Onyx gargoyle

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  • Infobox entry on skinning skill required
  • Infobox entry on maximum unarranged skin value
  • Infobox entry on maximum arranged skin value
  • Infobox entry on Body Type (Alt)
  • Infobox entry on Body Size
  • Infobox entry on locksmithing 1 skill
  • Infobox entry on locksmiting 2 skill
  • Infobox entry on locksmithing cap
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Onyx gargoyle
Unknown creature.jpg
Creature Levels:
    Overall 61 - 65
    Natural Attack 61 - 65
    Weapon Attack 61 - 65
    Defense 61 - 65
    Player Estimated 63
Potential overall skill: 275
Skill Cap 320 to 400
Skinnable Yes
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Alignment No
Corporeal Yes
Construct Yes
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks No
Special Defenses Yes
Body Type biped
Body Type (Alt) unknown
Body Size unknown
Located:,
Skinning Details
Skin Name onyx hide
Skin Weight 7
Ranks Required ?
Max Value ?
Max Arranged ?
 
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 



Description

Introduced in Tuesday Tidings 25.

Recall

Reflecting on the onyx gargoyle, you recall that you once heard that creatures are the product of magical experiments to create non-living servants.

Rumor speaks of gargoyles made of differing substances, including jasper, onyx and even alabaster.

They are not known to cast any recognized spells.

They are known to carry loot in locked boxes.

The gargoyle appears immune to cold and fire.


In Depth

Empath with 75 Ref/Agi can hit these easily with 300's weapons and 400 mastery. Rarely if ever hit with 375+ in clown suit. Locking all armors quickly.

Hunting became viable as a ranger in a 4-armor setup with 60+7 reflex, 390+45 evasion, and ~340 in armor, shield usage, and parry ability.

Evasion (primary) slowed significantly at 430 ranks.

Survival Prime with 55 Agi/Ref, 575 Mastery able to hit easily with sub 300 weapons. Slows considerably post 350-375 30 boxes with disarm/pick quick will mindlock 500+ Full arrange mind locking @ 575 ranks

Messaging

  • Spawn: A loud stomping sound fills the air as an onyx gargoyle comes clomping in.
  • Entrance: Muttering fills the air as an onyx gargoyle stomps in.
  • Exit: An onyx gargoyle stomps (direction), muttering to itself.
  • Death1: An onyx gargoyle grumbles and falls over with a *THUD*.
  • Death2: An onyx gargoyle grumbles and goes still.
  • Decay: An onyx gargoyle's statuesque form turns to dust and fades away.
  • Searching: An onyx gargoyle grumbles and stomps about, looking for something.

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