Zombie kobold savage: Difference between revisions
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{{Critter |
{{Critter |
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|new=Yes |
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|Critter Name=Zombie Kobold Savage |
|Critter Name=Zombie Kobold Savage |
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|Province=Ilithi |
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|City=Shard |
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|MapList=*{{rmap|64c | Darkmist Moor (64c)}} |
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|simulevel=18 |
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|naturallevel=18 |
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|weaponlevel=18 |
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|defenselevel=18 |
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|MinCap=85 |
|MinCap=85 |
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|MaxCap=110 |
|MaxCap=110 |
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|BodyType= |
|BodyType=biped |
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|Attack Range=Melee |
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|new=No |
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|Skinnable=yes |
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|Has Coins=yes |
|Has Coins=yes |
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|Has Gems=yes |
|Has Gems=yes |
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|Construct=no |
|Construct=no |
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|Corporeal=yes |
|Corporeal=yes |
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|Special=no |
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|BackStabbable=yes |
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|Casts Spells=no |
|Casts Spells=no |
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|Stealthy=no |
|Stealthy=no |
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| |
|Defense=no |
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|Skinnable=yes |
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|Attack Range=Melee |
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|Province=Ilithi |
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|City=Shard |
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|MapList=*{{rmap|64c | Darkmist Moor (64c)}} |
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|hasskin=No |
|hasskin=No |
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|haspart=Yes |
|haspart=Yes |
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|Part Name= |
|Part Name=rotting kobold scalp |
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|Part Weight=4 |
|Part Weight=4 |
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|hasbone= |
|hasbone=Yes |
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|Bone Name=kobold bones |
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|hasorgan=No |
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|Bone Weight=7 |
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|RequiredRanks=<90 |
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|MaxVal=37 Dokoras |
|MaxVal=37 Dokoras |
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|MaxArrangedVal=104 Dokoras |
|MaxArrangedVal=104 Dokoras |
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|Boxes=yes |
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|mskill1= |
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|mskill1=75 |
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|mskill2= |
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|Manipulated=no |
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|mcap= |
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|BackStabbable=yes |
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|InitCost= |
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|hasorgan=No |
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|InitCost2= |
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|InitCost3= |
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|InitCost4= |
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|InitCost5= |
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|Poachable=No |
|Poachable=No |
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|Skin Type=scalp |
|Skin Type=scalp |
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|Weight=50 |
|Weight=50 |
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|Tannable=No |
|Tannable=No |
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|NumPieces= |
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|Crushable=No |
|Crushable=No |
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}} |
}} |
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==Description== |
==Description== |
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The festering morass of mortality before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt. Rotting flesh hangs loosely from its disturbingly visible bones, making it clear that this beast hasn't been truly alive in quite some time. Its bulky form appears strong for a kobold, and capable of steady, devastating blows. |
The festering morass of mortality before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt. Rotting flesh hangs loosely from its disturbingly visible bones, making it clear that this beast hasn't been truly alive in quite some time. Its bulky form appears strong for a kobold, and capable of steady, devastating blows. |
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==Recall== |
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You recall everything noteworthy about a zombie kobold savage... which is apparently nothing.<br> |
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They are not known to cast any recognized spells.<br> |
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They are known to carry loot in locked boxes.<br> |
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==In Depth== |
==In Depth== |
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Still teaching weapons well at 120 ranks. Still getting good hits occasionally at 110 defenses. |
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=== |
===General information=== |
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*General information. <br /> |
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Don't spawn the greatest on the Trail of Bones. Would eventually get 4 on me though.<br /> |
Don't spawn the greatest on the Trail of Bones. Would eventually get 4 on me though.<br /> |
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Headhunters will stay at missile throwing spears. Once engaged at melee they will stop throwing their spears and attack normally.<br /> |
Headhunters will stay at missile throwing spears. Once engaged at melee they will stop throwing their spears and attack normally.<br /> |
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*Cleric. With [[Benediction]], [[PFE]], [[MPP]], [[GG]], [[MAPP]], and [[Centering]]. Could still handle four with no buffs at my ranks.<br /> |
