Category:Warrior Mage spells: Difference between revisions
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A category for [[guild association is::Warrior Mage]] spells. |
A category for [[guild association is::Warrior Mage]] spells. |
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==Spell Tree== |
==Spell Tree== |
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[[Spell Efficacy|Elemental Efficacy]]: When casting elemental spells a number of environmental conditions, available to view via {{com|perceive}}/{{com|concentrate}} {{tt|elements}}, will be checked to determine how favorable the conditions are to that particular element, which will in turn control how efficiently your mana is used. You can think of this as having somewhat different levels of room mana available to you depending on the spellbook you’re using, though the under the hood mechanics are rather different than that description. This does not currently apply to mana supplied from [[cambrinth]] or {{com|harness}}.<br /> |
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<imagemap> |
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{{:Warrior Mage/Spell Tree}} |
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Image:Warrior_Mage_Spells.png|frameless|upright=5 |
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rect 102 268 290 306 [[Air Lash]] |
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rect 102 530 288 570 [[Geyser]] |
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rect 102 678 290 722 [[Stone Strike]] |
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rect 104 830 290 868 [[Gar Zeng]] |
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rect 106 1130 290 1164 [[Fire Shards]] |
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rect 346 944 536 980 [[Ethereal Shield]] |
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rect 346 1062 534 1102 [[Elementalism]] |
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rect 608 118 796 158 [[Zephyr]] |
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rect 608 188 798 234 [[Tailwind]] |
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rect 608 338 798 380 [[Paeldryth's Wrath]] |
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rect 608 490 800 530 [[Frostbite]] |
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rect 608 568 798 608 [[Ice Patch]] |
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rect 610 642 798 680 [[Sure Footing]] |
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rect 610 716 796 756 [[Anther's Call]] |
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rect 610 788 800 830 [[Arc Light]] |
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rect 610 864 798 906 [[Tingle]] |
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rect 612 940 802 982 [[Substratum]] |
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rect 606 1014 798 1056 [[Ward Break]] |
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rect 608 1088 798 1132 [[Ignite]] |
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rect 608 1166 794 1204 [[Fire Ball]] |
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rect 886 80 1082 120 [[Air Bubble]] |
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rect 888 154 1080 194 [[Swirling Winds]] |
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rect 892 230 1078 268 [[Y'ntrel Sechra]] |
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rect 890 304 1078 342 [[Vertigo]] |
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rect 892 380 1080 418 [[Thunderclap]] |
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rect 892 450 1084 492 [[Rising Mists]] |
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rect 890 530 1080 568 [[Veil of Ice]] |
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rect 886 604 1078 644 [[Rimefang]] |
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rect 890 680 1080 720 [[Tremor]] |
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rect 890 826 1080 868 [[Lightning Bolt]] |
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rect 892 980 1080 1020 [[Ethereal Fissure]] |
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rect 888 1128 1078 1168 [[Mark of Arhat]] |
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rect 1134 268 1326 308 [[Blufmor Garaen]] |
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rect 1136 380 1324 422 [[Shockwave]] |
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rect 1136 494 1324 532 [[Fortress of Ice]] |
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rect 1134 718 1322 756 [[Magnetic Ballista]] |
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rect 1130 828 1324 872 [[Chain Lightning]] |
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rect 1134 902 1324 944 [[Grounding Field]] |
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rect 1132 980 1326 1020 [[Aether Cloak]] |
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rect 1132 1166 1320 1206 [[Dragon's Breath]] |
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rect 1378 380 1572 422 [[Flame Shockwave]] |
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rect 1396 680 1588 720 [[Ring of Spears]] |
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rect 1396 752 1588 794 [[Aegis of Granite]] |
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rect 1394 1088 1584 1130 [[Mantle of Flame]] |
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rect 1638 1130 1832 1170 [[Fire Rain]] |
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</imagemap> |
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==Summary of Spell Information== |
==Summary of Spell Information== |
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{{GuildSpellList|h}} |
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Bolded spells are [[:Category:Signature_Spells|signature spells]]. |
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{{SpellList|h}} |
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{{#ask:[[guild association is::Warrior Mage]][[page type is::spell]][[Spellbook is::!Analogous Patterns]] |
{{#ask:[[guild association is::Warrior Mage]][[page type is::spell]][[Spellbook is::!Analogous Patterns]] |
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Latest revision as of 16:12, 21 December 2024
A category for Warrior Mage spells.
