Appraisal skill: Difference between revisions
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Exact values appear around 360 Appraisal, possible that Arcana plays a role as well. |
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Revision as of 17:36, 18 February 2018
- This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
- Need info on creature strength, other stats, health and injuries. Also crafting tools and materials sections.
- Please see Category:Incomplete articles for more articles that are incomplete.
Appraisal is a Lore skill with applications in a wide variety of systems. It can tell you the value, weight, and other qualities of items; the stats of your weapons and armor; the skills of your opponent; the mana capacity of cambrinth items; and more.
Spells and Abilities that Boost Appraisal
Spells and Abilities that Decrease Appraisal
None
Use
APPRAISE will give you an assessment of something's abilities. COMPARE will give you a relative assessment of two items' attributes.
Appraisal, at least for comparing creatures, is based on base skills rather than factoring Agility. However, it does take your current STANCE settings into account.
When comparing armor, it will give an assessment of the armor's overall maneuvering and stealth hindrance, as well as how hindering it is with everything your are currently wearing after factoring in the relevant armor skill.
Appraisal can also give you an idea of how well you can swim or climb something, and can even provide a bonus to the swim or climb contest on a particularly good appraisal success.
You will begin to see (at first very inaccurate) damage and protection appraisals at precisely 50 ranks. You can successfully appraise a creature, albeit inaccurately, without experience gain at 10 ranks. You do not gain experience or appraising creatures until 76 ranks, at which point you can see messaging about how well the critter trains. It takes closer to around 100 ranks to get accurate information on items and creatures.
You can appraise cambrinth items to determine their capacity. Appraisal is the primary factor, but arcana also contributes to the accuracy. As with weight, holding the cambrinth makes it easier to appraise its capacity.
Traders get a bonus to Appraisal. In addition they will appraise the monetary value of any item in all three currencies instead of just that of the current province.
You can also use APPRAISE to check an item's registration status. There is a line if it's registered indicating whether it's yours or someone else's:
- Registered to you: The funny blade looks to bear your familiar marks of registration.
- Registered to someone else: Unfamiliar marks of registration are evident on the blade.
Appraisal For Beginners
Weapon and Armor Appraisals
Choosing the right equipment for your character is one of the most important decisions a new combatant faces. Before making an informed decision, however, those wishing to enter combat should first be familiar with the basic terminology of combat. First, let us APPRAISE some weapons and armor to understand how to differentiate the value of one piece of equipment from another. Take, for example, this fictional weapon appraisal:
A broadsword is a heavy edged melee-ranged weapon. A broadsword trains the large edged skill. You are certain that it could do: poor puncture damage severe slice damage moderate impact damage no fire damage no cold damage no electric damage The broadsword is inadequately designed for improving the force of your attacks. You are certain that the broadsword is fairly balanced and is soundly suited to gaining extra attack power from your strength. You are certain that the broadsword is unusually resilient to damage, and is practically in mint condition. The broadsword is made with metal. You are certain that the broadsword weighs exactly 52 stones. You are certain that the broadsword is worth exactly 445398 kronars.
Lets look at it line by line:
A broadsword is a heavy edged melee-ranged weapon.
The first line indicates two things: the weapon class of the weapon being appraised and the range of the weapon.
A broadsword trains the large edged skill.
The second line indicates which skill the weapon will train. The class is not the same as the skill. For example, both light edge, and medium edge teach the small edge skill. For the vast majority of cases, only the skill trained is important.
You are certain that it could do: poor puncture damage severe slice damage moderate impact damage no fire damage no cold damage no electric damage
This section lists the type of damage it does. Based on this, you will want to tailor your attacks to utilize the highest damage.
The broadsword is inadequately designed for improving the force of your attacks.
This is known as the Force of Impact (or FoI) stat. The higher this is, the higher the likelyhood of it causing a stun, unbalancing, or disarming an opponent.
You are certain that the broadsword is fairly balanced and is soundly suited to gaining extra attack power from your strength.
