Category:Warrior Mage spells: Difference between revisions
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==Spell Tree== |
==Spell Tree== |
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[[Spell Efficacy|Elemental Efficacy]]: When casting elemental spells a number of environmental conditions, available to view via {{com|perceive}}/{{com|concentrate}} {{tt|elements}}, will be checked to determine how favorable the conditions are to that particular element, which will in turn control how efficiently your mana is used. You can think of this as having somewhat different levels of room mana available to you depending on the spellbook you’re using, though the under the hood mechanics are rather different than that description. This does not currently apply to mana supplied from [[cambrinth]] or {{com|harness}}.<br /> |
[[Spell Efficacy|Elemental Efficacy]]: When casting elemental spells a number of environmental conditions, available to view via {{com|perceive}}/{{com|concentrate}} {{tt|elements}}, will be checked to determine how favorable the conditions are to that particular element, which will in turn control how efficiently your mana is used. You can think of this as having somewhat different levels of room mana available to you depending on the spellbook you’re using, though the under the hood mechanics are rather different than that description. This does not currently apply to mana supplied from [[cambrinth]] or {{com|harness}}.<br /> |
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rect 0 250 250 300 [[Air Lash|Air Lash (Targeted Magic)]] |
rect 0 250 250 300 [[Air Lash|Air Lash (Targeted Magic)]] |
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rect 0 700 250 750 [[Geyser|Geyser (Targeted Magic)]] |
rect 0 700 250 750 [[Geyser|Geyser (Targeted Magic)]] |
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rect 600 750 850 800 [[Ice Patch|Ice Patch (Debilitation)]] |
rect 600 750 850 800 [[Ice Patch|Ice Patch (Debilitation)]] |
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rect 600 950 850 1000 [[Sure Footing|Sure Footing (Augmentation)]] |
rect 600 950 850 1000 [[Sure Footing|Sure Footing (Augmentation)]] |
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rect 600 850 850 900 [[Gam Irnan|Gam Irnan (Warding)]] |
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rect 600 1050 850 1100 [[Anther's Call|Anther's Call (Debilitation)]] |
rect 600 1050 850 1100 [[Anther's Call|Anther's Call (Debilitation)]] |
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rect 600 1150 850 1200 [[Arc Light|Arc Light (Debilitation)]] |
rect 600 1150 850 1200 [[Arc Light|Arc Light (Debilitation)]] |
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rect 900 700 1150 750 [[Fortress of Ice|Fortress of Ice (Utility)]] |
rect 900 700 1150 750 [[Fortress of Ice|Fortress of Ice (Utility)]] |
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rect 900 800 1150 850 [[Frost Scythe|Frost Scythe (Targeted Magic)]] |
rect 900 800 1150 850 [[Frost Scythe|Frost Scythe (Targeted Magic)]] |
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rect 900 900 1150 950 [[Rimefang|Rimefang (Targeted Magic)]] |
rect 900 900 1150 950 [[Rimefang (spell)|Rimefang (Targeted Magic)]] |
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rect 900 1000 1150 1050 [[Tremor|Tremor (Debilitation)]] |
rect 900 1000 1150 1050 [[Tremor|Tremor (Debilitation)]] |
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rect 900 1150 1150 1200 [[Electrostatic Eddy|Electrostatic Eddy (Debilitation)]] |
rect 900 1150 1150 1200 [[Electrostatic Eddy|Electrostatic Eddy (Debilitation)]] |
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==Summary of Spell Information== |
==Summary of Spell Information== |
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Latest revision as of 07:45, 28 July 2023
A category for Warrior Mage spells.
Spell Tree
Elemental Efficacy: When casting elemental spells a number of environmental conditions, available to view via PERCEIVE/CONCENTRATE ELEMENTS, will be checked to determine how favorable the conditions are to that particular element, which will in turn control how efficiently your mana is used. You can think of this as having somewhat different levels of room mana available to you depending on the spellbook you’re using, though the under the hood mechanics are rather different than that description. This does not currently apply to mana supplied from cambrinth or HARNESS.