Spell Tree
Elemental Efficacy: When casting elemental spells a number of environmental conditions, available to view via PERCEIVE/CONCENTRATE ELEMENTS, will be checked to determine how favorable the conditions are to that particular element, which will in turn control how efficiently your mana is used. You can think of this as having somewhat different levels of room mana available to you depending on the spellbook you’re using, though the under the hood mechanics are rather different than that description. This does not currently apply to mana supplied from cambrinth or HARNESS.
Summary of Spell Information
Bolded spells are signature spells.
Name | Effect | Type | Skill | Contest | Prep Range |
Rank Range |
Duration | Slots | Difficulty | Spellbook |
---|---|---|---|---|---|---|---|---|---|---|
Aegis of Granite (AEG) | +Shield Usage skill, +Stamina (stat), +Strength (stat) | ritual | augmentation | 300-800 | 250-1,000 | 30-90 | 2 | advanced | Earth Manipulation | |
Aether Cloak (AC) | TM barrier and reflect. | cyclic | warding | 4-25 | 250-1,000 | Indefinite | 2 | advanced | Aether Manipulation | |
Aethrolysis | Cold damage, Electrical damage | battle | targeted | 2-50 | 10-600 | Instant | 1 | basic | Hylomorphic Sorcery | |
Air Bubble (AB) | breathe underwater | standard | utility | 5-100 | 10-600 | 10-40 | 1 | basic | Air Manipulation | |
Air Lash (ALA) | Puncture damage, Slice damage, Single target. | battle | targeted | 1-50 | 0-400 | Instant | 1 | intro | Air Manipulation | |
Anther's Call (ANC) | -Evasion skill | battle | debilitation | magic \ fortitude | 1-33 | 10-600 | Instant | 2 | basic | Earth Manipulation |
Arc Light (AL) | Causes a stun | battle | debilitation | magic \ fortitude | 1-33 | 10-600 | Instant | 2 | basic | Electricity Manipulation |
Blufmor Garaen (BG) | Puncture damage, Slice damage, Impact damage, Cold damage, Enable actions that cause damage. Physical damage type varies with the action | battle | targeted, multistrike | 30-100 | 250-1,000 | Instant | 2 | advanced | Air Manipulation | |
Chain Lightning (CL) | Fire damage, Electrical damage, AoE. | battle | targeted, area of effect | 15-100 | 80-800 | Instant | 1 | intermediate | Electricity Manipulation | |
Dragon's Breath (DB) | Puncture damage, Fire damage, Enables actions that deal damage. | battle | targeted, heavy offensive | 15-100 | 80-800 | 10-40 | 2 | intermediate | Fire Manipulation | |
Electrostatic Eddy (EE) | Nerve damage, AoE, Chance to pull from hiding. | cyclic | debilitation, area of effect | magic \ fortitude | 6-31 | 80-800 | Indefinite | 2 | intermediate | Electricity Manipulation |
Elementalism | Bypasses the Intro spell requirement (Geyser, Gar Zeng, etc.) for all Elemental spellbooks after learning at least one. | metamagic | 0 | Aether Manipulation | ||||||
Ethereal Fissure (ETF) | +Mana level, Room-wide elemental only. | standard | utility, area of effect | 15-100 | 80-800 | 10-40 | 2 | intermediate | Aether Manipulation | |
Ethereal Shield (ES) | Non-ablative elemental damage shield. | standard | warding | 1-100 | 0-400 | 10-40 | 1 | intro | Aether Manipulation | |
Expansive Infusions | Allows creation of elemental weapons for any melee or thrown weapon skill. | metamagic | 2 | Aether Manipulation | ||||||
Fiery Infusions | Create elemental weapons that do fire damage. | metamagic | 1 | Fire Manipulation | ||||||
Fire Ball (FB) | Impact damage, Fire damage, Single target + short range AoE damage. | battle | targeted, pulse damage, area of effect | 15-100 | 80-800 | Instant | 2 | intermediate | Fire Manipulation | |
