Gypsy marauder: Difference between revisions
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{{Critter |
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[[Category:Bestiary]] |
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|new=No |
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[[Category:Therengia Creatures]] |
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|Critter Name=gypsy marauder |
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[[Category:Therenborough Creatures]] |
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|simulevel=19 |
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[[Category:Ker'Leor Creatures]] |
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|naturallevel=18 |
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{{Critter at a Glance | |
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|weaponlevel=20 |
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Critter Name =Gypsy Marauder | |
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|defenselevel=18 |
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Image File = | |
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|flex=No |
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Skinnable = No| |
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|MinCap=100 |
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Has Coins = Yes| |
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|MaxCap=125 |
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Has Gems = Yes| |
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|BodyType2=humanoid |
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Has Boxes = Yes| |
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|BodySize=medium |
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Evil = No| |
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|Attack Range=Melee |
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Corporeal = Yes| |
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|Has Coins=yes |
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BackStabbable = Yes| |
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|Has Gems=yes |
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Poachable = No| |
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|Has Boxes=yes |
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Casts Spells = No| |
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|Uses Weapons=yes |
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Attack Range = Melee| |
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|Special=no |
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Stealthy = No | |
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|Evil=no |
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Special = No| |
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|Construct=no |
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MapList = *[[RanikMap43|Ker'Leor]] |
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|Corporeal=yes |
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}}==Description== |
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|Casts Spells=no |
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Cavalier, dashingly-dressed and filled with the wild blood of the gypsy, the marauder cuts an impressive figure despite his penchant for murder and mayhem. |
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|Stealthy=no |
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|Defense=no |
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|Premium=no |
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|Skinnable=no |
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|lskill1=75 |
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|lcap=>350 |
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|Manipulated=yes |
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}} |
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{{Obsolete|Used to be found in [[RanikMap43|Ker'Leor]], but have been replaced by [[meandering mountain marauder]], [[ferocious foothill fighter]], [[wary whispering warrior]], and [[seething summit sunderer]] as of 7/12/2025.}} |
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__NOTOC__ |
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==Description== |
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Cavalier, dashingly-dressed and filled with the wild blood of the gypsy, the marauder cuts an impressive figure despite his penchant for murder and mayhem. <br/> |
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==Area Information== |
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* In the North the gypsy marauders have a mixed spawn with [[wood troll (2)|wood trolls]]. <br/> |
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* In the South they have a mixed spawn with [[morah vine]]s, and [[morah creeper]]s. <br/> |
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* In the West they spawn alone. <br/> |
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* The [[RanikMap43|Ker'Leor]] environment prevents [[Anther's Call]] from working on the [[gypsy marauder]]s, [[wood troll (2)|wood troll]]s, [[morah vine]]s, and [[morah creeper]]s found there: ''You gesture at a gypsy marauder. The wood underfoot creaks slightly, but nothing else happens.'' <br/> |
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==In Depth== |
==In Depth== |
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{{Manipulation | |
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===Skill Caps=== |
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Manipulated = yes | |
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*Weapons: learning noticeably slowed at ~108. <br/> |
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InitCost = 60 | |
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*Defenses: armors, shield, defending, parry, and evasion all capped at 145. 3.1 update, defense soft cap seems to be 113. <br/> |
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InitCost2 = | |
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*[[Targeted Magic]]: stopped teaching at 120. <br/> |
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InitCost3 = | |
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*[[Locksmithing skill|Locksmithing]]: Required skill to {{com|disarm}} / {{com|pick}} {{tt|careful}} 75 (value pulled from [[Locksmithing_skill#Creatures_with_boxes|creatures with boxes table]]). With skill at 350 and exclusively using {{com|disarm}} / {{com|pick}} {{tt|blind}}, learning rate reaches ''studious (19/34)'' after opening 16 boxes. See Equipment/Loot section below for further details. <br/> |
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InitCost4 = | |
