Fatigue: Difference between revisions

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[[Fatigue]] affects how often your character can perform a strenuous action. Many actions can cause fatigue including, but not limited to, casting [[spells]], attacking with a weapon, [[Swimming skill|swimming]], [[climbing]] and running [[RTS|Ranger trails]].
[[Fatigue]] affects how often your character can perform a strenuous action.




==Formulas==
==Formulas==


A characters fatigue pool is determined by their [[Stamina]] and [[Discipline]], as follows:
A character's fatigue pool size is determined by primarily by [[Stamina]] and to a much lesser degree by [[Discipline]]<ref>[[Post:Stamina regen out of combats seems too low. - 01/22/2013 - 02:53]]</ref><br/>
Fatigue recovery (per pulse) is determine primarily by [[Stamina]] and secondarily by [[Discipline]]<br/>
Fatigue cost is determined primarily by [[Stamina]] and secondarily by [[Strength]]<ref>[[Post:TEST fatigue pt 1 - 6/27/2009 - 15:42:27]]</ref><ref>[[Post:Combat Updates - 4/23/2007 - 1:46:22]]</ref><ref>[[Post:MB stamina costs? - 01/20/2013 - 22:11]]</ref>


==Activities that affect fatigue==
[[Image:Fatigue formula.png]]
===Fatigue Usage===
*[[Athletics]] for climbing, swimming and retreating<ref>[[Post:Climbing 3.0 - 10/29/2008 - 20:41:01]]</ref>
*Attacking with a weapon (Fatigue drain increases with weapon weight)
*[[Brawling]]
*Casting [[spells]]
*[[Empaths]] when [[Empath_Healing|transferring]] wounds and casting [[Fountain of Creation]] <ref>[[Post:FoC Feedback - 1/18/2010 - 20:10:04]]</ref>
*[[RTS|Ranger trails]]


===Fatigue Recovery===
Fatigue recovery (per pulse) is just determined by a characters [[Stamina]].
*[[Bob_command|BOB]] Command ('''BOB''' regenerates some fatigue according to DR-KODIUS)<ref>[[Post:Stamina regen out of combats seems too low. - 01/22/2013 - 02:53]]</ref>
*Waiting a few moments after a weapon roundtime ends will regenerate 2/3rds of the fatigue used in that attack<ref>[[Post:Strength_and_Stamina_-_01/26/2013_-_02:28]]</ref>
*Sitting or lying prone will recover fatigue twice as fast as standing (Note: Do not try this in combat!)<ref>[[Post:Stamina regen out of combats seems too low. - 01/22/2013 - 02:53]]</ref>
*Being in combat will recover fatigue at half the speed of being outside of combat.<ref>[[Post:Stamina regen out of combats seems too low. - 01/22/2013 - 02:53]]</ref>



[[Image:Fatigue recovery formula.png]]
==Abilities that affect fatigue==
===Boost max fatigue===
{{#ask:[[Boosts::Fatigue]]
|?guild association is
|format=ul
|headers=hide
|default=None
}}
===Heal fatigue===
{{#ask:[[Heal type::Fatigue heal]]
|?guild association is
|format=ul
|headers=hide
|default=None
}}
===Boost fatigue regeneration===
{{#ask:[[Boosts::Fatigue regeneration]]
|?guild association is
|format=ul
|headers=hide
|default=None
}}
===Debuff max fatigue===
{{#ask:[[Debuffs::Fatigue]]
|?guild association is
|format=ul
|headers=hide
|default=None
}}
===Damage fatigue===
{{#ask:[[Damage type::Fatigue damage]]
|?guild association is
|format=ul
|headers=hide
|default=None
}}
===Decrease fatigue regeneration===
{{#ask:[[Debuffs::Fatigue regeneration]]
|?guild association is
|format=ul
|headers=hide
|default=None
}}


==Fatigue Levels==
==Fatigue Levels==
{| class="wikitable"
{|class="wikitable"
|-
|-
! Percentage
! Percentage
Line 19: Line 75:
! {{com|HEALTH}} Message
! {{com|HEALTH}} Message
|-
|-
| >100%
|>100%
| energetic
|energetic
| strangely full of extra energy
|strangely full of extra energy
|-
|-
| 100%
|100%
| none
|none
| none
|none
|-
|-
| 99%-90%
|99%-90%
| none
|none
| slightly fatigued
|slightly fatigued
|-
|-
| 89%-80%
|89%-80%
| winded
|winded
| somewhat tired
|somewhat tired
|-
|-
| 79%-70%
|79%-70%
| tired
|tired
| tired
|tired
|-
|-
| 69%-60%
|69%-60%
| tired
|tired
| fatigued
|fatigued
|-
|-
| 59%-50%
|59%-50%
| fatigued
|fatigued
| very tired
|very tired
|-
|-
| 49%-40%
|49%-40%
| fatigued
|fatigued
| very fatigued
|very fatigued
|-
|-
| 39%-30%
|39%-30%
| worn-out
|worn-out
| extremely tired
|extremely tired
|-
|-
| 29%-20%
|29%-20%
| beat
|beat
| extremely fatigued
|extremely fatigued
|-
|-
| 19%-10%
|19%-10%
| exhausted
|exhausted
| on the verge of complete exhaustion
|on the verge of complete exhaustion
|-
|-
| 9%-1%
|9%-1%
| exhausted
|exhausted
| completely exhausted
|completely exhausted
|-
|-
| <1%
|<1%
| exhausted
|exhausted
| exhausted beyond reason
|exhausted beyond reason
|}
|}
{{RefAl}}
{{RefAl|r=y|a=y}}
{{cat|Statistics,Definitions}}[[page type is::definition| ]]
{{cat|Statistics,Definitions}}[[page type is::definition| ]]

Latest revision as of 10:20, 14 June 2026

Fatigue affects how often your character can perform a strenuous action.


Formulas

A character's fatigue pool size is determined by primarily by Stamina and to a much lesser degree by Discipline[1]
Fatigue recovery (per pulse) is determine primarily by Stamina and secondarily by Discipline
Fatigue cost is determined primarily by Stamina and secondarily by Strength[2][3][4]

Activities that affect fatigue

Fatigue Usage

Fatigue Recovery

  • BOB Command (BOB regenerates some fatigue according to DR-KODIUS)[7]
  • Waiting a few moments after a weapon roundtime ends will regenerate 2/3rds of the fatigue used in that attack[8]
  • Sitting or lying prone will recover fatigue twice as fast as standing (Note: Do not try this in combat!)[9]
  • Being in combat will recover fatigue at half the speed of being outside of combat.[10]


Abilities that affect fatigue

Boost max fatigue

Heal fatigue

Boost fatigue regeneration

None

Debuff max fatigue

None

Damage fatigue

Decrease fatigue regeneration

None

Fatigue Levels

Percentage Combat Message HEALTH Message
>100% energetic strangely full of extra energy
100% none none
99%-90% none slightly fatigued
89%-80% winded somewhat tired
79%-70% tired tired
69%-60% tired fatigued
59%-50% fatigued very tired
49%-40% fatigued very fatigued
39%-30% worn-out extremely tired
29%-20% beat extremely fatigued
19%-10% exhausted on the verge of complete exhaustion
9%-1% exhausted completely exhausted
<1% exhausted exhausted beyond reason

References

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