Fire Rain (FR) | Impact damage, Fire damage, AoE multistrike. | cyclic | targeted, multistrike, area of effect | 7-37 | 250-1,000 | Indefinite | 2 | advanced | Fire Manipulation | |
Fire Shards (FS) | Impact damage, Fire damage, Single target multi-strike. | battle | targeted, multistrike | 1-50 | 0-400 | Instant | 1 | intro | Fire Manipulation | |
Flame Shockwave (FLS) | Impact damage, Fire damage, Convert Shockwave from cold/slice damage. | metamagic | targeted | 1 | Fire Manipulation | |||||
Fortress of Ice (FOI) | Creates a private room. | standard | utility | 30-100 | 250-1,000 | 3 | advanced | Water Manipulation | ||
Frost Scythe (FRS) | Slice damage, Cold damage, armor piercing | battle | targeted, armor piercing | 7-50 | 80-800 | Instant | 2 | intermediate | Water Manipulation | |
Frostbite | -Stamina (stat), Fatigue damage, knocks down | battle | debilitation, area of effect | magic \ fortitude | 15-100 | 80-800 | Instant | 2 | intermediate | Water Manipulation |
Gam Irnan (GI) | Ablative physical damage resistance with cooldown per body part. | standard | warding | 5-100 | 10-600 | 10-40 | 1 | basic | Earth Manipulation | |
Gar Zeng (GZ) | Fire damage, Electrical damage, Single target multi-strike. | battle | targeted, multistrike | 1-50 | 0-400 | Instant | 1 | intro | Electricity Manipulation | |
Geyser | Impact damage, Fire damage, Single target. | battle | targeted | 1-50 | 0-400 | Instant | 1 | intro | Water Manipulation | |
Grounding Field (GF) | Elemental field that converts incoming damage to elemental charge. | standard | warding | 30-100 | 250-1,000 | 10-40 | 1 | advanced | Electricity Manipulation | |
Ice Patch (IP) | knock down, immobilize | battle | debilitation | magic \ reflexes | 1-33 | 10-600 | Instant | 2 | basic | Water Manipulation |
Icy Infusions | Create elemental weapons that do cold damage. | metamagic | 1 | Water Manipulation | ||||||
Ignite | Adds fire damage proportional to the highest physical damage stat of the weapon | standard | utility | 5-100 | 10-600 | 4-20 | 2 | basic | Fire Manipulation | |
Ignition Point | Naphtha delivered by Paeldryth's Wrath will ignite on impact | metamagic | 1 | Fire Manipulation | ||||||
Lightning Bolt (LB) | Fire damage, Electrical damage, Single target DFA. | battle | targeted, shield ignoring | 7-50 | 80-800 | Instant | 2 | intermediate | Electricity Manipulation | |
Magnetic Ballista (MAB) | Puncture damage, Impact damage, Creates a ballista that fires rocks. | standard | targeted | 15-100 | 80-800 | 2-10 | 3 | intermediate | Earth Manipulation | |
Mantle of Flame (MOF) | +Brawling skill, +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, +Agility (stat), -Stealth skill, Fire damage, brawling only | ritual | augmentation | 300-800 | 250-1,000 | 30-90 | 2 | advanced | Fire Manipulation | |
Mark of Arhat (MOA) | Fire damage, Dealt every time target is struck by any source of elemental damage. | battle | debilitation | spirit \ willpower | 1-33 | 10-600 | Instant | 1 | basic | Fire Manipulation |
Paeldryth's Wrath (PW) | Pull or knock back target. | battle | targeted | 7-50 | 80-800 | Instant | 2 | intermediate | Air Manipulation | |
Quick Infusions | Reduces shape/summon/turn rt by 4 seconds. Allows density to be altered. | metamagic | 2 | Air Manipulation | ||||||
Reinforced Infusions | Improve elemental weapons based on forging techniques known and by holding a very rare metal ingot. | metamagic | 2 | Earth Manipulation | ||||||