Summary of Spell Information
Bolded spells are signature spells.
Name | Effect | Type | Skill | Contest | Prep Range |
Rank Range |
Duration | Slots | Difficulty | Spellbook |
---|---|---|---|---|---|---|---|---|---|---|
Aegis of Granite (AEG) | +Shield Usage skill, +Stamina (stat), +Strength (stat) | ritual | augmentation | 300-800 | 250-1,000 | 30-90 | 2 | advanced | Earth Manipulation | |
Aether Cloak (AC) | TM barrier and reflect. | cyclic | warding | 4-25 | 250-1,000 | Indefinite | 2 | advanced | Aether Manipulation | |
Aethrolysis | Cold damage, Electrical damage | battle | targeted | 2-50 | 10-600 | Instant | 1 | basic | Hylomorphic Sorcery | |
Air Bubble (AB) | breathe underwater | standard | utility | 5-100 | 10-600 | 10-40 | 1 | basic | Air Manipulation | |
Air Lash (ALA) | Puncture damage, Slice damage, Single target. | battle | targeted | 1-50 | 0-400 | Instant | 1 | intro | Air Manipulation | |
Anther's Call (ANC) | -Evasion skill | battle | debilitation | magic \ fortitude | 1-33 | 10-600 | Instant | 2 | basic | Earth Manipulation |
Arc Light (AL) | Causes a stun | battle | debilitation | magic \ fortitude | 1-33 | 10-600 | Instant | 2 | basic | Electricity Manipulation |
Blufmor Garaen (BG) | Puncture damage, Slice damage, Impact damage, Cold damage, Enable actions that cause damage. Physical damage type varies with the action | battle | targeted, multistrike | 30-100 | 250-1,000 | Instant | 2 | advanced | Air Manipulation | |
Chain Lightning (CL) | Fire damage, Electrical damage, AoE. | battle | targeted, area of effect | 15-100 | 80-800 | Instant | 1 | intermediate | Electricity Manipulation | |
Dragon's Breath (DB) | Puncture damage, Fire damage, Enables actions that deal damage. | battle | targeted, heavy offensive | 15-100 | 80-800 | 10-40 | 2 | intermediate | Fire Manipulation | |
Electrostatic Eddy (EE) | Nerve damage, AoE, Chance to pull from hiding. | cyclic | debilitation, area of effect | magic \ fortitude | 6-31 | 80-800 | Indefinite | 2 | intermediate | Electricity Manipulation |
Elementalism | Bypasses the Intro spell requirement (Geyser, Gar Zeng, etc.) for all Elemental spellbooks after learning at least one. | metamagic | 0 | Aether Manipulation | ||||||
Ethereal Fissure (ETF) | +Mana level, Room-wide elemental only. | standard | utility, area of effect | 15-100 | 80-800 | 10-40 | 2 | intermediate | Aether Manipulation | |
Ethereal Shield (ES) | Non-ablative elemental damage shield. | standard | warding | 1-100 | 0-400 | 10-40 | 1 | intro | Aether Manipulation | |
Expansive Infusions | Allows creation of elemental weapons for any melee or thrown weapon skill. | metamagic | 2 | Aether Manipulation | ||||||
Fiery Infusions | Create elemental weapons that do fire damage. | metamagic | 1 | Fire Manipulation | ||||||
Fire Ball (FB) | Impact damage, Fire damage, Single target + short range AoE damage. | battle | targeted, pulse damage, area of effect | 15-100 | 80-800 | Instant | 2 | intermediate | Fire Manipulation | |
Fire Rain (FR) | Impact damage, Fire damage, AoE multistrike. | cyclic | targeted, multistrike, area of effect | 7-37 | 250-1,000 | Indefinite | 2 | advanced | Fire Manipulation | |
Fire Shards (FS) | Impact damage, Fire damage, Single target multi-strike. | battle | targeted, multistrike | 1-50 | 0-400 | Instant | 1 | intro | Fire Manipulation | |
