Swimming skill: Difference between revisions
m (I've been training swimming in Archer's Ford and I've gotten to 110 and can still lock in it, so I updated the chart) |
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{{UpdateDR3|Swimming ability info should be migrated into [[Athletics skill]].}} |
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⚫ | '''Swimming''' is the [[:Category:Survival Skillset|survival skill]] that measures your ability to move through bodies of water under your own power. Large, rushing rivers like the [[Jantspyre River|Jantspyre]] or the [[Faldesu River|Faldesu]] require a fair or large amount of skill to cross safely, while more placid waters such as the [[Arthe Dale]] swimming hole are much less challenging. Still others are little more than large puddles that only get your feet wet (e.g. the little brook you wade through on your way to and from [[Wolf Clan]]). Generally, the strength of the water's current and its depth determine how difficult it is to swim in a certain area. Before taking the plunge, these can be estimated by using the command |
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{{Obsolete|Swimming skill no longer exists; was combined into [[Athletics skill]].}} |
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⚫ | The '''Swimming [[page type is::skill]]''' is the [[:Category:Survival Skillset|survival skill]] that measures your ability to move through bodies of water under your own power. Large, rushing rivers like the [[Jantspyre River|Jantspyre]] or the [[Faldesu River|Faldesu]] require a fair or large amount of skill to cross safely, while more placid waters such as the [[Arthe Dale]] swimming hole are much less challenging. Still others are little more than large puddles that only get your feet wet (e.g. the little brook you wade through on your way to and from [[Wolf Clan]]). Generally, the strength of the water's current and its depth determine how difficult it is to swim in a certain area. Before taking the plunge, these can be estimated by using the command {{com|Appraise command#Direction|APPRAISE <direction>}} to study the waters in the direction you wish to travel. |
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'''Swimming''' also allows [[Barbarians|Barbarians]] to use their [[:Category:Barbarian Dances|Dances]] while in water. |
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⚫ | Your success in swimming in a particular body of water depends on several factors. Besides swimming skill, your [[ |
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⚫ | Your success in swimming in a particular body of water depends on several factors. Besides swimming skill, your [[Strength (stat)|Strength]], [[Stamina (stat)|Stamina]], [[encumbrance]], armor [[hindrance]], and injuries play a role. Note that in earlier years swimming while encumbered would increase your learning while swimming, but this is no longer the case. |
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Thanks to Simu and [[Elanthipedia|DRWiki]] accountholder [[User:Nikpack|Nikpack]] for the list (Oh The Places You Will Go) |
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Under [[DR 3.0]], Swimming and [[Climbing skill|Climbing]] will be combined into the new {{skill|Athletics}}. |
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{| class="wikitable sortable" border=1 align="center" style="width: 95%;" |
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|- |
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! Body of Water |
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! Location |
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! Bottom Cap |
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! Top Cap |
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! Notes |
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{{SwimItem|Goblin Brook|Zoluren, Woodland Path, Brook|0|75|}} |
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{{SwimItem|Stream in Dragon Priests|Shard, Tanis Belta Gaizen, Stream|0|60?|}} |
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{{SwimItem|Lost Crossing Sewers|Crossing, Damp Passage, Dark Tunnel|0|||}} |
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{{SwimItem|Crocodile Marshes|Zoluren, The Marsh, In The Water|15?|78|Check for bloodworms as you travel.}} |
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{{SwimItem|Lang Lake|Langenfirth, Lake Gwenalion|20|70|}} |
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{{SwimItem|Stream|Ilithi, Julge Dolen Zaldeni|20?|85|By eels and pards in Ilithi}} |
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{{SwimItem|Sand Sprite Lair||20?|70?|}} |
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{{SwimItem|Creek West of Haven|Riverhaven West Wilds, North Creek Bank and Sylvan Glade, Pond|35?||}} |