*Cleric. With [[Benediction]], [[PFE]], [[MPP]], [[GG]], [[MAPP]], and [[Centering]]. Could still handle four with no buffs at my ranks.<br /> |
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I think a cleric would be able to handle these as early as 70-75 ranks in combats and the appropriate buffs. |
I think a cleric would be able to handle these as early as 70-75 ranks in combats and the appropriate buffs. |
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====Defenses==== |
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*Headhunter |
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*Some light hits with 4 engaged at low 90's defenses. |
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<blockquote> |
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*Trains well at mid-90's defenses. |
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You are certain that it is rather weaker than you are.(25)<br /> |
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*Softcap for defensive skills @110/115 ranks. Hardcaps @130 ranks. - 12/16/2015 |
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You are certain that it is about as agile as you are.(21)<br /> |
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You are certain that it is somewhat less disciplined than you are.(20)<br /> |
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You are certain that it is about as quick to react as you are.(22)<br /> |
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You are certain that it is somewhat less conditioned than you are.(20)<br /> |
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</blockquote> |
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====Weapons and Magic==== |
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*Savage |
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*Weapons in the low 70's with masteries at about 100 train well, some misses. |
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<blockquote> |
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*TM and Debil in the mid 90's train well. |
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You are certain that it is about as strong as you are.(25)<br /> |
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*Started these with 45 ranks w/50 in mastery. Soft capping weapons @ 95 ranks. Hard capping skinning w/arrange @ 185 ranks. - 2/28/16 |
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You are certain that it is rather less agile than you are.(21)<br /> |
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*Still teaching weapons well at 120 ranks. Still getting good hits occasionally at 110 defenses. |
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You are certain that it is somewhat less disciplined than you are.(20)<br /> |
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You are certain that it is not quite as quick to react as you are.(22)<br /> |
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You are certain that it is somewhat less conditioned than you are.(20)<br /> |
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</blockquote> |
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====Survivals==== |
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*Both Appraised the same for combats<br /> |
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*Boxes tough but possible at 60 ranks of {{Skill|Locksmithing}}. |
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<blockquote> |
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*Hard caps {{Skill|Stealth}} at 162. |
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Taking stock of its offensive abilities, and defending with a crocodile-skin buckler and a steel stiletto, you are certain that the skeletal kobold savage is a worthy opponent.(96 Defending)<br /> |
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*{{Skill|Skinning}} trains well with one arrange at 92. |
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Taking stock of its defensive abilities, and attacking with a steel stiletto, you are certain that the skeletal kobold savage is well beneath your abilities.(92 Melee Mastery)<br /> |
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*{{Skill|Skinning}} after an arrange all at 93 ranks is sometimes successful. |
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If you attacked with a steel stiletto, you are certain that the enemy would train somewhat poorly. (97 Small Edged)<br /> |
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*Hunt trains {{Skill|Perception}} OK if anything is nearby but their spawn rate isn't wonderful so the other rooms are often empty. |
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If you threw the stiletto at the enemy you are certain that it would train exceptionally well, but you probably won't be landing many blows. (0)<br /> |
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If you defended by parrying attacks, you are certain that the enemy would train acceptably. (96 Parry)<br /> |
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====Lores==== |
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If you defended by evading attacks, you are certain that the enemy would train acceptably. (97 Evasion)<br /> |
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*{{Skill|Tactics}} trains fine at 106. |
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If you defended by blocking attacks, you are certain that the enemy would train acceptably. (95 Shield Usage)<br /> |
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*3x appr quick gives 3 mind states of {{Skill|Appraisal}} at 92. |
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If you attempted to beguile the enemy with tactics, you are certain that it would train acceptably. (87 Tactics)<br /> |
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If you targeted and cast a spell at the enemy, you are certain that it would train somewhat poorly. (105 Targeted Magic)<br /> |
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====[[Attributes]]==== |
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If you attempted to debilitate the enemy, you are certain that it would train somewhat poorly. (102 Debilitation)<br /> |
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*'''[[Strength (stat)|Strength]]''' - is about (+1) 20 <br /> |
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</blockquote> |
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*'''[[Agility (stat)|Agility]]''' - is somewhat less (-3) 20 <br /> |
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*'''[[Discipline (stat)|Discipline]]''' - is somewhat less (-3) than 20 <br /> |
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*'''[[Reflex (stat)|Reflex]]''' - is about (-1) 20 <br /> |
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*'''[[Stamina (stat)|Stamina]]''' - is quite a bit less (-6) than 30 <br /> |
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===Equipment/Loot=== |
===Equipment/Loot=== |
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May be wearing any of the following (all armor is damaged):<br> |