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InitCost5 = | |
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===Special Defenses=== |
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}} |
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*{{com|appraise}} {{tt|CAREFUL}} info: NONE. However, see area info. <br/> |
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===[[Attributes]]=== |
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*'''[[Strength (stat)|Strength]]''' - is about 20 <br/> |
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*'''[[Agility (stat)|Agility]]''' - is about 20 <br/> |
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*'''[[Discipline (stat)|Discipline]]''' - is somewhat less than 20 <br/> |
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*'''[[Reflex (stat)|Reflex]]''' - is about 20 <br/> |
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*'''[[Stamina (stat)|Stamina]]''' - is somewhat less than 20 <br/> |
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===Equipment/Loot=== |
===Equipment/Loot=== |
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It is wearing a {{cloot|a|chain shirt}}. |
*''It is wearing a {{cloot|a|chain shirt}}.'' <br /> |
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It is carrying an {{cloot|s|ordinary shield}}, a {{cloot|w|hunting sword}}. |
*''It is carrying an {{cloot|s|ordinary shield}}, a {{cloot|w|hunting sword}}.'' <br /> |
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Possible {{com|loot}}: [[currency|coins]], [[gems]], [[Locksmithing_skill#Boxes|boxes]]. <br/> |
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{{com|disarm}} / {{com|pick}} {{tt|IDENTIFY}} [[Locksmithing skill#Trap and lock difficulty|difficulty]] ranges:<br/> |
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{|class="wikitable sortable" |
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|- |
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![[Locksmithing skill|Locksmithing]]!![[Perception skill|Perception]]!![[Agility (stat)|Agility]]!!Min!!Max |
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|- |
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|350||470||50||(1) ''grandmother could defeat''||(1) ''grandmother could defeat'' |
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|- |
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|} |
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===Body Parts=== |
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*{{com|arrange}} {{tt|INFO}}: ''The marauder cannot be skinned, so you can't arrange it either. <br/> |
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==Messaging== |
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*Spawn: ''A gypsy marauder suddenly leaps from hiding and attacks!'' <br/> |
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*Entrance: ''A gypsy marauder suddenly swings into view, laughing and brandishing his weapon.'' <br/> |
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*Exit: ''A gypsy marauder disappears <direction>, hooting and yelping like an animal.'' <br/> |
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*Death: ''The marauder stares ahead in disbelief before falling to the ground in a crumpled heap.'' <br/> |
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*Decay: ''A gypsy marauder decays away.'' <br/> |
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==[[Recall command|Recall]] Knowledge== |
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''You recall everything noteworthy about a gypsy marauder... which is apparently nothing.'' <br/> |
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''They are not known to cast any recognized spells.'' <br/> |
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''They are known to carry loot in [[Locksmithing_skill#Boxes|locked boxes]].'' <br/> |
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{{cat|Ker'Leor Creatures}} |
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Latest revision as of 21:05, 18 July 2025
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Description
Cavalier, dashingly-dressed and filled with the wild blood of the gypsy, the marauder cuts an impressive figure despite his penchant for murder and mayhem.
Area Information
- In the North the gypsy marauders have a mixed spawn with wood trolls.
- In the South they have a mixed spawn with morah vines, and morah creepers.
- In the West they spawn alone.
- The Ker'Leor environment prevents Anther's Call from working on the gypsy marauders, wood trolls, morah vines, and morah creepers found there: You gesture at a gypsy marauder. The wood underfoot creaks slightly, but nothing else happens.
In Depth
Skill Caps
- Weapons: learning noticeably slowed at ~108.
- Defenses: armors, shield, defending, parry, and evasion all capped at 145. 3.1 update, defense soft cap seems to be 113.
- Targeted Magic: stopped teaching at 120.
- Locksmithing: Required skill to DISARM / PICK CAREFUL 75 (value pulled from creatures with boxes table). With skill at 350 and exclusively using DISARM / PICK BLIND, learning rate reaches studious (19/34) after opening 16 boxes. See Equipment/Loot section below for further details.
Special Defenses
- APPRAISE CAREFUL info: NONE. However, see area info.
Attributes
- Strength - is about 20
- Agility - is about 20
- Discipline - is somewhat less than 20
- Reflex - is about 20
- Stamina - is somewhat less than 20
Equipment/Loot
- It is wearing a chain shirt.
- It is carrying an ordinary shield, a hunting sword.
Possible LOOT: coins, gems, boxes.
DISARM / PICK IDENTIFY difficulty ranges:
| Locksmithing | Perception | Agility | Min | Max |
|---|---|---|---|---|
| 350 | 470 | 50 | (1) grandmother could defeat | (1) grandmother could defeat |
Body Parts
- ARRANGE INFO: The marauder cannot be skinned, so you can't arrange it either.
Messaging
- Spawn: A gypsy marauder suddenly leaps from hiding and attacks!
- Entrance: A gypsy marauder suddenly swings into view, laughing and brandishing his weapon.
- Exit: A gypsy marauder disappears <direction>, hooting and yelping like an animal.
- Death: The marauder stares ahead in disbelief before falling to the ground in a crumpled heap.
- Decay: A gypsy marauder decays away.
Recall Knowledge
You recall everything noteworthy about a gypsy marauder... which is apparently nothing.
They are not known to cast any recognized spells.
They are known to carry loot in locked boxes.
Categories:
- Incomplete articles
- Creatures with coins
- Creatures with gems
- Creatures with boxes
- Creatures with weapons
- Non-spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures without special attacks
- Creatures without special defenses
- Bestiary
- Corporeal creatures
- Non-evil corporeal creatures
- Non-evil creatures
- Obsolete articles
- Ker'Leor Creatures