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{{SwimItem|Drainage Ditch|Baerolt's Farmhold|50|150|Open to Premium Subscribers Only}} |
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{{SwimItem|Stream in Frogs|Riverhaven, Pejek Bog, Following A Brook|50||Watch out for vipers and serpents}} |
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{{SwimItem|Archer's Ford|Hawstkaal Road, Archer's Ford|50?|110+|}} |
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{{SwimItem|Flooded Tunnel|Shard, Whistling Wood, Ice Caves|50||}} |
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{{SwimItem|Aesry stream|By town|50?|200|}} |
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{{SwimItem|Harbor|Ilaya Taipa|50?||}} |
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{{SwimItem|Crocodile Marshes|Throne City, Faldesu Inlet, Shallows|70||}} |
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{{SwimItem|Faldesu|Faldesu River|80|>500|}} |
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{{SwimItem|Lang Housing Stream|Langenfirth, Falban Seord'telgi|80||}} |
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{{SwimItem|Eluned's Pool|Ratha|80|>150?|}} |
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{{SwimItem|Throne City Bathhouse|Throne City, The Gilded Atrium, Salt Baths|90||}} |
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{{SwimItem|Jantspyre River|Therengia, Jantspyre River, In the Water|140|>600|}} |
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{{SwimItem|Lake Gwenalion West of Haven|Riverhaven, Gwenalion Lake, East|200||}} |
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{{SwimItem|Creek West of Haven|Riverhaven West Wilds, South Creek Bank|200||}} |
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{{SwimItem|Inlet with River Boas|Throne City, Faldesu Inlet|200||}} |
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{{SwimItem|Frozen River|Ilithi, Frozen River, Beneath the Ice|> 200|> 600|Undergondola}} |
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{{SwimItem|Estate Holder?s Beach||||}} |
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{{SwimItem|Wharf|Riverhaven, Under Wharfs|||}} |
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{{SwimItem|Ash Spring|Fallow Fields|0?|>54|}} |
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{{SwimItem|Moss Mey Stream|Leth Deriel, Brynn Rill, Stream Bed|||}} |
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{{SwimItem|Aesry lake|By the Temple|||}} |
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{{SwimItem|Gwenalion Fens, Lake|Gwenalion Fens, Dried Reed Hummock In the Water|||Beware of elsralaels}} |
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{{SwimItem|Aesry cove|Down by the docks|||}} |
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{{SwimItem|Altanen River|M?riss|<150|>220|}} |
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{{SwimItem|Forlorn Hope Caverns|M?Riss|||}} |
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{{SwimItem|Zaulfang Swamp||||}} |
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{{SwimItem|Crossing Sewers|Crossing|||}} |
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{{SwimItem|Trench in Vile Plague Wraiths|Hrendh Skogar|<55|>55|}} |
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|} |
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For a list of swimming locations, see [[Climbing_and_Swimming_list#Swimming|Climbing and Swimming list]]. |
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[[Category:Survival Skillset]] |
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[[Category:Skills]] |
Latest revision as of 20:32, 6 July 2015
The Swimming skill is the survival skill that measures your ability to move through bodies of water under your own power. Large, rushing rivers like the Jantspyre or the Faldesu require a fair or large amount of skill to cross safely, while more placid waters such as the Arthe Dale swimming hole are much less challenging. Still others are little more than large puddles that only get your feet wet (e.g. the little brook you wade through on your way to and from Wolf Clan). Generally, the strength of the water's current and its depth determine how difficult it is to swim in a certain area. Before taking the plunge, these can be estimated by using the command APPRAISE <DIRECTION> to study the waters in the direction you wish to travel.
Swimming also allows Barbarians to use their Dances while in water.
Your success in swimming in a particular body of water depends on several factors. Besides swimming skill, your Strength, Stamina, encumbrance, armor hindrance, and injuries play a role. Note that in earlier years swimming while encumbered would increase your learning while swimming, but this is no longer the case.
Under DR 3.0, Swimming and Climbing will be combined into the new Athletics skill.
Places to Swim
For a list of swimming locations, see Climbing and Swimming list.