Healing herbs: Difference between revisions

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{{RTOC}}
'''Healing herbs''' are consumable items that will heal wounds when eaten, drunk, or otherwise applied to an adventurer's body.

The use of herbs is sometimes referred to as "natural healing" in order to distinguish it from [[Empathic healing]].

==Herb Types==
{| width=65% class="wikitable"
{| width=65% class="wikitable"
|+'''Wounds'''
|+'''Wounds'''
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|}
|}


== Where to Buy: ==
==Usage==
Herbs may be consumed directly, or used on another being. Given the wide variety of herbs and the many physical forms they can take, there are a number of methods by which they may be utilized.
*[[:Category:Herb_Shops|Herb Shops]] - Listing of herb shop catalogs, see below for summary list


*{{com|eat}}
*{{com|drink}}
*{{com|rub}}
*{{com|apply}}
*{{com|feed}}

Each dose of an herb will last for multiple pulses, where each successive pulse heals a slightly reduced amount of injury. Re-applying an herb before it has completed pulsing will result in special messaging but does not have any effect except to waste that dose.

==Potency==
The potency of an herb is related to the [[foraging skill]] of the person who collected it, and whether the herb was [[forage command|forage]]d carefully or precisely. Potency can also be increased through various [[Alchemy]] processes, or via the [[Sprout]] spell. It is believed that store-bought herbs cannot be improved by either method.

Generally speaking, foraged and alchemized herbs are more potent than those bought from conventional herb shops.

==Acquisition==
===Foraging===
With only a few exceptions (see below), most herb types can be [[Foraging skill|foraged]]. Like all foraged items, their availability is dependent on numerous factors, including location, time of day, weather, and season, as well as the forager's skill and level of injury to hands and eyes.

===Purchase===
All herb types can be purchased through various [[:Category:Herb_Shops|Herb Shops]], although not every shop sells every type of herb.

At present, the following herbs cannot be foraged at all and are only obtainable through shops or treasure drops:
*Hisan
*Junliar
*Hulij
*Ojhenik

===Creation===
Aevaes and Lujeakave are meta-herbs which are created by combining other herb types, and as such they cannot be foraged directly.

====Herb list by shop availability====
'''Nemoih Root:''' Crossing, Muspar’i, Langenfirth, Siksraja, Fayrin’s Rest, Rossman’s Landing, Hibarnhvidar, Darkling Wood, Shard, Ratha, Aesry, Mer’Kresh
'''Nemoih Root:''' Crossing, Muspar’i, Langenfirth, Siksraja, Fayrin’s Rest, Rossman’s Landing, Hibarnhvidar, Darkling Wood, Shard, Ratha, Aesry, Mer’Kresh


Line 103: Line 139:


'''Hisan Salve:''' Muspar’i, Langenfirth, Siksraja, Riverhaven, Rossman's Landing, Hibarnhvidar, Tiger Clan, Darkling Wood, Shard, Ratha, Aesry, Mer’Kresh
'''Hisan Salve:''' Muspar’i, Langenfirth, Siksraja, Riverhaven, Rossman's Landing, Hibarnhvidar, Tiger Clan, Darkling Wood, Shard, Ratha, Aesry, Mer’Kresh



== Trivia Information ==
== Trivia Information ==
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A little known fact is that healing herbs were originally created by life magic approximately 1000 years ago (as of year 399).
A little known fact is that healing herbs were originally created by life magic approximately 1000 years ago (as of year 399).


==See Also==
{{RefAl|a=-}}

*[[Alchemy]]
*[[Alchemy]]
*[[Catalyst]]s
*[[Catalyst]]s
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*[[Cnyr]]'s [[Cnyr's Ales|booze]] sold by [[The True Path]] helps Barbarians more quickly recover their voice levels for [[Roars]].
*[[Cnyr]]'s [[Cnyr's Ales|booze]] sold by [[The True Path]] helps Barbarians more quickly recover their voice levels for [[Roars]].
*[[Herb Healer (script)]]: Genie script that checks your supply of herbs and your wounds and then treats your wounds with the appropriate herbs.
*[[Herb Healer (script)]]: Genie script that checks your supply of herbs and your wounds and then treats your wounds with the appropriate herbs.

