Swimming skill: Difference between revisions

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{{UpdateDR3|Swimming ability info should be migrated into [[Athletics skill]].}}
'''Swimming''' is the [[:Category:Survival Skillset|survival skill]] that measures your ability to move through bodies of water under your own power. Large, rushing rivers like the [[Jantspyre River|Jantspyre]] or the [[Faldesu River|Faldesu]] require a fair or large amount of skill to cross safely, while more placid waters such as the [[Arthe Dale]] swimming hole are much less challenging. Still others are little more than large puddles that only get your feet wet (e.g. the little brook you wade through on your way to and from [[Wolf Clan]]). Generally, the strength of the water's current and its depth determine how difficult it is to swim in a certain area. Before taking the plunge, these can be estimated by using the command {{com|Appraise command#Direction|APPRAISE <direction>}} to study the waters in the direction you wish to travel.
{{Obsolete|Swimming skill no longer exists; was combined into [[Athletics skill]].}}
The '''Swimming [[page type is::skill]]''' is the [[:Category:Survival Skillset|survival skill]] that measures your ability to move through bodies of water under your own power. Large, rushing rivers like the [[Jantspyre River|Jantspyre]] or the [[Faldesu River|Faldesu]] require a fair or large amount of skill to cross safely, while more placid waters such as the [[Arthe Dale]] swimming hole are much less challenging. Still others are little more than large puddles that only get your feet wet (e.g. the little brook you wade through on your way to and from [[Wolf Clan]]). Generally, the strength of the water's current and its depth determine how difficult it is to swim in a certain area. Before taking the plunge, these can be estimated by using the command {{com|Appraise command#Direction|APPRAISE <direction>}} to study the waters in the direction you wish to travel.


'''Swimming''' also allows [[Barbarians|Barbarians]] to use their [[:Category:Barbarian Dances|Dances]] while in water.
'''Swimming''' also allows [[Barbarians|Barbarians]] to use their [[:Category:Barbarian Dances|Dances]] while in water.


Your success in swimming in a particular body of water depends on several factors. Besides swimming skill, your [[Strength (stat)|Strength]], [[Stamina (stat)|Stamina]], [[encumbrance]], armor [[hindrance]], and injuries play a role. Note that in earlier years swimming while encumbered would increase your learning while swimming, but this is no longer the case.
Your success in swimming in a particular body of water depends on several factors. Besides swimming skill, your [[Strength (stat)|Strength]], [[Stamina (stat)|Stamina]], [[encumbrance]], armor [[hindrance]], and injuries play a role. Note that in earlier years swimming while encumbered would increase your learning while swimming, but this is no longer the case.

Under [[DR 3.0]], Swimming and [[Climbing skill|Climbing]] will be combined into the new {{skill|Athletics}}.


==Places to Swim==
==Places to Swim==
Thanks to Simu and [[Elanthipedia|DRWiki]] accountholder [[User:Nikpack|Nikpack]] for the list (Oh The Places You Will Go)

{{ListHeader|swimming|Places to Swim in Zoluren}}
{{ListItem|swimming|[[RanikMap1g|Crossing Sewers]]|Crossing|0||80|Don't wander into the thug area}}
{{ListItem|swimming|[[RanikMap7b|Arthe Dale Pool]]|Zoluren, Arthe Dale|0||60|}}
{{ListItem|swimming|[[RanikMap4|Goblin Brook]]|Zoluren, Woodland Path, Brook|0||110|}}
{{ListItem|swimming|[[RanikMap8a|Lost Crossing Sewers]]|Crossing, Damp Passage, Dark Tunnel|0||50?|}}
{{ListItem|swimming|[[RanikMap61a|Moss Mey Stream]]|Leth Deriel, Brynn Rill, Stream Bed|15||50|}}
{{ListItem|swimming|[[RanikMap7a|Drainage Ditch]]|Baerolt's Farmhold|50||150|Open to Premium Subscribers Only. Swimming WITH the current can teach from 0 - 80 ranks}}
{{ListItem|swimming|[[RanikMap112a|Harbor]]|Ilaya Taipa|75||200?|}}
{{ListItem|swimming|[[RanikMap60b|Segoltha]]|Crossing|350?||??|}}

