Category:Warrior Mage spells

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Spell Tree

Air LashGeyserStone StrikeGar ZengFire ShardsEthereal ShieldElementalismFire BallZephyrTailwindPaeldryth's WrathFrostbiteIce PatchSure FootingAnther's CallArc LightTingleSubstratumWard BreakIgniteAir BubbleSwirling WindsY'ntrel SechraVertigoThunderclapRising MistsVeil of IceRimefangTremorLightning BoltEthereal FissureMark of ArhatBlufmor GaraenShockwaveFortress of IceMagnetic BallistaChain LightningGrounding FieldAether CloakDragon's BreathFlame ShockwaveRing of SpearsAegis of GraniteMantle of FlameFire RainWarrior Mage Spells.png
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Summary of Spell Information

Bolded spells are signature spells. Bolded spells are signature spells.

Name Effect Type Skill Target Contest Prep
Range
Rank
Range
Duration Slots Mana
Type
Aegis of Granite (AEG) +Shield Usage skill, +Stamina (stat), +Strength (stat) ritual augmentation {{{19}}} 300-800 250-1,000 2-{{{16}}} {{{17}}} {{{18}}}
Aether Cloak (AC) TM barrier and reflect. cyclic warding {{{19}}} 4-25 250-1,000 2-{{{16}}} {{{17}}} {{{18}}}
Aethrolysis +No buffs, -No debuffs, Cold damage, Electrical damage battle targeted {{{19}}} 2-50 10-600 1-{{{16}}} {{{17}}} {{{18}}}
Air Bubble (AB) breathe underwater standard utility {{{19}}} 5-100 10-600 1-{{{16}}} {{{17}}} {{{18}}}
Air Lash (ALA) Puncture damage, Slice damage, Single target. battle targeted {{{19}}} 1-50 0-400 1-{{{16}}} {{{17}}} {{{18}}}
Anther's Call (ANC) -Evasion skill battle debilitation {{{19}}} magic \ fortitude 1-33 10-600 2-{{{16}}} {{{17}}} {{{18}}}
Arc Light (AL) Causes a stun battle debilitation {{{19}}} magic \ fortitude 1-33 10-600 2-{{{16}}} {{{17}}} {{{18}}}
Blufmor Garaen (BG) Puncture damage, Slice damage, Impact damage, Cold damage, Enable actions that cause damage. Physical damage type varies with the action battle targeted, multistrike {{{19}}} 30-100 250-1,000 2-{{{16}}} {{{17}}} {{{18}}}
Chain Lightning (CL) Fire damage, Electrical damage, AoE. battle targeted, area of effect {{{19}}} 15-100 80-800 1-{{{16}}} {{{17}}} {{{18}}}
Dragon's Breath (DB) Puncture damage, Fire damage, Enables actions that deal damage. battle targeted, heavy offensive {{{19}}} 15-100 80-800 2-{{{16}}} {{{17}}} {{{18}}}
Electrostatic Eddy (EE) Nerve damage, AoE, Chance to pull from hiding. cyclic debilitation, area of effect {{{19}}} magic \ fortitude 6-31 80-800 2-{{{16}}} {{{17}}} {{{18}}}
Elementalism Bypasses the Intro spell requirement (Geyser, Gar Zeng, etc.) for all Elemental spellbooks after learning at least one. metamagic {{{19}}} 0-{{{16}}} {{{17}}} {{{18}}}
Ethereal Fissure (ETF) +Mana level, Room-wide elemental only. standard utility, area of effect {{{19}}} 15-100 80-800 2-{{{16}}} {{{17}}} {{{18}}}
Ethereal Shield (ES) Non-ablative elemental damage shield. standard warding {{{19}}} 1-100 0-400 1-{{{16}}} {{{17}}} {{{18}}}
Expansive Infusions Allows creation of elemental weapons for any melee or thrown weapon skill. metamagic {{{19}}} 2-{{{16}}} {{{17}}} {{{18}}}
Fiery Infusions Create elemental weapons that do fire damage. metamagic {{{19}}} 1-{{{16}}} {{{17}}} {{{18}}}
Fire Ball (FB) Impact damage, Fire damage, Single target + short range AoE damage. battle targeted, pulse damage, area of effect {{{19}}} 15-100 80-800 2-{{{16}}} {{{17}}} {{{18}}}
Fire Rain (FR) Impact damage, Fire damage, AoE multistrike. cyclic targeted, multistrike, area of effect {{{19}}} 7-37 250-1,000 2-{{{16}}} {{{17}}} {{{18}}}
Fire Shards (FS) Impact damage, Fire damage, Single target multi-strike. battle targeted, multistrike {{{19}}} 1-50 0-400 1-{{{16}}} {{{17}}} {{{18}}}
Flame Shockwave (FLS) Impact damage, Fire damage, Convert Shockwave from cold/slice damage. metamagic targeted {{{19}}} 1-{{{16}}} {{{17}}} {{{18}}}
Fortress of Ice (FOI) Creates a private room. standard utility {{{19}}} 30-100 250-1,000 3-{{{16}}} {{{17}}} {{{18}}}
Frost Scythe (FRS) Slice damage, Cold damage, armor piercing battle targeted, armor piercing {{{19}}} 7-50 80-800 2-{{{16}}} {{{17}}} {{{18}}}
Frostbite -Stamina (stat), Fatigue damage, knocks down battle debilitation, area of effect {{{19}}} magic \ fortitude 15-100 80-800 2-{{{16}}} {{{17}}} {{{18}}}
