Category:Warrior Mage spells: Difference between revisions

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rect 600 750 850 800 [[Ice Patch|Ice Patch (Debilitation)]]
rect 600 750 850 800 [[Ice Patch|Ice Patch (Debilitation)]]
rect 600 950 850 1000 [[Sure Footing|Sure Footing (Augmentation)]]
rect 600 950 850 1000 [[Sure Footing|Sure Footing (Augmentation)]]
rect 600 850 800 900 [[Gam Irnan|Gam Irnan (Warding)]]
rect 600 850 850 900 [[Gam Irnan|Gam Irnan (Warding)]]
rect 600 1050 850 1100 [[Anther's Call|Anther's Call (Debilitation)]]
rect 600 1050 850 1100 [[Anther's Call|Anther's Call (Debilitation)]]
rect 600 1150 850 1200 [[Arc Light|Arc Light (Debilitation)]]
rect 600 1150 850 1200 [[Arc Light|Arc Light (Debilitation)]]

Revision as of 07:45, 28 July 2023

A category for Warrior Mage spells.

Spell Tree

Elemental Efficacy: When casting elemental spells a number of environmental conditions, available to view via PERCEIVE/CONCENTRATE ELEMENTS, will be checked to determine how favorable the conditions are to that particular element, which will in turn control how efficiently your mana is used. You can think of this as having somewhat different levels of room mana available to you depending on the spellbook you’re using, though the under the hood mechanics are rather different than that description. This does not currently apply to mana supplied from cambrinth or HARNESS.

Air Lash (Targeted Magic)Geyser (Targeted Magic)Stone Strike (Targeted Magic)Gar Zeng (Targeted Magic)Fire Shards (Targeted Magic)Ethereal Shield (Warding)Elementalism (Utility)Zephyr (Utility)Tailwind (Augmentation)Paeldryth's Wrath (Targeted)Frostbite (Debilitation)Ice Patch (Debilitation)Sure Footing (Augmentation)Gam Irnan (Warding)Anther's Call (Debilitation)Arc Light (Debilitation)Tingle (Debilitation)Substratum (Augmentation)Ward Break (Debilitation)Ignite (Utility)Fire Ball (Targeted Magic)Air Bubble (Utility)Swirling Winds (Augmentation)Y'ntrel Sechra (Augmentation)Vertigo (Debilitation)Thunderclap (Debilitation)Rising Mists (Utility)Veil of Ice (Warding)Fortress of Ice (Utility)Frost Scythe (Targeted Magic)Rimefang (Targeted Magic)Tremor (Debilitation)Electrostatic Eddy (Debilitation)Lightning Bolt (Targeted Magic)Ethereal Fissure (Utility)Mark of Arhat (Debilitation)Blufmor Garaen (Targeted Magic)Shockwave (Targeted Magic)Magnetic Ballista (Targeted Magic)Chain Lightning (Targeted Magic)Grounding Field (Warding)Aether Cloak (Warding)Dragon's Breath (Targeted Magic)Flame Shockwave (Targeted Magic)Ring of Spears (Targeted Magic)Aegis of Granite (Augmentation)Mantle of Flame (Augmentation)Quick Infusions (Utility)Icy Infusions (Utility)Reinforced Infusions (Utility)Shocking Infusions (Utility)Expansive Infusions (Utility)Fiery Infusions (Utility)Fire Rain (Targeted Magic)Warrior Mage Spells.png
About this image

Summary of Spell Information

Bolded spells are signature spells.