{{ListHeader|swimming|Places to Swim in Therengia}}
{{ListItem|swimming|[[RanikMap42a|Theren Keep Moat]]|Therengia, The Keep, Moat|0|}}
{{ListItem|swimming|[[RanikMap14|Crocodile Marshes]]|Therengia, The Marsh, In The Water|15?||80|Check for bloodworms as you travel if you're not wearing armor. Maze Area, find the reeds to get out}}
{{ListItem|swimming|[[RanikMap40|Lang Lake]]|Langenfirth, Lake Gwenalion|20||80|}}
{{ListItem|swimming|[[RanikMap32|Creek West of Haven]]|Riverhaven West Wilds, North Creek Bank and Sylvan Glade, Pond|35?||65?|}}
{{ListItem|swimming|[[RanikMap31c|Stream in Frogs]]|Riverhaven, Pejek Bog, Following A Brook|50||80|Watch out for vipers and serpents}}
{{ListItem|swimming|[[RanikMap35a|Crocodile Marshes]]|Throne City, Faldesu Inlet, Shallows|70||250?|Check for bloodworms as you travel if you're not wearing armor. Strong current at NW of area will teach reasonably high}}
{{ListItem|swimming|[[RanikMap14c|Faldesu]]|Faldesu River|100||>500|}}
{{ListItem|swimming|[[RanikMap40b|Lang Housing Stream]]|Langenfirth, [[Falban Seord'telgi]]|80||unknown|}}
{{ListItem|swimming|[[RanikMap35|Throne City Bathhouse]]|Throne City, The Gilded Atrium, Salt Baths|90||250|}}
{{ListItem|swimming|[[RanikMap34|Jantspyre River]]|Therengia, Jantspyre River, In the Water|140||>600|}}
{{ListItem|swimming|[[RanikMap32|Lake Gwenalion West of Haven]]|Riverhaven, Gwenalion Lake, East|200||unknown|}}
{{ListItem|swimming|[[RanikMap32|Creek West of Haven]]|Riverhaven West Wilds, South Creek Bank|200||unknown|}}
{{ListItem|swimming|[[RanikMap35a|Inlet with River Boas]]|Throne City, Faldesu Inlet|200||400?|}}
{{ListItem|swimming|[[RanikMap30|Wharf]]|Riverhaven, Under Wharfs|40||85|}}
{{ListItem|swimming|[[RanikMap40a|Gwenalion Fens, Lake]]|Gwenalion Fens, Dried Reed Hummock In the Water||||Beware of [[Sinuous Elsralael]]s}}
{{ListItem|swimming|[[RanikMap31d|Zaulfang Swamp]]|Basilisk Area|180+?||??|}}

{{ListHeader|swimming|Places to Swim in Ilithi}}
{{ListItem|swimming|[[RanikMap71|Stream in Dragon Priests]]|Shard, Tanis Belta Gaizen, Stream|0||60?|}}
{{ListItem|swimming|[[RanikMap71|Stream]]|Ilithi, Julge Dolen Zaldeni|20?||<s>85</s> 137+|By eels and pards in Ilithi. The east-west route only, i.e. not diving down, is still teaching me at 137. I haven't taken the diving route as last time it killed me (Syllanthis).}}
{{ListItem|swimming|[[RanikMap69a|Flooded Tunnel]]|Shard, Whistling Wood, Ice Caves|50|||}}
{{ListItem|swimming|[[RanikMap68|Sewage Entrance to Undershard]]|Shard, Deep Currants|120||??|Watch out for crocs and elsraels}}
{{ListItem|swimming|[[RanikMap65|Frozen River]]|Ilithi, Frozen River, Beneath the Ice|> 200||> 600|Undergondola - Be Careful not to drown! (Take a break outside of the river for a minute if you get one of these messages - "You panic suddenly, struggling and swallowing water", "The burning in your chest grows more intense as your life force begins to drain away. You must find air!"}}
{{ListItem|swimming|[[RanikMap66|Ash Spring]]|Ilithi, Fallow Fields. Over the stile and keep heading southwest through the maze until you get to the ash tree. |0||<s>55</s> 67|(Syllanthis).}}

