Swimming skill: Difference between revisions

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{{UpdateDR3|Swimming ability info should be migrated into [[Athletics skill]].}}
Swimming is the skill that lets you navigate through bodies of water when you don't have a boat, raft, or other means to avoid it. Bodies of water have a few common properties, such as the current strength and depth. Large, rushing rivers like the Jantspyre or the Faldesu require a fair or large amount of skill to avoid being swept away, while more placid waters such as the Arthe Dale swimming hole hardly take any. Still others are little more than large puddles that only get your feet wet (ie, the little brook you wade through on you way to and from Tiger Clan).
{{Obsolete|Swimming skill no longer exists; was combined into [[Athletics skill]].}}
The '''Swimming [[page type is::skill]]''' is the [[:Category:Survival Skillset|survival skill]] that measures your ability to move through bodies of water under your own power. Large, rushing rivers like the [[Jantspyre River|Jantspyre]] or the [[Faldesu River|Faldesu]] require a fair or large amount of skill to cross safely, while more placid waters such as the [[Arthe Dale]] swimming hole are much less challenging. Still others are little more than large puddles that only get your feet wet (e.g. the little brook you wade through on your way to and from [[Wolf Clan]]). Generally, the strength of the water's current and its depth determine how difficult it is to swim in a certain area. Before taking the plunge, these can be estimated by using the command {{com|Appraise command#Direction|APPRAISE <direction>}} to study the waters in the direction you wish to travel.


'''Swimming''' also allows [[Barbarians|Barbarians]] to use their [[:Category:Barbarian Dances|Dances]] while in water.
Your ability to swim around in a particular body of water depents on several factors. Skill is a large portion of that, but your strength, stamina, encumbrance level (for you older players out there who recall this happening before, encumbrance no longer makes you learn better), and injuries also can help or impede it. Outside of personal factors, current strength and depth can hinder your progress.


Your success in swimming in a particular body of water depends on several factors. Besides swimming skill, your [[Strength (stat)|Strength]], [[Stamina (stat)|Stamina]], [[encumbrance]], armor [[hindrance]], and injuries play a role. Note that in earlier years swimming while encumbered would increase your learning while swimming, but this is no longer the case.
{| border=1 align="center" style="width: 95%;"
|+ '''Places to Swim (thanks to the Oh The Places You Will Go list creator)'''
|-
! Body of Water
! Location
! Bottom Cap
! Top Cap
! Notes
{{SwimItem|Goblin Brook|Zoluren, Woodland Path, Brook|0|75|}}
{{SwimItem|Stream in Dragon Priests|Shard, Tanis Belta Gaizen, Stream|0|60?|}}
{{SwimItem|Lost Crossing Sewers|Crossing, Damp Passage, Dark Tunnel|0|||}}
{{SwimItem|Crocodile Marshes|Zoluren, The Marsh, In The Water|15?|78|Check for bloodworms as you travel.}}
{{SwimItem|Lang Lake|Langenfirth, Lake Gwenalion|20|70|}}
{{SwimItem|Stream|Ilithi, Julge Dolen Zaldeni|20?|85|By eels and pards in Ilithi}}
{{SwimItem|Sand Sprite Lair||20?|70?|}}
{{SwimItem|Creek West of Haven|Riverhaven West Wilds, North Creek Bank and Sylvan Glade, Pond|35?||}}
{{SwimItem|Drainage Ditch|Baerolt's Farmhold|50|150|Open to Premium Subscribers Only}}
{{SwimItem|Stream in Frogs|Riverhaven, Pejek Bog, Following A Brook|50||Watch out for vipers and serpents}}
{{SwimItem|Flooded Tunnel|Shard, Whistling Wood, Ice Caves|50||}}
{{SwimItem|Aesry stream|By town|50?|200|}}
{{SwimItem|Crocodile Marshes|Throne City, Faldesu Inlet, Shallows|70||}}
{{SwimItem|Faldesu|Faldesu River|80|>500|}}
{{SwimItem|Lang Housing Stream|Langenfirth, Falban Seord'telgi|80||}}
{{SwimItem|Eluned's Pool|Ratha|80|>150?|}}
{{SwimItem|Throne City Bathhouse|Throne City, The Gilded Atrium, Salt Baths|90||}}
{{SwimItem|Jantspyre River|Therengia, Jantspyre River, In the Water|140|>600|}}
{{SwimItem|Lake Gwenalion West of Haven|Riverhaven, Gwenalion Lake, East|200||}}
{{SwimItem|Creek West of Haven|Riverhaven West Wilds, South Creek Bank|200||}}
{{SwimItem|Inlet with River Boas|Throne City, Faldesu Inlet|200||}}
{{SwimItem|Frozen River|Ilithi, Frozen River, Beneath the Ice|> 200|> 600|Undergondola}}
{{SwimItem|Estate Holder?s Beach||||}}
{{SwimItem|Wharf|Riverhaven, Under Wharfs|||}}
{{SwimItem|Swimming Hole|Fallow Fields|||}}
{{SwimItem|Moss Mey Stream|Leth Deriel, Brynn Rill, Stream Bed|||}}
{{SwimItem|Aesry lake|By the Temple|||}}
{{SwimItem|Gwenalion Fens, Lake|Gwenalion Fens, Dried Reed Hummock In the Water|||Beware of elsralaels}}
{{SwimItem|Aesry cove|Down by the docks|||}}
{{SwimItem|Altanen River|M?riss|<150|>220|}}
{{SwimItem|Forlorn Hope Caverns|M?Riss|||}}
{{SwimItem|Zaulfang Swamp||||}}
{{SwimItem|Crossing Sewers|Crossing|||}}
|}


Under [[DR 3.0]], Swimming and [[Climbing skill|Climbing]] will be combined into the new {{skill|Athletics}}.
[[Category:Survival Skillset]]

[[Category:Skills]]
==Places to Swim==

For a list of swimming locations, see [[Climbing_and_Swimming_list#Swimming|Climbing and Swimming list]].

Latest revision as of 20:32, 6 July 2015

The Swimming skill is the survival skill that measures your ability to move through bodies of water under your own power. Large, rushing rivers like the Jantspyre or the Faldesu require a fair or large amount of skill to cross safely, while more placid waters such as the Arthe Dale swimming hole are much less challenging. Still others are little more than large puddles that only get your feet wet (e.g. the little brook you wade through on your way to and from Wolf Clan). Generally, the strength of the water's current and its depth determine how difficult it is to swim in a certain area. Before taking the plunge, these can be estimated by using the command APPRAISE <DIRECTION> to study the waters in the direction you wish to travel.

Swimming also allows Barbarians to use their Dances while in water.

Your success in swimming in a particular body of water depends on several factors. Besides swimming skill, your Strength, Stamina, encumbrance, armor hindrance, and injuries play a role. Note that in earlier years swimming while encumbered would increase your learning while swimming, but this is no longer the case.

Under DR 3.0, Swimming and Climbing will be combined into the new Athletics skill.

Places to Swim

For a list of swimming locations, see Climbing and Swimming list.