Name Effect Type Skill Contest Prep
Range
Rank
Range
Duration Slots Difficulty Spellbook
Aegis of Granite (AEG) +Shield Usage skill, +Stamina (stat), +Strength (stat) ritual augmentation 300-800 250-1,000 30-90 2 advanced Earth Manipulation
Aether Cloak (AC) TM barrier and reflect. cyclic warding 4-25 250-1,000 Indefinite 2 advanced Aether Manipulation
Aethrolysis Cold damage, Electrical damage battle targeted 2-50 10-600 Instant 1 basic Hylomorphic Sorcery
Air Bubble (AB) breathe underwater standard utility 5-100 10-600 10-40 1 basic Air Manipulation
Air Lash (ALA) Puncture damage, Slice damage, Single target. battle targeted 1-50 0-400 Instant 1 intro Air Manipulation
Anther's Call (ANC) -Evasion skill battle debilitation magic \ fortitude 1-33 10-600 Instant 2 basic Earth Manipulation
Arc Light (AL) Causes a stun battle debilitation magic \ fortitude 1-33 10-600 Instant 2 basic Electricity Manipulation
Blufmor Garaen (BG) Puncture damage, Slice damage, Impact damage, Cold damage, Enable actions that cause damage. Physical damage type varies with the action battle targeted, multistrike 30-100 250-1,000 Instant 2 advanced Air Manipulation
Chain Lightning (CL) Fire damage, Electrical damage, AoE. battle targeted, area of effect 15-100 80-800 Instant 1 intermediate Electricity Manipulation
Dragon's Breath (DB) Puncture damage, Fire damage, Enables actions that deal damage. battle targeted, heavy offensive 15-100 80-800 10-40 2 intermediate Fire Manipulation
Electrostatic Eddy (EE) Nerve damage, AoE, Chance to pull from hiding. cyclic debilitation, area of effect magic \ fortitude 6-31 80-800 Indefinite 2 intermediate Electricity Manipulation
Elementalism Bypasses the Intro spell requirement (Geyser, Gar Zeng, etc.) for all Elemental spellbooks after learning at least one. metamagic 0 Aether Manipulation
Ethereal Fissure (ETF) +Mana level, Room-wide elemental only. standard utility, area of effect 15-100 80-800 10-40 2 intermediate Aether Manipulation
Ethereal Shield (ES) Non-ablative elemental damage shield. standard warding 1-100 0-400 10-40 1 intro Aether Manipulation
Expansive Infusions Allows creation of elemental weapons for any melee or thrown weapon skill. metamagic 2 Aether Manipulation
Fiery Infusions Create elemental weapons that do fire damage. metamagic 1 Fire Manipulation
Fire Ball (FB) Impact damage, Fire damage, Single target + short range AoE damage. battle targeted, pulse damage, area of effect 15-100 80-800 Instant 2 intermediate Fire Manipulation
Fire Rain (FR) Impact damage, Fire damage, AoE multistrike. cyclic targeted, multistrike, area of effect 7-37 250-1,000 Indefinite 2 advanced Fire Manipulation
Fire Shards (FS) Impact damage, Fire damage, Single target multi-strike. battle targeted, multistrike 1-50 0-400 Instant 1 intro Fire Manipulation
Flame Shockwave (FLS) Impact damage, Fire damage, Convert Shockwave from cold/slice damage. metamagic targeted 1 Fire Manipulation
Fortress of Ice (FOI) Creates a private room. standard utility 30-100 250-1,000 3 advanced Water Manipulation
Frost Scythe (FRS) Slice damage, Cold damage, armor piercing battle targeted, armor piercing 7-50 80-800 Instant 2 intermediate Water Manipulation
Frostbite -Stamina (stat), Fatigue damage, knocks down battle debilitation, area of effect magic \ fortitude 15-100 80-800 Instant 2 intermediate Water Manipulation
Gam Irnan (GI) Ablative physical damage resistance with cooldown per body part. standard warding 5-100 10-600 10-40 1 basic Earth Manipulation
Gar Zeng (GZ) Fire damage, Electrical damage, Single target multi-strike. battle targeted, multistrike 1-50 0-400 Instant 1 intro Electricity Manipulation
Geyser Impact damage, Fire damage, Single target. battle targeted 1-50 0-400 Instant 1 intro Water Manipulation
Grounding Field (GF) Elemental field that converts incoming damage to elemental charge. standard warding 30-100 250-1,000 10-40 1 advanced Electricity Manipulation
Ice Patch (IP) knock down, immobilize battle debilitation magic \ reflexes 1-33 10-600 Instant 2 basic Water Manipulation
Icy Infusions Create elemental weapons that do cold damage. metamagic 1 Water Manipulation