Gam Irnan (GI) Ablative physical damage resistance with cooldown per body part. standard warding {{{19}}} 5-100 10-600 1-{{{16}}} {{{17}}} {{{18}}}
Gar Zeng (GZ) Fire damage, Electrical damage, Single target multi-strike. battle targeted, multistrike {{{19}}} 1-50 0-400 1-{{{16}}} {{{17}}} {{{18}}}
Geyser Impact damage, Fire damage, Single target. battle targeted {{{19}}} 1-50 0-400 1-{{{16}}} {{{17}}} {{{18}}}
Grounding Field (GF) Elemental field that converts incoming damage to elemental charge. standard warding {{{19}}} 30-100 250-1,000 1-{{{16}}} {{{17}}} {{{18}}}
Ice Patch (IP) knock down, immobilize battle debilitation {{{19}}} magic \ reflexes 1-33 10-600 2-{{{16}}} {{{17}}} {{{18}}}
Icy Infusions Create elemental weapons that do cold damage. metamagic {{{19}}} 1-{{{16}}} {{{17}}} {{{18}}}
Ignite Adds fire damage proportional to the highest physical damage stat of the weapon standard utility {{{19}}} 5-100 10-600 2-{{{16}}} {{{17}}} {{{18}}}
Ignition Point Naphtha delivered by Paeldryth's Wrath will ignite on impact metamagic {{{19}}} 1-{{{16}}} {{{17}}} {{{18}}}
Lightning Bolt (LB) Fire damage, Electrical damage, Single target DFA. battle targeted, shield ignoring {{{19}}} 7-50 80-800 2-{{{16}}} {{{17}}} {{{18}}}
Magnetic Ballista (MAB) Puncture damage, Impact damage, Creates a ballista that fires rocks. standard targeted {{{19}}} 15-100 80-800 3-{{{16}}} {{{17}}} {{{18}}}
Mantle of Flame (MOF) +Brawling skill, +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, +Agility (stat), -Stealth skill, Fire damage, brawling only ritual augmentation {{{19}}} 300-800 250-1,000 2-{{{16}}} {{{17}}} {{{18}}}
Mark of Arhat (MOA) Fire damage, Dealt every time target is struck by any source of elemental damage. battle debilitation {{{19}}} spirit \ willpower 1-33 10-600 1-{{{16}}} {{{17}}} {{{18}}}
Paeldryth's Wrath (PW) Pull or knock back target. battle targeted {{{19}}} 7-50 80-800 2-{{{16}}} {{{17}}} {{{18}}}
Quick Infusions Reduces shape/summon/turn rt by 4 seconds. Allows density to be altered. metamagic {{{19}}} 2-{{{16}}} {{{17}}} {{{18}}}
Reinforced Infusions Improve elemental weapons based on forging techniques known and by holding a very rare metal ingot. metamagic {{{19}}} 2-{{{16}}} {{{17}}} {{{18}}}
Rimefang (spell) (RIM) Slice damage, Cold damage, Pulsing damage to melee range. cyclic targeted, pulse damage {{{19}}} 6-31 250-1,000 2-{{{16}}} {{{17}}} {{{18}}}
Ring of Spears (ROS) Puncture damage, Impact damage, Pulsing AoE melee damage. Triggered damage at pole/melee engagement change. cyclic targeted, multistrike, area of effect {{{19}}} 7-37 250-1,000 3-{{{16}}} {{{17}}} {{{18}}}
Rising Mists (RM) +Stealth skill, obscures exits standard utility, area of effect {{{19}}} 15-100 80-800 1-{{{16}}} {{{17}}} {{{18}}}
Shocking Infusions Create elemental weapons that do electric damage. metamagic {{{19}}} 1-{{{16}}} {{{17}}} {{{18}}}
Shockwave Slice damage, Cold damage, AoE damage. May knock back engaged targets or push them out of the room entirely. battle targeted, area of effect {{{19}}} 30-100 250-1,000 2-{{{16}}} {{{17}}} {{{18}}}
Stone Strike (STS) Puncture damage, Impact damage, Single target multi-strike. battle targeted, multistrike {{{19}}} 1-50 0-400 1-{{{16}}} {{{17}}} {{{18}}}
Substratum +Targeted Magic skill standard augmentation {{{19}}} 5-100 10-600 1-{{{16}}} {{{17}}} {{{18}}}
Sure Footing (SUF) +Parry Ability skill, Balance heal standard augmentation {{{19}}} 5-100 10-600 2-{{{16}}} {{{17}}} {{{18}}}
Swirling Winds (SW) +Evasion skill, +Reflex (stat) standard augmentation {{{19}}} 5-100 10-600 3-{{{16}}} {{{17}}} {{{18}}}
Tailwind (TW) +Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, +Slings skill standard augmentation {{{19}}} 5-100 10-600 1-{{{16}}} {{{17}}} {{{18}}}
Thunderclap (TC) AoE stun battle debilitation, area of effect {{{19}}} magic \ fortitude 10-66 80-800 2-{{{16}}} {{{17}}} {{{18}}}
Tingle (TI) -Agility (stat), -Reflex (stat), Target drops held weapon/shield battle debilitation {{{19}}} magic \ fortitude 5-33 80-800 3-{{{16}}} {{{17}}} {{{18}}}

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