Category:Warrior Mage spells: Difference between revisions

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==Spell Tree==
==Spell Tree==
[[Spell Efficacy|Elemental Efficacy]]: When casting elemental spells a number of environmental conditions, available to view via {{com|perceive}}/{{com|concentrate}} {{tt|elements}}, will be checked to determine how favorable the conditions are to that particular element, which will in turn control how efficiently your mana is used. You can think of this as having somewhat different levels of room mana available to you depending on the spellbook you’re using, though the under the hood mechanics are rather different than that description. This does not currently apply to mana supplied from [[cambrinth]] or {{com|harness}}.<br />
[[Spell Efficacy|Elemental Efficacy]]: When casting elemental spells a number of environmental conditions, available to view via {{com|perceive}}/{{com|concentrate}} {{tt|elements}}, will be checked to determine how favorable the conditions are to that particular element, which will in turn control how efficiently your mana is used. You can think of this as having somewhat different levels of room mana available to you depending on the spellbook you’re using, though the under the hood mechanics are rather different than that description. This does not currently apply to mana supplied from [[cambrinth]] or {{com|harness}}.<br />
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Revision as of 16:55, 29 August 2016

A category for Warrior Mage spells.

Spell Tree

Elemental Efficacy: When casting elemental spells a number of environmental conditions, available to view via PERCEIVE/CONCENTRATE ELEMENTS, will be checked to determine how favorable the conditions are to that particular element, which will in turn control how efficiently your mana is used. You can think of this as having somewhat different levels of room mana available to you depending on the spellbook you’re using, though the under the hood mechanics are rather different than that description. This does not currently apply to mana supplied from cambrinth or HARNESS.

Warrior Mage Spells.png
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Air Lash (Targeted Magic)Geyser (Targeted Magic)Stone Strike (Targeted Magic)Gar Zeng (Targeted Magic)Fire Shards (Targeted Magic)Ethereal Shield (Warding)Elementalism (Utility)Zephyr (Utility)Tailwind (Augmentation)Paeldryth's Wrath (Targeted)Frostbite (Debilitation)Ice Patch (Debilitation)Sure Footing (Augmentation)Anther's Call (Debilitation)Arc Light (Debilitation)Tingle (Debilitation)Substratum (Augmentation)Ward Break (Debilitation)Ignite (Utility)Fire Ball (Targeted Magic)Air Bubble (Utility)Swirling Winds (Augmentation)Y'ntrel Sechra (Augmentation)Vertigo (Debilitation)Thunderclap (Debilitation)Rising Mists (Utility)Veil of Ice (Warding)Fortress of Ice (Utility)Frost Scythe (Targeted Magic)Rimefang (Targeted Magic)Tremor (Debilitation)Electrostatic Eddy (Debilitation)Lightning Bolt (Targeted Magic)Ethereal Fissure (Utility)Mark of Arhat (Debilitation)Blufmor Garaen (Targeted Magic)Shockwave (Targeted Magic)Magnetic Ballista (Targeted Magic)Chain Lightning (Targeted Magic)Grounding Field (Warding)Aether Cloak (Warding)Dragon's Breath (Targeted Magic)Flame Shockwave (Targeted Magic)Ring of Spears (Targeted Magic)Aegis of Granite (Augmentation)Mantle of Flame (Augmentation)Quick Infusions (Utility)Icy Infusions (Utility)Reinforced Infusions (Utility)Shocking Infusions (Utility)Expansive Infusions (Utility)Fiery Infusions (Utility)Fire Rain (Targeted Magic)Warrior Mage Spells.png
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Summary of Spell Information

Bolded spells are signature spells.

