Granite gargoyle: Difference between revisions
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{{Critter |
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[[Category:Bestiary]] |
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|new=Yes |
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[[Category:Zoluren Creatures]] |
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|Critter Name=Granite Gargoyle |
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[[Category:Crossing Creatures]] |
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|Image File=garg.jpg |
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[[Category:Ilithi Creatures]] |
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|Province=Zoluren, Ilithi |
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[[Category:Shard Creatures]] |
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|City=Shard, Crossing |
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|MapList=*{{rmap|6 | Crossing Monastery Field (6) (Premium Only)}} |
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|MapList2=*{{rmap|64 | Dragon Spine Mountains (64)}} |
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|simulevel=21 |
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|naturallevel=20 |
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|weaponlevel=0 |
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|defenselevel=22 |
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|level=19 |
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|flex=No |
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|MinCap=95 |
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|MaxCap=125 |
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|BodyType=biped |
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|Attack Range=Melee |
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|Has Coins=yes |
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|Has Gems=yes |
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|Has Boxes=yes |
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|Has Other=no |
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|Uses Weapons=no |
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|Special=yes |
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|Evil=no |
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|Construct=yes |
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|Corporeal=yes |
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|Casts Spells=no |
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|Stealthy=no |
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|Defense=yes |
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|Premium=no |
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|Skinnable=yes |
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|hasskin=Yes |
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|Skin Name=a stone grey hide |
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|Skin Weight=7 |
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|haspart=No |
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|hasbone=No |
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|RequiredRanks=60 |
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|MaxVal=154 Dokoras |
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|MaxArrangedVal=169 Dokoras |
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|lskill1=60 |
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|lskill2=150 |
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|lcap=>300 |
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|Manipulated=no |
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}} |
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__NOTOC__ |
__NOTOC__ |
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{{Critter at a Glance | |
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==Description== |
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Critter Name = Granite Gargoyle | |
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Composed of rock, the [[gargoyle]] is a statue come to life at the hand of an ambitious mage. Mostly irate at the world and grumbling to itself about anything from the state of the Elven nation to the weather, the gargoyle does not look so much inclined to fight as it is to curl up in a corner and look frightening. Still, it knows its task as a protector of its creator's domain, and will do its best to keep invaders from treading on its turf. |
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Image File = garg.jpg | |
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Skinnable = Yes | |
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Has Coins = Yes | |
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Has Gems = Yes | |
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Has Boxes = Yes | |
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Evil = No | |
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Corporeal = Yes | |
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BackStabbable = Yes | |
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Casts Spells = No | |
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Attack Range = Melee | |
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Stealthy = No | |
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Special = Yes | |
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MapList = *[[RanikMap6 | Crossing Monastery Field]] |
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*[[RanikMap64 | Dragon Spine Mountains]] |
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}}==Description== |
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Composed of rock, the gargoyle is a statue come to life at the hand of an ambitious mage. Mostly irate at the world and grumbling to itself about anything from the state of the Elven nation to the weather, the gargoyle does not look so much inclined to fight as it is to curl up in a corner and look frightening. Still, it knows its task as a protector of its creator's domain, and will do its best to keep invaders from treading on its turf. |
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==In Depth== |
==In Depth== |
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{| style="float: right;" |
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===Combat Skill Caps=== |
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|{{Critter Skin | |
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* Weapons: Still training well at 120. <br/> |
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Skin Name = stone grey hide | |
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* Defenses: skills around 95 are sufficient to handle 2, but not 3 or 4. [[Parry Ability skill|Parry]], [[Shield Usage skill|shield]], and [[Evasion skill|evasion]] training very slowly at 128. Armor, dabbling at 128; stops training at 132. <br/> |
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Skin Type = Hide | |
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* [[Targeted Magic skill|TM]] & [[Debilitation skill|Debilitation]]: Won't move past dabbling at 133. <br/> |
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Weight = | |
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Tannable = Yes | |
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===Support Skill Caps=== |
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NumPieces = 3 | |
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* [[Stealth skill|Stealth]]: starts to slow down around 157, and hard caps at 182 ranks. <br/> |
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Crushable = No | |
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* [[Tactics]]: Hard cap at 162 with no soft cap - (34/34) at 161; (0/34) at 162. <br/> |
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RequiredRanks = | |
