Category:Warrior Mage spells: Difference between revisions
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[[Spell Efficacy|Elemental Efficacy]]: When casting elemental spells a number of environmental conditions, available to view via {{com|perceive}}/{{com|concentrate}} {{tt|elements}}, will be checked to determine how favorable the conditions are to that particular element, which will in turn control how efficiently your mana is used. You can think of this as having somewhat different levels of room mana available to you depending on the spellbook you’re using, though the under the hood mechanics are rather different than that description. This does not currently apply to mana supplied from [[cambrinth]] or {{com|harness}}.<br /> |
[[Spell Efficacy|Elemental Efficacy]]: When casting elemental spells a number of environmental conditions, available to view via {{com|perceive}}/{{com|concentrate}} {{tt|elements}}, will be checked to determine how favorable the conditions are to that particular element, which will in turn control how efficiently your mana is used. You can think of this as having somewhat different levels of room mana available to you depending on the spellbook you’re using, though the under the hood mechanics are rather different than that description. This does not currently apply to mana supplied from [[cambrinth]] or {{com|harness}}.<br /> |
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rect 0 250 250 300 [[Air Lash|Air Lash (Targeted Magic)]] |
rect 0 250 250 300 [[Air Lash|Air Lash (Targeted Magic)]] |
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rect 0 700 250 750 [[Geyser|Geyser (Targeted Magic)]] |
rect 0 700 250 750 [[Geyser|Geyser (Targeted Magic)]] |
Revision as of 22:42, 30 August 2016
A category for Warrior Mage spells.
Spell Tree
Elemental Efficacy: When casting elemental spells a number of environmental conditions, available to view via PERCEIVE/CONCENTRATE ELEMENTS, will be checked to determine how favorable the conditions are to that particular element, which will in turn control how efficiently your mana is used. You can think of this as having somewhat different levels of room mana available to you depending on the spellbook you’re using, though the under the hood mechanics are rather different than that description. This does not currently apply to mana supplied from cambrinth or HARNESS.
Summary of Spell Information
Bolded spells are signature spells.
Name | Effect | Type | Skill | Target | Contest | Prep Range |
Rank Range |
Duration | Slots | Mana Type |
---|---|---|---|---|---|---|---|---|---|---|
Aegis of Granite (AEG) | +Shield Usage skill, +Stamina (stat), +Strength (stat) | ritual | augmentation | {{{19}}} | 300-800 | 250-1,000 | 30-90 | 2 | {{{18}}} | |
Aether Cloak (AC) | TM barrier and reflect. | cyclic | warding | {{{19}}} | 4-25 | 250-1,000 | Indefinite | 2 | {{{18}}} | |
Aethrolysis | Cold damage, Electrical damage | battle | targeted | {{{19}}} | 2-50 | 10-600 | Instant | 1 | {{{18}}} | |
Air Bubble (AB) | breathe underwater | standard | utility | {{{19}}} | 5-100 | 10-600 | 10-40 | 1 | {{{18}}} | |
Air Lash (ALA) | Puncture damage, Slice damage, Single target. | battle | targeted | {{{19}}} | 1-50 | 0-400 | Instant | 1 | {{{18}}} | |
Anther's Call (ANC) | -Evasion skill | battle | debilitation | {{{19}}} | magic \ fortitude | 1-33 | 10-600 | Instant | 2 | {{{18}}} |
Arc Light (AL) | Causes a stun | battle | debilitation | {{{19}}} | magic \ fortitude | 1-33 | 10-600 | Instant | 2 | {{{18}}} |
Blufmor Garaen (BG) | Puncture damage, Slice damage, Impact damage, Cold damage, Enable actions that cause damage. Physical damage type varies with the action | battle | targeted, multistrike | {{{19}}} | 30-100 | 250-1,000 | Instant | 2 | {{{18}}} | |
Chain Lightning (CL) | Fire damage, Electrical damage, AoE. | battle | targeted, area of effect | {{{19}}} | 15-100 | 80-800 | Instant | 1 | {{{18}}} | |
