {{com|pace}} |
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* {{com|push}} |
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* {{com|roll}} |
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* {{com|spit}} |
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* {{com|splash}} |
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* {{com|stand}} |
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* {{com|swim}} |
Latest revision as of 21:27, 31 March 2021
Allows a player to sacrifice appropriate offerings on a compatible altar for favor orbs. There are also roleplaying functions of the verb, particularly for Clerics. |
PRAY (non-Clerics) You see: You kneel down and begin to pray. Others see: <Player> kneels down and begins to pray. PRAY (in water) |
PRAY is required when petitioning favors from the Gods.
PRAY <god> is available to Clerics with the following messaging:
Chadatru
- With renewed purpose you offer up a prayer to Chadatru for the strength to follow the righteous path.
- <Cleric> seems to strengthen in resolve as he offers a brief prayer to Chadatru.
Rutilor
- Drawing your fist to your heart, you mutter sternly, "May Rutilor's wisdom and justice guide my dealings with others, keeping me honorable and true to myself."
- <Cleric> draws his fist to his heart, and mutters a stern prayer.
Botolf
- Glancing furtively at the comforting shadows, you mutter, "Botolf, keep me safe from detection and help me escape from the heavy hand of the law."
- With a furtive religious gesture and an inaudible litany, <Cleric> steps back toward the shadows.
Damaris
- You bow your head and say in a hushed voice, "Damaris, guard and protect the children this night."
- <Cleric> bows his head and mutters a short prayer in a hushed voice. Raising his head, he glances to the shadows with a knowing smile.
Phelim
- You murmur softly to yourself, "May Phelim send me sweet dreams and true visions."
- <Cleric> dreamily murmurs a brief prayer to himself.
Dergati
- You pray in susurration, "All honor and reverence be given unto Dergati, that she may be patient with our foolishness and spare our souls from her vengeance."
- A faint susurration comes from <Cleric>'s direction, "All honor and reverence be given unto Dergati, that she may be patient with our foolishness and spare our souls from her vengeance."
Eluned
- You offer a prayer to Eluned for safe journeys.
- <Cleric> offers a prayer to Eluned for safe journeys.
Lemicus
- You pray quietly, "Lemicus, guide those who sail on the sea, and bring them back safely to those who wait upon the shore."
- <Cleric> gazes to the distance with a wistful expression and prays quietly.
Drogor
- You throw your head back and howl, "The enemies of Lord Drogor shall drown as the sharks tear them apart limb from limb, and their blood shall feed the lightless depths!
- <Cleric> throws his head back and howls, "The enemies of Lord Drogor shall drown as the sharks tear them apart limb from limb, and their blood shall feed the lightless depths!"
Everild
- You raise your fist and say, "Everild, may my strength be unwavering against my foe."
- <Cleric> raises his fist to the heavens and says, "Everild, may my strength be unwavering against my foe."
Kuniyo
- You lift your chin proudly and say, "May Kuniyo guide my steps in the wilderness and my blade in the midst of battle."
- <Cleric> lifts his chin proudly and says, "May Kuniyo guide my steps in the wilderness and my blade in the midst of battle."
Trothfang
- Feeling your blood boiling, you bellow, "Mighty Trothfang! I shall strip off heathens' skins to decorate the temple walls as their still-beating hearts feed your high altar."
- <Cleric> raises his fists and bellows ferociously, "Mighty Trothfang! I shall strip off heathens skins to decorate the temple walls as their still-beating hearts feed your high altar."
Faenella
- You take a deep breath and close your eyes, silently beseeching Faenella for your hands to be steady and your touch true.
- <Cleric> takes a deep breath and closes his eyes, seeming to gather energy from a silent prayer.
Murrula
- You recite fervently, "Murrula, protect me as I travel, and grant me inspiration in my music. May my singing fall pleasantly upon your ears, and win approbation from my audience."
- <Cleric> fervently recites a low, melodic canticle.
Idon
- With an exultant grin, you proclaim, "May Idon's glory shine on us, his charm and wit inspire us and his wrath fall far from our doorstep!"
- With an exultant grin, <Cleric> proclaims, "May Idon's glory shine on us, his charm and wit inspire us and his wrath fall far from our doorstep!"
Glythtide
- With a mirthful laugh, you offer up a thankful prayer to Glythtide for his many blessings.
- With a mirthful laugh, <Cleric> offers up a thankful prayer to Glythtide for his many blessings.
Saemaus
- Smiling joyously, you chant, "May Saemaus' blessing be upon your love, that it will bring happiness, joy and laughter to you forever."
- Smiling joyously, <Cleric> chants, "May Saemaus' blessing be upon your love, that it will bring happiness, joy and laughter to you forever."
Be'ort
- Quietly touching your lips with the tips of your fingers as you kneel, you make the Cleric's sign with your hand.
- <Cleric> chants solemnly, "May Be'ort's gaze not fall upon your love, nor his ire upon your family. Do not offend him, lest you die in anguish, madness and pain."