Ignite Adds fire damage proportional to the highest physical damage stat of the weapon standard utility 5-100 10-600 4-20 2 basic Fire Manipulation
Ignition Point Naphtha delivered by Paeldryth's Wrath will ignite on impact metamagic 1 Fire Manipulation
Lightning Bolt (LB) Fire damage, Electrical damage, Single target DFA. battle targeted, shield ignoring 7-50 80-800 Instant 2 intermediate Electricity Manipulation
Magnetic Ballista (MAB) Puncture damage, Impact damage, Creates a ballista that fires rocks. standard targeted 15-100 80-800 2-10 3 intermediate Earth Manipulation
Mantle of Flame (MOF) +Brawling skill, +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, +Agility (stat), -Stealth skill, Fire damage, brawling only ritual augmentation 300-800 250-1,000 30-90 2 advanced Fire Manipulation
Mark of Arhat (MOA) Fire damage, Dealt every time target is struck by any source of elemental damage. battle debilitation spirit \ willpower 1-33 10-600 Instant 1 basic Fire Manipulation
Paeldryth's Wrath (PW) Pull or knock back target. battle targeted 7-50 80-800 Instant 2 intermediate Air Manipulation
Quick Infusions Reduces shape/summon/turn rt by 4 seconds. Allows density to be altered. metamagic 2 Air Manipulation
Reinforced Infusions Improve elemental weapons based on forging techniques known and by holding a very rare metal ingot. metamagic 2 Earth Manipulation
Rimefang (spell) (RIM) Slice damage, Cold damage, Pulsing damage to melee range. cyclic targeted, pulse damage 6-31 250-1,000 Indefinite 2 advanced Water Manipulation
Ring of Spears (ROS) Puncture damage, Impact damage, Pulsing AoE melee damage. Triggered damage at pole/melee engagement change. cyclic targeted, multistrike, area of effect 7-37 250-1,000 Indefinite 3 advanced Earth Manipulation
Rising Mists (RM) +Stealth skill, obscures exits standard utility, area of effect 15-100 80-800 10-40 1 intermediate Water Manipulation
Shocking Infusions Create elemental weapons that do electric damage. metamagic 1 Electricity Manipulation
Shockwave Slice damage, Cold damage, AoE damage. May knock back engaged targets or push them out of the room entirely. battle targeted, area of effect 30-100 250-1,000 Instant 2 advanced Air Manipulation
Stone Strike (STS) Puncture damage, Impact damage, Single target multi-strike. battle targeted, multistrike 1-50 0-400 Instant 1 intro Earth Manipulation
Substratum +Targeted Magic skill standard augmentation 5-100 10-600 10-40 1 basic Aether Manipulation
Sure Footing (SUF) +Parry Ability skill, Balance heal standard augmentation 5-100 10-600 10-40 2 basic Earth Manipulation
Swirling Winds (SW) +Evasion skill, +Reflex (stat) standard augmentation 5-100 10-600 10-40 3 basic Air Manipulation
Tailwind (TW) +Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, +Slings skill standard augmentation 5-100 10-600 10-40 1 basic Air Manipulation
Thunderclap (TC) AoE stun battle debilitation, area of effect magic \ fortitude 10-66 80-800 Instant 2 intermediate Air Manipulation
Tingle (TI) -Agility (stat), -Reflex (stat), Target drops held weapon/shield battle debilitation magic \ fortitude 5-33 80-800 Instant 3 intermediate Electricity Manipulation
Tremor (TREM) Balance damage, possible knock-down or knock-back, pulses battle debilitation, area of effect magic \ reflexes 10-66 80-800 Instant 2 intermediate Earth Manipulation
Veil of Ice (VOI) Ablative TM barrier. standard warding 15-100 80-800 10-40 2 intermediate Water Manipulation
Vertigo -Offensive Factor, Balance damage, possible knock-down, pulsing. battle debilitation mind \ willpower 5-33 80-800 Instant 3 intermediate Air Manipulation
Ward Break (WB) Spell Barrier dispel (Shear, Soldier's Prayer, etc.) battle debilitation mind \ willpower 1-33 10-600 Instant 2 basic Aether Manipulation
Y'ntrel Sechra (YS) +Brigandine skill, +Chain Armor skill, +Light Armor skill, +Plate Armor skill, Buffs all worn types. standard augmentation 15-100 80-800 10-40 1 intermediate Air Manipulation
Zephyr Fatigue heal battle utility, area of effect 5-100 10-600 2-10 2 basic Air Manipulation

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