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* [[Locksmithing skill|Locksmithing]]: Required skill to {{com|disarm}} / {{com|pick}} {{tt|careful}} 60, based on the following reports. <br/> |
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MaxVal = 248 dokoras | |
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:* I am able to open boxes carefully with 60 ranks in lockpick and disarm. Agility: 20. Perception: 165 (Syllanthis). <br/> |
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MaxArranged = |
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:* Picking boxes relatively easily with 66 locksmithing, 30 agility, using [[Machinist's Touch]]. <br/> |
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}} |
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:* Struggling to find traps with 80 disarm & perception, but able to disarm and pick once lucky enough to discover the trap. <br/> |
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: Using mainly {{tt|quick}} at 133 (Nov. 2014). Locking with full backpack (17 Boxes) using {{tt|analyze}} and {{tt|harvest}} for every trap at 145 locksmithing with 27 agility (Ramiyah). Required skill to {{com|disarm}} / {{com|pick}} {{tt|blind}} 150, based on "''you could do it blindfolded!''" {{com|disarm}} / {{com|pick}} {{tt|identify}} result at same skill. Mindlocks at 190 using {{tt|quick}} & {{tt|blind}} (05/18/2017). Exclusively using {{tt|blind}} at 300, learning continues, reaching a (15/34) learning rate after 8 boxes (05/04/2021). See Equipment/Loot section below for further details. <br/> |
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* [[Skinning skill|Skinning]]: Still locking at 197 ranks with a full {{com|arrange}}, take roughly 30 minutes to fill my backpack with boxes and I lock during this time. Skinning (full arrange) still locking at 200 sterling pelt (not arranged) at 105 <br/> |
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===Special Attacks=== |
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*Should you die while hunting them, they will immediately stomp your head into a pulpy mess. Just something to keep in mind! (see [[Talk:Granite_gargoyle|discussion]]) |
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===Special Defenses=== |
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*{{com|appraise}} {{tt|CAREFUL}} info: ''The gargoyle appears immune to cold and fire. |
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Granite gargoyles ARE immune to [[spell::Ice Patch]]. <br /> |
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===[[Attributes]]=== |
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*'''[[Strength (stat)|Strength]]''' - is about 20 <br /> |
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*'''[[Agility (stat)|Agility]]''' - is about 20 <br /> |
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*'''[[Discipline (stat)|Discipline]]''' - is somewhat less than 20 <br /> |
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*'''[[Reflex (stat)|Reflex]]''' - is about 20 <br /> |
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*'''[[Stamina (stat)|Stamina]]''' - is somewhat less than 20 <br /> |
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===Equipment/Loot=== |
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*''it is wearing nothing. |
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*''it is carrying nothing. |
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{{com|disarm}} / {{com|pick}} {{tt|IDENTIFY}} [[Locksmithing skill#Trap and lock difficulty|difficulty]] ranges:<br/> |
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{|class="wikitable sortable" |
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|- |
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![[Locksmithing skill|Locksmithing]]!![[Perception skill|Perception]]!![[Agility (stat)|Agility]]!!Min!!Max |
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|- |
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|140||179||20||(3) ''trivially constructed''||(5) ''should not take long'' |
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|- |
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|150||190||20||(2) ''laughable matter''||(4) ''simple matter'' |
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|- |
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|160-200||220-305||20-30||(2) ''laughable matter''||(3) ''trivially constructed'' |
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|300||405||40||(1) ''grandmother could defeat''||(2) ''laughable matter'' |
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|- |
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|{{Manipulation | |
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Manipulated = yes | |
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InitCost = 61 | |
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InitCost2 = | |
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InitCost3 = | |
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InitCost4 = | |
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InitCost5 = | |
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}} |
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|} |
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===Special Attacks=== |
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===Body Parts=== |
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Gargoyles have a charge attack. If they miss they will rush themselves out of combat. |
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*{{com|arrange}} {{tt|INFO}}: ''The gargoyle can be arranged to produce a {{ilink|i|stone grey hide|skin}} |
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==Messaging== |
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*Spawn: ''A loud stomping sound fills the air as a granite gargoyle comes clomping in. |
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*Entrance: ''Muttering fills the air as a granite gargoyle stomps in. |
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*Exit: ''A granite gargoyle stomps <direction>, muttering to itself. |
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*Death1: ''A granite gargoyle grumbles and falls over with a *THUD*. |
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*Death2: ''A granite gargoyle grumbles and goes still. |
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*Decay: ''A granite gargoyle's statuesque form turns to dust and fades away. |
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==[[Recall]] Knowledge== |
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''Reflecting on the granite gargoyle, you recall that you once heard that creatures are the product of magical experiments to create non-living servants.<br /> |
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''They are not known to cast any recognized spells.<br /> |
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''They are known to carry loot in locked boxes.<br /> |
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==Notes== |
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* Shard area was avoided due to mixed spawn but this is no longer the case with [[Tuesday_Tidings/2021#September_2021|Tuesday Tiding 82]] |
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* No longer use a [[Talk:Granite_gargoyle#Special_Attacks|charging attack]] that could take them out of combat if missed. |
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{{cat|Gargoyle}} |
Latest revision as of 06:21, 19 March 2024
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Description
Composed of rock, the gargoyle is a statue come to life at the hand of an ambitious mage. Mostly irate at the world and grumbling to itself about anything from the state of the Elven nation to the weather, the gargoyle does not look so much inclined to fight as it is to curl up in a corner and look frightening. Still, it knows its task as a protector of its creator's domain, and will do its best to keep invaders from treading on its turf.
