Vykathi builder: Difference between revisions
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{{Critter |
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When a [[Vykathi Builder]] arrives they will close off the route in which they arrived from, altering the room exits. The [[Vykathi Excavator]] is the opposite - when they arrive they create a new room exit. |
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|new=Yes |
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|Critter Name=Vykathi Builder |
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__NOTOC__ |
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|Image File=VykathiBuilder.jpg |
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{{Critter at a Glance | |
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|Province=Ilithi |
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Critter Name = Vykathi Builder | |
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|City=Shard |
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Image File = VykathiBuilder.jpg | |
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|MapList=*{{rmap|64a|Chyolvea Tayeu'a (64a)}} |
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Skinnable = No| |
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|simulevel=23 |
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Has Coins = No| |
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|naturallevel=22 |
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Has Gems = No| |
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|weaponlevel=0 |
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Has Boxes = No| |
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|defenselevel=25 |
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Evil = No| |
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|MinCap=120 |
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Corporeal = Yes| |
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|MaxCap=170 |
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BackStabbable = No| |
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|BodyType=insect |
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Casts Spells = No| |
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|Attack Range=Melee |
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|Has Coins=no |
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Stealthy = No| |
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|Has Gems=no |
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Special = No| |
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|Has Boxes=no |
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Poison = No| |
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|Evil=no |
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MapList = [[RanikMap64a|Chyolvea Tayeu'a]] | |
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|Construct=no |
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|Corporeal=yes |
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|Special=no |
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|Casts Spells=no |
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|Stealthy=no |
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|Defense=yes |
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|Skinnable=no |
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|hasskin=No |
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|haspart=No |
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|hasbone=No |
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|Boxes=no |
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|Manipulated=yes |
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|hasorgan=No |
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|Poachable=Yes |
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}} |
}} |
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__NOTOC__ |
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{{Manipulation | |
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Manipulated = | |
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==Description== |
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InitCost = | |
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[[Vykathi]] are an infamous race of carnivorous insects. Their builders go about on all six legs, crushing rock in their powerful jaws and secreting a sticky substance which quickly hardens into stone. <br/> |
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InitCost2 = | |
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InitCost3 = | |
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InitCost4 = | |
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InitCost5 = | |
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}}==Description== |
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Vykathi are an infamous race of carnivorous insects. Their builders go about on all six legs, crushing rock in their powerful jaws and secreting a sticky substance which quickly hardens into stone. |
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==In Depth== |
==In Depth== |
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Despite having opposing utility functions vykathi builders and [[Vykathi excavator|excavators]] are otherwise very similar with equivalent attributes and combat capabilities. As such, both are inferior combatants to the [[vykathi harvester]]s who swarm [[Vykathi Hive|hive]] intruders. Hunting builders or excavators without engaging harvesters is unlikely. Thus, adventurers attempting to do so without the ability to adequately defend against superior opponents (i.e. multiple [[vykathi harvester]]s) will be in great peril. Additionally, vykathi builders and excavators present no value, especially for the risk, as neither can be skinned nor carry any equipment or loot. <br/> |
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<br/> |
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Both vykathi builders and [[Vykathi excavator|excavators]] will occasionally depart the room directly from combat, ignoring their engagement state. They can and will go directly from melee to another room without first having to retreat. <br/> |
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===Area Information=== |
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Vykathi builders and [[Vykathi excavator|excavators]] are responsible for the ever changing maze that is the [[Vykathi Hive]]. Vykathi builders will sometimes seal exits they pass through. This can occur when a builder exits a room, when it enters one or both. <br/> |
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None |
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Departure Example: <br/> |
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::{{com|look}}: ''Obvious exits: north, east, south. <br/> |
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::''A vykathi builder crawls through the tunnel leading east, filling it in as it goes. |
