Item:Glass egg framed with delicate strands of gold/Prizes: Difference between revisions

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==Horse Armor & Tack==
==Horse==
===Armor===
{{columns-list|2|
{{#ask:[[Category:Treasure Map Items]][[Category:Armor]][[Has item property::horse]]|format=ul|columns=2|limit=200|offset=0}}
*{{sloot|a|gilded flanchards embossed with feathers}}
===Clothing===
*{{sloot|i|heavy silk caparison embroidered with winged lions}}
{{#ask:[[Category:Treasure Map Items]][[item category is::clothing]][[Has item property::horse]]|format=ul|columns=2|limit=200|offset=0}}
*{{sloot|i|high war saddle clad in gilded plates}}
===Other===
*{{sloot|i|leather war bridle set with rectangular plates}}
{{#ask:[[Category:Treasure Map Items]][[item category is::other]][[Has item property::horse]]|format=ul|columns=2|limit=200|offset=0}}
*{{sloot|a|leonine plate chanfron made of gilded steel}}
*{{sloot|a|mane-like plate crinnet}}
*{{sloot|a|ornately embossed steel peytrel made of gilded plate}}
*{{sloot|i|pristine white saddle pad edged in gold}}
*{{sloot|i|smooth wooden mane and tail brush with a leather hand strap}}
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Revision as of 11:30, 5 August 2023

When you wave a glass egg framed with delicate strands of gold at a mob, it becomes a "champion" mob that uses boss mechanics, and when killed spawns a treasure sack. This sack can be searched for rewards. The types of rewards you get are based on their typical drops, with some mobs pulling from a special treasure hopper.

  • If the creature can drop feeder items, a roll is made to see if you get a feeder item. If so, it then does another roll to determine which feeder level you get.
  • If you don't get a feeder item, it checks to see if a scroll is possible (if the creature can normally drop scrolls).
  • If you didn't get a scroll and the creature was skinnable, a roll is made to see about getting a mix of skins/parts/bones.
  • If you don't get skins, a roll is made to see about getting coins/gems.
  • If you fail all of that, there's a pity prize category you can fall into.
    • Pity prize category seems to give tiny memory orbs.

Weapons

Light Edged

Medium Edged

Heavy Edged

Twohanded Edged

Light Blunt

Medium Blunt

Heavy Blunt

Twohanded Blunt

Slings

Short Bow

Long Bow

Composite Bow

Light Crossbow

Heavy Crossbow

Short Staff

Quarter Staff

Polearms

Light Thrown

Heavy Thrown

Armor

Light Armor

Chain Armor

Brigandine Armor

Plate Armor

Shields

Small Shields

Medium Shields

Large Shields

Clothing

Jewelry

Cambrinth

Containers

Crafting

Alchemy

Enchanting

Engineering

Forging

Outfitting

Instruments

Other

Horse

Armor

Clothing

Other