Name Effect Type Skill Target Contest Prep
Range
Rank
Range
Duration Slots Mana
Type
Aegis of Granite (AEG) +Shield Usage skill, +Stamina (stat), +Strength (stat) ritual augmentation {{{19}}} 300-800 250-1,000 30-90 2 {{{18}}}
Aether Cloak (AC) TM barrier and reflect. cyclic warding {{{19}}} 4-25 250-1,000 Indefinite 2 {{{18}}}
Aethrolysis Cold damage, Electrical damage battle targeted {{{19}}} 2-50 10-600 Instant 1 {{{18}}}
Air Bubble (AB) breathe underwater standard utility {{{19}}} 5-100 10-600 10-40 1 {{{18}}}
Air Lash (ALA) Puncture damage, Slice damage, Single target. battle targeted {{{19}}} 1-50 0-400 Instant 1 {{{18}}}
Anther's Call (ANC) -Evasion skill battle debilitation {{{19}}} magic \ fortitude 1-33 10-600 Instant 2 {{{18}}}
Arc Light (AL) Causes a stun battle debilitation {{{19}}} magic \ fortitude 1-33 10-600 Instant 2 {{{18}}}
Blufmor Garaen (BG) Puncture damage, Slice damage, Impact damage, Cold damage, Enable actions that cause damage. Physical damage type varies with the action battle targeted, multistrike {{{19}}} 30-100 250-1,000 Instant 2 {{{18}}}
Chain Lightning (CL) Fire damage, Electrical damage, AoE. battle targeted, area of effect {{{19}}} 15-100 80-800 Instant 1 {{{18}}}
Dragon's Breath (DB) Puncture damage, Fire damage, Enables actions that deal damage. battle targeted, heavy offensive {{{19}}} 15-100 80-800 10-40 2 {{{18}}}
Electrostatic Eddy (EE) Nerve damage, AoE, Chance to pull from hiding. cyclic debilitation, area of effect {{{19}}} magic \ fortitude 6-31 80-800 Indefinite 2 {{{18}}}
Elementalism Bypasses the Intro spell requirement (Geyser, Gar Zeng, etc.) for all Elemental spellbooks after learning at least one. metamagic {{{19}}} 0 {{{18}}}
Ethereal Fissure (ETF) +Mana level, Room-wide elemental only. standard utility, area of effect {{{19}}} 15-100 80-800 10-40 2 {{{18}}}
Ethereal Shield (ES) Non-ablative elemental damage shield. standard warding {{{19}}} 1-100 0-400 10-40 1 {{{18}}}
Expansive Infusions Allows creation of elemental weapons for any melee or thrown weapon skill. metamagic {{{19}}} 2 {{{18}}}
Fiery Infusions Create elemental weapons that do fire damage. metamagic {{{19}}} 1 {{{18}}}
Fire Ball (FB) Impact damage, Fire damage, Single target + short range AoE damage. battle targeted, pulse damage, area of effect {{{19}}} 15-100 80-800 Instant 2 {{{18}}}
Fire Rain (FR) Impact damage, Fire damage, AoE multistrike. cyclic targeted, multistrike, area of effect {{{19}}} 7-37 250-1,000 Indefinite 2 {{{18}}}
Fire Shards (FS) Impact damage, Fire damage, Single target multi-strike. battle targeted, multistrike {{{19}}} 1-50 0-400 Instant 1 {{{18}}}
Flame Shockwave (FLS) Impact damage, Fire damage, Convert Shockwave from cold/slice damage. metamagic targeted {{{19}}} 1 {{{18}}}
Fortress of Ice (FOI) Creates a private room. standard utility {{{19}}} 30-100 250-1,000 3 {{{18}}}
Frost Scythe (FRS) Slice damage, Cold damage, armor piercing battle targeted, armor piercing {{{19}}} 7-50 80-800 Instant 2 {{{18}}}
Frostbite -Stamina (stat), Fatigue damage, knocks down battle debilitation, area of effect {{{19}}} magic \ fortitude 15-100 80-800 Instant 2 {{{18}}}
Gam Irnan (GI) Ablative physical damage resistance with cooldown per body part. standard warding {{{19}}} 5-100 10-600 10-40 1 {{{18}}}
Gar Zeng (GZ) Fire damage, Electrical damage, Single target multi-strike. battle targeted, multistrike {{{19}}} 1-50 0-400 Instant 1 {{{18}}}
Geyser Impact damage, Fire damage, Single target. battle targeted {{{19}}} 1-50 0-400 Instant 1 {{{18}}}
Grounding Field (GF) Elemental field that converts incoming damage to elemental charge. standard warding {{{19}}} 30-100 250-1,000 10-40 1 {{{18}}}
Ice Patch (IP) knock down, immobilize battle debilitation {{{19}}} magic \ reflexes 1-33 10-600 Instant 2 {{{18}}}
Icy Infusions Create elemental weapons that do cold damage. metamagic {{{19}}} 1 {{{18}}}
