Category:Warrior Mage spells: Difference between revisions

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A category for [[guild association is::Warrior Mage]] spells.
A category for [[guild association is::Warrior Mage]] spells.
==Spell Tree==
==Spell Tree==
[[Spell Efficacy|Elemental Efficacy]]: When casting elemental spells a number of environmental conditions, available to view via {{com|perceive}}/{{com|concentrate}} {{tt|elements}}, will be checked to determine how favorable the conditions are to that particular element, which will in turn control how efficiently your mana is used. You can think of this as having somewhat different levels of room mana available to you depending on the spellbook you’re using, though the under the hood mechanics are rather different than that description. This does not currently apply to mana supplied from [[cambrinth]] or {{com|harness}}.<br />
<imagemap>
{{:Warrior Mage/Spell Tree}}
Image:Warrior_Mage_Spells.png|frameless|upright=5
rect 102 268 290 306 [[Air Lash]]
rect 102 530 288 570 [[Geyser]]
rect 102 678 290 722 [[Stone Strike]]
rect 104 830 290 868 [[Gar Zeng]]
rect 106 1130 290 1164 [[Fire Shards]]
rect 346 944 536 980 [[Ethereal Shield]]
rect 346 1062 534 1102 [[Elementalism]]
rect 608 118 796 158 [[Zephyr]]
rect 608 188 798 234 [[Tailwind]]
rect 608 338 798 380 [[Paeldryth's Wrath]]
rect 608 490 800 530 [[Frostbite]]
rect 608 568 798 608 [[Ice Patch]]
rect 610 642 798 680 [[Sure Footing]]
rect 610 716 796 756 [[Anther's Call]]
rect 610 788 800 830 [[Arc Light]]
rect 610 864 798 906 [[Tingle]]
rect 612 940 802 982 [[Substratum]]
rect 606 1014 798 1056 [[Ward Break]]
rect 608 1088 798 1132 [[Ignite]]
rect 608 1166 794 1204 [[Fire Ball]]
rect 886 80 1082 120 [[Air Bubble]]
rect 888 154 1080 194 [[Swirling Winds]]
rect 892 230 1078 268 [[Y'ntrel Sechra]]
rect 890 304 1078 342 [[Vertigo]]
rect 892 380 1080 418 [[Thunderclap]]
rect 892 450 1084 492 [[Rising Mists]]
rect 890 530 1080 568 [[Veil of Ice]]
rect 886 604 1078 644 [[Rimefang]]
rect 890 680 1080 720 [[Tremor]]
rect 890 826 1080 868 [[Lightning Bolt]]
rect 892 980 1080 1020 [[Ethereal Fissure]]
rect 888 1128 1078 1168 [[Mark of Arhat]]
rect 1134 268 1326 308 [[Blufmor Garaen]]
rect 1136 380 1324 422 [[Shockwave]]
rect 1136 494 1324 532 [[Fortress of Ice]]
rect 1134 718 1322 756 [[Magnetic Ballista]]
rect 1130 828 1324 872 [[Chain Lightning]]
rect 1134 902 1324 944 [[Grounding Field]]
rect 1132 980 1326 1020 [[Aether Cloak]]
rect 1132 1166 1320 1206 [[Dragon's Breath]]
rect 1378 380 1572 422 [[Flame Shockwave]]
rect 1396 680 1588 720 [[Ring of Spears]]
rect 1396 752 1588 794 [[Aegis of Granite]]
rect 1394 1088 1584 1130 [[Mantle of Flame]]
rect 1638 1130 1832 1170 [[Fire Rain]]
</imagemap>


==Summary of Spell Information==
==Summary of Spell Information==
{{GuildSpellList|h}}
Bolded spells are [[:Category:Signature_Spells|signature spells]].
{{SpellList|h}}
{{#ask:[[guild association is::Warrior Mage]][[page type is::spell]][[Spellbook is::!Analogous Patterns]]
{{#ask:[[guild association is::Warrior Mage]][[page type is::spell]][[Spellbook is::!Analogous Patterns]]
|?Pretty name is
|?Pretty name is
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|?minimum skill is
|?minimum skill is
|?maximum skill is
|?maximum skill is
|?minimum duration is
|?maximum duration is
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|?Spellbook is
|format=template
|format=template
|template=SpellList
|template=GuildSpellList
|link=none
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|limit=100
}}
}}



Latest revision as of 16:12, 21 December 2024

A category for Warrior Mage spells.

Spell Tree

Elemental Efficacy: When casting elemental spells a number of environmental conditions, available to view via PERCEIVE/CONCENTRATE ELEMENTS, will be checked to determine how favorable the conditions are to that particular element, which will in turn control how efficiently your mana is used. You can think of this as having somewhat different levels of room mana available to you depending on the spellbook you’re using, though the under the hood mechanics are rather different than that description. This does not currently apply to mana supplied from cambrinth or HARNESS.