Balance is a stat that determines two things. The first is how well it utilizes agility to bonus accuracy. It also determines how good a weapon is at parrying.
Suitability determines how well it uses strength to grant extra damage.
You are certain that the broadsword is unusually resilient to damage, and is practically in mint condition.
This is a readout of how resistant to damage your weapon is, as well as it's current condition.
The broadsword is made with metal.
For the most part, whether a weapon is metal or not only determines which repair shop it goes to, though occasionally it may matter for other reasons.
You are certain that the broadsword weighs exactly 52 stones.
The heavier a weapon is, the slower it will swing, and the more fatigue it will sap on use.
You are certain that the broadsword is worth exactly 445398 kronars.
This is the hard-coded value of the weapon. It's only major use is to determine the cost of having a shop repair an item, which will be a percent of the appraised cost. It should be noted this has nothing to do with what players value the weapon, which can fluctuate wildly and is completely unrelated.
Item appraisal
There are many ways to train the Appraisal skill. The first way is to appraise items. The quickest way to learn is to appraise an item that is very valuable or has many parts, like a full gem pouch, a really nice bundle, weapons, or armor. If you can't do this, the next best option is to appraise all of your inventory, the more valuable, the better.
Appraise Focus
A specific type of item appraisal, APPRAISE FOCUS <OBJECT> allows players to focus on valid objects and begin a research project similar to magical research. This command requires a minimum of 200 ranks in the appraisal skill or a clockwork shark to do. Once completed, this appraisal project will award Appraisal skill experience, as well as giving a temporary boost to the amount of experience being drained in a target skill. Only one appraisal project may be active on a character at any given time, and the experience drain bonus does not stack with the bonus for an RPA. Valid targets for this ability range from yourself, which gives an evasion bonus, weapons, armor, and crafting books.
This ability uses the same base mechanics as magical research, so cannot be performed at the same time as a research project and will be interupted and prevented by many of the same things although it is not quite as restricted.
Example Messaging
- Start of APPRAISE FOCUS
You carefully examine your deobar coffer, focusing beyond any individual details. Instead you concentrate your efforts toward honing your knowledge of locksmithing based on its abstract.
- Research is complete, Bonus begins
Breakthrough! You've pored over the possibilities, weighed out the consequences, and dismissed a few flawed techniques. Finally, you think that you've grasped a new approach for the subtleties of locksmithing inspired by its abstract. All that's left is to put it into practice.
- Bonus ends
Your focused insight of locksmithing has been fully explored.
Compatible Skills
Skill | Skillset | Game help text | Notes |
---|---|---|---|
Conviction | Armor | ? | Placeholder skill, this is not yet implemented. (Paladin only) |
Brigandine | Armor | Any piece of Brigandine Armor can be used as an APPRAISE FOCUS item. | |
Chain Armor | Armor | Any piece of Chain Armor can be used as an APPRAISE FOCUS item. | |
Defending | Armor | The term "Defense" can be used as an APPRAISE FOCUS concept. | |
Light Armor | Armor | Any piece of Light Armor can be used as an APPRAISE FOCUS item. | |
Plate Armor | Armor | Any piece of Heavy Armor can be used as an APPRAISE FOCUS item. | |
Shield Usage | Armor | Any shield can be used as an APPRAISE FOCUS item. | |
Alchemy | Lore | A crafting book from one of the Alchemy disciplines can be an APPRAISE FOCUS item. | |
Appraisal | Lore | There are no methods to use APPRAISE FOCUS for Appraisal. | This ability cannot boost itself. |
