Dire bear: Difference between revisions
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{{Critter |
{{Critter |
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|new=Yes |
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|Critter Name=Dire Bear |
|Critter Name=Dire Bear |
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|simulevel=26 |
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|naturallevel=26 |
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|weaponlevel=26 |
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|defenselevel=26 |
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|flex=No |
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|BodyType=quadruped |
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|BodyType2=monstrous |
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|Attack Range=Melee |
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|Has Coins=no |
|Has Coins=no |
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|Has Gems=no |
|Has Gems=no |
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|Has Boxes=no |
|Has Boxes=no |
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|Special=no |
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|Evil=no |
|Evil=no |
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|Construct=no |
|Construct=no |
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|Casts Spells=no |
|Casts Spells=no |
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|Stealthy=no |
|Stealthy=no |
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|Defense=no |
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|Premium=no |
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|hasskin=Yes |
|hasskin=Yes |
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|Skin Name=a bear pelt |
|Skin Name=a bear pelt |
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|Bone Name=some bear bones |
|Bone Name=some bear bones |
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|Bone Weight=12 |
|Bone Weight=12 |
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|RequiredRanks=<99 |
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|hasorgan=No |
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|MaxVal=548 |
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|MaxArrangedVal=606 |
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|Manipulated=yes |
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|mcap= |
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|InitCost= |
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|InitCost2= |
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|InitCost3= |
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|InitCost4= |
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|InitCost5= |
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}} |
}} |
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__NOTOC__ |
__NOTOC__ |
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The dire bear's hypnotic effect of swinging its head from side to side is dispelled when you realize that you have encountered a foe with sharp claws, powerful jaws, and quick reflexes. |
The dire bear's hypnotic effect of swinging its head from side to side is dispelled when you realize that you have encountered a foe with sharp claws, powerful jaws, and quick reflexes. |
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==In Depth== |
==In Depth== |
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⚫ | Dire bears are much harder foes than their neighboring [[silver-backed bear]]s. Someone who can dance four silver-backed bears will, unfortunately, die in three to four hits from a dire bear. They are approximately as strong as [[shaggy black barghest]]s (daytime barghests), but with better spawn. <br/> |
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Approximately as strong as day barghests; but with better spawn.<br />Bottom cap for offenses around 70<br />Teaches defenses fine in the 140s.<br /> |
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===Area Information=== |
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Teaches skinning great at 160, but still not getting perfect pelts.<br /> |
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Dire bears sometimes wander into the [[silver-backed bear]] and [[Blood_wolf_(1) | blood wolf]] dominated areas of the {{rmap|5| Rocky Outcrop}} (5/21/2015). <br/> |
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Locking Evasion and stealth good at 158. |
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===Skill Caps=== |
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*Offenses: Bottom cap around 70. <br/> |
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*Defenses: Low range on defenses is 110 minimum, and even then, without decent supernatural or magic defenses you're going to have a bad time. Probably closer to 120 for more than one or two and they spawn quickly. Learning slows noticeably at 150, significantly at 160, and soft caps (1/34) by 170 (7/31/2016). <br /> |
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*[[Tactics skill|Tactics]]: Hard cap (0/34) at 202 with no Soft cap (7/31/2016). <br/> |
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*[[Skinning skill|Skinning]]:Teaches great at 160, but still not getting perfect pelts. Locked (full arrange) thru 249. Stopped locking at 250, but still teaching fine at 251 (7/31/2016). <br/> |
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===Special Attacks=== |
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*NONE. <br /> |
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===Special Defenses=== |
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*{{com|appraise}} {{tt|CAREFUL}} info: NONE. <br/> |
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===[[Attributes]]=== |
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*'''[[Strength (stat)|Strength]]''' - is about 20 <br/> |
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*'''[[Agility (stat)|Agility]]''' - is about 20 <br/> |
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*'''[[Discipline (stat)|Discipline]]''' - is about 20 <br/> |
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*'''[[Reflex (stat)|Reflex]]''' - is about 20 <br/> |
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*'''[[Stamina (stat)|Stamina]]''' - is about 20 <br/> |
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===Body Parts=== |
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*{{com|arrange}} {{tt|INFO}}: ''The bear can be arranged to produce a {{ilink|i|bear pelt|skin}}, {{ilink|i|bear paw|part}} or {{ilink|i|bear bone|bone}}. <br/> |
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==Messaging== |
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*Spawn: ''A dire bear lumbers in. |
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*Entrance: ''A dire bear saunters in, swinging its head from side to side. |
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*Exit: ''A dire bear saunters <direction>. |
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*Death1: ''A dire bear growls one last time and collapses. |
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*Death2: ''A dire bear growls low and dies. |
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*Decay: ''A dire bear rots away into nothingness. |
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==[[Recall]] Knowledge== |
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Some observations as of 11/22/13 |
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''You recall reading once that the dire bear got its name from the long canine teeth it has. <br /> |
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The bears can lock defenses past 190, so the upper cap probably needs adjusting. |
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''They are not known to cast any recognized spells.<br /> |
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''They are not known to carry loot in locked boxes.<br /> |
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Observations from 5/19/2015: Soft cap seems to be around 160 for defenses. Doesn't move beyond "dabbling" past 160 with 4 bears whacking away. |
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{{Cat|Bears}} |
{{Cat|Bears}} |
Latest revision as of 15:41, 23 July 2023
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Description
The dire bear's hypnotic effect of swinging its head from side to side is dispelled when you realize that you have encountered a foe with sharp claws, powerful jaws, and quick reflexes.
In Depth
Dire bears are much harder foes than their neighboring silver-backed bears. Someone who can dance four silver-backed bears will, unfortunately, die in three to four hits from a dire bear. They are approximately as strong as shaggy black barghests (daytime barghests), but with better spawn.
Area Information
Dire bears sometimes wander into the silver-backed bear and blood wolf dominated areas of the Rocky Outcrop (5/21/2015).
Skill Caps
- Offenses: Bottom cap around 70.
- Defenses: Low range on defenses is 110 minimum, and even then, without decent supernatural or magic defenses you're going to have a bad time. Probably closer to 120 for more than one or two and they spawn quickly. Learning slows noticeably at 150, significantly at 160, and soft caps (1/34) by 170 (7/31/2016).
- Tactics: Hard cap (0/34) at 202 with no Soft cap (7/31/2016).
- Skinning:Teaches great at 160, but still not getting perfect pelts. Locked (full arrange) thru 249. Stopped locking at 250, but still teaching fine at 251 (7/31/2016).
Special Attacks
- NONE.
Special Defenses
- APPRAISE CAREFUL info: NONE.
Attributes
- Strength - is about 20
- Agility - is about 20
- Discipline - is about 20
- Reflex - is about 20
- Stamina - is about 20
Body Parts
Messaging
- Spawn: A dire bear lumbers in.
- Entrance: A dire bear saunters in, swinging its head from side to side.
- Exit: A dire bear saunters <direction>.
- Death1: A dire bear growls one last time and collapses.
- Death2: A dire bear growls low and dies.
- Decay: A dire bear rots away into nothingness.
Recall Knowledge
You recall reading once that the dire bear got its name from the long canine teeth it has.
They are not known to cast any recognized spells.
They are not known to carry loot in locked boxes.
- Incomplete articles
- Creatures without coins
- Creatures without gems
- Creatures without boxes
- Non-spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures without special attacks
- Creatures without special defenses
- Wolf Clan creatures
- Bestiary
- Zoluren creatures
- Corporeal creatures
- Non-evil corporeal creatures
- Non-evil creatures
- Bears