Healing herbs: Difference between revisions
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'''Healing herbs''' are consumable items that will heal wounds when eaten, drunk, or otherwise applied to an adventurer's body. |
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The use of herbs is sometimes referred to as "natural healing" in order to distinguish it from [[Empathic healing]]. |
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==Herb Types== |
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==Usage== |
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Herbs may be consumed directly, or used on another being. Given the wide variety of herbs and the many physical forms they can take, there are a number of methods by which they may be utilized. |
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*[[:Category:Herb_Shops|Herb Shops]] - Listing of herb shop catalogs, see below for summary list |
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*{{com|eat}} |
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*{{com|drink}} |
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*{{com|rub}} |
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*{{com|apply}} |
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*{{com|feed}} |
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Each dose of an herb will last for multiple pulses, where each successive pulse heals a slightly reduced amount of injury. Re-applying an herb before it has completed pulsing will result in special messaging but does not have any effect except to waste that dose. |
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==Potency== |
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The potency of an herb is related to the [[foraging skill]] of the person who collected it, and whether the herb was [[forage command|forage]]d carefully or precisely. Potency can also be increased through various [[Alchemy]] processes, or via the [[Sprout]] spell. It is believed that store-bought herbs cannot be improved by either method. |
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Generally speaking, foraged and alchemized herbs are more potent than those bought from conventional herb shops. |
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==Acquisition== |
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===Foraging=== |
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With only a few exceptions (see below), most herb types can be [[Foraging skill|foraged]]. Like all foraged items, their availability is dependent on numerous factors, including location, time of day, weather, and season, as well as the forager's skill and level of injury to hands and eyes. |
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===Purchase=== |
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All herb types can be purchased through various [[:Category:Herb_Shops|Herb Shops]], although not every shop sells every type of herb. |
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At present, the following herbs cannot be foraged at all and are only obtainable through shops or treasure drops: |
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*Hisan |
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*Junliar |
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*Hulij |
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*Ojhenik |
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===Creation=== |
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Aevaes and Lujeakave are meta-herbs which are created by combining other herb types, and as such they cannot be foraged directly. |
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====Herb list by shop availability==== |
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'''Nemoih Root:''' Crossing, Muspar’i, Langenfirth, Siksraja, Fayrin’s Rest, Rossman’s Landing, Hibarnhvidar, Darkling Wood, Shard, Ratha, Aesry, Mer’Kresh |
'''Nemoih Root:''' Crossing, Muspar’i, Langenfirth, Siksraja, Fayrin’s Rest, Rossman’s Landing, Hibarnhvidar, Darkling Wood, Shard, Ratha, Aesry, Mer’Kresh |
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'''Hisan Salve:''' Muspar’i, Langenfirth, Siksraja, Riverhaven, Rossman's Landing, Hibarnhvidar, Tiger Clan, Darkling Wood, Shard, Ratha, Aesry, Mer’Kresh |
'''Hisan Salve:''' Muspar’i, Langenfirth, Siksraja, Riverhaven, Rossman's Landing, Hibarnhvidar, Tiger Clan, Darkling Wood, Shard, Ratha, Aesry, Mer’Kresh |
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== Trivia Information == |
== Trivia Information == |
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A little known fact is that healing herbs were originally created by life magic approximately 1000 years ago (as of year 399). |
A little known fact is that healing herbs were originally created by life magic approximately 1000 years ago (as of year 399). |
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==See Also== |
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⚫ | |||
*[[Alchemy]] |
*[[Alchemy]] |
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*[[Catalyst]]s |
*[[Catalyst]]s |
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*[[Cnyr]]'s [[Cnyr's Ales|booze]] sold by [[The True Path]] helps Barbarians more quickly recover their voice levels for [[Roars]]. |
*[[Cnyr]]'s [[Cnyr's Ales|booze]] sold by [[The True Path]] helps Barbarians more quickly recover their voice levels for [[Roars]]. |
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*[[Herb Healer (script)]]: Genie script that checks your supply of herbs and your wounds and then treats your wounds with the appropriate herbs. |
*[[Herb Healer (script)]]: Genie script that checks your supply of herbs and your wounds and then treats your wounds with the appropriate herbs. |
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⚫ | |||
{{cat|Flora}} |
{{cat|Flora}} |
Revision as of 20:43, 1 December 2012
Healing herbs are consumable items that will heal wounds when eaten, drunk, or otherwise applied to an adventurer's body.
