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==Quest, Event and Invasion Constructs:== |
==Quest, Event and Invasion Constructs:== |
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{{#ask:[[ |
{{#ask:[[Page type is::bestiary]][[rare source::true]][[creature is construct::Yes]] |
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|? |
|?overall relative creature level is=Creature<br />Level |
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|?MinSkillCap is=Min |
|?MinSkillCap is=Min<br>Ranks |
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|?MaxSkillCap is= |
|?MaxSkillCap is=Max<br>Ranks |
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|?Creature is skinnable#Skinnable,-=Skin |
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|?Creature has boxes#Boxes,-=Boxes |
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⚫ | |||
|limit=500 |
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}} |
}} |
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{{RefAl}} |
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{{cat|Definitions}} |
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Latest revision as of 16:25, 29 April 2021
A construct is any creature that is created and controlled by an outside force, and has no independent will or life force of its own. As such, they are safe for Empaths to attack directly using weapons and standard aggressive combat maneuvers.
Constructs include things like golems, machines, and objects that have been animated by magic. It does not include undead, although some creatures that appear undead may actually be constructs.
Empaths can detect whether a creature is safe to attack by using PERCEIVE <creature>.
- Spawn from the Ranger spell Awaken Forest are NOT constructs. Attacking them as an Empath WILL result in Empathic Shock.
Standard Constructs:
Quest, Event and Invasion Constructs:
Creature Level | Min Ranks | Max Ranks | Skin | Boxes | |
---|---|---|---|---|---|
Animated Items (1) | 29 | 100 | 200 | - | - |
Animated Items (2) | 55 | 175 | 400 | - | - |
Animated Items (3) | 84 | 300 | 650 | - | - |
Beltunumshi (1) | 90 | 300 | 500 | - | - |
Andesite gargoyle | 116 | 550 | 850 | - | Boxes |
Animated Items (4) | 130 | 550 | 850 | - | - |