Aegis of GraniteAether CloakAethrolysisAir BubbleAir LashAnther's CallArc LightBlufmor GaraenChain LightningDragon's BreathElectrostatic EddyElementalismEthereal FissureEthereal ShieldExpansive InfusionsFiery InfusionsFire BallFire RainFire ShardsFlame ShockwaveFortress of IceFrost ScytheFrostbiteGam IrnanGar ZengGeyserGrounding FieldIce PatchIcy InfusionsIgniteIgnition PointLightning BoltMagnetic BallistaMantle of FlameMark of ArhatPaeldryth's WrathQuick InfusionsReinforced InfusionsRimefangRing of SpearsRising MistsShocking InfusionsShockwaveStone StrikeSubstratumSure FootingSwirling WindsTailwindThunderclapTingleTremorVeil of IceVertigoWard BreakY'ntrel SechraZephyrWarrior Mage Spell Tree Colored by Magic skill.png
About this image

Summary of Spell Information

Bolded spells are signature spells.

Name Effect Type Skill Contest Prep
Range
Rank
Range
Duration Slots Difficulty Spellbook
Aegis of Granite (AEG) +Shield Usage skill, +Stamina (stat), +Strength (stat) ritual augmentation 300-800 250-1,000 30-90 2 advanced Earth Manipulation
Aether Cloak (AC) TM barrier and reflect. cyclic warding 4-25 250-1,000 Indefinite 2 advanced Aether Manipulation
Aethrolysis Cold damage, Electrical damage battle targeted 2-50 10-600 Instant 1 basic Hylomorphic Sorcery
Air Bubble (AB) breathe underwater standard utility 5-100 10-600 10-40 1 basic Air Manipulation
Air Lash (ALA) Puncture damage, Slice damage, Single target. battle targeted 1-50 0-400 Instant 1 intro Air Manipulation
Anther's Call (ANC) -Evasion skill battle debilitation magic \ fortitude 1-33 10-600 Instant 2 basic Earth Manipulation
Arc Light (AL) Causes a stun battle debilitation magic \ fortitude 1-33 10-600 Instant 2 basic Electricity Manipulation
Blufmor Garaen (BG) Puncture damage, Slice damage, Impact damage, Cold damage, Enable actions that cause damage. Physical damage type varies with the action battle targeted, multistrike 30-100 250-1,000 Instant 2 advanced Air Manipulation
Chain Lightning (CL) Fire damage, Electrical damage, AoE. battle targeted, area of effect 15-100 80-800 Instant 1 intermediate Electricity Manipulation
Dragon's Breath (DB) Puncture damage, Fire damage, Enables actions that deal damage. battle targeted, heavy offensive 15-100 80-800 10-40 2 intermediate Fire Manipulation
Electrostatic Eddy (EE) Nerve damage, AoE, Chance to pull from hiding. cyclic debilitation, area of effect magic \ fortitude 6-31 80-800 Indefinite 2 intermediate Electricity Manipulation
Elementalism Bypasses the Intro spell requirement (Geyser, Gar Zeng, etc.) for all Elemental spellbooks after learning at least one. metamagic 0 Aether Manipulation
Ethereal Fissure (ETF) +Mana level, Room-wide elemental only. standard utility, area of effect 15-100 80-800 10-40 2 intermediate Aether Manipulation
Ethereal Shield (ES) Non-ablative elemental damage shield. standard warding 1-100 0-400 10-40 1 intro Aether Manipulation
Expansive Infusions Allows creation of elemental weapons for any melee or thrown weapon skill. metamagic 2 Aether Manipulation
Fiery Infusions Create elemental weapons that do fire damage. metamagic 1 Fire Manipulation
Fire Ball (FB) Impact damage, Fire damage, Single target + short range AoE damage. battle targeted, pulse damage, area of effect 15-100 80-800 Instant 2 intermediate Fire Manipulation
Fire Rain (FR) Impact damage, Fire damage, AoE multistrike. cyclic targeted, multistrike, area of effect 7-37 250-1,000 Indefinite 2 advanced Fire Manipulation
Fire Shards (FS) Impact damage, Fire damage, Single target multi-strike. battle targeted, multistrike 1-50 0-400 Instant 1 intro Fire Manipulation
Flame Shockwave (FLS) Impact damage, Fire damage, Convert Shockwave from cold/slice damage. metamagic targeted 1 Fire Manipulation
Fortress of Ice (FOI) Creates a private room. standard utility 30-100 250-1,000 3 advanced Water Manipulation
Frost Scythe (FRS) Slice damage, Cold damage, armor piercing battle targeted, armor piercing 7-50 80-800 Instant 2 intermediate Water Manipulation
Frostbite -Stamina (stat), Fatigue damage, knocks down battle debilitation, area of effect magic \ fortitude 15-100 80-800 Instant 2 intermediate Water Manipulation
Gam Irnan (GI) Ablative physical damage resistance with cooldown per body part. standard warding 5-100 10-600 10-40 1 basic Earth Manipulation
Gar Zeng (GZ) Fire damage, Electrical damage, Single target multi-strike. battle targeted, multistrike 1-50 0-400 Instant 1 intro Electricity Manipulation
Geyser Impact damage, Fire damage, Single target. battle targeted 1-50 0-400 Instant 1 intro Water Manipulation