The use of herbs is sometimes referred to as "natural healing" in order to distinguish it from Empathic healing.
Herb Types
Body Part | External | Internal |
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Head | nemoih (root/pulp/powder/potion) | eghmok (moss/potion) |
Neck | georin (grass/pulp/salve) | riolur (leaf/pulp/powder/tea) |
Limbs | jadice (flower/pulp/powder/potion) | yelith (root/pulp/powder/potion) |
Chest | plovik (leaf/pulp/tea) | ithor potion |
Abdomen | nilos (grass/salve) | muljin (sap/paste) |
Back | hulnik (grass/pulp/powder/potion) | blocil (berries/pulp/powder/potion), junliar (stem/solution) |
Eyes | sufil (sap/paste/mash) | aevaes solution |
Skin/Nerves | aloe (leaf/crushed aloe/balm) | lujeakave elixir |
Body Part | External | Internal |
---|---|---|
Head/Eye | qun (pollen/dust) | hulij elixir |
Body | genich (stem/?) | ojhenik potion |
Limbs | jadice (pollen/paste/potion) | nuloe (stem/?) |
All | cebi (root/pulp/powder/?) | hisan salve |
Usage
Herbs may be consumed directly, or used on another being. Given the wide variety of herbs and the many physical forms they can take, there are a number of methods by which they may be utilized.
Each dose of an herb will last for multiple pulses, where each successive pulse heals a slightly reduced amount of injury. Re-applying an herb before it has completed pulsing will result in special messaging but does not have any effect except to waste that dose.
Potency
The potency of an herb is related to the foraging skill of the person who collected it, and whether the herb was foraged carefully or precisely. Potency can also be increased through various Alchemy processes, or via the Sprout spell. It is believed that store-bought herbs cannot be improved by either method.
Generally speaking, foraged and alchemized herbs are more potent than those bought from conventional herb shops.
Acquisition
Foraging
With only a few exceptions (see below), most herb types can be foraged. Like all foraged items, their availability is dependent on numerous factors, including location, time of day, weather, and season, as well as the forager's skill and level of injury to hands and eyes.
Purchase
All herb types can be purchased through various Herb Shops, although not every shop sells every type of herb.
At present, the following herbs cannot be foraged at all and are only obtainable through shops or treasure drops:
- Hisan
- Junliar
- Hulij
- Ojhenik
Creation
Aevaes and Lujeakave are meta-herbs which are created by combining other herb types, and as such they cannot be foraged directly.
