Primary Magic skill: Difference between revisions
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Outside teaching issues, the skill works the same for all guilds. |
Outside teaching issues, the skill works the same for all guilds. |
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==Spells and abilities that boost Primary Magic== |
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==Spells and abilities that decrease Primary Magic== |
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{{#ask:[[Debuffs::Primary Magic skill]] |
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==Teaching== |
==Teaching== |
Revision as of 00:05, 1 September 2015
The Primary Magic skill (also known as PM or simply Primary) determines in part how much power you can put into a spell without backfiring. It provides a small bonus to your Augmentation skill, Debilitation skill, Targeted Magic skill, Utility skill, or Warding skill whenever you cast any Analogous Patterns spell or a spell of your magic type.
It is replaced by Sorcery skill when casting Sorcery or a spell not of your magic type.
Your magic type and the corresponding name of your Primary Magic skill is different depending on your guild.
- Arcane Magic skill (for Necromancers)
- Elemental Magic skill (for Bards and Warrior Mages)
- Holy Magic skill (for Clerics and Paladins)
- Inner Fire skill (for Barbarians)
- Inner Magic skill (for Thieves and Traders)
- Life Magic skill (for Empaths and Rangers)
- Lunar Magic skill (for Moon Mages)
Outside teaching issues, the skill works the same for all guilds.
Spells and abilities that boost Primary Magic
Spells and abilities that decrease Primary Magic
Teaching
Attempting to teach someone using a different form of skill, such as a Lunar Magic caster teaching an Elemental Magic user, will result instead in the learning of the Sorcery skill. Teaching within mana types will teach the skill, even if the teacher and student are different guilds, such as a Bard teaching a Warrior Mage.
Magic users cannot teach this skill to non-magic users.
Training
In general, PM is learned best from casting higher tier (thus more difficult) spells without full preparation, especially when straining your ability (i.e. near backfiring).