Bardic Lore | Lore | The term "Recall" can be used as an APPRAISE FOCUS concept. | the word "Recall" (Bard only) |
Empathy | Lore | Other players and NPCs can be used as APPRAISAL FOCUS targets. | Empath only |
Enchanting | Lore | A crafting book from one of the Enchanting disciplines can be an APPRAISE FOCUS item. | |
Engineering | Lore | A crafting book from one of the Engineering disciplines can be an APPRAISE FOCUS item. | |
Forging | Lore | A crafting book from one of the Forging disciplines can be an APPRAISE FOCUS item. | |
Mechanical Lore | Lore | There are no methods to use APPRAISE FOCUS for Mechanical Lore. | This skill is not planned to exist much longer. |
Outfitting | Lore | A crafting book from one of the Outfitting disciplines can be an APPRAISE FOCUS item. | |
Performance | Lore | Any musical instrument can be used as an APPRAISAL FOCUS item. | |
Scholarship | Lore | The term "Logic" can be used as an APPRAISE FOCUS concept. | |
Tactics | Lore | The term "Offense" can be used as an APPRAISE FOCUS concept. | |
Trading | Lore | A typical ledger can be used as an APPRAISE FOCUS item. | Trader only |
Arcana | Magic | Any type of runestone can be used as an APPRAISE FOCUS item. | |
Astrology | Magic | Any type of telescope can be used as an APPRAISE FOCUS item. | Moon Mage only |
Attunement | Magic | Any type of cambrinth item can be used as an APPRAISE FOCUS item. | |
Augmentation | Magic | Any spell that primarily uses Augmentation can be used as an APPRAISE FOCUS concept. | Both the full name and abbreviation work. APPRAISE FOCUS FORM for Barbarians |
Debilitation | Magic | Any spell that primarily uses Debilitation can be used as an APPRAISE FOCUS concept. | Both the full name and abbreviation work. APPRAISE FOCUS ROAR for Barbarians |
Primary Magic | Magic | The term "Magic" can be used as an APPRAISE FOCUS concept. | KHRI for Thieves, INNER FIRE for Barbarians |
Sorcery | Magic | The term "Arcane" can be used as an APPRAISE FOCUS concept. | |
Summoning | Magic | ? | Talisman (Warrior Mage only) |
Targeted Magic | Magic | Any spell that primarily uses Targeted Magic can be used as an APPRAISE FOCUS concept. | Both the full name and abbreviation work. |
Theurgy | Magic | Holy water can be used as an APPRAISE FOCUS item. | Cleric only |
Utility | Magic | Any spell that primarily uses Utility can be used as an APPRAISE FOCUS concept | Both the full name and abbreviation work. |
Warding | Magic | Any spell that primarily uses Warding can be used as an APPRAISE FOCUS concept. | Both the full name and abbreviation work. APPRAISE FOCUS MEDITATION for Barbarians |
Athletics | Survival | Any cardinal direction, or "WATER", while in a swimming area can be an APPRAISE FOCUS concept. Any climbing obstacle can be an APPRAISE FOCUS item. |
Only cardinal directions that exist in the current room. |
Backstab | Survival | Other players and NPCs can be used as APPRAISAL FOCUS targets. | Thief only |
Evasion | Survival | You can be used as an APPRAISE FOCUS item. | Yourself |
First Aid | Survival | Anatomy Charts and Compendiums can be APPRAISE FOCUS items. | |
Locksmithing | Survival | Any locked or trapped treasure container can be an APPRAISE FOCUS item. | |
Outdoorsmanship | Survival | Foraged plants can be APPRAISE FOCUS items. | |
Perception | Survival | Any cardinal direction can be used as an APPRAISE FOCUS concept. | Only cardinal directions that exist in the current room. |
Scouting | Survival | Any type of companion can be used as an APPRAISE FOCUS item. | Ranger Companion |
Skinning | Survival | Any skinning knife or part can be a n APPRAISE FOCUS item. | |
Stealth | Survival | Any cardinal direction while hidden can be used as an APPRAISE FOCUS concept. | Only cardinal directions that exist in the current room. |
Thanatology | Survival | A ritual knife can be used as an APPRAISE FOCUS item. | Necromancer only |
Thievery | Survival | Any coin on the ground can be an APPRAISE FOCUS item. | |
Bows | Weapon | Any Bows type weapon can be used as an APPRAISE FOCUS item. | |