Hav'roth
- You mutter a prayer to Hav'roth to steady and strengthen you.
- <Cleric> mutters a prayer and appears to grow calm.
Peri'el
- Aligning your thoughts with the song of the inner earth, you intone, "Softly sing out praises to Peri'el, whose gentle voice lulls the World Dragon in its eternal slumber."
- Closing <his/her> eyes in utter tranquility, <Cleric> intones, "Softly sing out praises to Peri'el, whose gentle voice lulls the World Dragon in its eternal slumber."
Ushnish
- You grumble ominously, "May Ushnish's ire not focus on me, nor on my family, that disease and famine may pass us by. May he spare our town from his wrath, lest lava flow and floods strike down."
- <Cleric> grumbles ominously, "May Ushnish's ire not focus on me, nor on my family, that disease and famine may pass us by. May he spare our town from his wrath, lest lava flow and floods strike down."
Hodierna
- You murmur under your breath, "Lady of healing, if you get me out of this I'll be good for the rest of my days!"
- <Cleric> murmurs something under <his/her> breath you cannot quite hear, and seems to gain strength from it.
Berengaria
- You proclaim cheerfully, "Praise be to Berengaria, bringer of the dawn light, queen of the morning!"
- <Cleric> proclaims cheerfully, "Praise be to Berengaria, bringer of the dawn light, queen of the morning!"
Asketi
- You raise your voice in reverent praise, "Honor be to Asketi of the Northern Wind. Spare our fields, and our souls."
- <Cleric> raises <his/her> voice in reverent praise, "Honor be to Asketi of the Northern Wind. Spare our fields, and our souls."
Kertigen
- You offer a quiet prayer of thanks for handsome reward of hard effort.
- <Cleric> places <his/her> hands together in silent prayer. A smile passes <his/her> lips and you can't help but notice how <he/she> begins to rub <his/her> hands together.
Divyaush
- Clasping your hands humbly, you murmur, "Good Divyaush, guide my work and don't withhold your vast indulgence from my family."
- Clasping <his/her> hands humbly, <Cleric> murmurs a hearty supplication.
Zachriedek
- You hum under your breath, "Lord Zachriedek, make the lives of my enemies miserable. May their luck shatter and crumble at your touch!"
- <Cleric> hums a foreboding prayer, a saturnine sneer curling <his/her> lips.
Meraud
- You glance heavenward and murmur to yourself, "Meraud strengthen my magic that it not fail me in my time of need!"
- <Cleric> glances heavenward a moment, and utters a desperate prayer.
Firulf
- You quietly go over the mantra you learned as an acolyte. "May Firulf's foresight guide my path, and may my magic be the bane of accursed abominations."
- <Cleric> chants a quiet mantra to <him/her>self a few times.
Kerenhappuch
- Immersing yourself in your faith you murmur, "Lady of supreme beauty, swat others out of my path as I quest for arcane wisdom... for if I cannot have the knowledge, no one will."
- With a callous smirk, <Cleric> murmurs a brisk prayer.
Tamsine
- You roll your eyes heavenward and murmur a soft prayer to Tamsine, asking for patience.
- <Cleric> gazes heavenward with a long-suffering look and murmurs a prayer to Tamsine for patience.
Albreda
- You intone serenely, "Albreda send us peace and prosperity, and grant long life to our nation. May her gentle blessings bring healing to our lands."
- <Cleric> intones serenely, "Albreda send us peace and prosperity, and grant long life to our nation. May her gentle blessings bring healing to our lands."
Harawep
- You narrow your eyes and rasp tenebrously, "May my life not be tangled in Harawep's weaving, and her wrath not sweep like fire across the lands."
- <Cleric> narrows <his/her> eyes and rasps tenebrously to <him/her>self.
Truffenyi
- You sigh and say softly, "Truffenyi forgive me for my failings."
- <Cleric> sighs and says a soft prayer to <him/her>self.
Alamhif
- You open your arms in a benevolent motion as you chant, "May Alamhif grant us his protection and guidance on our journey back from death's void."
- <Cleric> opens <his/her> arms in a benevolent motion as <he/she> chants, "May Alamhif grant us his protection and guidance on our journey back from death's void."
Huldah
- You glance at your surroundings before snarling, "Master Huldah, separate me from all these pathetic mortals."
- <Cleric> glances about in disdain and snarls a bitter prayer.
Urrem'tier
- You close your eyes and slow your breathing. Clearing your mind you begin chanting a prayer to the god of the void.
- <Cleric> closes <his/her> eyes and begins to chant quietly, <his/her> lips quivering with each word as <his/her> skin pales noticeably.
Eylhaar
- You still your thoughts and whisper pleadingly, "Lady Eylhaar, may your frigid caress meet my skin before the vicious sting of Aldauth's beak."
- <Cleric>'s eyes become abyssal as <he/she> whispers a pleading prayer in a sonorous voice.
Aldauth
- You prepare to take lives for the Lord of Torment, grating in an icy voice, "Blood... for... Aldauth..."
