Arcana skill: Difference between revisions

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==Training==
==Training==
*0 to ~80 ranks - [[Runestones]] can be focused repeatedly to train arcana and possibly the [[sorcery skill]]. The more difficult the spell, the greater the experience.
*0-~40 ranks - {{com|tap}}ping a {{ilink|i|carved sandalwood fan}} works well at low ranks.
*10+ ranks - Initially difficult at '''very''' low ranks, [[Cambrinth]] is the main Arcana trainer. For best practices see the [[Cambrinth]] page.
*0-50 ranks - [[Runestones]] can be focused repeatedly to high experience per action gain.
*50+ ranks - [[Cambrinth]] is the main Arcana trainer after 50 ranks. For best practices see the [[Cambrinth]] page.
*{{com|INVOKE}}ing a [[spell scroll]] provides a large amount of Arcana experience.
*{{com|INVOKE}}ing a [[spell scroll]] provides a large amount of Arcana experience.
*{{com|STUDY}}ing a spell scroll provides an extremely large amount of Arcana experience.
*{{com|STUDY}}ing a spell scroll provides an extremely large amount of Arcana experience.
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|110
|110
|Able to successfully focus on a cambrinth orb.
|Able to successfully focus on a cambrinth orb.
|-
|120
|Able to charge cambrinth one-handed.
|-
|-
|150
|150
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|Able to focus mana into rods and wands, increasing their effectiveness.
|Able to focus mana into rods and wands, increasing their effectiveness.
|-
|-
|250
|Able to ''reliably'' use [[Focus (item)|Ritual foci]]
|}
|}
===General===
*{{tt|Invok}}ing a specific amount from cambrinth
*Increasing the time between being warned that a link to cambrinth is about to drop<sup>[[Post:Cyclics,_cambrinth,_and_recharging_-_03/06/2013_-_03:05|2]]</sup>


==Guild Specific Uses==
==Guild Specific Uses==

Revision as of 15:02, 28 June 2013

The Arcana skill (formerly known as Magical Devices) represents the character's academic knowledge of the concepts of magic. While some applications of this knowledge still requires Attunement (for example, memorizing a spell scroll), the skill itself is purely knowledge based and does not presume any magical talent on the character's part. As such, most non-magic users (NMUs) can freely learn and teach it. While the NMU uses of Arcana will be slowly opened to Barbarians in the coming months, please note that as an expression of your guild disadvantage, you may face penalties for being versed in Arcana.

Knowledge of Arcana allows the user to manipulate items imbued with magical energy, such as cambrinth, runestones, constellation jewelry, and wands. Other devices may be found in the Magical Items category.1

Training

  • 0 to ~80 ranks - Runestones can be focused repeatedly to train arcana and possibly the sorcery skill. The more difficult the spell, the greater the experience.
  • 10+ ranks - Initially difficult at very low ranks, Cambrinth is the main Arcana trainer. For best practices see the Cambrinth page.
  • INVOKEing a spell scroll provides a large amount of Arcana experience.
  • STUDYing a spell scroll provides an extremely large amount of Arcana experience.

Skill Feats

Rank Feat
80 Able to focus mana into runestones, increasing their effectiveness.
100 100% efficiency charging cambrinth.
110 Able to successfully focus on a cambrinth orb.
150 Able to utilize wands and rods.
~160 Able to START charging cambrinth worn, still requires one hand free. Can work if you try multiple times.
180 Able to charge cambrinth worn, still requires one hand free.
200 Able to focus mana into rods and wands, increasing their effectiveness.
250 Able to reliably use Ritual foci

General

  • INVOKing a specific amount from cambrinth
  • Increasing the time between being warned that a link to cambrinth is about to drop2

Guild Specific Uses

Bard

  • Can set cambrinth to contribute a certain amount of mana to every pulse of an enchante, using "focus <cambrinth> #".
    • Maximum amount is 3 + (Arcana ranks)/50.

Cleric

  • Reduces interaction time with Osrel Meraud orb.
    • Allows the Cleric to place more spells into the OM orb.

Moon Mage

Warrior Mage


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