{{ListHeader|swimming|Places to Swim in Qi'Reshalia}}
{{ListItem|swimming|[[RanikMap90a|Sand Sprites]]|Ratha, Sand Sprite Lair|15||100| (Still learning, although slowly at 100) The entrance to sand sprites, and the area inside sand sprites, NOT in ochre laheke}}
{{ListItem|swimming|[[RanikMap94a|Satha Cavern]]|Reshalia, Tembat Nai Itan (Near Ratha)|75+||??|Watch out for the merrows.}}
{{ListItem|swimming|[[RanikMap91|Eluned's Pool]]|Ratha, Third Tier, Eluned's Temple|65||>150?|Slows down drastically around 135 ranks. Still teaching at 175, albeit slowly. If doing only the first room down can start around 65 ranks. Also see [[Rathaswim_(script)|Ratha Swim]].}}
{{ListItem|swimming|[[RanikMap99d|Aesry stream]]|By town|50||100?|The north-south swim still teaches at 125, and the underwater portion (hole) is much more difficult still.}}
{{ListItem|swimming|[[RanikMap99a|Aesry lake]]|By the Temple|||}}
{{ListItem|swimming|[[RanikMap98c|Aesry cove]]|Down by the docks (sharks)|80?||>400?|Sharks may ambush you, whether you're bleeding or not. They don't attack if you stay in the shallow areas and don't go into the water beyond the jutting finger of rock.}}
{{ListItem|swimming|[[RanikMap98a|Aesry Sea Caves]]|Underwater Areas|>400?||??|}}
{{ListItem|swimming|[[RanikMap109a|Altanen River]]|M'riss|<150||>220|}}
{{ListItem|swimming|[[RanikMap109b|Forlorn Hope Caverns]]|M'Riss|||}}
{{ListItem|swimming|[[RanikMap106|Seord Fal]]|Hara'jaal|80||>400|}}

{{ListHeader|swimming|Places to Swim in Forfedhdar}}
{{ListItem|swimming|[[RanikMap118c|Pool]]|Empath Guild|?||?|}}
{{ListItem|swimming|[[RanikMap115|Ford]]|Sky Road|?||?|}}
{{ListItem|swimming|[[RanikMap114a|Underground Pool]]|Ain Ghazal|?||?|}}
{{ListItem|swimming|[[RanikMap121a|Pool and Underground River]]|In Ranger Guild|?||?|}}
{{ListItem|swimming|[[RanikMap141|Stream]]|Forest Gryphons|?||?|}}
{{ListItem|swimming|[[RanikMap124|Underground Lake]]|Forfedhdar, Abandoned mines|0?||60?|}}
{{ListItem|swimming|[[RanikMap120|Archer's Ford]]|Hawstkaal Road, Archer's Ford|50?||>158, <257|}}
{{ListItem|swimming|[[RanikMap143|Trench in Vile Plague Wraiths]]|Hrendh Skogar|<55||>55|}}
{{ListItem|swimming|[[RanikMap128a|Liirewsag River]]|West of Black Goblins|>159||?|Ranger with good bonus (not CAIS) attempted with 159 swimming, no luck.}}

{{ListHeader|swimming|Quest/Special swimming holes}}
{{ListItem|swimming|Estate Holder's Beach|through the meeting portals|||}}
|}


For a list of swimming locations, see [[Climbing_and_Swimming_list#Swimming|Climbing and Swimming list]].
{{cat|Survival Skillset}}{{cat|Skills}}[[page type is::skill| ]]

Latest revision as of 21:32, 6 July 2015

The Swimming skill is the survival skill that measures your ability to move through bodies of water under your own power. Large, rushing rivers like the Jantspyre or the Faldesu require a fair or large amount of skill to cross safely, while more placid waters such as the Arthe Dale swimming hole are much less challenging. Still others are little more than large puddles that only get your feet wet (e.g. the little brook you wade through on your way to and from Wolf Clan). Generally, the strength of the water's current and its depth determine how difficult it is to swim in a certain area. Before taking the plunge, these can be estimated by using the command APPRAISE <DIRECTION> to study the waters in the direction you wish to travel.

Swimming also allows Barbarians to use their Dances while in water.

Your success in swimming in a particular body of water depends on several factors. Besides swimming skill, your Strength, Stamina, encumbrance, armor hindrance, and injuries play a role. Note that in earlier years swimming while encumbered would increase your learning while swimming, but this is no longer the case.

Under DR 3.0, Swimming and Climbing will be combined into the new Athletics skill.

Places to Swim

For a list of swimming locations, see Climbing and Swimming list.