- <Cleric> curls <his/her> twitching fingers into claws, grating in an icy voice, "Blood... for... Aldauth..."
Rakash Gods
Mrod
- You tap the center of your forehead as you utter a prayer to the Rakash God, "Mrod guide."
- <Cleric> taps the center of <his/her> forehead as <he/she> prays, "Mrod guide."
Coshivi
- With a pat you double check your armor and pray to Coshivi to aid you in battle.
- <Cleric> checks <his/her> armor and prays that Coshivi will protect <him/her> in battle.
Enelne
- You whisper your prayer into the wind so it will be carried to Enelne's ear.
- <Cleric> whispers a prayer from <his/her> mouth into the wind, certain it will reach Enelne's ear.
Triquetra
Eu
- You raise your hands lightly toward the ceiling, supplicating to the all-embracing presence of Eu with closed eyes.
- <Cleric> veneratively raises <his/her> hands toward the ceiling, rocking from side to side, lost in prayer.
Demrris
- Bristling up against a sudden sense of evil, you cry out a prayer to the Lord of the Sky. You feel warmed by your faith.
- <Cleric> suddenly bristles up and cries out a prayer to Demrris, looking about with ardent eyes.
Tenemlor
- You slowly square your shoulders and cross your wrists over your chest, mustering a reflective spiritual silence. "May Tenemlor's timeless blessing guide and protect those she has ensouled," you chant.
- <Cleric> slowly squares <his/her> shoulders and crosses <his/her> wrists over <his/her> chest. "May Tenemlor's timeless blessing guide and protect those she has ensouled," <he/she> chants, appearing more focused.
Syralon's Guide to Praying for Clerics
Why Prayer?
Prayer is a free ritual that bestows respectable devotional gains on the cleric. You can pray to any of the Kermorian pantheon of 39, with different messaging (both personally and room-based) for each. Simply >pray immortal, wait out the brief roundtime, and carry on. The timer is approximately ten minutes long. Additional prayers within this interval will carry no RT but will not provide devotion either. Prayer is valuable in combat as well, assuming you're not being zerged by death squirrels or goblins and need every second to survive.
Much has been made of devotion drift as some sort of penalty, but with the removal of Clerical ritual devotion caps and the modest speed at which devotion declines, it is not a noticeable hardship to the prepared Cleric. Prayer is quite possibly the best tool we have to slay this evil devotional beast, so take advantage of the kindness/pity of GMs.
Who do I pray to?
As mentioned before, all of the 39 are workable targets. For you wacky clerics that have fur and shed on the carpet, additional gods such as Mrod and Garfield are also options.
You may be inclined simply to pray to the god you get favors from and be done with it. This is certainly an option, and if you can't remember how to spell Kerenhiphopbebop or get confused by the S'Kra and their bloody overuse of ap'ost'rop'hes it is probably the way to go. Still much of the fun of a polytheistic pantheon like we have is the fact that there are gods for everything, ranging from combat to knowledge to more esoteric things like lawn care and after-dinner mints. Additionally, and not to make a value judgment here, most of you worship the wrong Immortal anyway (the proper answer is Albreda).
Many of the day-to-day situations we encounter in Elanthia fall under the domain of one of these many gods, and it makes sense (both from a RP perspective and an evil powergamey one) to pray to the appropriate immortal as the situation dictates. A refresher on The Immortals (whether by visiting a library, using >recall immortal, or sending your pidgeon to the great wizard Google) can help you make the most of these opportunities.
Trader about to sell some gem pouches to you? Pray to Kertigen or Hav'roth to thank them for the bounty.
Corpse get dropped on your feet and about to start playing with it? Pray to Urrem'tier to ease their trip back to the land of the living, or to apologize to him for bothering him yet again.
Hiding your alcoholism? Pray to Glythtide in thanks for that flask of goblin brandy you liberated from that ghoul (and don't think about where it was keeping it, please).
About to visit the inn with that attractive empath you've had your eye on? Pray to Idon in thanks.
Have a strange rash the next day? Pray to Ushnish in thanks.
Too lazy to be spontaneous with your prayers? That's OK too! Unless you're some freakish mutant with titanium wrists and can maintain a constant typing rate of 120 WPM, you probably have scripts for many mundane activities. These too are ripe for prayer, and a simple pray command inserted into your script can not only take care of those pesky devotional issues, they make you look vaguely roleplayish! Try a Damaris prayer before a stealing run, a Meraud prayer before studying a spellbook, a Faenella prayer before practicing an instrument, or a prayer to Kraelyst before making the 30 second sprint from Crossing to the Haven ferry. You may wish to monitor your newfound scripts before unleashing them on the wild, particularly if they involve loops - there's nothing wrong with praying lots, but if you do it wrong you may make people wonder if you've got some sort of Elanthian variant of Tourette's syndrome.
In conclusion, prayer is our friend, and theoretically so are the Immortals. Make them happy and you'll be happy too.
Syralon
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