Crafting: Difference between revisions

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==General Notes==
''Note: General crafting notes right now.''

'''General Notes'''
*Only [[stone carving]] and [[blacksmithing]] is available right now.
*Only [[stone carving]] and [[blacksmithing]] is available right now.
:*Currently, furniture making is disabled.
:*Currently, furniture making is disabled.
:*Granite is currently the best material.
:*There will soon be [[mining]] locations available, most notably obsidian mines at Dirge.
:*Mining will primarily be based on {{skill|foraging}}.
:*"The hardness of the stone affects how good of a weapon it makes. The durability will affect how well it holds up to wear. Each stone has a density that affects how much items crafted from it weigh, and a value modifier that determines how much things created from it cost. A stone's workability affects how much additional skill is necessary to craft items from it. I think that is all of them." -[[Kodius]]
*Right now the system uses {{skill|Mechanical Lore}}, but not forever.
*Right now the system uses {{skill|Mechanical Lore}}, but not forever.
*Impossible to identify an item that hasn't been marked with a maker's mark.
*Impossible to identify an item that hasn't been marked with a maker's mark.

*Commands used with the system are {{com|craft}}, {{com|assemble}}, {{com|apply}} (for polishing), {{com|scrape}}, {{com|rub}}, {{com|analyze}} (for any info).
==Materials==
*Summary of things said by GM Kodius on the Plat server: [[Post:Posts from Plat - 7/5/2010 - 00:35:24]]
* There will soon be [[mining]] locations available, most notably obsidian mines at Dirge.
* Mining will primarily be based on {{skill|foraging}}.
* Materials can be found [[Crafting Materials|here]].
* Materials can be found [[Crafting Materials|here]].

:{| class="wikitable"
:{| class="wikitable"
|-
|-
| '''Quality Scale from Best to Worst<ref>[[Post:More Feedback/bugs, some questions. - 7/8/2010 - 9:44:23]]</ref>'''
| colspan="2" | '''Quality Scale from Best to Worst<ref>[[Post:More Feedback/bugs, some questions. - 7/8/2010 - 9:44:23]]</ref>'''
|-
|-
| masterfully crafted
| 13 - masterfully crafted
|
|-
|-
| outstanding
| 12 - outstanding
| 6 - average
|-
|-
| exceptional
| 11 - exceptional
| 5 - mediocre
|-
|-
| superior
| 10 - superior
| 4 - below-average
|-
|-
| finely-crafted
| 9 - finely-crafted
| 3 - very poorly
|-
|-
| well-crafted
| 8 - well-crafted
| 2 - dismal
|-
| above-average
|-
| average
|-
| mediocre
|-
| below-average
|-
| very poorly
|-
| dismal
|-
| riddled with mistakes and practically useless
|-
|-
| 7 - above-average
| 1 - riddled with mistakes and practically useless
|}
|}


==Disciplines and Techniques==
'''Skill-Discipline-Technique System'''
*There will be 5 skills, each broken down into 3 disciplines, each with approximately 30 techniques.
*There will be 5 skills, each broken down into 3 disciplines, each with approximately 30 techniques.
:{| class="wikitable"
:{| class="wikitable"
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|-
|-
|}
|}
*Technique slots are earned through skill, up to 12 at 900 ranks for each skill.
*Technique slots are earned through skill, up to 12 at 900 ranks for each skill, as well as careers and hobbies.

*Players can specialize in a discipline by choosing careers and hobbies.
*Lore Primaries will gain 2 careers and 1 hobby, Lore secondaries 1 career and 2 hobbies, and Lore Terts will have 1 career and 1 hobby.
*Each career gives 12 additional technique slots in the chosen discipline. Each hobby gives 6 additional technique slots.
*All guilds receive 3 bonus technique slots in an area selected by their guild (''Note: These are currently subject to change''):
*All guilds receive 3 bonus technique slots in an area selected by their guild (''Note: These are currently subject to change''):
:{| class="wikitable"
:{| class="wikitable"
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|-
|-
|}
|}