{{RefAl|a=-}}


{{cat|Flora}}
{{cat|Flora}}

Revision as of 20:43, 1 December 2012

Healing herbs are consumable items that will heal wounds when eaten, drunk, or otherwise applied to an adventurer's body.

The use of herbs is sometimes referred to as "natural healing" in order to distinguish it from Empathic healing.

Herb Types

Wounds
Body Part External Internal
Head nemoih (root/pulp/powder/potion) eghmok (moss/potion)
Neck georin (grass/pulp/salve) riolur (leaf/pulp/powder/tea)
Limbs jadice (flower/pulp/powder/potion) yelith (root/pulp/powder/potion)
Chest plovik (leaf/pulp/tea) ithor potion
Abdomen nilos (grass/salve) muljin (sap/paste)
Back hulnik (grass/pulp/powder/potion) blocil (berries/pulp/powder/potion), junliar (stem/solution)
Eyes sufil (sap/paste/mash) aevaes solution
Skin/Nerves aloe (leaf/crushed aloe/balm) lujeakave elixir
Scars
Body Part External Internal
Head/Eye qun (pollen/dust) hulij elixir
Body genich (stem/?) ojhenik potion
Limbs jadice (pollen/paste/potion) nuloe (stem/?)
All cebi (root/pulp/powder/?) hisan salve

Usage

Herbs may be consumed directly, or used on another being. Given the wide variety of herbs and the many physical forms they can take, there are a number of methods by which they may be utilized.

Each dose of an herb will last for multiple pulses, where each successive pulse heals a slightly reduced amount of injury. Re-applying an herb before it has completed pulsing will result in special messaging but does not have any effect except to waste that dose.

Potency

The potency of an herb is related to the foraging skill of the person who collected it, and whether the herb was foraged carefully or precisely. Potency can also be increased through various Alchemy processes, or via the Sprout spell. It is believed that store-bought herbs cannot be improved by either method.

Generally speaking, foraged and alchemized herbs are more potent than those bought from conventional herb shops.

Acquisition

Foraging

With only a few exceptions (see below), most herb types can be foraged. Like all foraged items, their availability is dependent on numerous factors, including location, time of day, weather, and season, as well as the forager's skill and level of injury to hands and eyes.

Purchase

All herb types can be purchased through various Herb Shops, although not every shop sells every type of herb.

At present, the following herbs cannot be foraged at all and are only obtainable through shops or treasure drops:

  • Hisan
  • Junliar
  • Hulij
  • Ojhenik

Creation

Aevaes and Lujeakave are meta-herbs which are created by combining other herb types, and as such they cannot be foraged directly.

Herb list by shop availability

Nemoih Root: Crossing, Muspar’i, Langenfirth, Siksraja, Fayrin’s Rest, Rossman’s Landing, Hibarnhvidar, Darkling Wood, Shard, Ratha, Aesry, Mer’Kresh

Eghmok Potion: Muspar’i, Langenfirth, Riverhaven, Rossman’s Landing, Hibarnhvidar, Darkling Wood, Shard, Ratha, Aesry, Mer’Kresh

Georin Salve: Crossing, Muspar’i, Langenfirth, Riverhaven, Fayrin’s Rest, Rossman’s Landing, Hibarnhvidar, Darkling Wood, Shard, Ratha, Aesry, Mer’Kresh

Riolur Leaf: Crossing, Muspar’i, Langenfirth, Siksraja, Riverhaven, Fayrin’s Rest, Rossman’s Landing, Hibarnhvidar, Darkling Wood, Shard, Ratha, Aesry, Mer’Kresh

