Directions command: Difference between revisions

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===Guilds===
===Guilds===


*[[Barbarian Guild|Barbarian]] - Pick a weapon, any weapon.
*[[Barbarian|Barbarian Guild]] - Pick a weapon, any weapon.
*[[Bard Guild|Bard]] - Music, History, Stories and Song.
*[[Bard|Bard Guild]] - Music, History, Stories and Song.
*[[Cleric Guild|Cleric]] - Ask us about favors.
*[[Cleric|Cleric Guild]] - Ask us about favors.
*[[Empath Guild|Empath]] - We feel your pain.
*[[Empath|Empath Guild]] - We feel your pain.
*[[Moon Mage Guild|Moon Mage]] - We predict you'll come here.
*[[Moon Mage|Moon Mage Guild]] - We predict you'll come here.
*[[Ranger Guild|Ranger]] - You'll find a path to us.
*[[Ranger|Ranger Guild]] - You'll find a path to us.
*[[Paladin Guild|Paladin]] - The righteous place to be.
*[[Paladin|Paladin Guild]] - The righteous place to be.
*[[Trader Guild|Trader]] - The place for those who REALLY like money.
*[[Trader|Trader Guild]] - The place for those who REALLY like money.
*[[Warrior Mage Guild|Warrior Mage]] - Best magic, best weapons.
*[[Warrior Mage|Warrior Mage Guild]] - Best magic, best weapons.


===Training===
===Training===

Revision as of 12:20, 14 March 2011

The DIRECTION command gives directions to locations near The Crossing and Riverhaven.

Syntax

  • DIRECTION: displays the help menu
  • DIR LIST: Lists all areas in the area for which directions are available.
  • DIR LIST GUILDS: Lists all guilds in the area for which directions are available.
  • DIR LIST TRAINING: Lists the area's training rooms for which directions are available.
  • DIR LIST GATES: Lists all gates in the area for which directions are available.
  • DIR LIST HUNTING: Lists the areas's hunting areas for which directions are available.
  • DIR LIST SHOPS: Lists all shops in the area for which directions are available.
  • DIR LIST OTHER: Lists all other areas in the area for which directions are available.
  • DIR <LOCATION NAME> <STEPS> is used to obtain the directions to a specific location.
For example: DIR BANK 5 -- This will show you the next 5 steps to take going to the bank.

Crossing

Guilds

Training

Gates

  • the North gate.
  • the Northeast gate.
  • the East gate.
  • the West gate.
  • the docks.
  • the Ferry.

Hunting

  • the Shipyard.
  • Goblins.
  • the Vineyard.
  • Brambles.

Shops

  • Herbalist - Herbs for sale.
  • Alchemist - Alchemical supplies and tools.
  • Weapons for sale.
  • Armor for sale.
  • Music - Instruments and Musical Equipment for sale.
  • Locksmith - Tools to get them open.
  • Clerical shop.
  • General store.
  • Tannery - We purchase animal parts.
  • Gems - Buying and selling.
  • Pawnshop - We buy.
  • Artificer - Magical items for sale.
  • Repair - Metallic armor and weapons repaired.

Other

  • Guard House - Where to report crime.
  • Bank - The safest place for your coins.
  • Hospital - Health has its price.
  • Favors - Renewed lease on life from the gods.
  • Temple.
  • Town Hall - Official business, only.
  • Debt - Have you paid your bills?
  • Taelbert's Inn.
  • Half Pint Inn.
  • Library - The place to learn.
  • Town Green.
  • Amphitheater.
  • Carousel - Large storage areas, small fees.
  • Healerie - The better place to heal and be healed.
  • Asemath Academy - We teach you how to learn.
  • Mentors - The people with the answers to your questions.