Flame Shockwave (FLS) | Impact damage, Fire damage, Convert Shockwave from cold/slice damage. | metamagic | targeted | 1 | Fire Manipulation | |||||
Fortress of Ice (FOI) | Creates a private room. | standard | utility | 30-100 | 250-1,000 | 3 | advanced | Water Manipulation | ||
Frost Scythe (FRS) | Slice damage, Cold damage, armor piercing | battle | targeted, armor piercing | 7-50 | 80-800 | Instant | 2 | intermediate | Water Manipulation | |
Frostbite | -Stamina (stat), Fatigue damage, knocks down | battle | debilitation, area of effect | magic \ fortitude | 15-100 | 80-800 | Instant | 2 | intermediate | Water Manipulation |
Gam Irnan (GI) | Ablative physical damage resistance with cooldown per body part. | standard | warding | 5-100 | 10-600 | 10-40 | 1 | basic | Earth Manipulation | |
Gar Zeng (GZ) | Fire damage, Electrical damage, Single target multi-strike. | battle | targeted, multistrike | 1-50 | 0-400 | Instant | 1 | intro | Electricity Manipulation | |
Geyser | Impact damage, Fire damage, Single target. | battle | targeted | 1-50 | 0-400 | Instant | 1 | intro | Water Manipulation | |
Grounding Field (GF) | Elemental field that converts incoming damage to elemental charge. | standard | warding | 30-100 | 250-1,000 | 10-40 | 1 | advanced | Electricity Manipulation | |
Ice Patch (IP) | knock down, immobilize | battle | debilitation | magic \ reflexes | 1-33 | 10-600 | Instant | 2 | basic | Water Manipulation |
Icy Infusions | Create elemental weapons that do cold damage. | metamagic | 1 | Water Manipulation | ||||||
Ignite | Adds fire damage proportional to the highest physical damage stat of the weapon | standard | utility | 5-100 | 10-600 | 4-20 | 2 | basic | Fire Manipulation | |
Ignition Point | Naphtha delivered by Paeldryth's Wrath will ignite on impact | metamagic | 1 | Fire Manipulation | ||||||
Lightning Bolt (LB) | Fire damage, Electrical damage, Single target DFA. | battle | targeted, shield ignoring | 7-50 | 80-800 | Instant | 2 | intermediate | Electricity Manipulation | |
Magnetic Ballista (MAB) | Puncture damage, Impact damage, Creates a ballista that fires rocks. | standard | targeted | 15-100 | 80-800 | 2-10 | 3 | intermediate | Earth Manipulation | |
Mantle of Flame (MOF) | +Brawling skill, +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, +Agility (stat), -Stealth skill, Fire damage, brawling only | ritual | augmentation | 300-800 | 250-1,000 | 30-90 | 2 | advanced | Fire Manipulation | |
Mark of Arhat (MOA) | Fire damage, Dealt every time target is struck by any source of elemental damage. | battle | debilitation | spirit \ willpower | 1-33 | 10-600 | Instant | 1 | basic | Fire Manipulation |
Paeldryth's Wrath (PW) | Pull or knock back target. | battle | targeted | 7-50 | 80-800 | Instant | 2 | intermediate | Air Manipulation | |
Quick Infusions | Reduces shape/summon/turn rt by 4 seconds. Allows density to be altered. | metamagic | 2 | Air Manipulation | ||||||
Reinforced Infusions | Improve elemental weapons based on forging techniques known and by holding a very rare metal ingot. | metamagic | 2 | Earth Manipulation | ||||||
Rimefang (spell) (RIM) | Slice damage, Cold damage, Pulsing damage to melee range. | cyclic | targeted, pulse damage | 6-31 | 250-1,000 | Indefinite | 2 | advanced | Water Manipulation | |