Herb list by shop availability
Nemoih Root: Crossing, Muspar’i, Langenfirth, Siksraja, Fayrin’s Rest, Rossman’s Landing, Hibarnhvidar, Darkling Wood, Shard, Ratha, Aesry, Mer’Kresh
Eghmok Potion: Muspar’i, Langenfirth, Riverhaven, Rossman’s Landing, Hibarnhvidar, Darkling Wood, Shard, Ratha, Aesry, Mer’Kresh
Georin Salve: Crossing, Muspar’i, Langenfirth, Riverhaven, Fayrin’s Rest, Rossman’s Landing, Hibarnhvidar, Darkling Wood, Shard, Ratha, Aesry, Mer’Kresh
Riolur Leaf: Crossing, Muspar’i, Langenfirth, Siksraja, Riverhaven, Fayrin’s Rest, Rossman’s Landing, Hibarnhvidar, Darkling Wood, Shard, Ratha, Aesry, Mer’Kresh
Jadice Flower: Crossing, Muspar’i, Langenfirth, Siksraja, Riverhaven, Fayrin’s Rest, Rossman’s Landing, Darkling Wood, Shard, Ratha, Aesry
Jadice Pollen: Langenfirth, Tiger Clan, Shard, Ratha, Aesry
Yelith Root: Crossing, Muspar’i, Langenfirth, Siksraja, Riverhaven, Fayrin’s Rest, Rossman’s Landing, Hibarnhvidar, Darkling Wood, Shard, Ratha, Aesry, Mer’Kresh
Plovik Leaf: Crossing, Muspar’i, Langenfirth, Siksraja, Riverhaven, Fayrin’s Rest, Rossman’s Landing, Hibarnhvidar, Darkling Wood, Shard, Ratha, Aesry, Mer’Kresh
Ithor Potion: Crossing, Muspar’i, Langenfirth, Siksraja, Riverhaven, Fayrin’s Rest, Rossman’s Landing, Hibarnhvidar, Darkling Wood, Shard, Ratha, Aesry, Mer’Kresh
Nilos Salve: Crossing, Muspar’i, Langenfirth, Siksraja, Riverhaven, Fayrin’s Rest, Rossman’s Landing, Hibarnhvidar, Darkling Wood, Shard, Ratha, Aesry, Mer’Kresh
Muljin Sap: Crossing, Muspar’i, Langenfirth, Siksraja, Riverhaven, Fayrin’s Rest, Rossman’s Landing, Hibarnhvidar, Darkling Wood, Shard, Ratha, Aesry, Mer’Kresh
Hulnik Grass: Crossing, Muspar’i, Langenfirth, Siksraja, Riverhaven, Fayrin’s Rest, Rossman’s Landing, Hibarnhvidar, Darkling Wood, Shard, Ratha, Aesry, Mer’Kresh
Blocil Potion: Crossing, Riverhaven, Siksraja, Fayrin’s Rest
Blocil Berries: Darkling Wood
Sufil Sap: Crossing, Muspar’i, Langenfirth, Siksraja, Riverhaven, Fayrin’s Rest, Rossman’s Landing, Hibarnhvidar, Darkling Wood, Shard, Ratha, Aesry
Aevaes Solution: Hibarnhvidar, Mer’Kresh, Rossman's Landing
Aloe Balm: ?
Lujeakave Elixir: Hibarnhvidar, Mer’Kresh, Rossman's Landing
Junliar Stem: Crossing, Muspar’i, Langenfirth, Siksraja, Riverhaven, Fayrin’s Rest, Rossman’s Landing, Hibarnhvidar, Shard, Ratha, Aesry, Mer’Kresh
Qun Pollen: Langenfirth, Siksraja, Hibarnhvidar, Tiger Clan, Shard, Ratha, Aesry, Mer’Kresh
Hulij Elixir: Hibarnhvidar, Siksraja, Tiger Clan, Shard, Ratha, Aesry, Mer’Kresh
Genich Stem: Langenfirth, Hibarnhvidar, Tiger Clan, Shard, Ratha, Aesry, Mer’Kresh
Ojhenik Potion: Langenfirth, Hibarnhvidar, Tiger Clan, Shard, Ratha, Aesry, Mer’Kresh
Nuloe Stem: Langenfirth, Tiger Clan, Shard, Ratha, Aesry
Cebi Root: Muspar’i, Langenfirth, Siksraja, Riverhaven, Rossman's Landing, Hibarnhvidar, Tiger Clan, Darkling Wood, Shard, Ratha, Aesry, Mer’Kresh
Hisan Salve: Muspar’i, Langenfirth, Siksraja, Riverhaven, Rossman's Landing, Hibarnhvidar, Tiger Clan, Darkling Wood, Shard, Ratha, Aesry, Mer’Kresh
Trivia Information
A little known fact is that healing herbs were originally created by life magic approximately 1000 years ago (as of year 399).
See Also
- Alchemy
- Catalysts
- Recall
- Kirmhiro draught "heals" attunement at the cost of fatigue.
- Cnyr's booze sold by The True Path helps Barbarians more quickly recover their voice levels for Roars.
- Herb Healer (script): Genie script that checks your supply of herbs and your wounds and then treats your wounds with the appropriate herbs.