Dragon's Breath (DB) | Puncture damage, Fire damage, Enables actions that deal damage. | battle | targeted, heavy offensive | {{{19}}} | 15-100 | 80-800 | 10-40 | 2 | {{{18}}} | |
Electrostatic Eddy (EE) | Nerve damage, AoE, Chance to pull from hiding. | cyclic | debilitation, area of effect | {{{19}}} | magic \ fortitude | 6-31 | 80-800 | Indefinite | 2 | {{{18}}} |
Elementalism | Bypasses the Intro spell requirement (Geyser, Gar Zeng, etc.) for all Elemental spellbooks after learning at least one. | metamagic | {{{19}}} | 0 | {{{18}}} | |||||
Ethereal Fissure (ETF) | +Mana level, Room-wide elemental only. | standard | utility, area of effect | {{{19}}} | 15-100 | 80-800 | 10-40 | 2 | {{{18}}} | |
Ethereal Shield (ES) | Non-ablative elemental damage shield. | standard | warding | {{{19}}} | 1-100 | 0-400 | 10-40 | 1 | {{{18}}} | |
Expansive Infusions | Allows creation of elemental weapons for any melee or thrown weapon skill. | metamagic | {{{19}}} | 2 | {{{18}}} | |||||
Fiery Infusions | Create elemental weapons that do fire damage. | metamagic | {{{19}}} | 1 | {{{18}}} | |||||
Fire Ball (FB) | Impact damage, Fire damage, Single target + short range AoE damage. | battle | targeted, pulse damage, area of effect | {{{19}}} | 15-100 | 80-800 | Instant | 2 | {{{18}}} | |
Fire Rain (FR) | Impact damage, Fire damage, AoE multistrike. | cyclic | targeted, multistrike, area of effect | {{{19}}} | 7-37 | 250-1,000 | Indefinite | 2 | {{{18}}} | |
Fire Shards (FS) | Impact damage, Fire damage, Single target multi-strike. | battle | targeted, multistrike | {{{19}}} | 1-50 | 0-400 | Instant | 1 | {{{18}}} | |
Flame Shockwave (FLS) | Impact damage, Fire damage, Convert Shockwave from cold/slice damage. | metamagic | targeted | {{{19}}} | 1 | {{{18}}} | ||||
Fortress of Ice (FOI) | Creates a private room. | standard | utility | {{{19}}} | 30-100 | 250-1,000 | 3 | {{{18}}} | ||
Frost Scythe (FRS) | Slice damage, Cold damage, armor piercing | battle | targeted, armor piercing | {{{19}}} | 7-50 | 80-800 | Instant | 2 | {{{18}}} | |
Frostbite | -Stamina (stat), Fatigue damage, knocks down | battle | debilitation, area of effect | {{{19}}} | magic \ fortitude | 15-100 | 80-800 | Instant | 2 | {{{18}}} |
Gam Irnan (GI) | Ablative physical damage resistance with cooldown per body part. | standard | warding | {{{19}}} | 5-100 | 10-600 | 10-40 | 1 | {{{18}}} | |
Gar Zeng (GZ) | Fire damage, Electrical damage, Single target multi-strike. | battle | targeted, multistrike | {{{19}}} | 1-50 | 0-400 | Instant | 1 | {{{18}}} | |
Geyser | Impact damage, Fire damage, Single target. | battle | targeted | {{{19}}} | 1-50 | 0-400 | Instant | 1 | {{{18}}} | |
Grounding Field (GF) | Elemental field that converts incoming damage to elemental charge. | standard | warding | {{{19}}} | 30-100 | 250-1,000 | 10-40 | 1 | {{{18}}} | |
Ice Patch (IP) | knock down, immobilize | battle | debilitation | {{{19}}} | magic \ reflexes | 1-33 | 10-600 | Instant | 2 | {{{18}}} |
Icy Infusions | Create elemental weapons that do cold damage. | metamagic | {{{19}}} | 1 | {{{18}}} | |||||
Ignite | Adds fire damage proportional to the highest physical damage stat of the weapon | standard | utility | {{{19}}} | 5-100 | 10-600 | 4-20 | 2 | {{{18}}} | |
Ignition Point | Naphtha delivered by Paeldryth's Wrath will ignite on impact | metamagic | {{{19}}} | 1 | {{{18}}} | |||||
Lightning Bolt (LB) | Fire damage, Electrical damage, Single target DFA. | battle | targeted, shield ignoring | {{{19}}} | 7-50 | 80-800 | Instant | 2 | {{{18}}} | |
Magnetic Ballista (MAB) | Puncture damage, Impact damage, Creates a ballista that fires rocks. | standard | targeted | {{{19}}} | 15-100 | 80-800 | 2-10 | 3 | {{{18}}} | |
Mantle of Flame (MOF) | +Brawling skill, +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, +Agility (stat), -Stealth skill, Fire damage, brawling only | ritual | augmentation | {{{19}}} | 300-800 | 250-1,000 | 30-90 | 2 | {{{18}}} | |