Ring of Spears (ROS) | Puncture damage, Impact damage, Pulsing AoE melee damage. Triggered damage at pole/melee engagement change. | cyclic | targeted, multistrike, area of effect | 7-37 | 250-1,000 | Indefinite | 3 | advanced | Earth Manipulation | |
Rising Mists (RM) | +Stealth skill, obscures exits | standard | utility, area of effect | 15-100 | 80-800 | 10-40 | 1 | intermediate | Water Manipulation | |
Shocking Infusions | Create elemental weapons that do electric damage. | metamagic | 1 | Electricity Manipulation | ||||||
Shockwave | Slice damage, Cold damage, AoE damage. May knock back engaged targets or push them out of the room entirely. | battle | targeted, area of effect | 30-100 | 250-1,000 | Instant | 2 | advanced | Air Manipulation | |
Stone Strike (STS) | Puncture damage, Impact damage, Single target multi-strike. | battle | targeted, multistrike | 1-50 | 0-400 | Instant | 1 | intro | Earth Manipulation | |
Substratum | +Targeted Magic skill | standard | augmentation | 5-100 | 10-600 | 10-40 | 1 | basic | Aether Manipulation | |
Sure Footing (SUF) | +Parry Ability skill, Balance heal | standard | augmentation | 5-100 | 10-600 | 10-40 | 2 | basic | Earth Manipulation | |
Swirling Winds (SW) | +Evasion skill, +Reflex (stat) | standard | augmentation | 5-100 | 10-600 | 10-40 | 3 | basic | Air Manipulation | |
Tailwind (TW) | +Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, +Slings skill | standard | augmentation | 5-100 | 10-600 | 10-40 | 1 | basic | Air Manipulation | |
Thunderclap (TC) | AoE stun | battle | debilitation, area of effect | magic \ fortitude | 10-66 | 80-800 | Instant | 2 | intermediate | Air Manipulation |
Tingle (TI) | -Agility (stat), -Reflex (stat), Target drops held weapon/shield | battle | debilitation | magic \ fortitude | 5-33 | 80-800 | Instant | 3 | intermediate | Electricity Manipulation |
Tremor (TREM) | Balance damage, possible knock-down or knock-back, pulses | battle | debilitation, area of effect | magic \ reflexes | 10-66 | 80-800 | Instant | 2 | intermediate | Earth Manipulation |
Veil of Ice (VOI) | Ablative TM barrier. | standard | warding | 15-100 | 80-800 | 10-40 | 2 | intermediate | Water Manipulation | |
Vertigo | -Offensive Factor, Balance damage, possible knock-down, pulsing. | battle | debilitation | mind \ willpower | 5-33 | 80-800 | Instant | 3 | intermediate | Air Manipulation |
Ward Break (WB) | Spell Barrier dispel (Shear, Soldier's Prayer, etc.) | battle | debilitation | mind \ willpower | 1-33 | 10-600 | Instant | 2 | basic | Aether Manipulation |
Y'ntrel Sechra (YS) | +Brigandine skill, +Chain Armor skill, +Light Armor skill, +Plate Armor skill, Buffs all worn types. | standard | augmentation | 15-100 | 80-800 | 10-40 | 1 | intermediate | Air Manipulation | |
Zephyr | Fatigue heal | battle | utility, area of effect | 5-100 | 10-600 | 2-10 | 2 | basic | Air Manipulation |
Related Forum Posts
Subcategories
This category has the following 8 subcategories, out of 8 total.
*
- Planned Warrior Mage spells (1 P)
A
- Air Manipulation spellbook (12 P)
E
- Earth Manipulation spellbook (9 P)
F
- Fire Manipulation spellbook (10 P)
H
W
- Water Manipulation spellbook (9 P)
Pages in category "Warrior Mage spells"
The following 56 pages are in this category, out of 56 total.