Ignite Adds fire damage proportional to the highest physical damage stat of the weapon standard utility {{{19}}} 5-100 10-600 4-20 2 {{{18}}}
Ignition Point Naphtha delivered by Paeldryth's Wrath will ignite on impact metamagic {{{19}}} 1 {{{18}}}
Lightning Bolt (LB) Fire damage, Electrical damage, Single target DFA. battle targeted, shield ignoring {{{19}}} 7-50 80-800 Instant 2 {{{18}}}
Magnetic Ballista (MAB) Puncture damage, Impact damage, Creates a ballista that fires rocks. standard targeted {{{19}}} 15-100 80-800 2-10 3 {{{18}}}
Mantle of Flame (MOF) +Brawling skill, +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, +Agility (stat), -Stealth skill, Fire damage, brawling only ritual augmentation {{{19}}} 300-800 250-1,000 30-90 2 {{{18}}}
Mark of Arhat (MOA) Fire damage, Dealt every time target is struck by any source of elemental damage. battle debilitation {{{19}}} spirit \ willpower 1-33 10-600 Instant 1 {{{18}}}
Paeldryth's Wrath (PW) Pull or knock back target. battle targeted {{{19}}} 7-50 80-800 Instant 2 {{{18}}}
Quick Infusions Reduces shape/summon/turn rt by 4 seconds. Allows density to be altered. metamagic {{{19}}} 2 {{{18}}}
Reinforced Infusions Improve elemental weapons based on forging techniques known and by holding a very rare metal ingot. metamagic {{{19}}} 2 {{{18}}}
Rimefang (spell) (RIM) Slice damage, Cold damage, Pulsing damage to melee range. cyclic targeted, pulse damage {{{19}}} 6-31 250-1,000 Indefinite 2 {{{18}}}
Ring of Spears (ROS) Puncture damage, Impact damage, Pulsing AoE melee damage. Triggered damage at pole/melee engagement change. cyclic targeted, multistrike, area of effect {{{19}}} 7-37 250-1,000 Indefinite 3 {{{18}}}
Rising Mists (RM) +Stealth skill, obscures exits standard utility, area of effect {{{19}}} 15-100 80-800 10-40 1 {{{18}}}
Shocking Infusions Create elemental weapons that do electric damage. metamagic {{{19}}} 1 {{{18}}}
Shockwave Slice damage, Cold damage, AoE damage. May knock back engaged targets or push them out of the room entirely. battle targeted, area of effect {{{19}}} 30-100 250-1,000 Instant 2 {{{18}}}
Stone Strike (STS) Puncture damage, Impact damage, Single target multi-strike. battle targeted, multistrike {{{19}}} 1-50 0-400 Instant 1 {{{18}}}
Substratum +Targeted Magic skill standard augmentation {{{19}}} 5-100 10-600 10-40 1 {{{18}}}
Sure Footing (SUF) +Parry Ability skill, Balance heal standard augmentation {{{19}}} 5-100 10-600 10-40 2 {{{18}}}
Swirling Winds (SW) +Evasion skill, +Reflex (stat) standard augmentation {{{19}}} 5-100 10-600 10-40 3 {{{18}}}
Tailwind (TW) +Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, +Slings skill standard augmentation {{{19}}} 5-100 10-600 10-40 1 {{{18}}}
Thunderclap (TC) AoE stun battle debilitation, area of effect {{{19}}} magic \ fortitude 10-66 80-800 Instant 2 {{{18}}}
Tingle (TI) -Agility (stat), -Reflex (stat), Target drops held weapon/shield battle debilitation {{{19}}} magic \ fortitude 5-33 80-800 Instant 3 {{{18}}}
Tremor (TREM) Balance damage, possible knock-down or knock-back, pulses battle debilitation, area of effect {{{19}}} magic \ reflexes 10-66 80-800 Instant 2 {{{18}}}
Veil of Ice (VOI) Ablative TM barrier. standard warding {{{19}}} 15-100 80-800 10-40 2 {{{18}}}
Vertigo -Offensive Factor, Balance damage, possible knock-down, pulsing. battle debilitation {{{19}}} mind \ willpower 5-33 80-800 Instant 3 {{{18}}}
Ward Break (WB) Spell Barrier dispel (Shear, Soldier's Prayer, etc.) battle debilitation {{{19}}} mind \ willpower 1-33 10-600 Instant 2 {{{18}}}
Y'ntrel Sechra (YS) +Brigandine skill, +Chain Armor skill, +Light Armor skill, +Plate Armor skill, Buffs all worn types. standard augmentation {{{19}}} 15-100 80-800 10-40 1 {{{18}}}
Zephyr Fatigue heal battle utility, area of effect {{{19}}} 5-100 10-600 2-10 2 {{{18}}}

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