Jadice Flower: Crossing, Muspar’i, Langenfirth, Siksraja, Riverhaven, Fayrin’s Rest, Rossman’s Landing, Darkling Wood, Shard, Ratha, Aesry

Jadice Pollen: Langenfirth, Tiger Clan, Shard, Ratha, Aesry

Yelith Root: Crossing, Muspar’i, Langenfirth, Siksraja, Riverhaven, Fayrin’s Rest, Rossman’s Landing, Hibarnhvidar, Darkling Wood, Shard, Ratha, Aesry, Mer’Kresh

Plovik Leaf: Crossing, Muspar’i, Langenfirth, Siksraja, Riverhaven, Fayrin’s Rest, Rossman’s Landing, Hibarnhvidar, Darkling Wood, Shard, Ratha, Aesry, Mer’Kresh

Ithor Potion: Crossing, Muspar’i, Langenfirth, Siksraja, Riverhaven, Fayrin’s Rest, Rossman’s Landing, Hibarnhvidar, Darkling Wood, Shard, Ratha, Aesry, Mer’Kresh

Nilos Salve: Crossing, Muspar’i, Langenfirth, Siksraja, Riverhaven, Fayrin’s Rest, Rossman’s Landing, Hibarnhvidar, Darkling Wood, Shard, Ratha, Aesry, Mer’Kresh

Muljin Sap: Crossing, Muspar’i, Langenfirth, Siksraja, Riverhaven, Fayrin’s Rest, Rossman’s Landing, Hibarnhvidar, Darkling Wood, Shard, Ratha, Aesry, Mer’Kresh

Hulnik Grass: Crossing, Muspar’i, Langenfirth, Siksraja, Riverhaven, Fayrin’s Rest, Rossman’s Landing, Hibarnhvidar, Darkling Wood, Shard, Ratha, Aesry, Mer’Kresh

Blocil Potion: Crossing, Riverhaven, Siksraja, Fayrin’s Rest

Blocil Berries: Darkling Wood

Sufil Sap: Crossing, Muspar’i, Langenfirth, Siksraja, Riverhaven, Fayrin’s Rest, Rossman’s Landing, Hibarnhvidar, Darkling Wood, Shard, Ratha, Aesry

Aevaes Solution: Hibarnhvidar, Mer’Kresh, Rossman's Landing

Aloe Balm: ?

Lujeakave Elixir: Hibarnhvidar, Mer’Kresh, Rossman's Landing

Junliar Stem: Crossing, Muspar’i, Langenfirth, Siksraja, Riverhaven, Fayrin’s Rest, Rossman’s Landing, Hibarnhvidar, Shard, Ratha, Aesry, Mer’Kresh

Qun Pollen: Langenfirth, Siksraja, Hibarnhvidar, Tiger Clan, Shard, Ratha, Aesry, Mer’Kresh

Hulij Elixir: Hibarnhvidar, Siksraja, Tiger Clan, Shard, Ratha, Aesry, Mer’Kresh

Genich Stem: Langenfirth, Hibarnhvidar, Tiger Clan, Shard, Ratha, Aesry, Mer’Kresh

Ojhenik Potion: Langenfirth, Hibarnhvidar, Tiger Clan, Shard, Ratha, Aesry, Mer’Kresh

Nuloe Stem: Langenfirth, Tiger Clan, Shard, Ratha, Aesry

Cebi Root: Muspar’i, Langenfirth, Siksraja, Riverhaven, Rossman's Landing, Hibarnhvidar, Tiger Clan, Darkling Wood, Shard, Ratha, Aesry, Mer’Kresh

Hisan Salve: Muspar’i, Langenfirth, Siksraja, Riverhaven, Rossman's Landing, Hibarnhvidar, Tiger Clan, Darkling Wood, Shard, Ratha, Aesry, Mer’Kresh

Trivia Information

A little known fact is that healing herbs were originally created by life magic approximately 1000 years ago (as of year 399).

See Also


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