==Careers/Hobbies==
*Players can specialize in a discipline by choosing careers and hobbies.
*Lore Primaries will gain 2 careers and 1 hobby, Lore secondaries 1 career and 2 hobbies, and Lore Terts will have 1 career and 1 hobby.
*Based on skill, each career eventually gives 12 additional technique slots in the chosen discipline and a small bonus to creating items in that discipline. Each hobby gives 6 additional technique slots, but no bonus.
*You can never rechoose a hobby or career, but can forget a technique by talking to [[Talia]]. The "no cost" is temporary while the system is getting set up - eventually it will be on some sort of timer like forgetting spells.
*You can never rechoose a hobby or career, but can forget a technique by talking to [[Talia]]. The "no cost" is temporary while the system is getting set up - eventually it will be on some sort of timer like forgetting spells.
*"You get a slight skill bonus (much smaller than that of a technique) to crafting everything in that Discipline just from having the Career. Hobbies do not have this bonus." - GM Kodius<ref>[[Post:Carving Feedback - 7/6/2010 - 20:12:46]]</ref>


{{RefAl|a=-}}
==References / Also See==
<references />
{{PostLink}}

Revision as of 22:05, 27 February 2011

General Notes

  • Currently, furniture making is disabled.
  • Right now the system uses Mechanical Lore skill, but not forever.
  • Impossible to identify an item that hasn't been marked with a maker's mark.

Materials

  • There will soon be mining locations available, most notably obsidian mines at Dirge.
  • Mining will primarily be based on foraging skill.
  • Materials can be found here.
Quality Scale from Best to Worst[1]
13 - masterfully crafted
12 - outstanding 6 - average
11 - exceptional 5 - mediocre
10 - superior 4 - below-average
9 - finely-crafted 3 - very poorly
8 - well-crafted 2 - dismal
7 - above-average 1 - riddled with mistakes and practically useless

Disciplines and Techniques

  • There will be 5 skills, each broken down into 3 disciplines, each with approximately 30 techniques.
Skill Discipline Notes (Help fill this table out!)
Forging skill Blacksmithing Crafting tools for crafting
Armorsmithing Metal armors
Weaponsmithing Metal weapons
Engineering skill Tinkering Crossbows
Shaping Stick bows, fletching
Carving Stone carving, Bone armor and weapons
Outfitting skill Jewelry Making Jewelry
Tailoring Leather and Cloth armor and items, tanning
Artistry Embellishment, Alterations
Alchemy skill Remedies Healing potions, salves, tinctures
Poisons Poisons, Other harmful substances?
Cooking Food and drink
Enchanting skill Runecrafting Runes
Binding ???
Invoking ???
  • Technique slots are earned through skill, up to 12 at 900 ranks for each skill, as well as careers and hobbies.
  • All guilds receive 3 bonus technique slots in an area selected by their guild (Note: These are currently subject to change):
Guild Bonus #1 Bonus #2 Bonus #3
Barbarian Weaponsmithing Weaponsmithing Weaponsmithing
Bard Tinkering Shaping Carving
Cleric Runecrafting Binding Invoking
Empath Remedies Remedies Cooking
Moon Mage Runecrafting Binding Invoking
Necromancer Poisons Poisons Carving
Paladin Armorsmithing Armorsmithing Armorsmithing
Ranger Carving Tailoring Tailoring
Thief Carving Carving Poisons
Trader Blacksmithing Blacksmithing Artistry
Warrior Mage Runecrafting Binding Invoking


Careers/Hobbies

  • Players can specialize in a discipline by choosing careers and hobbies.
  • Lore Primaries will gain 2 careers and 1 hobby, Lore secondaries 1 career and 2 hobbies, and Lore Terts will have 1 career and 1 hobby.
  • Based on skill, each career eventually gives 12 additional technique slots in the chosen discipline and a small bonus to creating items in that discipline. Each hobby gives 6 additional technique slots, but no bonus.
  • You can never rechoose a hobby or career, but can forget a technique by talking to Talia. The "no cost" is temporary while the system is getting set up - eventually it will be on some sort of timer like forgetting spells.


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