Brawling | Weapon | Any type of Brawling gear can be used as an APPRAISE FOCUS item. | Not including parry sticks. |
Crossbow | Weapon | Any Crossbow type weapon can be used as an APPRAISE FOCUS item. | |
Expertise | Weapon | ? | Chakrel amulets (Barbarian only) |
Heavy Thrown | Weapon | Any weapon that is primarily a Heavy Thrown weapon can be used as an APPRAISE FOCUS item. | Must not be a swappable weapon and must be held in the right hand. |
Large Blunt | Weapon | Any Large Blunt weapon can be used as an APPRAISE FOCUS item. | Must not be a swappable weapon and must be held in the right hand. |
Large Edged | Weapon | Any Large Edged weapon can be used as an APPRAISE FOCUS item. | Must not be a swappable weapon and must be held in the right hand. |
Light Thrown | Weapon | Any weapon that is primarily a Light Thrown weapon can be used as an APPRAISE FOCUS item. | Must not be a swappable weapon and must be held in the right hand. |
Melee Mastery | Weapon | Any swappable weapon can be used as an APPRAISE FOCUS item. | e.g. bastard sword |
Missile Mastery | Weapon | Any type of ammo can be used as an APPRAISE FOCUS item. | |
Offhand Weapon | Weapon | Any melee weapon held in the left hand can be used as an APPRAISE FOCUS item. | |
Parry Ability | Weapon | Parry sticks can be used as an APPRAISE FOCUS item. | |
Polearms | Weapon | Any Polearms type weapon can be used as an APPRAISE FOCUS item. | Must not be a swappable weapon and must be held in the right hand. |
Slings | Weapon | Any Slings type weapon can be used as an APPRAISE FOCUS item. | |
Small Blunt | Weapon | Any Small Blunt weapon can be used as an APPRAISE FOCUS item. | Must not be a swappable weapon and must be held in the right hand. |
Small Edged | Weapon | Any Small Edged weapon can be used as an APPRAISE FOCUS item. | Must not be a swappable weapon and must be held in the right hand. |
Staves | Weapon | Any Staves type weapon can be used as an APPRAISE FOCUS item. | Must not be a swappable weapon and must be held in the right hand. |
Twohanded Blunt | Weapon | Any Twohanded Blunt weapon can be used as an APPRAISE FOCUS item. | Must not be a swappable weapon and must be held in the right hand. |
Twohanded Edged | Weapon | Any Twohanded Edged weapon can be used as an APPRAISE FOCUS item. | Must not be a swappable weapon and must be held in the right hand. |
Creature appraisal
The second way to learn is to appraise critters. One can appraise a beast multiple times without regard for a delay between appraisals to quickly learn the ability. Besides being a good way to gain appraisal experience once you have 76 ranks in Appraisal skill, this is a good habit to develop: It's useful to know in advance how a critter's skill compares to yours.
A normal or QUICK appraise will gauge how much vitality and fatigue a critter currently has, how your stats compare to theirs, and an overall comparison of your offense and defense to theirs.
At 76 ranks, appraising CAREFUL will also tell you how the critter will train by brawling, parrying, evading, blocking, beguile with tactics, and targeting. If you are holding a weapon, it will also tell you how well it will train, and if you were to throw it, how it would teach thrown.
Barrier appraisal
The third way, possibly of greatest use to new adventurers, is to appraise swimming locations. In a room where a swimming contest is necessary to exit, you can appraise water or direction. It's not clear how well this trains, as a new character can learn very little in the Crossing sewers but very well in the Arthe Dale swimming hole. It may be dependent on water depth and current. You can also appraise climbing barriers, but this seems to teach little or nothing at lower ranks. Successfully appraising a swim or a climb may give you a bonus ("You think you have determined the best route to take") to climbing or swimming the appraised barrier.
- It's worth noting that climbing barriers can be more difficult than the appraisal lets on.