Rimefang (spell) (RIM) | Slice damage, Cold damage, Pulsing damage to melee range. | cyclic | targeted, pulse damage | 6-31 | 250-1,000 | Indefinite | 2 | advanced | Water Manipulation | |
Ring of Spears (ROS) | Puncture damage, Impact damage, Pulsing AoE melee damage. Triggered damage at pole/melee engagement change. | cyclic | targeted, multistrike, area of effect | 7-37 | 250-1,000 | Indefinite | 3 | advanced | Earth Manipulation | |
Rising Mists (RM) | +Stealth skill, obscures exits | standard | utility, area of effect | 15-100 | 80-800 | 10-40 | 1 | intermediate | Water Manipulation | |
Shocking Infusions | Create elemental weapons that do electric damage. | metamagic | 1 | Electricity Manipulation | ||||||
Shockwave | Slice damage, Cold damage, AoE damage. May knock back engaged targets or push them out of the room entirely. | battle | targeted, area of effect | 30-100 | 250-1,000 | Instant | 2 | advanced | Air Manipulation | |
Stone Strike (STS) | Puncture damage, Impact damage, Single target multi-strike. | battle | targeted, multistrike | 1-50 | 0-400 | Instant | 1 | intro | Earth Manipulation | |
Substratum | +Targeted Magic skill | standard | augmentation | 5-100 | 10-600 | 10-40 | 1 | basic | Aether Manipulation | |
Sure Footing (SUF) | +Parry Ability skill, Balance heal | standard | augmentation | 5-100 | 10-600 | 10-40 | 2 | basic | Earth Manipulation | |
Swirling Winds (SW) | +Evasion skill, +Reflex (stat) | standard | augmentation | 5-100 | 10-600 | 10-40 | 3 | basic | Air Manipulation | |
Tailwind (TW) | +Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, +Slings skill | standard | augmentation | 5-100 | 10-600 | 10-40 | 1 | basic | Air Manipulation | |
Thunderclap (TC) | AoE stun | battle | debilitation, area of effect | magic \ fortitude | 10-66 | 80-800 | Instant | 2 | intermediate | Air Manipulation |
Tingle (TI) | -Agility (stat), -Reflex (stat), Target drops held weapon/shield | battle | debilitation | magic \ fortitude | 5-33 | 80-800 | Instant | 3 | intermediate | Electricity Manipulation |
Tremor (TREM) | Balance damage, possible knock-down or knock-back, pulses | battle | debilitation, area of effect | magic \ reflexes | 10-66 | 80-800 | Instant | 2 | intermediate | Earth Manipulation |
Veil of Ice (VOI) | Ablative TM barrier. | standard | warding | 15-100 | 80-800 | 10-40 | 2 | intermediate | Water Manipulation | |
Vertigo | -Offensive Factor, Balance damage, possible knock-down, pulsing. | battle | debilitation | mind \ willpower | 5-33 | 80-800 | Instant | 3 | intermediate | Air Manipulation |
Ward Break (WB) | Spell Barrier dispel (Shear, Soldier's Prayer, etc.) | battle | debilitation | mind \ willpower | 1-33 | 10-600 | Instant | 2 | basic | Aether Manipulation |
Y'ntrel Sechra (YS) | +Brigandine skill, +Chain Armor skill, +Light Armor skill, +Plate Armor skill, Buffs all worn types. | standard | augmentation | 15-100 | 80-800 | 10-40 | 1 | intermediate | Air Manipulation | |
Zephyr | Fatigue heal | battle | utility, area of effect | 5-100 | 10-600 | 2-10 | 2 | basic | Air Manipulation |
Related Forum Posts
Subcategories
This category has the following 8 subcategories, out of 8 total.
*
- Planned Warrior Mage spells (1 P)
A
- Air Manipulation spellbook (12 P)
E
- Earth Manipulation spellbook (9 P)
F
- Fire Manipulation spellbook (10 P)
H
W
- Water Manipulation spellbook (9 P)
Pages in category "Warrior Mage spells"
The following 56 pages are in this category, out of 56 total.