Mark of Arhat (MOA) | Fire damage, Dealt every time target is struck by any source of elemental damage. | battle | debilitation | {{{19}}} | spirit \ willpower | 1-33 | 10-600 | Instant | 1 | {{{18}}} |
Paeldryth's Wrath (PW) | Pull or knock back target. | battle | targeted | {{{19}}} | 7-50 | 80-800 | Instant | 2 | {{{18}}} | |
Quick Infusions | Reduces shape/summon/turn rt by 4 seconds. Allows density to be altered. | metamagic | {{{19}}} | 2 | {{{18}}} | |||||
Reinforced Infusions | Improve elemental weapons based on forging techniques known and by holding a very rare metal ingot. | metamagic | {{{19}}} | 2 | {{{18}}} | |||||
Rimefang (spell) (RIM) | Slice damage, Cold damage, Pulsing damage to melee range. | cyclic | targeted, pulse damage | {{{19}}} | 6-31 | 250-1,000 | Indefinite | 2 | {{{18}}} | |
Ring of Spears (ROS) | Puncture damage, Impact damage, Pulsing AoE melee damage. Triggered damage at pole/melee engagement change. | cyclic | targeted, multistrike, area of effect | {{{19}}} | 7-37 | 250-1,000 | Indefinite | 3 | {{{18}}} | |
Rising Mists (RM) | +Stealth skill, obscures exits | standard | utility, area of effect | {{{19}}} | 15-100 | 80-800 | 10-40 | 1 | {{{18}}} | |
Shocking Infusions | Create elemental weapons that do electric damage. | metamagic | {{{19}}} | 1 | {{{18}}} | |||||
Shockwave | Slice damage, Cold damage, AoE damage. May knock back engaged targets or push them out of the room entirely. | battle | targeted, area of effect | {{{19}}} | 30-100 | 250-1,000 | Instant | 2 | {{{18}}} | |
Stone Strike (STS) | Puncture damage, Impact damage, Single target multi-strike. | battle | targeted, multistrike | {{{19}}} | 1-50 | 0-400 | Instant | 1 | {{{18}}} | |
Substratum | +Targeted Magic skill | standard | augmentation | {{{19}}} | 5-100 | 10-600 | 10-40 | 1 | {{{18}}} | |
Sure Footing (SUF) | +Parry Ability skill, Balance heal | standard | augmentation | {{{19}}} | 5-100 | 10-600 | 10-40 | 2 | {{{18}}} | |
Swirling Winds (SW) | +Evasion skill, +Reflex (stat) | standard | augmentation | {{{19}}} | 5-100 | 10-600 | 10-40 | 3 | {{{18}}} | |
Tailwind (TW) | +Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, +Slings skill | standard | augmentation | {{{19}}} | 5-100 | 10-600 | 10-40 | 1 | {{{18}}} | |
Thunderclap (TC) | AoE stun | battle | debilitation, area of effect | {{{19}}} | magic \ fortitude | 10-66 | 80-800 | Instant | 2 | {{{18}}} |
Tingle (TI) | -Agility (stat), -Reflex (stat), Target drops held weapon/shield | battle | debilitation | {{{19}}} | magic \ fortitude | 5-33 | 80-800 | Instant | 3 | {{{18}}} |
Tremor (TREM) | Balance damage, possible knock-down or knock-back, pulses | battle | debilitation, area of effect | {{{19}}} | magic \ reflexes | 10-66 | 80-800 | Instant | 2 | {{{18}}} |
Veil of Ice (VOI) | Ablative TM barrier. | standard | warding | {{{19}}} | 15-100 | 80-800 | 10-40 | 2 | {{{18}}} | |
Vertigo | -Offensive Factor, Balance damage, possible knock-down, pulsing. | battle | debilitation | {{{19}}} | mind \ willpower | 5-33 | 80-800 | Instant | 3 | {{{18}}} |
Ward Break (WB) | Spell Barrier dispel (Shear, Soldier's Prayer, etc.) | battle | debilitation | {{{19}}} | mind \ willpower | 1-33 | 10-600 | Instant | 2 | {{{18}}} |
Y'ntrel Sechra (YS) | +Brigandine skill, +Chain Armor skill, +Light Armor skill, +Plate Armor skill, Buffs all worn types. | standard | augmentation | {{{19}}} | 15-100 | 80-800 | 10-40 | 1 | {{{18}}} | |
Zephyr | Fatigue heal | battle | utility, area of effect | {{{19}}} | 5-100 | 10-600 | 2-10 | 2 | {{{18}}} |
Related Forum Posts
Subcategories
This category has the following 8 subcategories, out of 8 total.
*
- Planned Warrior Mage spells (1 P)
A
- Air Manipulation spellbook (12 P)
E
- Earth Manipulation spellbook (9 P)
F
- Fire Manipulation spellbook (10 P)
H
W
- Water Manipulation spellbook (9 P)
Pages in category "Warrior Mage spells"
The following 56 pages are in this category, out of 56 total.