Grounding Field (GF) Elemental field that converts incoming damage to elemental charge. standard warding 30-100 250-1,000 10-40 1 advanced Electricity Manipulation
Ice Patch (IP) knock down, immobilize battle debilitation magic \ reflexes 1-33 10-600 Instant 2 basic Water Manipulation
Icy Infusions Create elemental weapons that do cold damage. metamagic 1 Water Manipulation
Ignite Adds fire damage proportional to the highest physical damage stat of the weapon standard utility 5-100 10-600 4-20 2 basic Fire Manipulation
Ignition Point Naphtha delivered by Paeldryth's Wrath will ignite on impact metamagic 1 Fire Manipulation
Lightning Bolt (LB) Fire damage, Electrical damage, Single target DFA. battle targeted, shield ignoring 7-50 80-800 Instant 2 intermediate Electricity Manipulation
Magnetic Ballista (MAB) Puncture damage, Impact damage, Creates a ballista that fires rocks. standard targeted 15-100 80-800 2-10 3 intermediate Earth Manipulation
Mantle of Flame (MOF) +Brawling skill, +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, +Agility (stat), -Stealth skill, Fire damage, brawling only ritual augmentation 300-800 250-1,000 30-90 2 advanced Fire Manipulation
Mark of Arhat (MOA) Fire damage, Dealt every time target is struck by any source of elemental damage. battle debilitation spirit \ willpower 1-33 10-600 Instant 1 basic Fire Manipulation
Paeldryth's Wrath (PW) Pull or knock back target. battle targeted 7-50 80-800 Instant 2 intermediate Air Manipulation
Quick Infusions Reduces shape/summon/turn rt by 4 seconds. Allows density to be altered. metamagic 2 Air Manipulation
Reinforced Infusions Improve elemental weapons based on forging techniques known and by holding a very rare metal ingot. metamagic 2 Earth Manipulation
Rimefang (spell) (RIM) Slice damage, Cold damage, Pulsing damage to melee range. cyclic targeted, pulse damage 6-31 250-1,000 Indefinite 2 advanced Water Manipulation
Ring of Spears (ROS) Puncture damage, Impact damage, Pulsing AoE melee damage. Triggered damage at pole/melee engagement change. cyclic targeted, multistrike, area of effect 7-37 250-1,000 Indefinite 3 advanced Earth Manipulation
Rising Mists (RM) +Stealth skill, obscures exits standard utility, area of effect 15-100 80-800 10-40 1 intermediate Water Manipulation
Shocking Infusions Create elemental weapons that do electric damage. metamagic 1 Electricity Manipulation
Shockwave Slice damage, Cold damage, AoE damage. May knock back engaged targets or push them out of the room entirely. battle targeted, area of effect 30-100 250-1,000 Instant 2 advanced Air Manipulation
Stone Strike (STS) Puncture damage, Impact damage, Single target multi-strike. battle targeted, multistrike 1-50 0-400 Instant 1 intro Earth Manipulation
Substratum +Targeted Magic skill standard augmentation 5-100 10-600 10-40 1 basic Aether Manipulation
Sure Footing (SUF) +Parry Ability skill, Balance heal standard augmentation 5-100 10-600 10-40 2 basic Earth Manipulation
Swirling Winds (SW) +Evasion skill, +Reflex (stat) standard augmentation 5-100 10-600 10-40 3 basic Air Manipulation
Tailwind (TW) +Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, +Slings skill standard augmentation 5-100 10-600 10-40 1 basic Air Manipulation
Thunderclap (TC) AoE stun battle debilitation, area of effect magic \ fortitude 10-66 80-800 Instant 2 intermediate Air Manipulation
Tingle (TI) -Agility (stat), -Reflex (stat), Target drops held weapon/shield battle debilitation magic \ fortitude 5-33 80-800 Instant 3 intermediate Electricity Manipulation
Tremor (TREM) Balance damage, possible knock-down or knock-back, pulses battle debilitation, area of effect magic \ reflexes 10-66 80-800 Instant 2 intermediate Earth Manipulation
Veil of Ice (VOI) Ablative TM barrier. standard warding 15-100 80-800 10-40 2 intermediate Water Manipulation
Vertigo -Offensive Factor, Balance damage, possible knock-down, pulsing. battle debilitation mind \ willpower 5-33 80-800 Instant 3 intermediate Air Manipulation
Ward Break (WB) Spell Barrier dispel (Shear, Soldier's Prayer, etc.) battle debilitation mind \ willpower 1-33 10-600 Instant 2 basic Aether Manipulation
Y'ntrel Sechra (YS) +Brigandine skill, +Chain Armor skill, +Light Armor skill, +Plate Armor skill, Buffs all worn types. standard augmentation 15-100 80-800 10-40 1 intermediate Air Manipulation
Zephyr Fatigue heal battle utility, area of effect 5-100 10-600 2-10 2 basic Air Manipulation

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