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::{{com|look}}: ''Obvious exits: north, south. <br/> |
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Arrival Example: <br/> |
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::{{com|look}}: ''Obvious exits: north, south, west. <br/> |
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::''A vykathi builder arrives from the west, filling in the tunnel behind it. |
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::{{com|look}}: ''Obvious exits: north, south. <br/> |
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Vykathi builders will also enter (''lumbers into view'') and exit (''lumbers <direction>'') rooms without changing anything. A builder might seal the exit in their departure room while leaving the exit in their arrival room open, or vice versa, thus creating one way tunnels. <br/> |
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The [[vykathi excavator]] is the opposite. Instead of sealing exits it creates them. <br/> |
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===Skill Caps=== |
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*Weapons: Soft cap (1/34) at or before 170 (10/19/2020). |
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*[[Tactics]]: Hard cap (0/34) at or before 258 (10/19/2020). |
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{{com|appraise}} {{tt|CAREFUL}} info: |
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*With Defenses around 225 the vykathi builder is ''a relatively easy opponent.'' It would ''train quite badly.'' <br/> |
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*With Weapons at 170 (300+ Mastery) the vykathi builder is ''a creature completely beneath your notice.'' It would ''train quite badly.'' <br/> |
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=== |
===Special Attacks=== |
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NONE. <br/> |
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The Vykathi are an insectoid race that live in an area known as [[The Hive]]. The Hive is a constantly-changing maze so it is advisable that you not stray far from the original room in which you enter. |
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===Special Defenses=== |
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*[[Vykathi]] are immune to stuns, both physical and magical (such as [[Arc Light]]). <br/> |
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*{{com|appraise}} {{tt|CAREFUL}} info: ''The builder appears immune to slicing. |
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Slice damage tends to do nothing more than scuff a vykathi's carapace. |
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===[[Attributes]]=== |
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*'''[[Strength (stat)|Strength]]''' - is rather less than 30 <br/> |
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*'''[[Agility (stat)|Agility]]''' - is rather less than 30 <br/> |
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*'''[[Discipline (stat)|Discipline]]''' - is definitely less than 30 <br/> |
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*'''[[Reflex (stat)|Reflex]]''' - is rather less than 30 <br/> |
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*'''[[Stamina (stat)|Stamina]]''' - is definitely less than 30 <br/> |
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=== |
===Equipment/Loot=== |
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NONE. <br/> |
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A fortress named [[Chyolvea Tayeu'a]] was erected over the hive and serves as a gateway. To get to the fortress you must find the River Camp on a switchback trail in the [[Dragon Spine Mountains]] ([[RanikMap64|Map 65]]) and then <tt>RECITE</tt> the following:<br><br> |
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''"Neath the depths of darkness I go''<br> |
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''To scape the prying eyes of light.''<br> |
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''Under Dragons Spine I crawl''<br> |
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''To crawl out from under the Dragons Shadow"''<br><br> |
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Wait at the camp until a [[Mountain Elf]] [[Ranger]] leads you to the fortress. |
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===Body Parts=== |
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Once you are at the fortress you can only get past the checkpoint to The Hive if you are wearing a triskele medallion or are lead by someone wearing a triskele medallion. The triskele medallion can only be obtained by a [[Warrior Mage]]'s small [[familiar]] within a vent inside the familiars' eating place. |
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*{{com|arrange}} {{tt|INFO}}: ''The builder cannot be skinned, so you can't arrange it either. <br/> |
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==Messaging== |
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Once you are past the checkpoint you will be faced with "a pale green crystal orb." When the orb is touched there is a deafening explosion followed by the appearance of "Xykvit's Egress." This is the entrance to The Hive. |
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*Spawn: ''A vykathi builder lumbers into view. |
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*Entrance1: ''A vykathi builder lumbers into view. |
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*Entrance2: ''A vykathi builder arrives from the <direction>, filling in the tunnel behind it. |
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*Exit1: ''A vykathi builder lumbers <direction>. |
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*Exit2: ''A vykathi builder crawls through the tunnel leading <direction>, filling it in as it goes. |
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*Death1: ''A vykathi builder twitches helplessly on the ground for a few moments before it lies still. |
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*Decay: ''A vykathi excavator decays away. |
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==[[Recall]] Knowledge== |
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''You recall everything noteworthy about a vykathi builder... which is apparently nothing. <br/> |
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''They are not known to cast any recognized spells. <br/> |
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''They are not known to carry loot in locked boxes. <br/> |
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{{cat|Vykathi}} |
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[[Category:Bestiary]] |
Latest revision as of 08:59, 30 October 2020
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Description
Vykathi are an infamous race of carnivorous insects. Their builders go about on all six legs, crushing rock in their powerful jaws and secreting a sticky substance which quickly hardens into stone.