In Depth
Combat Skill Caps
- Weapons: Still training well at 120.
- Defenses: skills around 95 are sufficient to handle 2, but not 3 or 4. Parry, shield, and evasion training very slowly at 128. Armor, dabbling at 128; stops training at 132.
- TM & Debilitation: Won't move past dabbling at 133.
Support Skill Caps
- Stealth: starts to slow down around 157, and hard caps at 182 ranks.
- Tactics: Hard cap at 162 with no soft cap - (34/34) at 161; (0/34) at 162.
- Locksmithing: Required skill to DISARM / PICK CAREFUL 60, based on the following reports.
- I am able to open boxes carefully with 60 ranks in lockpick and disarm. Agility: 20. Perception: 165 (Syllanthis).
- Picking boxes relatively easily with 66 locksmithing, 30 agility, using Machinist's Touch.
- Struggling to find traps with 80 disarm & perception, but able to disarm and pick once lucky enough to discover the trap.
- I am able to open boxes carefully with 60 ranks in lockpick and disarm. Agility: 20. Perception: 165 (Syllanthis).
- Using mainly QUICK at 133 (Nov. 2014). Locking with full backpack (17 Boxes) using ANALYZE and HARVEST for every trap at 145 locksmithing with 27 agility (Ramiyah). Required skill to DISARM / PICK BLIND 150, based on "you could do it blindfolded!" DISARM / PICK IDENTIFY result at same skill. Mindlocks at 190 using QUICK & BLIND (05/18/2017). Exclusively using BLIND at 300, learning continues, reaching a (15/34) learning rate after 8 boxes (05/04/2021). See Equipment/Loot section below for further details.
- Skinning: Still locking at 197 ranks with a full ARRANGE, take roughly 30 minutes to fill my backpack with boxes and I lock during this time. Skinning (full arrange) still locking at 200 sterling pelt (not arranged) at 105
Special Attacks
- Should you die while hunting them, they will immediately stomp your head into a pulpy mess. Just something to keep in mind! (see discussion)
Special Defenses
- APPRAISE CAREFUL info: The gargoyle appears immune to cold and fire.
Granite gargoyles ARE immune to Ice Patch.
Attributes
- Strength - is about 20
- Agility - is about 20
- Discipline - is somewhat less than 20
- Reflex - is about 20
- Stamina - is somewhat less than 20
Equipment/Loot
- it is wearing nothing.
- it is carrying nothing.
DISARM / PICK IDENTIFY difficulty ranges:
Locksmithing | Perception | Agility | Min | Max |
---|---|---|---|---|
140 | 179 | 20 | (3) trivially constructed | (5) should not take long |
150 | 190 | 20 | (2) laughable matter | (4) simple matter |
160-200 | 220-305 | 20-30 | (2) laughable matter | (3) trivially constructed |
300 | 405 | 40 | (1) grandmother could defeat | (2) laughable matter |
Body Parts
Messaging
- Spawn: A loud stomping sound fills the air as a granite gargoyle comes clomping in.
- Entrance: Muttering fills the air as a granite gargoyle stomps in.
- Exit: A granite gargoyle stomps <direction>, muttering to itself.
- Death1: A granite gargoyle grumbles and falls over with a *THUD*.
- Death2: A granite gargoyle grumbles and goes still.
- Decay: A granite gargoyle's statuesque form turns to dust and fades away.
Recall Knowledge
Reflecting on the granite gargoyle, you recall that you once heard that creatures are the product of magical experiments to create non-living servants.
They are not known to cast any recognized spells.
They are known to carry loot in locked boxes.
Notes
- Shard area was avoided due to mixed spawn but this is no longer the case with Tuesday Tiding 82
- No longer use a charging attack that could take them out of combat if missed.
- Incomplete articles
- Creatures with coins
- Creatures with gems
- Creatures with boxes
- Creatures without other loot
- Creatures without weapons
- Construct creatures
- Non-spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures with special attacks
- Creatures with special defenses
- Shard creatures
- Crossing creatures
- Bestiary
- Zoluren creatures
- Ilithi creatures
- Corporeal creatures
- Non-evil corporeal creatures
- Non-evil creatures
- Gargoyle