Item creation
The fourth way to learn is through the creation process of several items. Usually when you are creating an item you will gain a little appraisal as well when you determine the quality of the item. For example, when braiding grass/vines, you will learn appraisal. Every time you braid you are automatically appraising the item to see the quality of the item. Another example is Moon Mage sigil scrolls, every time you read a scroll you appraise the quality of the scroll. This way is good for learning appraisal while also learning other skills. (In the case of Moon Mage sigil scrolls, you will learn appraisal faster than you will learn astrology or scholarship, but possibly might have a limit. I have tested with 267 in astrology, 241 in appraisal, and 324 in scholarhsip, I am locking appraisal first, then astrology, then scholarship).
Fine art appraisal
Adventurers have the ability to analyze one-of-a-kind stationary artifacts and receive more details than just your standard LOOK. Currently, the Raven's Court is the only place with this type of appraisal available. One must STUDY a piece in order to learn. STUDYing will teach appraisal and scholarship. There are a few levels of success. Everyone should be able to learn no matter what information they see. Naturally, with the highest level of success, the most information will be displayed. Bards and Traders have a bonus, so they should effectively be able to learn better and see more information earlier on.
Item weight detection
3.0 changed detecting numerical weights in stones to not occur until higher ranks. For a non-trader, expect not to begin to get numerical weight return on appraisals for any item until 170 ranks at minimum. As you increase in skill, weight detection will become more common and more accurate. At 400 ranks you receive a fairly accurate weight estimate most of the time. At 500 ranks, expect perfect weight results every time with the standard 8 second roundtime. As an aside, at 500 ranks, quick appraisals continue to be clumsy regarding weight, but will be exact in all other regards, probably the equivalent of a standard appraisal at 250-300 ranks.
Accuracy
The accuracy of your appraisal depends primarily upon the number of ranks that you have in appraisal. (Traders have a bonus.)
When appraising weapons or armor, the number of ranks that you have in that weapon or armor type affects the accuracy, at least for non-Traders. For example, if you were appraising a claymore, you find it easier to appraise if you had 200 ranks in twohanded edged weapons than if you had only 50 ranks.
Only when "you are certain" about some property can you be sure that your appraisal is an accurate assessment. Otherwise, the more confident you are about the accuracy, the closer your assessment is to the truth.
Accuracy Levels (from best to worst)
- are/feel certain that
- are/feel confident that
- think that
- believe that
- are pretty sure that
- think it is likely that
- estimate that
- guess that
- wonder if
Appraisal values
Weapons
|
|
The numerical values for damage were derived from Copernicus' Storebought Guide. Copernicus derived the weapon values through an intensive process of comparing storebought weapons with forged weapons having known values of damage, balance, and power. Some information is still missing or incomplete.
Draw Strength | Shortbow | Longbow | Composite Bow |
---|---|---|---|
extremely low | |||
very low | |||
somewhat low | |||
average | 3 | 4 | 5 |
somewhat high | |||
very high | |||
exceptionally high | |||
extremely high |
Brawling Gear Damage | Min Value | Max Value |
---|---|---|
no | 0 | 0 |
a little | ? | ? |
some | ? | ? |
quite a bit | ? | ? |
a lot | ? | ? |
There are two types of brawling damage.
- If the damage stat does not end in "increase," it replaces the standard stat-based damage and uses the brawling weapon scale.
- If the damage stat ends in "increase," the weapon adds a percentage-based bonus to the standard stat-based damage and uses the same scale as standard weapons. According to GM Kodius, this model is being phased out, because these weapons "don't seem to do much of anything."
Armor & shield
Hindrance
The hindrance system is slated for rewrite with armor changes. The rank values are those required to work maneuvering hindrance down to the lowest level.
Note: Though they use the same adjectives and order, a trivially hindering piece of armor does not hinder the same as a trivially hindering shield. The armor has more hindrance.
- 4/15/09 - Minimally hindered is now within the range of Insignificant. Unhindered truly means unhindered by your armor.
Base Item Hindrance
|
Skill Hindrance
|
Armor protection and absorption
|
|
Shield protection
There are two tiers of armor perception, requiring skill to get more detailed information. Paladins always receive the more specific scale.