In Depth
Despite having opposing utility functions vykathi builders and excavators are otherwise very similar with equivalent attributes and combat capabilities. As such, both are inferior combatants to the vykathi harvesters who swarm hive intruders. Hunting builders or excavators without engaging harvesters is unlikely. Thus, adventurers attempting to do so without the ability to adequately defend against superior opponents (i.e. multiple vykathi harvesters) will be in great peril. Additionally, vykathi builders and excavators present no value, especially for the risk, as neither can be skinned nor carry any equipment or loot.
Both vykathi builders and excavators will occasionally depart the room directly from combat, ignoring their engagement state. They can and will go directly from melee to another room without first having to retreat.
Area Information
Vykathi builders and excavators are responsible for the ever changing maze that is the Vykathi Hive. Vykathi builders will sometimes seal exits they pass through. This can occur when a builder exits a room, when it enters one or both.
Departure Example:
Arrival Example:
Vykathi builders will also enter (lumbers into view) and exit (lumbers <direction>) rooms without changing anything. A builder might seal the exit in their departure room while leaving the exit in their arrival room open, or vice versa, thus creating one way tunnels.
The vykathi excavator is the opposite. Instead of sealing exits it creates them.
Skill Caps
- Weapons: Soft cap (1/34) at or before 170 (10/19/2020).
- Tactics: Hard cap (0/34) at or before 258 (10/19/2020).
APPRAISE CAREFUL info:
- With Defenses around 225 the vykathi builder is a relatively easy opponent. It would train quite badly.
- With Weapons at 170 (300+ Mastery) the vykathi builder is a creature completely beneath your notice. It would train quite badly.
Special Attacks
NONE.
Special Defenses
- Vykathi are immune to stuns, both physical and magical (such as Arc Light).
- APPRAISE CAREFUL info: The builder appears immune to slicing.
Slice damage tends to do nothing more than scuff a vykathi's carapace.
Attributes
- Strength - is rather less than 30
- Agility - is rather less than 30
- Discipline - is definitely less than 30
- Reflex - is rather less than 30
- Stamina - is definitely less than 30
Equipment/Loot
NONE.
Body Parts
- ARRANGE INFO: The builder cannot be skinned, so you can't arrange it either.
Messaging
- Spawn: A vykathi builder lumbers into view.
- Entrance1: A vykathi builder lumbers into view.
- Entrance2: A vykathi builder arrives from the <direction>, filling in the tunnel behind it.
- Exit1: A vykathi builder lumbers <direction>.
- Exit2: A vykathi builder crawls through the tunnel leading <direction>, filling it in as it goes.
- Death1: A vykathi builder twitches helplessly on the ground for a few moments before it lies still.
- Decay: A vykathi excavator decays away.
Recall Knowledge
You recall everything noteworthy about a vykathi builder... which is apparently nothing.
They are not known to cast any recognized spells.
They are not known to carry loot in locked boxes.
- Incomplete articles
- Creatures without coins
- Creatures without gems
- Creatures without boxes
- Non-spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures without special attacks
- Creatures with special defenses
- Shard creatures
- Bestiary
- Ilithi creatures
- Corporeal creatures
- Non-evil corporeal creatures
- Non-evil creatures
- Vykathi