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*Boxes require 75 ranks of Lockpicking & Disarm |
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*Hard caps Hiding and Stalking at 162 |
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May be wearing any of the following:<br> |
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(All armor is damaged) |
(All armor is damaged) |
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{{columns-list|3| |
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*a {{cloot|a|bone-studded leather helm}} |
*a {{cloot|a|bone-studded leather helm}} |
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*an {{cloot|a|iron-banded leather helm}} |
*an {{cloot|a|iron-banded leather helm}} |
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*a {{cloot|a|warped bascinet helm}} |
*a {{cloot|a|warped bascinet helm}} |
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*a {{cloot|a|dented bascinet helm}} |
*a {{cloot|a|dented bascinet helm}} |
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*a {{cloot|a|charred cuirbouilli coat}} |
*a {{cloot|a|charred cuirbouilli coat}} |
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*a {{cloot|a|cracked cuirbouilli coat}} |
*a {{cloot|a|cracked cuirbouilli coat}} |
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*a {{cloot|a|warped metal breastplate}} |
*a {{cloot|a|warped metal breastplate}} |
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*a {{cloot|a|mud-caked metal breastplate}} |
*a {{cloot|a|mud-caked metal breastplate}} |
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*some {{cloot|a|tarnished plate vambraces}} |
*some {{cloot|a|tarnished plate vambraces}} |
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*some {{cloot|a|rusted plate vambraces}} |
*some {{cloot|a|rusted plate vambraces}} |
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*some {{cloot|a|warped plate vambraces}} |
*some {{cloot|a|warped plate vambraces}} |
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*some {{cloot|a|charred bone-studded greaves}} |
*some {{cloot|a|charred bone-studded greaves}} |
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*some {{cloot|a|muddy bone-studded greaves}} |
*some {{cloot|a|muddy bone-studded greaves}} |
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*some {{cloot|a|warped plate greaves}} |
*some {{cloot|a|warped plate greaves}} |
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*some {{cloot|a|tarnished plate greaves}} |
*some {{cloot|a|tarnished plate greaves}} |
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}} |
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May be carrying any of the following: |
May be carrying any of the following: |
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{{columns-list|3| |
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*a {{cloot|w|ball and chain}} |
*a {{cloot|w|ball and chain}} |
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*a {{cloot|w|battle axe}} |
*a {{cloot|w|battle axe}} |
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*a {{cloot|w|war hammer}} |
*a {{cloot|w|war hammer}} |
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*a {{cloot|w|war mattock}} |
*a {{cloot|w|war mattock}} |
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}} |
Latest revision as of 16:44, 21 February 2021
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Description
The festering morass of mortality before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt. Rotting flesh hangs loosely from its disturbingly visible bones, making it clear that this beast hasn't been truly alive in quite some time. Its bulky form appears strong for a kobold, and capable of steady, devastating blows.
Recall
You recall everything noteworthy about a zombie kobold savage... which is apparently nothing.
They are not known to cast any recognized spells.
They are known to carry loot in locked boxes.
In Depth
General information
Don't spawn the greatest on the Trail of Bones. Would eventually get 4 on me though.
Headhunters will stay at missile throwing spears. Once engaged at melee they will stop throwing their spears and attack normally.
- Cleric. With Benediction, PFE, MPP, GG, MAPP, and Centering. Could still handle four with no buffs at my ranks.
I think a cleric would be able to handle these as early as 70-75 ranks in combats and the appropriate buffs.
Defenses
- Some light hits with 4 engaged at low 90's defenses.
- Trains well at mid-90's defenses.
- Softcap for defensive skills @110/115 ranks. Hardcaps @130 ranks. - 12/16/2015
Weapons and Magic
- Weapons in the low 70's with masteries at about 100 train well, some misses.
- TM and Debil in the mid 90's train well.
- Started these with 45 ranks w/50 in mastery. Soft capping weapons @ 95 ranks. Hard capping skinning w/arrange @ 185 ranks. - 2/28/16
- Still teaching weapons well at 120 ranks. Still getting good hits occasionally at 110 defenses.
Survivals
- Boxes tough but possible at 60 ranks of Locksmithing skill.
- Hard caps Stealth skill at 162.
- Skinning skill trains well with one arrange at 92.
- Skinning skill after an arrange all at 93 ranks is sometimes successful.
- Hunt trains Perception skill OK if anything is nearby but their spawn rate isn't wonderful so the other rooms are often empty.
Lores
- Tactics skill trains fine at 106.
- 3x appr quick gives 3 mind states of Appraisal skill at 92.
Attributes
- Strength - is about (+1) 20
- Agility - is somewhat less (-3) 20
- Discipline - is somewhat less (-3) than 20
- Reflex - is about (-1) 20
- Stamina - is quite a bit less (-6) than 30
Equipment/Loot
May be wearing any of the following (all armor is damaged):
(All armor is damaged)
- a bone-studded leather helm
- an iron-banded leather helm
- a mud-caked leather helm
- a rusty bascinet helm
- a warped bascinet helm
- a dented bascinet helm
- a charred cuirbouilli coat
- a cracked cuirbouilli coat
- a mud-caked cuirbouilli coat
- some gashed half plate
- some mud-caked half plate
- some rusted half plate
- some mud-caked double leather
- some rotting double leather
- some blackened double leather
- a rusted metal breastplate
- a warped metal breastplate
- a mud-caked metal breastplate
- some tarnished plate vambraces
- some rusted plate vambraces
- some warped plate vambraces
- some charred bone-studded greaves
- some muddy bone-studded greaves
- some rotting bone-studded greaves
- some rusted plate greaves
- some warped plate greaves
- some tarnished plate greaves
May be carrying any of the following:
- a ball and chain
- a battle axe
- a bo stick
- a cutlass
- a flail
- a flanged mace
- a greatsword
- a halberd
- a hunting sword
- a longsword
- a mace
- a pike
- a quarterstaff
- a scimitar
- a war club
- a war hammer
- a war mattock
- Incomplete articles
- Creatures with coins
- Creatures with gems
- Creatures with boxes
- Non-spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures without special attacks
- Creatures without special defenses
- Shard creatures
- Bestiary
- Ilithi creatures
- Corporeal creatures
- Evil corporeal creatures
- Evil creatures