Gypsy marauder: Difference between revisions
(updated for Ker'Leor info) |
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__NOTOC__ |
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{{Critter |
{{Critter |
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|new=No |
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|Critter Name = Gypsy Marauder |
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|Critter Name=Gypsy Marauder |
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|Image File = |
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|Province=Therengia |
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|MinCap = 100 |
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|City=Therenborough, Ker'Leor |
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|MaxCap = 165 |
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|MapList=*{{rmap|43|Ker'Leor (43)}} |
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|BodyType = Biped |
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|simulevel=19 |
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|Skinnable = No |
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|naturallevel=18 |
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|Has Coins = Yes |
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|weaponlevel=20 |
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|Has Gems = Yes |
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|defenselevel=18 |
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|Has Boxes = Yes |
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|MinCap=100 |
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|Evil = No |
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|MaxCap=125 |
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|Corporeal = Yes |
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|BodyType2=humanoid |
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|Construct = No |
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|BodySize=medium |
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|BackStabbable = Yes |
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|Attack Range=Melee |
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|Poachable = No |
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|Has Coins=yes |
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|Casts Spells = No |
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|Has Gems=yes |
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|Attack Range = Melee |
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|Has Boxes=yes |
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|Stealthy = No |
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|Evil=no |
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|Special = No |
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|Construct=no |
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|Province = Therengia |
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|Corporeal=yes |
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|City = Therenborough, Ker'Leor |
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|Special=no |
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|MapList = *{{rmap|43|Ker'Leor (43)}} |
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|Casts Spells=no |
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|Skin Name = |
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|Stealthy=no |
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|Skin Type = |
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|Skinnable=no |
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|Weight = |
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|hasskin=No |
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|Tannable = |
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|haspart=No |
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|NumPieces = |
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|hasbone=No |
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|Crushable = |
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|Manipulated=yes |
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|RequiredRanks = |
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|BackStabbable=yes |
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|MaxVal = |
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|hasorgan=No |
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|MaxArrangedVal = |
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|InitCost=4 |
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|Manipulated = Yes |
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|Poachable=No |
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|InitCost = 60 |
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}} |
}} |
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__NOTOC__ |
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==Description== |
==Description== |
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Cavalier, dashingly-dressed and filled with the wild blood of the gypsy, the marauder cuts an impressive figure despite his penchant for murder and mayhem. |
Cavalier, dashingly-dressed and filled with the wild blood of the gypsy, the marauder cuts an impressive figure despite his penchant for murder and mayhem. |
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==In Depth== |
==In Depth== |
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Defenses: armors, shield, defending, parry, and evasion all capped at 145. |
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Weapons: learning noticeably slowed at ~108. |
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TM stopped teaching at 120. |
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===3.1 update=== |
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Defense soft cap seems to be 113. |
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===Special Defenses=== |
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*{{com|appraise}} {{tt|CAREFUL}} info: NONE. However, see area info. <br/> |
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===Area Information=== |
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The [[RanikMap43|Ker'Leor]] environment prevents [[Anther's Call]] from working on the Gypsy Marauders, [[Wood Troll (2)|Wood Troll]]s, [[Morah Vine]]s, and [[Morah Creeper]]s found there: <br /> |
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''You gesture at a gypsy marauder. <br /> |
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''The wood underfoot creaks slightly, but nothing else happens. <br /> |
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===[[Attributes]]=== |
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*'''[[Strength (stat)|Strength]]''' - is about 20 <br /> |
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*'''[[Agility (stat)|Agility]]''' - is about 20 <br /> |
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*'''[[Discipline (stat)|Discipline]]''' - is somewhat less than 20 <br /> |
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*'''[[Reflex (stat)|Reflex]]''' - is about 20 <br /> |
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*'''[[Stamina (stat)|Stamina]]''' - is somewhat less than 20 <br /> |
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===Equipment/Loot=== |
===Equipment/Loot=== |
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It is wearing a {{cloot|a|chain shirt}}.<br> |
*''It is wearing a {{cloot|a|chain shirt}}. <br /> |
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It is carrying an {{cloot|s|ordinary shield}}, a {{cloot|w|hunting sword}}. |
*''It is carrying an {{cloot|s|ordinary shield}}, a {{cloot|w|hunting sword}}. <br /> |
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===Body Parts N/A=== |
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*{{com|arrange}} {{tt|INFO}}: ''The marauder cannot be skinned, so you can't arrange it either. |
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==Messaging== |
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*Spawn: ''A gypsy marauder suddenly leaps from hiding and attacks! |
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*Entrance: ''A gypsy marauder suddenly swings into view, laughing and brandishing his weapon. |
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*Exit: ''A gypsy marauder disappears <direction>, hooting and yelping like an animal. |
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*Death: ''The marauder stares ahead in disbelief before falling to the ground in a crumpled heap. |
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*Decay: ''A gypsy marauder decays away. |
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==[[Recall]] Knowledge== |
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''You recall everything noteworthy about a gypsy marauder... which is apparently nothing. <br /> |
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''They are not known to cast any recognized spells. <br /> |
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''They are known to carry loot in locked boxes. <br /> |
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{{cat|Ker'Leor Creatures}} |
{{cat|Ker'Leor Creatures}} |
Latest revision as of 07:40, 19 March 2021
Missing or Incomplete Creature Information Needed |
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Description
Cavalier, dashingly-dressed and filled with the wild blood of the gypsy, the marauder cuts an impressive figure despite his penchant for murder and mayhem.
In Depth
Defenses: armors, shield, defending, parry, and evasion all capped at 145.
Weapons: learning noticeably slowed at ~108.
TM stopped teaching at 120.
3.1 update
Defense soft cap seems to be 113.
Special Defenses
- APPRAISE CAREFUL info: NONE. However, see area info.
Area Information
The Ker'Leor environment prevents Anther's Call from working on the Gypsy Marauders, Wood Trolls, Morah Vines, and Morah Creepers found there:
You gesture at a gypsy marauder.
The wood underfoot creaks slightly, but nothing else happens.
Attributes
- Strength - is about 20
- Agility - is about 20
- Discipline - is somewhat less than 20
- Reflex - is about 20
- Stamina - is somewhat less than 20
Equipment/Loot
- It is wearing a chain shirt.
- It is carrying an ordinary shield, a hunting sword.
Body Parts N/A
- ARRANGE INFO: The marauder cannot be skinned, so you can't arrange it either.
Messaging
- Spawn: A gypsy marauder suddenly leaps from hiding and attacks!
- Entrance: A gypsy marauder suddenly swings into view, laughing and brandishing his weapon.
- Exit: A gypsy marauder disappears <direction>, hooting and yelping like an animal.
- Death: The marauder stares ahead in disbelief before falling to the ground in a crumpled heap.
- Decay: A gypsy marauder decays away.
Recall Knowledge
You recall everything noteworthy about a gypsy marauder... which is apparently nothing.
They are not known to cast any recognized spells.
They are known to carry loot in locked boxes.
- Incomplete articles
- Creatures with coins
- Creatures with gems
- Creatures with boxes
- Non-spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures without special attacks
- Therenborough creatures
- Ker'Leor creatures
- Bestiary
- Therengia creatures
- Corporeal creatures
- Non-evil corporeal creatures
- Non-evil creatures
- Ker'Leor Creatures