The message "Your experience with shields allows a better appraisal of the protection capabilities." means you have received the more detailed appraisal.
|
|
Equipment construction and condition
Construction
- extremely weak and easily damaged
- very delicate and easily damaged
- quite fragile and easily damaged
- rather flimsy and easily damaged
- particularly weak against damage
- somewhat unsound against damage
- appreciably susceptible to damage
- marginally vulnerable to damage
- of average construction
- a bit safeguarded against damage
- rather reinforced against damage
- quite guarded against damage
- highly protected against damage
- very strong against damage
- extremely resistant to damage
- unusually resilient to damage
- nearly impervious to damage
- practically invulnerable to damage
Condition
Condition | Min Health | Max Health |
---|---|---|
in pristine condition | 98% | 100% |
practically in mint condition | 90% | 97% |
in good condition | 80% | 89% |
rather scuffed up | 70% | 79% |
some minor scratches | 60% | 69% |
a few dents and dings | 50% | 59% |
several unsightly notches | 40% | 49% |
heavily scratched and notched | 30% | 39% |
badly damaged | 20% | 29% |
battered and practically destroyed | 0% | 19% |
Creature
- Can start appraising creatures with 10 ranks of Appraisal, although it will not teach until 76 ranks when you unlock more information about training.
- In order from low threat to high threat
Difficulty
Difficulty | Difference |
---|---|
is a creature completely beneath your notice. | |
is something you could wipe the floor with. | |
is something that you could tear to shreds. | |
is something that you'd kill quickly. | |
is a harmless opponent. | |
is a very easy opponent. | |
is well beneath your abilities. | |
is a simple opponent. | |
is an easy opponent. | |
is a relatively easy opponent. | |
is definitely less skilled. | |
is a less skilled opponent. | |
is a slightly less skilled opponent. | |
is a worthy opponent. | Perfectly at range ?? |
something in your skill range | |
is a challenging opponent. | |
is a solid opponent. | |
is a difficult opponent. | |
is a rather difficult opponent. | |
is a quite difficult opponent. | |
is a very difficult opponent. | |
is a truly skilled opponent. | |
is well above your abilities. | |
couldn't hope to hurt | |
is a master that's well beyond your abilities. | |
mythical being |
Statistics
Strength | Min Difference | Max Difference | Agility / Reflex | Min Difference | Max Difference | |
---|---|---|---|---|---|---|
Great deal less | ? | -30 | ||||
Significantly | -29 | -25 | ||||
Quite a bit less | -24 | -20 | ||||
Definitely less | -19 | -15 | ||||
Rather less | -14 | ? | ||||
Somewhat less | -10 | -6 | ||||
Not quite | -5 | -1 | ||||
About as | 0 | 0 | ||||
A little more | 1 | 5 | ||||
Somewhat more | 6 | 10 | ||||
Definitely more | 11 | 15 | ||||
Quite a bit more | 16 | 20 | ||||
Significantly more | 21 | 25 | ||||
Great deal more | 30 | ? |
Condition
- healthy
- slightly battered
- battered
- beat up
- very beat up
- extremely beat up
- bad shape
- very bad shape
- extremely bad shape
- death's door
Health | Injury | |
---|---|---|
Dead | ? |
"Minor Wound" with bleeding injury "Major Wound" occurred with badly bleeding injury.
Training
- exceptionally well, but you probably won't be landing many blows.
- very well
- rather well
- acceptably
- somewhat poorly
- very poorly
- quite badly
Cambrinth
Exact values appear around 360 Appraisal, possible that Arcana plays a role as well.
Difficulty
Capacity | Verbal Description |
---|---|
4-20 | very lttle mana |
30-50 | a little mana |
<108 | a moderate amount of mana |
Climbing and swimming
Scripts and settings
- See 'n Say Appraisal (script): Genie script that appraises any weapon, shield, or armor and then echoes the appraisal in IC and OOC ways
- See 'n Say Comparison (script): Genie script that compares any weapon, shield, or armor and then echoes the comparison in an IC way.
- Numerical Appraisal Subs: Genie subs that add a numerical description to the verbal appraisal output for damage, balance/suitability, protection, hindrance, construction, and condition.